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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Wasteland Diaries: Try not to be such a noob]]></title><link>http://massively.joystiq.com/2010/04/23/wastland-diaries-try-not-to-be-such-a-noob/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/23/wastland-diaries-try-not-to-be-such-a-noob/</guid><comments>http://massively.joystiq.com/2010/04/23/wastland-diaries-try-not-to-be-such-a-noob/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a></p><p><em><a href="http://www.fallenearth.com/landing"><img id="img1" border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/fe_noob.jpg" /></a></em></p>
<p><em><a href="http://www.fallenearth.com/landing">Fallen Earth</a></em> has a steep learning curve. It's not hard to die a horrible death in <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> because you simply didn't have even the slightest clue what you were doing. But life doesn't have to be short and brutal in the wasteland. In fact, you can eke out a decent living and make quite a name for yourself. There are a few things you can do to minimize the bewilderment you will face once you emerge from the LifeNet pod for the first time into the unforgiving desolation of the apocalypse. After reading this guide, you are likely to be heard saying things like: "Y'know what? The apocalypse isn't all that bad." and "I wish this place were just a little more dangerous."</p><p><a href="http://massively.joystiq.com/2010/04/23/wastland-diaries-try-not-to-be-such-a-noob/" rel="bookmark">Continue reading <em>Wasteland Diaries: Try not to be such a noob</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/23/wastland-diaries-try-not-to-be-such-a-noob/">Wasteland Diaries: Try not to be such a noob</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/23/wastland-diaries-try-not-to-be-such-a-noob/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19451248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/23/wastland-diaries-try-not-to-be-such-a-noob/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>build</category><category>building</category><category>crafting</category><category>faction</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>faq</category><category>faqs</category><category>help</category><category>hints</category><category>noob</category><category>noob-guide</category><category>noobz</category><category>tips</category><category>tips-and-tricks</category><category>tips-tricks</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 23 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Spinning the wheel]]></title><link>http://massively.joystiq.com/2010/04/09/wasteland-diaries-spinning-the-wheel/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/09/wasteland-diaries-spinning-the-wheel/</guid><comments>http://massively.joystiq.com/2010/04/09/wasteland-diaries-spinning-the-wheel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a></p><p style="TEXT-ALIGN: center"><strong><img id="img6" border="1" hspace="4" alt="" vspace="4" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/wheelpatsajak.jpg" /></strong></p>
<p style="TEXT-ALIGN: left">Every game has a group of number-crunchers that want to get the most out of a character build. Whether you call them min-maxers, power gamers or <a href="http://en.wikipedia.org/wiki/Munchkin_(role-playing_games)">munchkins</a>, they are intrinsic to any RPG system ever made. They are the direct antithesis of the roleplayer, and often referred to as roll-players. There is a very clear-cut process to maximize your character's power in <em><a href="http://www.fallenearth.com/landing">Fallen Earth</a></em>. This process is called "Spinning the Wheel". When I use the term "wheel", I am referring to the faction wheel. While some do choose to spin the wheel, most players usually flip the wheel. I'll explain the difference later. <br /><br />So what does the wheelspin do for you? It gives you about 30 extra AP and unlocks all the mutation lines. The important thing here is that you will be noticeably better than those who don't bother to do it. Why would you do it, and how do you do it? Read on.</p><p><a href="http://massively.joystiq.com/2010/04/09/wasteland-diaries-spinning-the-wheel/" rel="bookmark">Continue reading <em>Wasteland Diaries: Spinning the wheel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/09/wasteland-diaries-spinning-the-wheel/">Wasteland Diaries: Spinning the wheel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/09/wasteland-diaries-spinning-the-wheel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19430988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/09/wasteland-diaries-spinning-the-wheel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ap-quests</category><category>build</category><category>building</category><category>faction-wheel</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>flipping-the-wheel</category><category>grind</category><category>grinding</category><category>reputation</category><category>spinning-the-wheel</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 09 Apr 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars Galaxies livens up a theme park]]></title><link>http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/</guid><comments>http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a></p><div style="text-align: center;"><a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/swg-nym-epl-312.jpg"  alt="" /></a></div>
Usually, references to theme parks when it comes to MMOs are meant as derogatory terms.  Not so much the case when playing <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a>, where "<a href="http://swg.wikia.com/wiki/Theme_park">theme parks</a>" are areas with connected and in-depth quest lines designed to invest the player in the region's storyline.  The <a href="http://massively.joystiq.com/2010/03/09/star-wars-galaxies-outlines-the-road-ahead/">most recent producer's letter</a> for the game mentioned that Nym's theme park was due for an overhaul and revision, and <a href="http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68696">more information has helpfully been provided</a> by the development team.  The overhaul is targeting both new and veteran players, with the additional quests available for those who've never done them and quests available for those who already experienced the original line.<br />
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The original plan was to outright scrap the old content, but when the team got their hands on the volume of content, they decided instead to do an overhaul.  That means that the <a href="http://swg.wikia.com/wiki/Nym%27s_Theme_Park">original Nym content</a> remains in the new questline, which has been vastly expanded and ties more personally to <a href="http://swg.wikia.com/wiki/Nym">Nym</a> himself.  There's also a number of new optional bosses and collections added in the chain, to challenge and interest players of all stripes.  <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies</a></em> has put a great deal of energy into the overhaul, no doubt hoping that people will be <a href="http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68696">anxious to take a ride in the park</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/">Star Wars Galaxies livens up a theme park</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Mar 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68696>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19397030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/13/star-wars-galaxies-livens-up-a-theme-park/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>expanded-quests</category><category>improvements</category><category>nym</category><category>overhauls</category><category>revamps</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars-galaxies</category><category>star-wars-mmo</category><category>swg</category><category>theme-park</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 13 Mar 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Aika dates second stage of closed beta testing]]></title><link>http://massively.joystiq.com/2010/02/16/aika-dates-second-stage-of-closed-beta-testing/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/16/aika-dates-second-stage-of-closed-beta-testing/</guid><comments>http://massively.joystiq.com/2010/02/16/aika-dates-second-stage-of-closed-beta-testing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/aika/" rel="tag">Aika</a></p><a href="http://aika.gpotato.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/aika-cb2-epl-215.jpg"  alt="" /></a><br />
