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Choose My Adventure: Firefall is finally a real game

Sci-Fi, Polls, Launches, New Titles, PvP, PvE, Free-to-Play, Hands-On, MMOFPS, Choose My Adventure, Firefall

Forgive me, Massively readers, for I have sinned. It has been six months since my last Choose My Adventure. Luckily, absolution is readily available via a 50-pound desktop computer, a mostly stable internet connection powered by one of the most hated companies in the United States, and three or four Hail Proudmoores. In summary: I have stared into the face of an eternal offline purgatory, clenched my teeth, and growled, "Not today."

No, today I'm going to play Firefall. And you're coming with me.

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Gamescom 2014: Guild Wars 2 preps $150k prize pool tourney, feature pack

Fantasy, Events (Real-World), PvP, News Items, PvE, Guild Wars 2, Events (Massively's Coverage), Buy-to-Play

GW2
If you were wondering what ArenaNet has planned for the fall break in Guild Wars 2's living world story content, wonder no more: The studio has just announced the September feature pack, which brings both PvE and PvP upgrades to the game. "Living World Season 2 will be going on break for a while as we count down to the arrival of the [feature pack]," says lead developer Colin Johanson. "You can look forward to the return of Season 2 in autumn, and we'll announce the start date for episode 5 after the feature pack has been released."

ArenaNet's attention at Gamescom, however, has been focused on competitive play. In keeping with its e-sports goals, the studio unveiled the World Tournament Series, a Guild Wars 2 competitive championship co-sponsored by Chinese publisher KongZhong. With its $150,000 prize pool, the series will draw qualifying players from the upcoming Tournament of Glory and debut in Beijing this fall.

[Source: ArenaNet press release]

Gamescom 2014: Destiny's first expansion, The Dark Below, arrives in December

Betas, Sci-Fi, Trailers, Video, PvP, MMOFPS, Destiny

destiny
Bungie Director of Production Jonty Barnes just announced at Gamescom that Destiny's first expansion, The Dark Below, will arrive in December, just a few months after the game officially launches.

Bungie also released a new competitive multiplayer trailer. Aliens are threatening our way of life and our very existence, but that doesn't mean that we can't take a break from combating this common threat and squabble amongst ourselves, right? Destiny will allow just that with its competitive multiplayer mode, also known as "PvP" if you're new to MMOs.

This game mode will take place in the Crucible, a skirmish arena full of good hidey-holes and a ton of objectives for teams to accomplish. There will be special gear that can be attained by duking it out, so at least you have that justification when your commanding officer asks why you're not out there fighting the invaders.

The video is below.

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Not So Massively: Diablo III's 20M sales, The Crew's beta, and Heroes of the Storm's alpha

Betas, Fantasy, Real-Life, Sci-Fi, Trailers, Video, Business Models, Patches, PvP, News Items, MMOFPS, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Gamescom 2014: World of Speed's team racing trailer

Real-Life, Trailers, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, PvP, News Items

Slightly Mad Studios and My.com have released a new World of Speed trailer ahead of this week's Gamescom convention in Cologne, Germany. The brief video focuses on team racing and demonstrates how you can assist your mates even if you're not running up front. Side objectives like sliding, slipstreaming, and pathfinding are in the mix, though the clip doesn't explain how they work.

It's worth watching if you like gearhead eye candy, though, so click past the cut and have a look.

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War Thunder dev diary explains battle rank and more

Historical, Video, Game Mechanics, MMO Industry, PvP, News Items, War, Free-to-Play, Community Q&A

Have you ever wondered what, exactly, the battle rank statistic governs in War Thunder? If so, Gaijin's latest dev diary video is worth watching. The clip is the first in a planned series called Developer Answers. It runs for nearly nine minutes and explains, in part, how BR is the average efficiency of a given vehicle in all battles as opposed to the efficiency of a given vehicle against another specific type.

Various War Thunder devs explain how this relates to the WWII flight sim's matchmaking mechanics, too, and they also address several other questions pulled from community members and social media channels. You can watch the full clip after the cut.

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An early look at Heroes of the Storm's alpha

Betas, Fantasy, Culture, Game Mechanics, Previews, PvP, Opinion, Free-to-Play, Hands-On, First Impressions, MOBA

HOTS
Heroes of the Storm: Just another MOBA, right? Well, maybe. I have to admit two things before we jump into this article. First, I like MOBAs, but I'm an MMO player first and foremost. I keep trying MOBAs as they come out, and I've sunk some serious hours into the genre, so I do have a decent working knowledge of the bare basics, especially starting experiences.

Second, I'm neither a fan nor a hater of Blizzard. Blizzard often sticks to safe rather than unique features, but it also makes games for the masses, which is great because I love to drag my friends into my games. But a game that attracts everyone also attracts the kind of people I don't want to play with.

