Enjoy the video below.
Enjoy the video below.
"We think fans of procedural games are going to love Oort Online! We're making a universe-sized sandbox and giving players control over what happens," developer Wonderstruck said.
Oort Online has been in development for six months and is available right now as an early access prototype for funders who spend $95 or more. The crowdfunded project also has cheaper tiers for alpha and beta access and promises a package of goodies (including a chance to win instant access) for those who send out a tweet promoting the game.
Get a sneak peek of Oort Online in a dev video after the break!
Beta 1 also introduces new features including fuel consumption, player communication, docking computers, mission system functionality, and friend management/matchmaking capability. There's more, including a new trailer, which is embedded along with the official press release after the break.
[Source: Frontier press release]
Betas, Fantasy, Sci-Fi, Trailers, Video, Business Models, Events (Real-World), Events (In-Game), Launches, New Titles, Previews, PvP, News Items, Free-to-Play, MMOFPS, DUST 514, Not So Massively, Sandbox, MOBA, League of Legends, Firefall, Crowdfunding, Destiny, Shroud of the Avatar, Path of Exile, Hearthstone
- Destiny closed the gates on beta until its launch in September. Analysts predict as many as 20 million units could be sold.
- SMITE posted dates for its world championship event in Atlanta, Georgia: January 9th through 11th, 2015.
- Heroes of the Storm announced new hero Rehgar Earthfury.
- Former Destiny composer Marty O'Donnell settled his lawsuit against Bungie for "$95,000 in unpaid work, vacation time and damages."
- League of Legends unveiled new cinematic, A New Dawn, and cracked down on bad seeds.
- ESPN says it is "delighted" with Dota 2's tournament performance.
- Warframe has opened up PC-to-PS4 account migrations through Friday. (Thanks, Olorunsegun Adewumi.)
- Firefall implemented new raids just ahead of its relaunch.
- Hearthstone opened up the first wing of Naxxramas.
- Transformers Universe now has motorbikes because of course it does.
- Games of Glory launched Steam Greenlight and Kickstarter campaigns.
- Path of Exile ends the sale of its supporter packs at midnight tonight.
- DUST 514 shut down its Oceania server.
- Riot Games promised to increase diversity in League of Legends.
- Shroud of the Avatar posted beta release 8, which emphasizes tutorials and PvP.
Due to the sale, prices range from $6.79 for the lowest tier to $33.99 for the highest. Already bought one of the entry packs? You can also pick up an upgrade for your founder's pack at a similar discount, so if you bought the lowest tier a while back you can upgrade to the top for a cool $27.20. Act fast, though; this sale is only running for a little while longer.
[Thanks to Christian for the tip!]
Game: Pathfinder Online
Host: MJ Guthrie
Date: Saturday, July 26th, 2014
Time: 1:00 p.m. EDT
Enjoy our Stream Team video below.
Typically, you're being told to slow down in an MMO whose focus is the destination: the endgame. All the good stuff is at the end. The best dungeons are there. The best gear is there. The best PvP content and titles and achievements are there. The players the devs cater to are there. Patches and expansions provide new content there. In fact, the only reason to play the rest of the game is to level up to get there. The midgame is a hindrance, a barrier to the "real" game, and it's usually neglected by developers once most players are through it.
So if games themselves reward you only for arriving at the destination, why on earth should you feel bad for not savoring the journey?
Today CCP announced that Andie Nordgren has been promoted to the position of Executive Producer on EVE Online. I caught up with her for a chat about development on EVE and to find out what this promotion means for the future the game. I've pulled together the important details from the interview in this article, and if you still have burning questions for Andie Nordgren, she's doing an AMA thread on Reddit right now!
TheHiveLeader created a four-and-a-half-minute video in which he touches on Trove's selling points, from its existing classes to what players can do with cornerstones. It's also pretty funny and moves along at a brisk pace, which is why it's earned today's Massively Seal of Community Approval. Check it out after the break!
The focus is on PvP this time around, and to that end both Scott Jennings and Chris Spears have posted tutorials. Jennings' takes the form of a PvP deck-building guide that's hosted on the SotA forums, while Spears narrates a 24-minute video that you can watch after the break.
Release 8 started at 11:30 a.m. EDT this morning and it runs until 11:00 a.m. EDT on Monday, July 28th.
That company is Daum, one of South Korea's largest internet conglomerates. News of the deal was confirmed by Steparu via an email exchange with a representative of Black Desert development studio Pearl Abyss. While there is no information available regarding Western beta dates, Pearl Abyss began working on an English client over seven months ago. Black Desert Korea will kick off its third closed beta sometime in late August or early September.
Trion Worlds announced that the first closed beta's servers filled up within 18 minutes, and as such, it will be expanding the second beta event to be "three times as big" as the first with more invites rolling out.
The good news from the packed beta event last weekend is that the hardware performed great on Trion's side and that the devs have made changes to improve the game: "You also helped us to identify and fix challenges with some of the custom integration for our version! During the event, we were also adapting our own anti-spam and anti-bot software in real time. With your input, we're reviewing a number of systems with XLGAMES, including use of labor while you're hunting and looting, labor regeneration rates for online and offline players, and the availability of Archeum. We're also looking into the feasibility of XLGAMES adding an ability queue and mouse inverting."
Crius' main focus is on revising and expanding the industrial and crafting portions of the game. Players can join industrial teams to get important jobs done, enjoy an overhauled research interface, partake in dynamic pricing of tasks, and add industry-related upgrades to starbases.
Other fun features of this update include interior atmospheric audio, a new reprocessing system, the ability to opt out of fleet warps, and API support for the industry features of this patch.
Lead developer Jeremy Hindle explains that the game will allow players to both create and play, with creation governed by a simple set of basic shapes that can be combined as players wish. Players will be able to create and modify abilities, change the rules for servers, and create a robust series of interactions via the use of action triggers. Check out the full video just past the cut if this sounds right up your alley.
[Souce: Omnigon Games press release]
"Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces," the firm says. Elite users with a lifetime expansion pass will get "all such significant expansions" at no extra charge. The LEP is currently packaged with the game's premium beta access or available separately via the Frontier store.
Posted on Jul 31st 2014 8:00AM
Posted on Jul 30th 2014 4:00PM
Posted on Jul 30th 2014 12:00PM