There's been some buzz surrounding the upcoming free-to-play title <a href="http://aika.gpotato.com"><em>Aika</em></a>, a large-scale PvP game with some interesting features (which turn <a href="http://massively.joystiq.com/2010/02/10/massively-speaking-episode-88-legos-and-pran/">normally mature bloggers into immature children</a> due to pronunciation, but that's not the point.)  The game's first closed beta went fairly well, and as a result a second phase is planned, running from February 24th through March 2nd.  It's not a long test phase, but it's going to bring several elements into the game that weren't available during the first phase.<br />
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Full-scale castle sieges are one of the major additions to this part of testing, allowing players to take control of the heart of the game's five nations.  Similar to the setup of <a href="http://www.lineage2.com"><em>Lineage II</em>'</a>s sieges, the leader of the victorious guild will attain the title of Lord Marshal and be responsible for coordinating further attacks for dominance.  The <a href="http://massively.joystiq.com/category/PvP/">PvP</a> isn't all that's being stirred up, however -- more solo areas and content will be added throughout the world, ranging from the crags of Mt. Hessian to the snake-filled Tabazra desert to the city of Cirrugor nestled high among the clouds.<br />
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The game certainly seems on-track for its projected "official" launch in the spring.  <a href="http://massively.joystiq.com/category/Aika/"><em>Aika</em></a> fans will want to keep a close eye on the game as it prepares for the full opening, and definitely should get ready to register for their entry into the second closed beta test.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/16/aika-dates-second-stage-of-closed-beta-testing/">Aika dates second stage of closed beta testing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Feb 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://aika.gpotato.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/16/aika-dates-second-stage-of-closed-beta-testing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19359417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/16/aika-dates-second-stage-of-closed-beta-testing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aika</category><category>aika-closed-beta-2</category><category>aika-online</category><category>castle-sieges</category><category>cb</category><category>cb2</category><category>closed-beta</category><category>f2p</category><category>free-to-play</category><category>gpotato</category><category>l2</category><category>lineage-2</category><category>lineage-ii</category><category>pran</category><category>pvp</category><category>testing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 16 Feb 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Black Prophecy Q&amp;A: Mission Systems]]></title><link>http://massively.joystiq.com/2010/02/01/massivelys-black-prophecy-qanda-mission-systems/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/01/massivelys-black-prophecy-qanda-mission-systems/</guid><comments>http://massively.joystiq.com/2010/02/01/massivelys-black-prophecy-qanda-mission-systems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://massively.joystiq.com/category/black-prophecy"><img hspace="4" border="1" vspace="4" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blackprophecytwinbeams580.jpg" alt="" /></a><br />
Massively has been following the development of the sci-fi MMO <a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a> very closely, and was pleased that the title's developer <a href="http://massively.joystiq.com/tag/reakktor-media">Reakktor Media</a> wanted to do a series of focused Q&amp;As with us on several aspects of the game. Our last such Q&amp;A <a href="http://massively.joystiq.com/2009/12/19/massivelys-black-prophecy-qanda-character-creation/">started at the beginning with character creation</a>, but in our second installment of the <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a> interview series we discussed the game's mission design. To that end, we posed some questions to Lorenz Dames, the Lead Game Designer on <em>Black Prophecy</em>. <br />
<br />
Lorenz explained a great deal about how <a href="http://www.reakktor.com">Reakktor</a> is approaching solo content vs. group-oriented gameplay. He also told us how Reakktor Media is merging the completion of mission objectives with dogfighting your fellow players through PvP missions, where other players will try to counter your efforts to complete goals. Our interview should provide <em>Black Prophecy</em> fans with a solid overview of the game's mission design, which will be an essential aspect of the sci-fi MMO's gameplay.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/black-prophecy-gallery/">Black Prophecy</a></strong></p><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4247000"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tyishadowdrone04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246999"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tulimameliorows11_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246998"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tulimameliorows04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246996"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/screenshot68483896171313173600_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246995"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/frigateaurelia03_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/02/01/massivelys-black-prophecy-qanda-mission-systems/" rel="bookmark">Continue reading <em>Massively's Black Prophecy Q&amp;A: Mission Systems</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/01/massivelys-black-prophecy-qanda-mission-systems/">Massively's Black Prophecy Q&amp;A: Mission Systems</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Feb 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/01/massivelys-black-prophecy-qanda-mission-systems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19337402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/01/massivelys-black-prophecy-qanda-mission-systems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>featured</category><category>game-design</category><category>game-mechanics</category><category>interviews</category><category>lead-game-designer</category><category>lorenz-dames</category><category>massively-interviews</category><category>missions</category><category>new-titles</category><category>pve</category><category>pvp</category><category>quests</category><category>reakktor</category><category>reakktor-media</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 01 Feb 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes announces next guest authors]]></title><link>http://massively.joystiq.com/2010/01/26/city-of-heroes-announces-next-guest-authors/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/26/city-of-heroes-announces-next-guest-authors/</guid><comments>http://massively.joystiq.com/2010/01/26/city-of-heroes-announces-next-guest-authors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/coh-guest-epl-125.jpg"  alt="" /></a></div>
