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Ultima Online dares you to seek the Treasures of Doom

Fantasy, Bugs, Events (Real-World), Events (In-Game), Game Mechanics, Ultima Online, Promotions, Sandbox, Dungeons, Anniversaries, Subscription

UO
Ultima Online's publish 87 arrives on all shards today, bringing with it Halloween gifts as well as a fresh round of 17th anniversary gifts meant as an apology for their tardiness. The patch introduces a new Halloween event, Treasures of Doom, which funnels players into the dungeon Doom. Artifacts collected inside the dungeon can be traded to new NPC researchers stationed outside in return for brand-new titles and loot items, including named lanterns, unique slayer bonus buffs, and several pieces of high-end gear.

The update also installs bug fixes for the vice vs. virtue PvP system, trade quests, and enhanced client.

The game's standard trick-or-treating events run until November 19th, while the Treasures of Doom promotion continues until December 1st and won't resume again until Halloween next year.

EVE's Phoebe introducing simultaneous multiple market sell orders

Sci-Fi, EVE Online, Game Mechanics, MMO Industry, Patches, PvP, News Items, Sandbox, Crafting

EVE Online's Phoebe release draws near, and as we approach the November 4th launch date, CCP is publishing all manner of dev blogs designed to apprise players of the patch's additions. The latest blurb concerns item-selling, and more specifically the long-awaited ability to create multiple market sell orders simultaneously.

If you're an EVE trader you'll probably want to skim the details, and you can find them via the links below.

ArcheAge's Hartsman: 'We're banning about 5K a day'

Fantasy, MMO Industry, PvP, News Items, ArcheAge, Sandbox

Trion CEO Scott Hartsman took to Twitter today to address concerns over botting and economy-destroying exploits in ArcheAge.

He says that some of the shenanigans making the rounds on Reddit are legit and are "on XL's plate for fixing," though "much of it is false forum bragging." He also says that Trion is banning five thousand bots per day and has "dozens of people here working on this very thing."

Life is Feudal reports 100,000 copies sold in the first month

Fantasy, Historical, MMO Industry, News Items, Sandbox

If you bought this, please.  Explain why.
After a month of availability on Steam and via its own website, Life is Feudal has apparently sold 100,000 copies. Bitbox has clarified to Massively that the current build of the game "is a 64-player version" and that the "thousands of servers [...] are all persistent."

Producer and project lead Vladimir Piskunov attributes the early success of the title to the freedom allowed for players to build while emphasizing that these sales will help fund the development of the game's full MMO experience. No specific target date for the game's MMO incarnation has been set.

[Source: Bitbox Ltd. press release]

EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

Sci-Fi, Video, EVE Online, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, Previews, News Items, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Subscription, MMORPG

An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address and some interesting talks from both players and developers. Players got a chance to compare notes with developers on the game's recent progress, CCP let out a few exciting reveals, and the whole event was streamed live to viewers at home for free.

This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power.

If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.

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The Daily Grind: Which MMO has the best fishing?

Fantasy, Game Mechanics, MMO Industry, Opinion, The Daily Grind, ArcheAge, Sandbox

I've always liked fishing in MMOs. Funnily enough I don't care for meatspace fishing all that much, but sitting on a virtual dock reeling in catch after catch never gets old.

ArcheAge has taken my appreciation for MMO fishing to a whole other level, though. I'm still fairly newbish at it, but I did land my first successful sport catch the other day, and it's a ton of fun to go cruising around the ocean looking for telltale flocks of birds before chumming up the water and settling in for a lengthy battle with a sturgeon.

What about you, MMO fishing connoisseurs? Which game does it best?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EVE Vegas 2014: Getting players involved in EVE's development

Sci-Fi, Video, EVE Online, Business Models, Culture, Events (Real-World), Game Mechanics, MMO Industry, Patches, News Items, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Player-Generated Content, Subscription, MMORPG

Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process.

At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.

During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

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GoblinWorks: Pathfinder's PvP 'provides meaningful context'

Betas, Fantasy, Business Models, Game Mechanics, MMO Industry, PvP, News Items, Sandbox, Crowdfunding, Pathfinder Online

GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features.

Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP."

Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out!

[Thanks Chrysillis!]

EVE Vegas 2014: CCP on the new player experience and permadeath

Sci-Fi, EVE Online, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Subscription, MMORPG

Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come.

At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.

In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

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EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

Sci-Fi, Video, EVE Online, Culture, Economy, Events (Real-World), Game Mechanics, Guilds, MMO Industry, PvP, Events (Massively's Coverage), Livestream, Sandbox, Crafting, Player-Generated Content, Subscription, MMORPG

It's often said that sci-fi MMO EVE Online isn't so much a game as a giant online spreadsheet and that people pay a subscription fee in order to have a second job they don't get paid for. While that's little more than a joke to the majority of EVE players, there are those for whom EVE is genuinely played on a massive spreadsheet. In a guest talk at EVE Vegas 2014 earlier today, players Javajunky and Gossamer DT from the logistics division of one of the game's largest coalitions discussed the monumental amount of work that goes into the industrial and organisation side of running a nullsec alliance or coalition.

During the talk, Gossamer DT discussed an interesting piece of custom software he develops called Region Commander that was designed specifically for organising player empires. The tool keeps track of starbase tower fuel, maintains a blacklist of players who have been kicked out of the coalition, and allows organisers to create and assign tasks to players in their command. Players who want to contribute to their alliance's industrial backbone can log into the system to take on work tasks due for completion, and the tool updates in realtime. The only thing missing is a punch card and a paycheck.

