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Rise and Shiny

Rise and Shiny: DragonRealms

Fantasy, Video, Culture, Game Mechanics, Interviews, Previews, Opinion, Virtual Worlds, Community Q&A, Rise and Shiny, Livestream, Miscellaneous, Subscription

DragonRealms website artwork
As a part of MUD May, I just had to play at least one MUD for Rise and Shiny. I have a handful of favorite MUDs, like GemStone IV, BatMUD, and Achaea, but I have never really given DragonRealms a chance. Until now. I've poked into it here and there, but every time I found myself on the Simutronics website, I always logged into GemStone IV. I heard that DragonRealms was a lot different, more hardcore, and filled with PvP, and after spending an initial week with the game and the killer community, I can say that it is different, but mainly in a few outstanding ways. Of course I might find much more that sets the game apart if I played it for several years like some of the people I met in game, but for now I'll settle with telling you what I've learned so far.

The usual embedded video in this article serves two purposes. First, it's an interview piece I did with Eric Latham, Producer at Simutronics. Next, it's a glance at DragonRealms, from character creation to a bit of gameplay. It's not as in-depth as my other videos, but it keeps in the greater theme of MUD May.

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Rise and Shiny revisit: Mabinogi remains magical

Fantasy, Screenshots, Video, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Virtual Worlds, Mabinogi, Rise and Shiny, Livestream, Sandbox

Mabinogi screenshot
I try to take deeper looks at certain titles at least once a year. These are special games that prove to me that MMORPGs are still the best gaming you can participate in, pixel for pixel. Mabinogi is one of those titles. It's also one of those titles that almost makes me want to quit writing about games. Ironically, the more you write about games, the less time you have to play specific titles, games that could easily suck away hours of your life every day. These are virtual worlds with open character development and grand, sweeping storylines. If I had the time, I'd probably spend most of it in Mabinogi.

During this week's revisit, I knew I had to accomplish several things. First, I needed to clean up my quest list. Mabinogi is wonderful in the way it offers a player tons and tons of content and storylines, but they can be visited in a non-linear fashion that leads to confusion. Second, I wanted to revel in the glory that was the newly free extended inventory. Third, I wanted to check out the new systems and tweaks that have come along since I last dived into the game.

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Rise and Shiny: Heroes and Generals

Betas, Historical, Real-Life, Video, Game Mechanics, New Titles, Previews, PvP, Opinion, War, Free-to-Play, Hands-On, MMOFPS, Humor, Rise and Shiny, Livestream

Heroes and Generals screenshot
Heroes and Generals is a new browser-based game set in the wonderfully bright and shiny world of... World War II. OK, so it's really a gritty game, and it's sluggish at best, but I have a feeling that combat during that amazing time was from the "two steps forward, one step back" school of warfare anyway. I tried to keep that in mind as I slogged through round after round of being shot in the head.

It's not that the game is boring. It's fun-ish, but when I compare it to many other MMOFPS titles, I find it small and slow. It's an instanced-based lobby sort of design. That's not normally a bad thing, and we certainly cover that style of game here on Massively, but this one just sort of felt a bit too small. There's more coming, I hear, so maybe in the future, the game will feel larger.

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Rise and Shiny: War Thunder

Betas, Historical, Real-Life, Video, Game Mechanics, Previews, PvP, Opinion, War, Free-to-Play, Hands-On, Casual, Humor, First Impressions, Rise and Shiny, Livestream

War Thunder screenshot
War Thunder, a new instanced-based WWII flying battle, uhm, thingy, didn't really seem that appealing at first. It looks nice, and yes, the planes can be controlled in a few different styles ranging from an FPS twitch style to a more "realistic" mode, but I was worried it would be just another slogging grind until I was able to have any fun. There's some truth behind my worry about the grind, but overall I had an incredible time in the game. The only real shame is that I didn't get to put as much time in it as I would have liked. The game had infrequent connection issues, but when they cropped up, they lasted a while. Even so, each match lasted long enough to give me a pretty good taste of combat.