Back in October, <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> players got a treat in the form of three arcs created by high-profile creative minds.  <a href="http://massively.joystiq.com/2009/10/13/guest-author-missions-launch-in-city-of-heroes/">The Guest Author program</a> used the <a href="http://massively.joystiq.com/tag/Mission-Architect/">Mission Architect</a> system and gave players the enjoyment of working through missions scripted by authors known outside of the realm of Paragon City.  We haven't heard much about the program since then, and so it might have seemed as if the feature had been forgotten, but it turns out it was simply in brief hibernation, as the official site has announced the next group of writers.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Mercedes_Lackey">Mercedes Lackey</a> (known for her series of fantasy novels set in Valdemar), <a href="http://en.wikipedia.org/wiki/Troy_Hickman">Troy Hickman</a> (known for the meta-superhero series <a href="http://en.wikipedia.org/wiki/Common_Grounds"><em>Common Grounds</em></a>), and <a href="http://en.wikipedia.org/wiki/Austin_Grossman">Austin Grossman</a> (longtime writer of video games and author of <a href="http://en.wikipedia.org/wiki/Soon_I_Will_Be_Invincible"><em>Soon I Will Be Invincible</em></a>) make up the next batch of guest writers crafting their own arcs in <a href="http://massively.joystiq.com/category/City-of-Heroes/"><em>City of Heroes</em></a>.  Two of the arcs should be live today (assuming you're reading this on January 26th), according to <a href="http://www.gamepro.com/article/news/213686/city-of-heroes-launches-series-two-of-guest-authored-mission-arcs/">a small supplementary piece</a> which includes a few words from <a href="http://massively.joystiq.com/tag/Sean-McCann/">Sean McCann</a>.  It's good to see the game continuing to emphasize and enhance the experience of user-created content, and players should look forward to some high-profile names continuing to take their swing at it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/26/city-of-heroes-announces-next-guest-authors/">City of Heroes announces next guest authors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jan 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cityofheroes.com/news/news_archive/interview_with_dr_aeon_and_new.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/26/city-of-heroes-announces-next-guest-authors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19331143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/26/city-of-heroes-announces-next-guest-authors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin-grossman</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>dr-aeon</category><category>guest-author</category><category>mercedes-lackey</category><category>mission-architect</category><category>paragon-studios</category><category>sean-dr-aeon-mccann</category><category>sean-mccann</category><category>troy-hickman</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 26 Jan 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The roles we play]]></title><link>http://massively.joystiq.com/2009/12/08/the-roles-we-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/08/the-roles-we-play/</guid><comments>http://massively.joystiq.com/2009/12/08/the-roles-we-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/bloggers/brendan-drain/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/roles-title.jpg" alt="" /></a></div>
To some people, the term "role-playing" conjures up images of guys with tinfoil swords and shields <a href="http://www.youtube.com/watch?v=j_ekugPKqFw">shouting "Lighting bolt!"</a>. <a href="http://massively.joystiq.com/category/roleplaying/">Role-playing in MMOs</a> gets a similarly polarised reception, suggesting scenes of people playing pretend and speaking to each other in Shakespearean tone. To those of us that grew up with pen-and-paper role-playing games and single-player RPGs, it might mean the opportunity to play fantastic characters like wizards and rogues. At its core, however, role-playing is something far more subtle and fundamental than we sometimes give it credit for and it underpins the entire MMO genre. In playing an MMO, we are inherently playing roles that the game's developers have created for us. But do most MMO developers really know how to create engaging gameplay for us or are they failing to immerse us in their own chosen roles?<br />
<br />
In this probative opinion piece, I delve into the roles we play in MMOs and the things developers often do wrong when designing an immersive game experience.<p><a href="http://massively.joystiq.com/2009/12/08/the-roles-we-play/" rel="bookmark">Continue reading <em>The roles we play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/08/the-roles-we-play/">The roles we play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Dec 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/08/the-roles-we-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19240876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/08/the-roles-we-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>design</category><category>development</category><category>eve-online</category><category>fantasy</category><category>featured</category><category>game-design</category><category>Game-Mechanics</category><category>immersion</category><category>immersive</category><category>kill-ten-rats</category><category>lore</category><category>mmo-industry</category><category>opinion</category><category>quests</category><category>role-playing</category><category>roleplaying</category><category>story</category><category>storytelling</category><category>swtor</category><category>world-of-warcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 08 Dec 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Disguising the grind]]></title><link>http://massively.joystiq.com/2009/11/30/disguising-the-grind/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/30/disguising-the-grind/</guid><comments>http://massively.joystiq.com/2009/11/30/disguising-the-grind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/bloggers/brendan-drain/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/grind-title.jpg" /></a></div>
Believe it or not, <a href="http://massively.joystiq.com/tag/grind">grind</a> is an essential part of an MMO and we might be pretty lost without it. Repetitive content is the cornerstone of the MMO genre but it's not all just <a href="http://www.epicslant.com/2009/10/problem-with-quest-grind/">smacking monsters over the head for hours on end or completing yet another "kill ten rats" quest</a>. The repetitive elements in an MMO give us predictable gameplay in a form we can digest. We don't feel lost when we pick up a quest because it uses similar mechanics to previous quests we've done. From a development standpoint, the amount of time it takes to create new and unique gameplay for an MMO is quite large and it's just not feasible to churn out unique gameplay with every new piece of content. Instead, developers are forced to re-use the same gameplay mechanics over and over again. So if we genuinely appreciate predictable, repetitive gameplay and it's not feasible to do otherwise, why are we always so up-in-arms about the evils of grinding?<br />
