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Sci-fi

BioWare kicks off Star Wars: The Old Republic Q&A Fridays

Sci-fi, Patches, Previews, News items, Star Wars: The Old Republic, Community Q&A

Perhaps Jedi can finally get this armor.  And the chance to put hoods down.
When BioWare first announced the addition of a regular community Q&A feature for Star Wars: The Old Republic, the team stated that each session would answer about 10 questions. However, the first installment has gone up with a grand total of 15 and answers more questions about the Legacy system. Patch 1.2 will bring in the first set of rewards, allowing players to combine races and classes in new ways, but the company promises there will be more enhancements and expansions for future patches.

In fact, the next major patch is will bring several requested features. A new same-faction Warzone, the Hue to Chest feature, Medium and Heavy social armor, and guild banks are all on the table for the update. For players more concerned with the immediate state of the game, there are also answers about the best ways to submit feedback and how the team prioritizes which bugs to fix. It's certainly a good place to kick off the series, and community members should find something to be pleased with in the answers.

Fallen Earth's Global Territory Control creates a singular faction to rule them all

Horror, Sci-fi, Fallen Earth, Previews, PvP, Free-to-play, Post-Apocalyptic, Sandbox

Fallen Earth
The GamersFirst crew is back with a closer look at one of the exciting PvP features that's being created for Fallen Earth: Global Territory Control. The idea behind GTC is that the devs wanted a comprehensive system that would track faction dominance in PvP across the entire game world.

Global Territory Control takes in data from Conflict Towns, Faction Control Points, and open PvP areas, crunches the stats, and spits out a single point rating that shows how well (or forehead-slappingly bad) each of the game's six factions is doing. The new system will go into place for the entire game except for Sector 1, and you'll have to be level-appropriate for the zone to contribute to your faction's GTC score.

If a faction earns enough points, then an insanely nice buff is handed out as a reward -- but only one faction can have it at any time. The buff increases the speed of crafting and harvesting and also improves the gain of random AP, Death Toll, faction points, and XP.

This system is still being prepped for a future update.

Full SWTOR-themed hip hop album released

Sci-fi, Culture, Fan art, Star Wars: The Old Republic

If the one thing missing from your life has been music to show the world how much you love Star Wars: The Old Republic, rejoice! Your wait has come to an end. Richie Branson, who put out his first SWTOR-themed song late last year, has released Cold Republic Episode I: The Empire Likes Rap, which has the peculiar honor of being the world's first SWTOR mixtape. Are you a Hutt Ball phenomenon? Are you hot like a pot on the stove that's boilin'? Does it take more than seven men to kill you 'cause you're a tank -- and can you, in point of fact, take that to the bank? This might be just the thing for you!

It's worth noting that the characters represented in the album also tip holo dancers hundred thousand credit bills and stick their missiles in all the ladies' exhaust ports. Your mileage will definitely vary.

The Firing Line: Controller wars edition

Betas, Sci-fi, Trailers, Video, PlanetSide, Game mechanics, MMO industry, New titles, News items, Opinion, Free-to-play, Consoles, MMOFPS, DUST 514, PlanetSide 2, Sandbox

The Firing Line - DUST 514 merc banner
Welcome back to The Firing Line, shooter fans. Some interesting stuff went down this week, much of it related to DUST 514. Even if you're not partial to what some have dubbed "the controller wars," there's still plenty of online shooter news for you to peruse after the cut.

Join me on the other side for a glimpse of Hawken, Firefall, and my PlanetSide character!

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EVE Online's time dilation keeping game in sync

Sci-fi, EVE Online, Dev Diaries

EVE Online
Leave it to one of the most popular MMO studios to figure out how to control time -- and do so successfully. Through technical wizardry, CCP did just that when it released a time dilation feature into EVE Online last month to reduce lag during massive space battles.

So far, it's working great, according to CCP Veritas. In a new blog post, he shows off graphs and recounts recent events that show how "TiDi" (as he calls it) is successfully slowing down in-game time to keep player commands and on-screen action in sync.

"In all cases, it has kicked in appropriately when the server node has become overloaded, keeping things running responsively and sanely," he writes. "In both huge fights [shown on the graphs], the module response time was kept under one second for the vast majority of the action, which is a tremendously large improvement over the 20, 40, 600 seconds we'd sometimes see in fights of this scale."

EVE Online has also made a few quality of life improvements to EVE Gate, including a better login system, a navigation menu tied in with the rest of the site, and a way to quickly zip to dev posts on the forums.

