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RuneScape

RuneScape sings, gobbles, and slays its way through November

Fantasy, Events, in-game, Patches, Previews, RuneScape, Free-to-play

RuneScape
RuneFest, Halloween, and Bot Nuking Day may be over, but the RuneScape team is far from taking time off for good behavior. If anything, the devs' eyes are as big as their stomachs as they detailed plans for the game leading up to Thanksgiving.

Speaking of the holiday, a turkey invasion led by the fearsome Captain Turkerton is imminent and only the players will be able to negotiate a truce before the gobblepocalypse arrives. As incentive for participating in the event, RuneScape is planning to award Thanksgiving crests and turkey pets for the diplomatically savvy.

Jagex has a lot more on its plate for November, including revamping elements of the interface, overhauling the website design, and introducing the Slayer-centric Polypore Dungeon. Additionally, the November quest, "One Piercing Note," is a first for the game: a fully voice-acted experience that will incorporate singing and dancing into the story!

Following Bot Nuking Day and the resulting dip in population, Jagex has consolidated several servers into new multi-country European worlds. The team is also hard at work addressing some current issues with players having problems logging in and experiencing lag. A fix is scheduled for later today.

Free for All: The real damage of botting, in the words of a botter

Business models, Economy, Opinion, RuneScape, Free-to-play, Browser, Free for All

RuneScape screenshot
I received an interesting email from someone the other day, someone who wanted to let me in on the lifestyle of a botter. Frankly I was a little embarrassed for the guy since he seemed to believe me to be naive about the entire process. The truth is that I have met plenty of shady characters and heard stories that would make your eyes bug out of your head. I've heard these stories from the developers and players themselves. There truly is some nasty stuff going on in MMO gaming.

The saddest thing is that cheaters honestly think that what they do cannot possibly result in much harm for the game they are botting in, cheating at, or hacking up. It's sad because the truth is that a cheater, as one person, might not have much of an impact on the game. Add up several thousands of these scam artists and the results are mindboggling. Drive by your local dump to see just how much trash can pile up, one person at a time.

I want to shine some light on just how damaging botting can be. Click past the cut.

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RuneScape dev panel highlights incredible success of bot bans

Fantasy, Video, Culture, Events, real-world, MMO industry, Patches, News items, RuneScape, Free-to-play, Casual, Dev Diaries

RuneScape title image
Over the past few weeks, we've heard a great deal about browser MMO RuneScape's struggle against botting and RMT. The bot problem has become progressively worse over the past year, with bot makers countering every change developers made to stop their bots from working. This week developer Jagex celebrated bot-nuking day as it deployed a massive update designed to permanently stop all of the popular reflection and injection bots from working.

At this year's annual RuneFest event, Jagex CEO Mark Gerhard presented a fantastic insider panel on the facts and figures behind bot-nuking day. Mark explained the company's position -- that normal players botting to speed up gameplay was counter to the goals of RuneScape. "We don't want your computer to play with our computer," he told attendees, "we want you to have fun with our community." Before delving into facts and figures, Mark reminded attendees of the element of unfairness that bots create. "I want to know that if I'm putting in 30 minutes this evening, that that 30 minutes is equal to everyone else's 30 minutes."

Want to know how many million accounts were banned since bot-nuking day? Read on for a summary of the facts and figures from the talk and to watch the full video in HD.

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Free for All: Why RuneScape is almost perfect for me, not bots

Screenshots, Culture, Opinion, RuneScape, Free-to-play, Browser, Casual, Free for All

RuneScape banner
As I write this, I am eagerly awaiting the morning and the Bot Nuking Day in RuneScape. Hopefully, this means that "98 percent" of the bots in game will be busted, destroyed, banned and "nuked." Of course, I can't say that I have ever met a bot. For all I know, they are a friendly bunch, restricted only by the crippling desire to grind out items and gold. Poor fellows; this is going to hurt to watch.