<br />
In this probative opinion piece, I look at why we need repetitive gameplay in MMOs and the various ways developers disguise grind to keep the game entertaining.<br />
<strong>Update: Link to page 2 fixed. Thanks Brian!</strong><p><a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind/" rel="bookmark">Continue reading <em>Disguising the grind</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind/">Disguising the grind</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19240216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developers</category><category>development</category><category>disguising</category><category>events</category><category>everquest-2</category><category>game-mechanics</category><category>gameplay</category><category>goals</category><category>grind</category><category>grinding</category><category>kill-ten-rats</category><category>lazy</category><category>mechanics</category><category>opinion</category><category>predictable</category><category>quest</category><category>quests</category><category>repetitive</category><category>trigger</category><category>world-of-warcraft</category><category>xp</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 30 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The rewards of faction loyalty in Earthrise]]></title><link>http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/</guid><comments>http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/earthriseqotwimagequests580.jpg"  alt="" /></a><br />
The latest <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> Question of the Week is all about quests in the upcoming post-apocalyptic MMO. "<em>Central to the PvE experience, quests in</em> Earthrise <em>are designed to help introduce the players to the tense cultural and political scene that shapes the two conflicting factions fighting for control over the island of Enterra,"</em> explains Moll, the game's Community Manager. <br />
<br />
There are faction-specific quests unique to either Continoma or Noir, but <a href="http://massively.joystiq.com/category/earthrise  "><em>Earthrise</em></a>'s game mechanics will let players defect to a rival faction to experience another walk of life on Enterra island. Switching allegiances will not be a trivial matter, however, and the consequences a player assumes for doing so will limit how often most characters defect.<p><a href="http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/" rel="bookmark">Continue reading <em>The rewards of faction loyalty in Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/">The rewards of faction loyalty in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5344.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19251375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/24/the-rewards-of-faction-loyalty-in-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>continoma</category><category>earthrise</category><category>enterra</category><category>enterra-island</category><category>factions</category><category>game-mechanics</category><category>masthead</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>noir</category><category>organizations</category><category>post-apocalyptic</category><category>pve</category><category>qotw</category><category>quests</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games drops more details on EVE's new mission arcs for pirate factions]]></title><link>http://massively.joystiq.com/2009/11/18/ccp-games-drops-more-details-on-eves-new-mission-arcs-for-pirat/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/18/ccp-games-drops-more-details-on-eves-new-mission-arcs-for-pirat/</guid><comments>http://massively.joystiq.com/2009/11/18/ccp-games-drops-more-details-on-eves-new-mission-arcs-for-pirat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://www.eveonline.com/background/potw/default.asp?cid=mar02"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/guristaslogoat225.jpg" /></a>We recently wrote a bit about the new PvE content coming to <a href="http://www.eveonline.com"><em>EVE Online</em></a> in the <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion -- Epic Mission Arcs for the Angel Cartel and Guristas pirate factions where <a href="http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/ ">your speed will help you survive</a>. Now <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has dropped more info on these branching pirate missions; the Guristas arc is called "Smash and Grab" while the Angel Cartel arc is "Angel Sound". A dev blog written by CCP Jasonitas walks readers through the standings requirements -- if your Angel Cartel standings are horrible but you have decent standings with either the Minmatar or Amarr, you can still run the Angel arc. Likewise with the Guristas, your Caldari or Gallente faction standings will let you embark on the Guristas pirate arc. <br /><br />In some respects, these arcs will open up pirate faction mission running for many players, given that completion of an arc will impart a 30% standings gain towards that faction. Players have long wanted a way to repair their negative standings towards New Eden's pirate factions and this seems to be the first step towards that. Still, that standings gain won't benefit players who are particularly loathed by a given pirate faction <em>unless</em> <a href="http://eve-search.com/thread/1215605">the arcs can be repeated</a> some months down the line as with standard Epic Mission Arcs.<p><a href="http://massively.joystiq.com/2009/11/18/ccp-games-drops-more-details-on-eves-new-mission-arcs-for-pirat/" rel="bookmark">Continue reading <em>CCP Games drops more details on EVE's new mission arcs for pirate factions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/18/ccp-games-drops-more-details-on-eves-new-mission-arcs-for-pirat/">CCP Games drops more details on EVE's new mission arcs for pirate factions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=713>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/18/ccp-games-drops-more-details-on-eves-new-mission-arcs-for-pirat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19243047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/18/ccp-games-drops-more-details-on-eves-new-mission-arcs-for-pirat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>angel-cartel</category><category>angel-sound</category><category>caldari</category><category>ccp-jasonitas</category><category>dev-blog</category><category>dominion</category><category>epic-mission-arcs</category><category>eve</category><category>eve-online</category><category>expansions</category><category>gallente</category><category>guristas</category><category>interceptors</category><category>minmatar</category><category>mission-running</category><category>new-eden</category><category>pirate</category><category>pirate-factions</category><category>pirate-missions</category><category>pve</category><category>smash-and-grab</category><category>speed-boat-missions</category><category>standings</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 18 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Motorbikes, alchemy, and demon friend quests now in Shin Megami Tensei: Imagine]]></title><link>http://massively.joystiq.com/2009/11/16/motorbikes-alchemy-and-demon-friend-quests-now-in-shin-megami/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/16/motorbikes-alchemy-and-demon-friend-quests-now-in-shin-megami/</guid><comments>http://massively.joystiq.com/2009/11/16/motorbikes-alchemy-and-demon-friend-quests-now-in-shin-megami/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://megaten.aeriagames.com/node/1031"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/smtonlineimageat580.jpg"  alt="" /></a><br />
