The end of the year is nigh, and as I promised, I will give you my final thoughts on Star Wars: The Old Republic
and its achievements for 2013. I wanted my assessment to be based on something other than squishy feelings. Of course, opinions are extremely subjective, but that doesn't mean they cannot be based on something a bit more substantial. In July, I created a mid-term report card
using Dr. Richard Battle
's studies as the starting point. Bartle's study allowed me to step out of my normal playstyle and observe the game from the standpoint of different types of MMO players.
Some players find discovery and exploration to be the most important part of an MMO. Others want to achieve the highest scores or defeat the biggest bosses. Some want to prove that they are better than other players in direct combat, and yet other players want to use the game as an interactive chatroom or work with a group to achieve a goal. Few people fall neatly into one category or other, but nearly everyone will have a dominant motivation.
A couple of weeks ago, I graded the game
based on the perspective of Bartle's Killer type, giving SWTOR
a C- in the category. Because of Galactic Starfighter
and 4v4 arenas, I raised the grade from the F I gave it during the mid-term report. I gave the game an A- for Achievers, B for Explorers, and C for the Socializer earlier this year. Has SWTOR
been able to raise its grade in these other categories?