Other than the bots (who otherwise seem like charming individuals,) I enjoy myself in the game. In fact, I love the game. There are few titles that reside in that warm spot in my gut (I keep my heart there), but RuneScape is one of them. If you'd like to skip the article so you can post snarky comments about how horrible Jagex is and to claim I'm not actually having fun, you have my permission.

Otherwise, click past the cut!

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Jagex levies a lawsuit against RuneScape botters

Fantasy, RuneScape, Free-to-play, Legal

RuneScape
As RuneScape staggers under the assault of thousands of bots, Jagex is pulling out a pair of big guns to meet the problem head-on. The first weapon was yesterday's "Bot-Nuking Day," in which a patch was released that was supposed to deal with 98% of the botting in the game. The second is an official email sent to suspected botters threatening them with a class-action lawsuit if they don't desist.

In the email, Jagex calls out the suspected behavior and offers the player a "one-time amnesty lifeline" to shape up. These players will be placed on a watch list and will be monitored for any further botting action. If the player persists in cheating, then Jagex promises to not only remove their account permanently but to include the player in a mass lawsuit.

"If you ignore our offer and instead continue use botting software, we reserve our rights to pursue statutory damages against you for between $200 to $2,500 per act of past, present, and/or future botting," the letter states.

A Jagex mod on the RuneScape forums confirmed that these emails are real.

RuneScape celebrates 'bot-nuking day' this Tuesday

Fantasy, Events, in-game, MMO industry, Patches, RuneScape, Free-to-play

RuneScape title image
Last week we reported that veteran browser MMO RuneScape was losing its ongoing war on bots. Players have begun botting on a massive scale, and it's become increasingly difficult to distinguish bots from ordinary players. Developer Jagex asked for help from the playerbase in solving the botting problem and announced its intention to continue fighting legal battles against the creators of bot programs.

In a new community update this week, Jagex Chief Executive Officer Mark Gerhard announced the release of a new doomsday weapon in the war on bots. In an upcoming patch on October 25th, Jagex will be "launching our most formidable bot-busting weapon in our history, targeting what we believe to be 98% of the bots seen in game." This update permanently prevents reflection bots from working and the effects should be immediately visible in-game. To celebrate "bot-nuking day", Tuesday's patch brings four days of events and minigame bonuses for regular players.

[Thanks to David for the tip!]

GAME introduces centralized digital payment system for MMOs

Economy, MMO industry, RuneScape, All Points Bulletin, Miscellaneous

GAME
UK's largest video games retailer, the appropriately named GAME, is taking a crack at the ever-widening digital market. The retailer introduced a new feature for players looking to purchase content online called GAMEwallet, with plans to offer gift cards for the system in 2012.

By giving players incentive to focus on just one account that can be used to fund multiple MMOs and other games, GAME is hoping that GAMEwallet will become the one-stop shopping center for gamers. Several MMO studios are on board with the program, with titles like RuneScape and APB Reloaded fundable through it. GAME is targeting a majority of its customers who don't use debit and credit cards to buy digital content because of security concerns.

GAME's Tricia Brennan sees move as not just a smart one, but a necessary one: "The digital games market is growing fast, but two things are holding it back: the reliance on customers using credit or debit cards online, and the lack of a one-stop shop offering advice across a wide range of titles from different publishers. We're about to change that."

GAME is currently struggling financially, as it recently announced losses of over $81 million from sales.

The Perfect Ten: Best starter MMOs

World of Warcraft, City of Heroes, Guild Wars, RuneScape, Free Realms, Champions Online, Wizard101, RIFT, Dragon Nest, Perfect Ten, Miscellaneous

Perfect Ten
I think it's tremendously easy for experienced MMO players to completely forget what it was like getting started in this genre. It's natural to assume that everyone around you cut their teeth on the same games and in the same ways you did, even though this is completely ridiculous when you give it any real thought.

