So you're in the market for a fantasy themepark, but you're angry at Aion
, leery of Lord of the Rings Online
, and weary of World of Warcraft
and EverQuest II
seem pretty interesting, then, but they also seem pretty similar.
Both feature high fantasy settings, celebrated
, ridiculously deep character development options, and more PvE content than you could consume in two lifetimes. The similarities don't stop there, as the two titles also share composers
, and a lengthy list of devs who include both games on their resumes.
One major difference is the respective business model. RIFT
is firmly in the subscription camp (if you discount its free trial up to level 20), while EverQuest II
is fully free-to-play, though you don't have to look very hard to find folks who think it's not free enough. Visuals are also a difference-maker; EQII
is eight years old and showing its age, while RIFT
is still basking in the equivalent of MMORPG adolescence. So after all of that, how about it? RIFT
or EverQuest II
? Vote after the break!