Demon Busters in <a href="http://megaten.aeriagames.com"><em>Shin Megami Tensei: Imagine Online</em></a> are now enjoying a fresh content update, which includes motorbikes courtesy of the Shinjuku Babel mechanics. This new mode of transportation in the game allows players to travel between zones quickly and in first person perspective. <a href="http://massively.joystiq.com/tag/atlus">Atlus</a> has also introduced alchemy, a crafting system where players can create new objects with unusual properties. Runes that boost abilities for your demons or potions that augment your own abilities are a few possibilities with the new item mixing system. They've also released more PvE content in the form of demon friend quests, provided your friendships with the infernal powers-that-be are at the appropriate levels. <br />
<br />
Perhaps the biggest content addition to <a href="http://massively.joystiq.com/tag/shin-megami-tensei"><em>Shin Megami Tensei: Imagine Online</em></a> is the Team Battle system. The title's publisher <a href="http://massively.joystiq.com/tag/aeria-games">Aeria Games</a> writes: <em>"Gather your allies and friends to crush your enemies in fast-paced, high intenseity group versus group combat for glory and god-like gear. Choose to fight solo in sided matches against other solo players, or combine your strength with others to demolish the competition in team versus team battle."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/16/motorbikes-alchemy-and-demon-friend-quests-now-in-shin-megami/">Motorbikes, alchemy, and demon friend quests now in Shin Megami Tensei: Imagine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://megaten.aeriagames.com/info/newsmt>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/16/motorbikes-alchemy-and-demon-friend-quests-now-in-shin-megami/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19241407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/16/motorbikes-alchemy-and-demon-friend-quests-now-in-shin-megami/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria-games</category><category>atlus</category><category>atlus-usa</category><category>f2p</category><category>free-to-play</category><category>imagine</category><category>item-mixing</category><category>motorbike</category><category>patches</category><category>pve</category><category>pvp</category><category>quests</category><category>shin-megami-tensei</category><category>smt</category><category>team-battle</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 16 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic's milestone numbers]]></title><link>http://massively.joystiq.com/2009/11/13/runes-of-magics-milestone-numbers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/13/runes-of-magics-milestone-numbers/</guid><comments>http://massively.joystiq.com/2009/11/13/runes-of-magics-milestone-numbers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><a href="http://us.runesofmagic.com/us/index.html"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/rom-demondragonomgfirehurts-epl-1105.jpg"  alt="" /></a><br />
<a href="http://massively.joystiq.com/tag/Freetoplay/">Free-to-play</a> MMOs have been staking out an impressive share of the gaming audience, and one of their poster children is <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>.  <a href="http://www.frogster.de/">Frogster Interactive</a>, is understandably pleased with the success that the game has enjoyed, so they've taken the time to share some interesting figures of the game's popularity.  <br />
<br />
The most recent chapter of the game, <em>The Elven Prophecy</em>, was released only a couple of months ago.  Since then, over fifteen million quests have been completed (even more staggering when one considers that the game has <a href="http://massively.joystiq.com/2009/10/06/runes-of-magic-hits-2-million-mark/">recently cleared the two million mark</a> for registered players).  A quarter of a million bosses have been brought down in that span of time, as well as over sixteen million items crafted.  Even allowing that some of those were likely craft grind fodder, those are impressive numbers.<br />
<br />
Of course, one of the wonderful parts about any sort of free-to-play game is that any curiosity about the game can be satisfied by playing right away, which has no doubt contributed to the success <em><a href="http://massively.joystiq.com/category/Runes-of-Magic/">Runes of Magic</a></em> has enjoyed thus far.  While it's not the biggest name in the industry, it's experiencing a groundswell of popularity, good news both for fans of the game and the business model alike.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/13/runes-of-magics-milestone-numbers/">Runes of Magic's milestone numbers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Nov 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.runesofmagic.com/us/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/13/runes-of-magics-milestone-numbers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19235634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/13/runes-of-magics-milestone-numbers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>crafting</category><category>f2p</category><category>free-to-play</category><category>frogster</category><category>frogster-interactive</category><category>game-mechanics</category><category>quests</category><category>rom</category><category>runes-of-magic</category><category>runes-of-magic-the-elven-prophecy</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 13 Nov 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online Lead Content Creator explains epic mission arcs for pirate factions]]></title><link>http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/</guid><comments>http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://wiki.eveonline.com/wiki/Tides_of_Change_%28Chronicle%29"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tidesofchangegrabat580-1257976870.jpg" alt="" /></a><br />
One of the new content additions coming to <a href="http://www.eveonline.com"><em>EVE Online</em></a> this December are Epic Mission Arcs for two of New Eden's pirate factions -- the <a href="http://wiki.eveonline.com/wiki/Guristas">Guristas</a> and the <a href="http://wiki.eveonline.com/wiki/Angel_Cartel">Angel Cartel</a>. Scott Holden (aka <a href="http://massively.joystiq.com/tag/ccp-molock">CCP Molock</a>) is the Lead Content Creator at <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> who has overseen the inclusion of the new pirate missions into <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>. Holden recently discussed some of the specifics of pirate mission running with <a href="http://eve.mondespersistants.com">Mondes Persistants</a>. <br />
<br />