I stuck with the "arcade" style of gameplay. It's a simpler way to control the planes that allows players to point the mouse pointer for control. You might need to land for repairs and take off again, but it's as simple as slowing down until you touch down. I started to take the more realistic mode's tutorial, but as soon as it told me I had to manually control much more of the plane's controls, I gave up. Call me a wimp, but I just wanted to shoot planes.

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Rise and Shiny: The Aurora World

Fantasy, Video, Game Mechanics, Previews, Opinion, Free-to-Play, Hands-On, Humor, Rise and Shiny, Livestream

The Aurora World screenshot
There are a lot of MMOs out there. A lot. Sometimes I rattle off a list of MMOs during a conversation with fellow fans and they look at me as if I have butter pouring from my fingertips. They don't believe it, but they know it's happening. There are that many MMOs out there? Yes, there are. There are literally thousands in the world, hundreds in the United States. Out of all of those many different titles that I have played and come across, I like to say that most aren't really bad or horrible, but just... the same. Bland, boring, vanilla, dull. I like to throw the figure "80 percent" around to represent how many of them are just ugh.

The Aurora World is an MMO. It has systems. It has skills to learn, and pets and monsters and quests and all of those trademarks that have, unfortunately, given MMO developers blanks to fill in on a checklist that is titled "MMORPG." There are a few tricks up the game's sleeves, but only a few. Actually, The Aurora World reminds me of one of my favorites, Zentia, but it lacks the soul that made me love Zentia.

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Rise and Shiny: Dino Storm

Sci-Fi, Screenshots, Video, Game Mechanics, Opinion, Free-to-Play, Hands-On, Casual, Kids, Family, Rise and Shiny, Livestream

Dino Storm screenshot
I have a real love for finding tiny, unknown, indie titles -- especially ones that are obviously made for younger gamers -- and playing them for a write-up. It's one of the perks of the job; I get to dig up these gems and tell thousands of people about them. Games like Dino Storm also serve to remind me about why I got into blogging about games before I was ever paid to do it. There are virtual worlds to discover out there, and I find that thrilling. I especially like it when they boast this level of quality.

Dino Storm might not challenge a more mature player, but it's surprisingly complex. It's got everything it needs to be considered a full-fledged MMO, but it also keeps in mind that younger players need a little help along the way. You'll play the role of a cowboy or girl who rides around on the backs of well-animated dinosaurs ranging from tiny to massive, and you'll also hunt after all sorts of quests and goods.

I did have a few small issues with the game, but the development team seemed willing and ready to patch them up.

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Rise and Shiny: Peeking into the half-naked world of Scarlet Blade

Sci-Fi, Screenshots, Video, Game Mechanics, New Titles, Opinion, Free-to-Play, Hands-On, Casual, Post-Apocalyptic, Rise and Shiny, Livestream

Scarlet Blade screenshot
As soon as I knew that I was going to be covering Scarlet Blade, the new title published by Aeria Games, I decided that I was not going to dedicate 1,000 words or so to discussing just how stupidly offensive the game is. I'll cover the issue of sexism in gaming through other avenues because I know that there are generally two types of players in MMOs: those who think this is a sexist industry and those who don't care. I will, however, concentrate on the gameplay. I am always ready to volunteer and cover weird or icky games like Scarlet Blade. After all, I can't comment on a game I haven't played. What I found wasn't really surprising, but it was relatively confusing.

Warning: Don't read the rest of this article if your boss is over your shoulder. Unless your boss is my boss, in which case it's OK.

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Rise and Shiny: Revisiting Salem

Historical, Horror, Real-Life, Video, Culture, Game Mechanics, Previews, PvP, Opinion, Free-to-Play, Hands-On, Humor, Rise and Shiny, Livestream, Sandbox

Salem screenshot
A few months ago, I dived into Salem, a hardcore sandbox MMO that promises actual permadeath. That means if your character is killed while in game, he or she stays dead and loses everything. Not of your possible scores of skills are passed on, all items are lost and your homestead -- similar to a deed in Wurm Online -- can be destroyed. Heck, your homestead can be destroyed even if you're not dead. People can literally block your path, call you names, and attack you over and over. It makes me cry!

