So you're in the market for a fantasy themepark, but you're angry at
Aion, leery of
Lord of the Rings Online, and weary of
World of Warcraft.
RIFT and
EverQuest II seem pretty interesting, then, but they also seem pretty similar.
Both feature high fantasy settings,
celebrated housing
mechanics, ridiculously deep character development options, and more PvE content than you could consume in two lifetimes. The similarities don't stop there, as the two titles also share
composers,
producers, and a lengthy list of devs who include both games on their resumes.
One major difference is the respective business model.
RIFT is firmly in the subscription camp (if you discount its free trial up to level 20), while
EverQuest II is fully free-to-play, though you don't have to look very hard to find folks who think it's not free enough. Visuals are also a difference-maker;
EQII is eight years old and showing its age, while
RIFT is still basking in the equivalent of MMORPG adolescence. So after all of that, how about it?
RIFT or
EverQuest II? Vote after the break!
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