The epic arcs for the Guristas and Angel Cartel will offer up roughly 10-12 branching missions, says Holden. The Guristas arc will largely be based in nullsec space in <a href="http://wiki.eveonline.com/wiki/Venal_%28Region%29">Venal</a>, but players will be able to begin in <a href="http://wiki.eveonline.com/wiki/Orvolle_%28System%29">Orvolle</a> (high security) or low security starting points like <a href="http://wiki.eveonline.com/wiki/Taisy_%28System%29">Taisy</a>. The Angel Cartel epic mission arcs will mostly be based in the <a href="http://wiki.eveonline.com/wiki/Curse_%28Region%29">Curse region</a>, the stomping grounds of the Cartel. Would-be devotees to the Angel cause (of sabotage, extortion, and general mayhem) will be able to embark on the faction's mission arc from solar systems like <a href="http://wiki.eveonline.com/wiki/Sendaya_%28System%29">Sendaya</a> or <a href="http://wiki.eveonline.com/wiki/Konora_%28System%29">Konora</a> in low sec. Surprisingly, it seems that a player doesn't need high pirate faction standings to access either the Guristas or Angel Cartel epic mission arcs. Players with good standings with <em>empire factions</em> will be able to jump into the pirate mission arcs via mission agents found in low security space.<p><a href="http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/" rel="bookmark">Continue reading <em>EVE Online Lead Content Creator explains epic mission arcs for pirate factions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/">EVE Online Lead Content Creator explains epic mission arcs for pirate factions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eve.mondespersistants.com/les-pirates-sont-la-et-ils-veulent-aussi-leurs-missions-epiques:article-630,2/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19232963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/11/eve-online-lead-content-creator-explains-epic-mission-arcs-for-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angel-cartel</category><category>branching-storylines</category><category>ccp</category><category>ccp-games</category><category>ccp-molock</category><category>dominion</category><category>epic-mission-arcs</category><category>eve</category><category>eve-online</category><category>expansions</category><category>guristas</category><category>interceptors</category><category>interviews</category><category>mission-running</category><category>missions</category><category>mondes-persistants</category><category>pirate-factions</category><category>pirates</category><category>pve</category><category>quests</category><category>sci-fi</category><category>scott-holden</category><category>speedboat-missions</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 11 Nov 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Demo impressions of Star Trek Online from Eurogamer Expo 2009]]></title><link>http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/</guid><comments>http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/stobirdofpreyimagegreentinged580.jpg" alt="" /></a><br />
We recently mentioned that <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> fans would get a chance to <a href="http://massively.joystiq.com/2009/10/26/players-to-get-hands-on-time-with-star-trek-online-at-eurogamer/">play through a demo of the game</a> at Eurogamer Expo last week. One of the first reports we've read about the <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> demo comes from <a href="http://www.eurogamer.net/archive.php?author=256">Oli Welsh at Eurogamer</a> who was uniquely positioned to check out the game (it was their Expo after all.) Welsh begins by writing, <em>"Trekkies can put one fear to rest right now: Star Trek Online feels just like Star Trek."</em> Although this might assuage <em>a bit</em> of the apprehension some gamers have about trying yet another Star Trek game, Welsh is up front about the fact that the demo he played through was a contained single player experience. It's too soon to say what gameplay will feel like when hundreds of other players are thrown into the mix. <br />
<br />
He writes about the demo's transitions between locations via warp jumps, keyboard navigation of star ships (standard WASD, with additional throttle control), and the pacing of ship combat. Welsh also walks the reader from the bridge of a Federation vessel down to the surface of a planet where Klingon opponents await. Fans of the game should read <a href="http://www.eurogamer.net/articles/star-trek-online-eg-expo-hands-on">Eurogamer's hands on with <em>Star Trek Online</em></a> and may also be interested in the <a href="http://www.yellowspandex.com/?p=682">video footage of <em>STO</em> gameplay from Limited Edition</a>, shot at this year's Eurogamer Expo (starting at 02:40. They've also captured gameplay of <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a> as well.) We've got a video embed of that for you after the jump.<p><a href="http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/" rel="bookmark">Continue reading <em>Demo impressions of Star Trek Online from Eurogamer Expo 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/">Demo impressions of Star Trek Online from Eurogamer Expo 2009</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/star-trek-online-eg-expo-hands-on>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19218042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/02/demo-impressions-of-star-trek-online-from-eurogamer-expo-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>cryptic</category><category>cryptic-studios</category><category>demo</category><category>eurogamer</category><category>eurogamer-expo</category><category>eurogamer-expo-2009</category><category>federation</category><category>gameplay</category><category>global-agenda</category><category>hands-on</category><category>john-nicholson</category><category>klingon</category><category>limited-edition</category><category>new-titles</category><category>oli-welsh</category><category>pve</category><category>quests</category><category>sci-fi</category><category>shuttler</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 02 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: The epic confrontation between that guy and what's-his-name]]></title><link>http://massively.joystiq.com/2009/10/26/the-daily-grind-the-epic-confrontation-between-that-guy-and-wha/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/26/the-daily-grind-the-epic-confrontation-between-that-guy-and-wha/</guid><comments>http://massively.joystiq.com/2009/10/26/the-daily-grind-the-epic-confrontation-between-that-guy-and-wha/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><p><a href="http://www.champions-online.com"><img hspace="4" border="1" vspace="4" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/co-talkimmersions-epl-1024.jpg" /></a><br />
We all go into autopilot sometimes. So, you know, we're on a marathon session to level up, and we're mostly just sort of clicking by instinct. You belatedly realize, however, that you were in the middle of a quest chain. The reason you realize this, sadly, is because you're at the penultimate stage of said quest chain, and the questgiver is making references to all the work that you've been doing to reach this point... when you don't really remember most of what you've been doing up until now. There might have been something with <a href="http://wiki.ffxiclopedia.org/wiki/Sahagin">fish men</a>? Or the <a href="http://www.wowwiki.com/Murlocs">other fish men</a>. It's all kind of a blur, really.</p>