The truth is that MMOs are often very intimidating to the newcomer, and a bad first impression can push a player away for life. You have to contend with a typically busy user interface, you have to master keys and mouse buttons all over the place, you have to learn the lingo, you have to pick up skills on how to survive, and you have to do all of this almost all at once or risk feeling completely lost. This is why many MMO studios place such a priority on an excellent, welcoming tutorial experience.

I can relate to the newbie because my first MMO was Anarchy Online. I've never felt so out of my depth than when I played that back in 2002, and I don't think I ever quite understood it all before I left. My second MMO, City of Heroes, was far more friendly to my newbish soul, and it was smooth sailing from there on out.

For today's Perfect Ten, I want to highlight MMOs that I feel would be the best for a completely new player to experience. These are titles that combine a welcoming beginner journey, intuitive controls, a helpful community, and enough similarities with other video games to help the transition.

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RuneScape is losing the war on bots

Fantasy, Economy, MMO industry, News items, RuneScape

It has, however, won the war on carriages.
We have an expectation of conflicts made up of good vs. evil. What we don't usually expect is for evil to win. But in RuneScape's war against the evil of botting, that appears to be what's happening. In a letter from Daniel Clough, it was explained that despite the development team's best efforts, the war on bots is being won by the botters. The re-introduction of the Wilderness and Free Trade has resulted in an explosion of gold farming and botting that just can't be held back.

The letter goes on to urge players to not utilize these services and report anyone known to be using them and outlines the steps being taken to try to beat back the tide. But as Clough puts it, while the staff sinks significant time and money into fighting the problem, it's fighting an opponent whose only business goal is to get back into the game. It's grim news for the game's players, certainly, and it doesn't bode well for the many other games waging the same battles.

Massively interviews Jagex on RuneScape's clan citadels

Fantasy, Expansions, Interviews, PvP, Endgame, RuneScape, Free-to-play, Browser, Casual

RuneScape Clan Citadels title image
In July of this year, browser MMO RuneScape celebrated the launch of its latest blockbuster expansion, Clan Citadels. RuneScape has been home to clans for most of its current 10-year run, but until recently they've always been unofficial groups organised using external websites and mutual friend lists. In the absence of game mechanics to support competitive gameplay, clan leaders even organised wars and other competitive games with other clans.

The Clan Citadels update changed all that by introducing the infrastructure clans need to support their in-game endeavours. Clans can now build huge floating cities to be used as a place to meet, throw parties and discuss organisation. The expansion was sweetened by the addition of a completely new free-form battlefield creator, allowing players to develop custom minigames with hand-designed maps. Clans can even invite other players to their battlefields or challenge other clans to a match on their own terms.

Massively recently caught up with two of the developers behind the Clan Citadels expansion to find out how it has been received by players and what we can expect in the future. In this in-depth interview, Senior Content Developer Ashleigh Bridges delves into RuneScape's innovative battlefield creator and Senior Game Designer Chihiro Yamada gives us the lowdown on the future of clan content.

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Jagex offering last chance to sign up for RuneScape Classic service

Fantasy, Events, in-game, Game mechanics, MMO industry, News items, RuneScape, Free-to-play, Browser

Get ready, nostalgia fans, as Jagex has a treat for you (assuming you also like RuneScape, of course). If you've ever heard your clanmates talk wistfully about three-hit combat and other aspects of the good ol' days, you can now experience them for yourself, thanks to RuneScape Classic.

You'll need to hurry, though, as Jagex is only allowing new-player registration on the throw-back servers for a limited time as part of the browser title's 10-year anniversary celebration. Make sure you log in between Thursday, September 15th and Thursday, September 29th to ensure that you can access RuneScape Classic in the future, as this is the last time Jagex will be allowing new players to use the service. You'll also want to collect the unique skillcape emote and the classic cape and hood items since they'll be unobtainable after the conclusion of this event.

As always, the RuneScape website has full details.