You (yes, you) can expand Firefall's gameworld

Betas, Sci-fi, Trailers, Video, Business models, Game mechanics, MMO industry, New titles, News items, Free-to-play, MMOFPS

Firefall - power-gliding
Red 5 Studios is making a little marketing push for Firefall, and the first salvo takes the form of a new dev diary video starring CEO Mark Kern.

If you're not familiar with the game, this clip is a great place to start. Kern explains how Firefall is really two titles in one, with the first game being a ginormous open world featuring loads of PvE content. The second game is centered around Firefall's e-sport components, which include ranked leaderboard matches ranging from 5-on-5 to 15-on-15.

Kern also mentions the game's unique take on beta and launch. In basic terms, Red 5 implements feature sets, collects beta feedback, and iterates on down the line (as opposed to presenting a finished product for mass beta testing). This staged approach will also apply to the game's launch, and Kern says the game will be rolled out "organically" much like Google's Gmail service.

Finally, content expansion in Firefall will be player-driven. Cross-server cooperation will be necessary to craft MRU units that will expand the playable area from 10 square miles to an entire globe. Kern also touches on the trendy games-as-a-service mandate, and he says that as long as players are around to support Firefall, Red 5 will be around to generate new content. Watch the full video after the break.

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Earthrise shutting down today

Sci-fi, MMO industry, Free-to-play, Earthrise, Post-Apocalyptic, Sandbox

Bye bye Earthrise
Bulgarian developer Masthead Studios has announced that it's shutting down the servers for its post-apocalyptic sandbox MMO, Earthrise. Said Atanas Atanasov, Director of Masthead Studios:
"One year after the launch of the game, we have decided to stop the Earthrise servers. Earthrise was released too early and did not meet the expectations of its fans. We did our best to revive the game in 2011, but the time was not enough to keep up with the user requirements. There is a huge interest in high quality open world sandbox MMORPGs, unfortunately the big publishers do not show any interest in the genre. It is unfortunate that low budget companies like ours are trying to bring innovativeness in the already saturated MMO market. I hope that one day an independent studio will be able to release the long anticipated open world sandbox MMO, which everyone is talking about, but no one is making. We tried, but did not succeed. We would like to apologize to those who were disappointed from Earthrise and to thank everyone who supported us during the years."
The studio does mention that the planned free-to-play version for this year may still launch if any investor interest is shown, but there has been no word on this yet.

[Source: Masthead Studios press release]

WildStar Wednesday talks about the game's narrative design

Sci-fi, Culture, Previews, News items, WildStar

This is your captain speaking.  We're having a little problem with our entry sequence, so we'll be experiencing some turbulence followed by... exploding.
Unless you were at PAX Prime last year, about all you've seen of WildStar in action has been the game's cinematic trailer. While it didn't give much of an idea of how the game played, said video certainly had a lot of style. According to the latest WildStar Wednesday community blog post, that style was a big part of the game's narrative design, which is seen as one of the main points of development -- making a game that feels large, engrossing, and epic.

As lead designer Chad Moore explains it, the narrative design team is responsible for outlining the world of Nexus, which was in part created to serve as a perfect locus for a variety of different adventures. While this design team isn't particularly concerned with mechanics, it is concerned with ensuring that every part of the game has the same degree of personality as the first cinematic trailer. If you're one of the many people anticipating the game heavily, take a look behind the scenes to see how it produces its feel.

Free for All: Comparing the payment models of Glitch and Ryzom

Sci-fi, Business models, Culture, Ryzom, Opinion, Free-to-play, Browser, Casual, Free for All, Sandbox

Ryzom screenshot
I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard free-to-play model, the most popular one by far, is one that allows players to download a free client, has no subscription at all, and tacks on a cash-shop, the freemium variant is quickly becoming widespread. Freemium seems to be the model of choice for many Western games that were previously subscription-only.

The problem is that I do not really like the freemium model. I'm old-school, I guess. I enjoy the model that was imported to the States maybe eight years ago. A free client with a cash shop on top is all I need to steer my fun by. I'd rather skip any sort of tiered service as well.

There are exceptions to the rule, of course.

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Funcom debunks The Secret World launch date rumor

Betas, Horror, Sci-fi, Launches, The Secret World

The Secret World
Could we finally have a specific launch date for The Secret World? Yes, but more accurately, no.

While hopeful fans clung to possible news that Funcom had confirmed an April 24th launch date, the studio has issued a statement saying that this was "an internal production date" that was mentioned at a recent press event, and doesn't necessarily reflect the actual release date for the title:
Funcom has become aware of postings in various media stating that commercial launch of the online game The Secret World has been set to 24 April 2012. This date was communicated at a press event in the Funcom offices in Oslo today -- as an internal production date.