<p>Lore is important, and few people would argue that, but when have you managed to completely miss every bit of what's supposed to be going on? Did you not read up the backstory in the manual and therefore not know that the person you're fighting <a href="http://www.wowwiki.com/Sicco_Thermaplugg">unleashed horrors on his own people</a>? Did you forget about an NPC that is <a href="http://wiki.ffxiclopedia.org/wiki/Rochefogne">actually kind of important in retrospect</a>? Or did you just steamroll through things and only find out later that there was <a href="http://ddowiki.com/page/Misery%27s_Peak">an overarching reason for all of this</a>?</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/26/the-daily-grind-the-epic-confrontation-between-that-guy-and-wha/">The Daily Grind: The epic confrontation between that guy and what's-his-name</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/26/the-daily-grind-the-epic-confrontation-between-that-guy-and-wha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19208894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/26/the-daily-grind-the-epic-confrontation-between-that-guy-and-wha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>co</category><category>humor</category><category>lore</category><category>opinion</category><category>quests</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 26 Oct 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Missing something in our MMOs 3: Beyond Thunderdome]]></title><link>http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/</guid><comments>http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><p><a href="http://www.adammcdaniel.com/RichardAmsel2b.htm"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/missinginmmos-mmbt-epl-1023.jpg" align="top" vspace="4" border="1" /></a></p>
<p>It started with <a href="http://www.psychochild.org/">Brian Green</a> <a href="http://massively.joystiq.com/2009/10/15/were-missing-something-in-our-mmos/">musing about something being missing in our MMOs</a>, which was followed by <a href="http://www.mobhunter.com/">Steve Danuser</a> <a href="http://massively.joystiq.com/2009/10/20/missing-something-in-our-mmos-part-ii-electric-boogaloo/">weighing in on the issue as well</a>. The specifics are under debate, but there's been quite a bit of furor on the basis of that simple concept -- that something ought to be there that isn't. We've lost the sense of adventure, of the game and the story being epic. What is it? An interesting idea has been put forth on <a href="http://foolsage.wordpress.com/">Fool's Age</a>: perhaps what we're really missing is <a href="http://foolsage.wordpress.com/2009/10/23/mission-inevitable/">the opportunity to fail</a>.</p>
<p>Leaving aside the inevitable string of comments about how it's possible to fail permanently in <em><a href="http://www.champions-online.com">Champions Online</a></em> by choosing the wrong build, there isn't a way in most games these days to undertake a quest and fail. For that matter, it's not even usually possible to alter the course of events -- you might recognize two steps in that the kindly old man is <a href="http://www.wowwiki.com/Abercrombie">not who he says he is</a>, but you still have to complete the quests as they're offered. <a href="http://foolsage.wordpress.com/2009/10/23/mission-inevitable/">The entry</a> discusses some of the obvious problems with allowing players to permanently fail, but the question bears examination. Would our games be better if we had the very real threat of screwing up and failing permanently?</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/">Missing something in our MMOs 3: Beyond Thunderdome</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://foolsage.wordpress.com/2009/10/23/mission-inevitable/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19207990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/24/missing-something-in-our-mmos-3-beyond-thunderdome/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>champions-online</category><category>co</category><category>culture</category><category>failure</category><category>fools-age</category><category>game-mechanics</category><category>opinion</category><category>steve-danuser</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 24 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[BioWare Producer on heroism and villainy in Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/</guid><comments>http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><a href="massively.joystiq.com/category/star-wars-the-old-republic"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/darkvslightswtorat580.jpg" /></a><br /><a href="http://massively.joystiq.com/tag/bioware">BioWare</a> Producer <a href="http://massively.joystiq.com/tag/blaine-christine">Blaine Christine</a> recently sat down for a <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> interview with Steven Crews at <a href="http://www.mmogamer.com/author/alys">The MMO Gamer</a>. The interview hits on a number of facets of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>'s gameplay and the process of creating the title. They also discuss how <a href="http://www.bioware.com">BioWare</a> is designing the game to dissuade everyone from (only) running around wielding lightsabers through the unique strengths of each class, but their talk really focuses on the game's story. <br /><br />Blaine discusses how the story for <em>SWTOR</em> players, whether they choose to be good or evil, will always be more than kill ten rats or <em>"collect ten boxes for some random vendor."</em> That story you play through fits the role you've chosen for yourself. Blaine likens a player's story progression to <a href="http://www.bioware.com/games/knights_old_republic/"><em>Knights of the Old Republic</em></a>. He tells The MMO Gamer, <em>"If you look at KOTOR and how that worked out, if you played light side versus dark side, there were distinct differences in the story, and distinct differences in how your character developed. It's going to be very similar to that." </em><p><a href="http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/" rel="bookmark">Continue reading <em>BioWare Producer on heroism and villainy in Star Wars: The Old Republic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/">BioWare Producer on heroism and villainy in Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmogamer.com/10/18/2009/bioware-blaine-christine-the-old-republic>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19202812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>blaine-christine</category><category>classes</category><category>game-mechanics</category><category>interviews</category><category>knights-of-the-old-republic</category><category>kotor</category><category>lore</category><category>new-titles</category><category>quests</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>steven-crews</category><category>story</category><category>swtor</category><category>the-mmo-gamer</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 20 Oct 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Nights in EverQuest II get just a bit more haunted]]></title><link>http://massively.joystiq.com/2009/10/14/nights-in-everquest-ii-get-just-a-bit-more-haunted/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/14/nights-in-everquest-ii-get-just-a-bit-more-haunted/</guid><comments>http://massively.joystiq.com/2009/10/14/nights-in-everquest-ii-get-just-a-bit-more-haunted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a></p><p><a href="http://eq2players.station.sony.com/index.vm"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/eq2-halloween09-epl-1013.jpg" align="right" vspace="4" border="1" /></a>Trying to hit up every possible MMO Halloween celebration? Add yet another one to your list, as <em><a href="http://eq2players.station.sony.com/index.vm">EverQuest II</a> </em>brings back its <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3286">Nights of the Dead</a> for this year. Between October 16th and November 9th, all sorts of spook-related activities will be covering the surface of Norrath. Like last year's event, there will be trick-or-treating and decorations in Freeport and Qeynos and goblins to cast costume illusions, not to mention candy drops from monsters and several "clandestine (and smashable!) decorations." If you're a seasoned verteran of <em><a href="http://massively.joystiq.com/category/everquest-ii/">EverQuest II</a></em> and think you've seen all of this before, however, this year also boasts a number of new additions to the holiday.</p>