[Source: Jagex press release]

Bonus round: RuneScape kicks off a weekend of extra XP gain

Fantasy, Events, in-game, RuneScape, Free-to-play, Browser

RuneScape
RuneScape players, it's time to put your key in the ignition and slam the pedal to the floor -- you have a full weekend of bonus XP ahead of you! The weekend kicked off at 7:00 a.m. EDT this morning and will continue until the same time on Monday, September 12th.

During this weekend event, RuneScape subscribers -- not free players -- will enjoy a hearty bonus to their training activities rate. The bonus multiplier begins at 2.7 times the normal rate and decreases in percentage every half-hour played after that, until it hits 1.1 times the normal rate of XP gain, at which point it will remain until the bonus weekend is over.

This bonus rate will not be used up if a player is logged out or in the game's lobby and does not affect quest XP, XP rewards at the end of activities, assist XP, the circus, and XP that is awarded via items. Because of the unique nature of the Summoning skill, Summoning will be locked in at a 1.1 bonus rate for the duration of the event.

Jagex CEO hints at why RuneScape hasn't come to consoles

Fantasy, Business models, Events, real-world, MMO industry, News items, RuneScape, Free-to-play, Browser, Consoles, Miscellaneous

RuneScape - concept art
Jagex CEO Mark Gerhard is one of the more quotable head honchos in the gaming business, and he didn't disappoint at the recent Edinburgh Interactive conference. Gerhard spoke in no uncertain terms about the difficulties inherent in bringing Jagex's long-running RuneScape browser MMO to game consoles like the Xbox 360 and the PlayStation 3.

The problem according to Gerhard?

Microsoft and Sony. "They said 'we cannot let the Microsoft community play with the Sony community,''' he explained, before offering his response and an explanation as to why RuneScape has yet to appear on a console. "We're not going to frame our community into boxes just for a few million more customers. Of course I'd love a few million more customers, but I just wouldn't do it [...] you almost become the disease you're trying to solve."

RuneScape spices up minigames with better rewards

Fantasy, Game mechanics, Patches, RuneScape, Free-to-play

RuneScape
RuneScape, the under-the-radar MMO that keeps drawing in the crowds in mind-boggling numbers, wants everyone to enjoy the title's many minigames. While they're fun for their own sake, we're not going to sneeze at the prospect of getting a shiny trinket or two while we play -- and RuneScape has quite a few new shinies on tap for dedicated minigamers.

Jagex has added a "veritable bounty" of top-notch rewards for minigames, although these are only attainable by high-level players. These include five new sets of gear that can help boost one's skill focus (such as Runecrafting or Thieving), a cute and not-so-cuddly TzRek-Jad pet, new lunar spells, gear customization items, and more. For an infernal doggy, there's very little we wouldn't do, so we'll bet these rewards will be popular motivators.

RuneScape boasts an impressive 10 minigames, including Castle Wars, Pest Control, and the TzHaar Fight Pits.

Free for All: The best-looking games in free-to-play

Fantasy, Screenshots, Culture, Opinion, RuneScape, Free-to-play, Browser, Casual, Humor, Free Realms, Kids, Free for All, Dragon Nest, Family, Clone Wars Adventures, Faxion Online

Eden Eternal screenshot
Of all of the wacky arguments I have heard over the last few years, the "are video games art?" one has got to take the prize for most ridiculous. Sure, you can argue either side of anything, but to ask whether or not games are art just seems to be an attempt to assuage some boredom. We can also ask whether this life is really real, just in case we hadn't already been put to sleep. Art is what the artist says it is, period.

Art is also in the eye of the beholder. Our games are spread across a wide spectrum of styles, and many of us have very strong feelings about what we like and will not tolerate. I have seen people turn down great games simply because of the way a screenshot looked. Heck, I've done it myself. With as many games as I look at every week, occasionally it is smart (and fun) to organize them into lists. This week I am taking stock of my game list and figuring out the games that I feel look the best. Of course, you might not think so.

I decided to leave off games that are in testing or not available for the public yet. Click past the cut and see if you agree with me!

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