Nah, it's not as bad as it sounds. It never is. If there is one thing I have learned over the years, it's that you should really try a game for yourself before you believe everything you hear about it. Don't worry about trolls or griefers because the worst that can happen to you is that you end up leaving the game to find a better one. That's why we're called gamers.

Salem is actually about 50% killer and 50% silliness. I don't want to describe the killer part as "bad" because there is something the game is offering that so many others are not, and that's real danger and actual permadeath.

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Rise and Shiny: Allods Online's Pearl Ring, selling power, and the Astral

Fantasy, Sci-Fi, Galleries, Screenshots, Video, Expansions, Game Mechanics, Opinion, Free-to-Play, Allods Online, Rise and Shiny, Livestream

Allods Online screenshot
Allods Online has long been a game that immediately conjures up some form of controversy any time it is mentioned. Whether it's because of cash-shop policies, changes to game mechanics, or the alleged mishandling of player issues, the game just can't seem to catch a break. Since the very beginning, I knew that the players who were complaining the loudest also loved the game the most -- a standard for the industry -- and that, meanwhile, thousands of players have enjoyed the game since being introduced. I have always loved it, but from the point of view of someone who is a constant newb and explorer. I have never understood the raider mentality or at least never wanted to; if I wanted to work at a game, I would get a job playing games. Oh, wait.

This week I sat down to go through the newest bit of content, The Pearl Ring, to see just how fun the game could be on a character fitted with good gear and attached to a super-friendly yet hardcore raiding guild. I also wanted to explore the more general gameplay and pay another visit to the shining light of the Allods universe: the Astral.

What I found surprised me and made me remember just how incredible this game is.

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Rise and Shiny: Warstory: Europe in Flames

Historical, Real-Life, Video, Game Mechanics, Previews, PvP, Opinion, War, Free-to-Play, Browser, Casual, Humor, Rise and Shiny, Livestream

Warstory Europe in Flames screenshot
Warstory: Europe in Flames is one of those deceptively simple MMOs that makes me feel a bit lost for most of the week that I look at it for this column. It seems as though I stumbled into a game that features not only a time-limited server but one that is about to restart once the capital city of Berlin is taken by either the Russians (my side) or one of the other Allies. The goal is to race through content until Berlin is finally nabbed. I was even able to roll a new commander on a new server, but that game was far enough along to convince me that I really need to play in a brand-new game to see what happens from the very beginning.

I am getting ahead of myself, though. How about we talk about the gameplay and how it all feels? Then I'll allow myself to scheme about my possible glory.

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Rise and Shiny: Kartuga

Betas, Fantasy, Sci-Fi, Screenshots, Video, Game Mechanics, New Titles, Previews, PvP, PvE, Opinion, War, Free-to-Play, Browser, Casual, Rise and Shiny, Livestream

Kartuga screenshot
MMOs are a very serious business these days. If you ask someone what type of MMO she prefers, you're more likely to get an explanation that sounds as if she's telling you what political party she belongs to. As a person who writes about games, it's easy to slip up and suggest that these virtual worlds we play in should offer different types of gameplay and even offer different ways to pay for them. If you're not careful, your readers can get angry and call you insensitive and inaccurate names like noob, sell-out or, even worse, journalist.

In steps Innogames. On the surface, the developer and publisher doesn't seem to be more than a peddler of semi-challenging browser-based games, but spend a few weeks with the lineup and you'll find yourself appreciating not only the innovation in the German game-maker's lineup but also the variety.

Kartuga is the latest to come from Innogames, and it's fun. I know, I know... fun seems to have become a dirty word when it comes to MMOs (it's not immersive or hardcore?!), but I for one am so happy it came along.