<p>Oh, sure, there are new costumes, but that's the least of the new material added for this year's celebration. A new haunted hedgemaze in Nektulos Forest should attract those looking to get lost for a while, assuming that the new <a href="http://en.wikipedia.org/wiki/Legend_of_Sleepy_Hollow">headless horseman</a> doesn't get you first. There's also a new holiday collection, a new holiday recipie book, and some new rewards for some old Nights of the Dead events -- so even if you've taken part in the celebration before this year, you might still be able to find some new items from the mix. Enjoy the celebration starting at the end of the week, and be careful about the headless horseman -- those guys are always trouble.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/14/nights-in-everquest-ii-get-just-a-bit-more-haunted/">Nights in EverQuest II get just a bit more haunted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/news/view/95413-Everquest-II-Nights-of-the-Dead-Arrives>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/nights-in-everquest-ii-get-just-a-bit-more-haunted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19194854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/nights-in-everquest-ii-get-just-a-bit-more-haunted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq2</category><category>everquest-2</category><category>everquest-ii</category><category>game-events</category><category>halloween</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 14 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Running your own corporation]]></title><link>http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/</guid><comments>http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/corp-title.jpg" alt="" /></a><br /></div>
The term "corporation" in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is something of a misnomer. While a corp can be run as a full-on business entity, most are just like guilds or clans in other MMOs. It's a group of pilots that join together under one banner for mutual benefit, organised operations or even just to have some nice people to chat to while you mine. For those that <a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/">can't find a good player-run corporation</a> that's compatible with their aims and goals, there are a few options. One option is to stay in one of the many NPC-run corps but perhaps the most interesting choice is to start your own corp. With the upcoming 11% tax being applied to NPC corps, some of the people currently in those corps may even want to start their own one-man corps to evade the tax.<br /> <br />Running your own corporation provides you with additional tools like corporate hangers and <a href="http://wiki.eveonline.com/wiki/POS">the ability to set up starbases</a> or declare war on other corps. It also opens the opportunity to recruit like-minded individuals and friends into your group so you can work together on anything from mining and mission-running to full-on PvP and piracy. <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a> is one of those games that really starts to take off once you start working together with people. Starting your own corp can, however, be a daunting task that carries with it responsibilities and risks.<br /><br />For all those that have ever wanted to run their own corporation, in this article I explain how to the process of starting a corp, recruiting and keeping the corp secure against threats. I also go into detail on some of the corp operations you can hope to enjoy with friends.<p><a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/" rel="bookmark">Continue reading <em>EVE Evolved: Running your own corporation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/">EVE Evolved: Running your own corporation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 11 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19191863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>infiltration</category><category>mining</category><category>missions</category><category>pve</category><category>pvp</category><category>recruiting</category><category>security</category><category>thief</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 11 Oct 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The Crystal War continues in Final Fantasy XI]]></title><link>http://massively.joystiq.com/2009/10/07/the-crystal-war-continues-in-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/07/the-crystal-war-continues-in-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2009/10/07/the-crystal-war-continues-in-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a></p><a href="http://www.playonline.com/ff11us/index.shtml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/ffxi-nov-missions.jpg" alt="" /></a>In addition to a new mini-expansion in the form of <a href="http://www.playonline.com/ff11us/addon/index.html#shantotto"><em>A Shantotto Ascension</em></a>, the November update to <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> will also be continuing the missions of the <a href="http://www.playonline.com/ff11us/altana/index.html"><em>Wings of the Goddess</em></a> expansion, allowing players to live out the events of the Crystal War and help ensure the stability of present-day Vana'diel. While the overall scope of the conflict begins to shift to the world's northern hemisphere, setting the stage for events that led into the game's original missions, the individual nations each have their own issues to deal with and their own battles to fight. Square-Enix has released <a href="http://www.playonline.com/pcd/topics/ff11us/detail/4911/detail.html">some of the details</a> regarding these upcoming missions for the next update.<br /><br />San d'Oria's missions will focus around the proud kingdom's operations in Beaucedine Glacier and the unconvential strategies of the boy tactician Excenmille. Bastok will continue to deal with the aftershocks of the head of the Mythril Musketeers having made an attempt on the president's life, while Windurst has won a costly victory even as the beastman forces continue their march toward the nation's capital.<br /><br />One of <a href="http://massively.joystiq.com/category/final-fantasy-xi/"><em>Final Fantasy XI</em></a>'s greatest strengths has always been the emphasis and motivation placed upon its ongoing storyline, and these new missions promise to continue that tradition. The game may be entering its twilight years as it comes to its six-year US anniversary near the end of the month, but it still has quite a bit of life left in it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/07/the-crystal-war-continues-in-final-fantasy-xi/">The Crystal War continues in Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/07/the-crystal-war-continues-in-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19186754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/07/the-crystal-war-continues-in-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ffxi</category><category>final-fantasy-xi</category><category>november</category><category>patches</category><category>square-enix</category><category>squareenix</category><category>update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 07 Oct 2009 12:00:00 EST</pubDate></item></channel></rss>