Funcom has previously announced the launch month for the game to be April 2012 and wants to stress that there is currently no change or update on the expected time for commercial launch of The Secret World. The company will announce the release date at a later stage through a stock notice and a formal press release when the date has been set.
The studio recently wrapped up a week dedicated to the Illuminati faction and revealed one of the game's spooky settings, Blue Mountain.

CCP releases EVE video aimed at newbie capsuleers

Sci-fi, Trailers, Video, EVE Online, MMO industry, News items, Sandbox

EVE Online - newbie pilot video
Apparently a brand-spanking-new website wasn't enough for CCP and its EVE Online property, so the company has released a nifty new trailer to go along with the cyberspace re-branding. The clip is two-and-a-half minutes of spaceship porn underscored with the usual fembot voiceover.

The video is clearly aimed at EVE newbs, so there's not a lot to get excited about if you're a veteran capsuleer. Just the same, it's an eye-opening glance at the game's first-class visuals and hard sci-fi art direction. Give it a look after the cut.

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Star Trek Online unpacks Cardassian mystery boxes

Sci-fi, Business models, Previews, Star Trek Online

Star Trek Online
While last December's red gift boxes proved controversial in the Star Trek Online community, Cryptic has stated that they were incredibly profitable and that it will continue to produce similar "treasure chest" items that require real-world money to acquire. True to its word, the studio will release a new batch of Cardassian Lock Boxes this Thursday as standard, free drops -- but opening them is going to cost you.

The lock boxes contain one random reward inside that ranges from insanely rare (in this case, a Cardassian Galor-class starship) to trivially common (such as consumables) and everything in-between. While the boxes will be attained and traded like any other in-game loot, they can only be opened with a special Master Key purchased in the C-Store. Master Keys will go on sale for 100 CP apiece or 10 for 900 CP.

Other potential prizes in the Cardassian Lock Boxes include Tribbles, Hortas, shuttles, Deep Space Nine costumes, and duty officer packs.

EVE Online jazzes up website, opens CSM application process

Sci-fi, EVE Online, Culture, Events, real-world

EVE Online
If EVE Online's website were a teenage girl in a movie -- and we're not for a moment suggesting that it's not -- today is the day she'd go through one of those peppy makeover montages and ultimately reveal the beauty that was there all along (just in hiding -- stupid glasses). The new design is up for the world to see, sporting a sleek sexiness along with an interesting ticker relating the latest and greatest from the game. CCP is hoping that the redesign will come off as more "user friendly" for newbies.

In other EVE news, CCP will begin accepting applications tonight for the Council of Stellar Management (CSM). The process is quite involved: Players will apply until the 22nd, after which nominations will be pulled from the list and then community voting will commence. If you're interested in becoming a major voice of the community by advising CCP in EVE's development, then you'd do well to check out the list of candidacy qualifications and get your app in on time!

[Thanks to Xilmar for the tip!]

Hyperspace Beacon: Mos Eisley Radio part 2

Sci-fi, Culture, Interviews, New titles, Opinion, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Mos Eisley Radio Part 2
Last week, I introduced to you again to the crew at Mos Eisley Radio. This podcast and web site launched itself to the Star Wars: The Old Republic community in 2009 and has been growing strong ever since. In fact, it's hard not to be shocked at the growth in viewers and content since SWTOR launched. Some of the other fan sites have actually streamlined their content to compensate for the fact that their crews are busy playing the game. But Mos Eisley Radio's producers have actually expanded its reach -- so much that I had to talk with them about what they are doing.

Executive producer Zach Brown, host Evan Lewis, and guild leader Alan Nauman joined me in a chat about the site, the guild, and the future of the community they are building. If you missed the first part of the conversation, be sure to read that first, then jump past the cut for the rest.

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Derek Smart's Line of Defense shows off battle environments

Sci-fi, Galleries, Screenshots, MMO industry, Free-to-play, MMOFPS

Line of Defense
Last year we got our first look at Line of Defense, a new MMOFPS from Derek Smart and his team at 3000AD. The title is looking good so far and the devs are certainly eager to show off their progress. As such, 3000AD delivered five brand-new screenshots showcasing the environments and outfits that players will experience, including desert and snowy terrains.

Line of Defense takes place in the same game universe as Smart's Battlecruiser 3000AD series, and promises to deliver "open-world FPS mayhem" from the depths of the ocean to the heights of space and everything in-between. You can check out the new screenies in the gallery below, and make sure to catch up on our Derek Smart interview about Line of Defense if you haven't already!

[Source: Evolve PR press release]

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