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Rise and Shiny: Game of Thrones Ascent

Betas, Fantasy, Video, Business Models, Game Mechanics, Interviews, New Titles, Previews, Opinion, Free-to-Play, Browser, Casual, MMORTS, Rise and Shiny, Livestream

Game of Thrones Ascent screenshot
There are several things that Game of Thrones Ascent, a social game by Disruptor Beam, does right. At the top of that list is the way the game works as a vehicle for easily digestible content, content that comes from some of the densest reading material in modern fantasy. For the record, I still haven't read any of the books that the Game of Thrones television series is based on, but luckily I have a wife who will simply burst with excitement when she reads some new tidbit... unless she tells the nearest person (me).

It must be hard making a game based on such a popular piece of fiction. The fact is that I didn't expect the little-known developers to do much good. I thought players would be smashing through a game that served as nothing but a cheap commercial for the HBO series. I was very wrong.

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Rise and Shiny: Dragon's Call

Fantasy, Video, Culture, Game Mechanics, Previews, Opinion, Free-to-Play, Browser, Casual, Humor, Rise and Shiny, Livestream

Dragon's Call screenshot
When I play a game like Dragon's Call by GameDP, I am reminded of a riff on that old meme: "In Russia, game plays you." If you do what I do and explore almost any MMO or MMO-like game you can, you often find yourself joining in to play games that really boggle your mind and challenge your perception of what an MMO should be like. Dragon's Call is one of those games. Now, look, I'm up on all of the latest trends, even the ones that are super-fringe and crazy-bad; these are the trends that really interest me the most because they eventually filter into the West quietly but effectively. One of these trends is putting out games that are essentially nothing more than a button pushing contest.

I've talked about the Chinese market before and how it is absolutely filled with browser-based MMOs, some of them lasting for only a few months until they are shut down. The crowd plays as hard as it can, hopes to get ranked highly, and then moves on to the next game. It's so odd.

Dragon's Call has to come from this sort of design mindset, if not from China directly. The good news is that many games from the East are phenomenal, and just like the market in the West, the Eastern market offers a smaller percentage of good games versus bad -- but the good titles are really good. Unfortunately, Dragon's Call is not one of the good ones.

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Rise and Shiny: Akaneiro: Demon Hunters

Betas, Fantasy, Screenshots, Trailers, Video, New Titles, Previews, Opinion, Free-to-Play, Browser, Casual, Rise and Shiny, Livestream, Miscellaneous, Dungeons, Crowdfunding

Akeneiro Demon Hunters screenshot
We're not all of us perfect. We all make mistakes, right? I did last week when I didn't vet my choice for Rise and Shiny and picked Akaneiro: Demon Hunters, a single-player game with optional co-op, a game that is not only not finished but still on Kickstarter. I'm not sure how I did it, but I think it had something to do with an email I received that talked about how good the game was. In my desperation to find something new and original to play, I grabbed this one and ran with it. American McGee's studio, Spicy Horse Games, is behind the project, so that's another reason to get excited.

Luckily, the game has many great features and could, one day, feature an MMO-like option. It's also a good choice for those who enjoy games like Drakensang Online or Diablo. But there are some less exciting aspects to the game too, so you know I'll be covering those.

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Rise and Shiny: Dawn of the Dragons

Fantasy, Video, Business Models, Game Mechanics, Previews, PvP, PvE, Opinion, Free-to-Play, Browser, Casual, Rise and Shiny, Livestream

Dawn of the Dragons screenshot
There's no way for me to describe Dawn of the Dragons without it sounding a bit like the old Mafia Wars-style games that were so massively popular on Facebook years ago. The truth is that, yes, games designed around clicking a button a few times or even several hundred times (depending on your tolerance) sound like they cast some sort of spell on the playerbase. Surely these people cannot behaving any sort of fun and instead are trained animals, responding only to the bit of food that drops out of the chute. I'm the first one to admit that much of the gameplay in a game like Dawn of the Dragons by 5th Planet Games pays out the most to those who hit the buttons the most. But I'm also the first to defend the design and to say that it can be a lot of fun.

Let's not pretend that even the most immersive, realistic, epic MMO in the world cannot be turned into a series of button-smashings. We've all known a player in almost any game who has reduced her electronic adventures down to an efficient science. Does a game like Dawn of the Dragons just do away with all of the mumbo-jumbo to get to the meat of the gameplay: the button mashing?

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