Using this tool, players have managed to combat the logistical and organisational challenges that would naturally make coalitions of thousands of players infeasible. Many third party tools have been criticised in the past for providing gameplay advantages to those who use them and increasing the gulf between new and experienced players. Players already have tools to help with mining and trading, and even ones that parse data from your ship scanner into useful information for your Fleet Commander. It's clear that whether CCP or the playerbase approves of these tools, this djinn won't be going back into its bottle.

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EVE Vegas 2014: December's Rhea update adds tech 3 destroyers

Sci-Fi, Video, EVE Online, Classes, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, News Items, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Subscription, MMORPG

During the Keynote speech at EVE Vegas 2014, EVE Online developers revealed some big news for the game's next two major updates. We heard the broad strokes of CCP's plans at the latest EVE Fanfest back in March, when it was revealed that the company would switch from releasing two expansions per year to around ten smaller releases. The upcoming Phoebe release planned for November 4th will improve Tech 2 Invention, improve life in the lawless nullsec regions with heavy nerfs to capital ship movement, and introduce a highly requested unlimited length skill queue system.

While players are certainly looking forward to Phoebe, it's December's Rhea update that will really pack a punch. The Blackbird, Falcon, and Rook electronic warfare ships will get new models, and a new type of freighter codenamed the "Tug" will be introduced that can move large numbers of fitted ships around the game. But the big news coming out of EVE Vegas 2014 today is that a completely new set of tech 3 ships will be added for the first time since 2009's Apocrypha expansion. The new ships are tactical destroyer, and they aren't just smaller versions of the tech 3 strategic cruisers.

Instead of being built out of a set of subsystems, tactical destroyers will have the ability to switch between several modes on the fly, transforming them from snipers or tanks to speed demons as required. If you've ever wanted to transfer full power to your engines or shields like something out of Star Trek, these new ships are for you. Thanks to winning a recent research race event, the Amarr version of the ship will be released before the other races.

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The Stream Team: The daily grind for gilda in ArcheAge

Fantasy, Events (In-Game), Massively Meta, Hands-On, Livestream, ArcheAge, Sandbox, The Stream Team

The Stream Team: The daily grind for gilda in Archeage
After you finish up the story line quest in ArcheAge, the best supply of gilda stars dries up. And since all the cool toys -- from boats to houses to farm wagons -- are bought with those specialty coins, many players are constantly in a state of wanting more. (Whether players keep the deeds or resell them the auction house is another matter entirely!) Massively's MJ is one who needs more, more, MORE gilda stars! So to build her supply she's running a set of dailies. Join us at 1:00 p.m. and do the daily gilda star portal hop with her. It's all the rage!

Game: ArcheAge
Host: MJ Guthrie
Date: Saturday, October 18th, 2014
Time: 1:00 p.m. EDT

Enjoy our Stream Team video below.

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Elite gets mining on October 28, premiere event on November 22

Betas, Sci-Fi, Events (Real-World), MMO Industry, New Titles, News Items, Sandbox, Elite: Dangerous

This is the best header image in the history of header images
The latest Elite: Dangerous newsletter brings word of a premiere event for the space sim sandbox to be held on November 22nd. It's all happening at the Imperial War Museum in Duxford, Cambridgeshire, UK, but if you can't make it in the flesh you can tune in via Twitch.

Newsletter #45 also looks at mining, which is scheduled to arrive in Elite's Beta 3 on October 28th. Click through the links below to give it a read.

[Thanks Cotic!]

Xsyon opens guilds, housing to F2P players

Business Models, Game Mechanics, Guilds, News Items, Free-to-Play, Xsyon, Post-Apocalyptic, Sandbox, Housing

Xsyon
Hardcore indie sandbox Xsyon introduced a free-to-play option almost two years ago, but the restrictions were brutal. Free players couldn't build in or terraform the world, and they couldn't lead guilds, which the game calls tribes. (Originally, they couldn't even join guilds at all!)

But as of this week, Notorious Games has lifted some of those restrictions. In a press release issued today, the studio explained,
Starting this week, new players can join the Xsyon community and start their own tribe for free. Creating their own homesteads, new free players can shape the land explore the game's extensive architecture system on their own, without the aid of other game citizens!
If you're a free player chafing at ArcheAge's housing restrictions, well, here's a sandbox willing to accommodate you.

Seldon Crisis removes Asimov references following IP dispute

Betas, Sci-Fi, MMO Industry, Legal, Sandbox, Crowdfunding

seldon crisis
The sci-fi sandbox Seldon Crisis initially tried to draw attention to itself through copious amounts of name-dropping with revered author Isaac Asimov, although it turns out that this marketing plan may have backfired. Its Kickstarter campaign has been canceled, with page saying the game is "the subject of an intellectual property dispute."

The team attempted to clarify the situation with a post earlier this week: "We were/are speaking with the Asimov estate regarding a partnership, but until those talks are concluded we were asked to not mention certain elements of his novels. This is completely understandable (copyright law demands holders actively protect their copyright or they can lose it). We have taken the necessary measures to fully comply with what has been stated."

In the meantime, Seldon Crisis' fundraising efforts have moved over to Indiegogo, where the team is attempting to rake in £250,000 over the next month.

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