Though I've yet to see the inside of Orthanc, I've been, shall we say, a guest. An involuntary guest. From a distance, it's very impressive, but up close, it's suitably intimidating as well! Having seen it both before and after Saruman's fall, I have to say that it also has an appropriate air of tragedy and despair.Both shots and two more from other MMOs await behind the break!
For those of you under the misapprehension that this was, in fact, an actual thing, I apologize for the not particularly elaborate act of deception.
My question to myself, at this point, was what I actually had to do at this point. Did this mean that I had to search through every city in the game to find a paradise, only to discover at the end that paradise had metaphorically been at home the whole time? Was I already in the paradise city, judging by the fact that some people would call the jungle a virtual paradise? The girls were pretty, the grass was green, and by almost any metric you cared to use, Corlede was as close to home as she was getting.
But no, I knew what I had to do. Something I had known since I started playing. I went home.
And so it was that Corlede obeyed the will of the people and headed off for the Zorai city. Once there, I set about the important business of getting Corlede outfitted, taking some advice, and assembling a team to plant an idea inside the head of a talking lion meant to represent a well-known religious figure. Or something like that.
So it makes sense to take a good look at the questing in Ryzom, even though the game definitely veers toward the "sandbox" side of the fence. Plus, questing won the poll last week, so even if I thought quests were categorical garbage, that would still be my destination. I can't run you through all of the quests that I've done in the game, but one in particular lent itself to a narrative, albeit in a somewhat disjointed form.
The problem is that I do not really like the freemium model. I'm old-school, I guess. I enjoy the model that was imported to the States maybe eight years ago. A free client with a cash shop on top is all I need to steer my fun by. I'd rather skip any sort of tiered service as well.
There are exceptions to the rule, of course.
As you can imagine, this results in a little bit of a hole in the narrative. Fortunately, crafting is pretty deep as a system but fairly thin in terms of a core narrative, unless you find "and then I made another set of light sleeves" to be engrossing. So while I didn't get several hours of story, if you're not familiar with what the system offers, there's still plenty of ground to cover.
But let's make this a full narrative, yes? When we left off, the group verdict was that I would be starting out as a Zorai with the Magic starter package based off of a female Shakespearean tragic character. And thus, with only a little extra effort, Corlede was born into the world of Ryzom. The character creator offers a variety of features, allowing you to select your character's build in fine detail but offering a strange lack of certain other options. There are also some odd constraints on character types -- you find yourself always locked within a certain general band of height, for instance, so there are no really tall Trykers.
For those of you who don't know what in the world Ryzom is, you can sort of be forgiven. It's one of those games that seems to be uniquely brilliant while managing to fall off the radar altogether, which is a real shame. So this week I'm going to discuss the game in an overarching sense, outline what I'm looking forward to, and of course give everyone a chance to vote on the character that I'll be making for the next six weeks of exploration.
Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-Play, Virtual Worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox
With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.
To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.
Each player is tasked with recruiting friends and family members via a unique link that will count toward their tally during the month of November. After November 30th, the Ryzom team will see which players have netted the biggest catch and will dole out rewards accordingly.
The first place winner gets a choice of tempting prizes: either an original concept art drawing or an Nvidia GeForce GTX 480 graphics card. Second place can choose from the drawing or a lifetime subscription to the game, and third through sixth place winners will receive a three-month subscription.
Ryzom is currently free-to-play with an optional subscription package.
Fantasy, Sci-Fi, A Tale in the Desert, Darkfall, EVE Online, Game Mechanics, MMO Industry, Ryzom, Wurm Online, Opinion, Star Wars Galaxies, Ultima Online, Free-to-Play, Dawntide, Xsyon, Post-Apocalyptic, Perpetuum, Miscellaneous, Some Assembly Required, Sandbox, Crafting
I've even had several friends ask me point blank: Is the sandbox dead? The short answer is not just no, but hell no. Join me after the cut for a few bright spots as we look to the future, take stock of the present, and try to forget about the past.
I bring that same mentality to my gaming. This column was born out of the need for gaming-on-the-cheap and more mobility, and today I wanted to give you two examples of how this mentality works in my life. Remember, the ultimate goal here is to have fun, and I have had more fun since I started this column than I have had in a long, long time.
Click past the cut and let me show you some new ways to game!
So far, though, it's been a delightful romp into a cold, realistic world. After I watch a new episode, I avoid the internet for fear of random spoilers or the temptation to look at character bios. I simply do not want to know what's going to happen, so please do not tell me. Since the series has started, I have begun to notice how I enjoy the same basic entertainment in my gaming.
I want political intrigue, amazing landscapes, and the occasional epic, bloody fight. Join me past the cut and let's look at some games that provide those three things.
If you're in the market for a unique MMO with a strong emphasis on open-ended leveling, story, and even roleplaying but just couldn't find one that would cooperate with your fancy Mac, now's your chance to get your feet wet with Ryzom without even opening your wallet!
In reality, what I need to do is just stick it out and stay the course. I am not sure of many things in this world, but I am positive that repetition and scheduling are more powerful than almost any plan. Humans are habitual creatures, even with their gaming. Especially with their gaming. Over this last week, I started to settle into the role of a scheduled player and even looked forward to it each night.
Click past the cut and I'll let you know how it went.
Posted on May 18th 2013 8:00PM
Posted on May 18th 2013 4:00PM
Posted on May 18th 2013 2:00PM