So why should I -- or you -- play Heroes of the Storm?

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Stick and Rudder: Should you be scared off by Star Citizen's community?

Sci-Fi, Culture, Game Mechanics, MMO Industry, New Titles, PvP, PvE, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

Massively's Justin Olivetti and I were talking MMO communities recently. Star Citizen came up, and my esteemed colleague mentioned that the constant hubbub surrounding the crowdsourced space sim sandbox has made him a bit wary of getting invested in the title for the time being.

From the inside looking out, I can see how the game's community sometimes seems like a roiling mass of internet rage and entitlement, but I think it's worth mentioning that -- like the game itself -- it's also what you make of it.

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Order and Chaos Online goes free-to-play

Fantasy, Business Models, Events (In-Game), PvP, Free-to-Play, Mobile, Anniversaries

order and chaos online
The hit mobile MMO Order and Chaos Online has gone from reducing its up-front client cost to eliminating it completely.

This past week, Gameloft dropped the price for Order and Chaos Online, making it officially free-to-play and gifting existing players 150 rune stones and a shining golden dragon hatchling for their financial support. The game originally launched as a subscription model, transitioned into a buy-to-play title for $6.99 back in 2012, and now will have to lean on in-game shop purchases to rake in revenue.

Order and Chaos Online is celebrating its third anniversary with in-game gifts and quests. The MMO recently added a new PvP mode, Battlefield, that allows players to duke it out in 2v2 and 4v4 matches.

Star Citizen's Arena Commander gets new CTF mode

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's by design, though CIG's announcement post points out that there's an "additional challenge of operating in three dimensional space."

The new mode is now available to all Arena Commander-eligible backers.

[Thanks Cardboard!]

Working As Intended: The unfortunate conflation of sandboxes and PvP

Culture, Game Mechanics, MMO Industry, PvP, Opinion, Miscellaneous, Sandbox, Player-Generated Content, Working As Intended

A certain perplexing belief about sandboxes pervades the blog comments, forums, and general chats of MMOs:

All MMO sandboxes are free-for-all PvP games. If it doesn't have free-for-all PvP, it's by definition not a sandbox because sandboxes let the players make all the rules and decisions. Free-for-all PvP adds the necessary spice to keep you on your toes and keep a game fresh. Without it, you may as well be playing The Sims.

All of these statements are wrong.

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Now you can get paid for making War Thunder content

Historical, Business Models, Events (In-Game), Game Mechanics, MMO Industry, PvP, News Items, War, Free-to-Play, Player-Generated Content

Want to make a little real-world money from your War Thunder addiction? Now you can thanks to Gaijin's newly announced revenue-sharing initiative. In April of 2014, the devs released the War Thunder CDK which allows users to make their own content in the form of missions, locations, and vehicle skins.

If any of these creations are selected by Gaijin for inclusion in the game's 1.43 update, the authors "will receive reasonable reward." You can read a more detailed FAQ on the initiative at the game's official website. We've also embedded a video dev diary with more details after the break.

Elsewhere in the War Thunder universe, Gaijin is running a "Summertime Madness" promotion this weekend that features bonus RP gains and 30 percent vehicle discounts.

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Darkfall adds siege engines, ladders, higher walls, and more

Fantasy, Darkfall, Game Mechanics, MMO Industry, Patches, PvP, News Items, Sandbox

Yesterday's Darkfall patch began the process of adding siege engine functionality to the world of Agon. Players can now use catapults with massive boulders and fiery projectiles, and Aventurine has also added siege ladders for scaling enemy walls. New Engineering Mastery crafting recipes are available, too, as are new resources and reinforced clan city walls.

[Thanks Jane!]

Das Tal jumps to Steam Greenlight

Betas, Fantasy, Video, PvP, Sandbox

das tal
It's a big week for the PvP sandbox Das Tal, as the title has hopped on board the good ship Steam Greenlight in the hope that it will gain more attention and support from the community.

Das Tal has also finished up its first round of alpha tests in July, with more to come every Sunday in August. The team pieced together a video from the alpha to show off some of the title's looks and combat sequences. The devs stress that many of the graphics are using placeholder images, but if you can stomach that, you can get an early peek at the game after the jump.

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Games of Glory gets additional funds, cancels Kickstarter

Sci-Fi, MMO Industry, New Titles, PvP, News Items, MOBA, Crowdfunding

Games of Glory, the sci-fi MOBA with persistent world designs, has canceled its Kickstarter campaign. Don't fret, though, because Lightbulb Crew has secured additional funding from existing investors, according to today's press blurb.

You can vote for the title on Steam Greenlight and view the full announcement after the break.

[Source: Lightbulb Crew press release]

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