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Guild Wars 2 launches Seeds of Truth today

Fantasy, Lore, Patches, PvP, News Items, Guild Wars 2, Buy-to-Play

Yeah, so, the dragon egg is still kind of hot, so I was wondering if I could crash here.  Just for, like, a couple of days?  I have the money I borrowed from you last time and even some extra, man, what do you say?
Oh, that darn Caithe, running off with that MacGuffin dragon egg at the end of the last Guild Wars 2 story update! Someone should go after her. And while someone's going after her, someone should probably collect more armor set pieces and explore more of the Silverwastes. If you haven't guessed by now, that someone is going to be you. The latest update to the game, Seeds of Truth, is live today, and you'll need to... well, you read all of that up above, yes?

Aside from salad-based antics, the update features some major PvP changes, including reworked matchmaking and the test season for organized league play. So if you're there more for the mechanics than the story, that may be more of your speed. If you're there for the story, though, get ready to start retracing Caithe's memories, figure out what happened, and dealing with the fallout of that stolen egg.

[Source: ArenaNet press release]

Destiny nerfs Suros rifle, tweaks exotic upgrades

Sci-Fi, Game Mechanics, MMO Industry, Patches, PvP, News Items, Destiny

Bungie may not have made an MMO with Destiny, but it's aping traditional MMO nerf/buff cycles with the game's latest patch. Version 1.1 bumps up the usefulness of the Thorn and Bad Juju guns while nerfing the popular Suros Regime auto rifle.

Destiny's gear system has also been tweaked, as exotic armor and weapon upgrades no longer need ascendant materials. Instead, you'll need exotic shards, which you can get from deconstructing exotic gear or buying them outright from an NPC vendor. Click through the links below to read the full patch notes.

Not So Massively: LoL's Rek'Sai, DayZ's price hikes, and The Crew's launch

Trailers, Video, PvP, News Items, Mobile, Consoles, MMOFPS, MMORTS, Not So Massively, MOBA, Destiny, Elite: Dangerous, Path of Exile, E-sports, OARPG

HoN
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Living and dying in the Elite: Dangerous gamma build

Betas, Sci-Fi, Launches, New Titles, PvP, PvE, Hands-On, Sandbox, Elite: Dangerous, MMORPG, Buy-to-Play

Elite: Dangerous
When we last looked at Elite: Dangerous during August's Choose My Adventure, the game was in a barebones beta format with just a few of its promised eventual features. Frontier Developments' crowdfunded space-sim certainly brought a lot to the table with its pretty graphics, realistic flight physics, and down-to-the-details sim structure, but anyone not interested in running courier missions or blowing up other ships was probably left wanting.

Now, however, Elite is a different beast. Just two weeks from final official launch, Elite is in what Frontier Developments is calling the "gamma" stage. It's as close to the finished version of the game anyone is going to get until launch on December 16th. So naturally, I took another dive in Elite to see what exactly has changed.

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Lost Continent: Why so impatient with ArcheAge?

Fantasy, Culture, Game Mechanics, MMO Industry, PvP, PvE, Opinion, ArcheAge, Sandbox, Lost Continent

It's kinda silly, but I feel like giving up on ArcheAge. It's silly because the game launched in mid-September and we're currently in November. The fantasy sandpark does have more than it's share of problems, but logically I know that it's way, way too early to start piling dirt on its imaginary corpse.

That said, there are so many MMOs clamoring for my attention nowadays that the idea of being patient with one of them is almost laughable. I'm not alone here, either, as many gamers I know look for the first available reason to leave an MMO and cross it off their to-do list, simply because they're wired to complete tasks and the ginormous glut of games long ago passed the point of overwhelming.

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Path of Exile plans a massive PvP update for patch 1.3

Fantasy, Game Mechanics, Patches, PvP, News Items, Free-to-Play, Miscellaneous, Path of Exile

Can't we all just... get along?
Path of Exile focuses each of its major updates around a certain element of play, and the next patch is no exception. For the 1.3 update, the development team is focusing on massively expanding and improving PvP. The patch will contain new challenge leagues (one of which is shown off in a video just past the cut), new items, and a passive skill tree improvement, but that's small time compared to the huge changes coming for PvP fans.

Tournaments and PvP seasons are both being introduced, with the first season containing an alternate art item as a prize. There's also a new PvP master being added to the game, allowing you to clear your daily quests via PvP. Last but most certainly not least, players will have the option of creating PvP-only characters that start out at level 28, although they'll still have to hunt down their equipment on other characters. It's a big update, and it's currently scheduled to hit the live servers for the game on December 12th.

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Camelot Unchained's fourth newsletter covers the state of the game

Fantasy, Game Mechanics, Previews, PvP, News Items, Crowdfunding, Camelot Unchained

While you were enjoying turkey, they were... um... well, also enjoying turkey.  Queued dispatches.
The build for Camelot Unchained is constantly improving in functionality. Dual-targeting is now implemented, allowing players to have separate friendly and hostile targets for various effects. The hotbar UI is improving. Auto-run is in the game. How do we know all of this? It's all in the latest newsletter from the development team, which discusses every aspect of the title from the stability and performance of the current build to future plans and technology integration.

Aside from the current state of the alpha testing build, the newsletter answers several community questions about possible new races and weaponry, shows off some of the armor designs that are being explored for mages, and talks about the game's reward structure. And even that isn't a full rundown of everything in the dispatch. If you're a fan of what's going on with Camelot Unchained, it might be best to just curl up with some holiday leftovers and read the full newsletter.

Ask Massively: Ridiculing e-sports is bad for MMOs

Culture, MMO Industry, PvP, Opinion, Massively Meta, Ask Massively, Miscellaneous, MOBA, E-sports

LoL
I don't love e-sports. I've never really been a fan. I used to enjoy spectating Guild Wars matches, but only in short bursts. Truth is, I prefer playing in PvP to watching it. I feel that way about real sports too; the ones I like, I'd rather play than watch. (Except tennis. I have no idea why, but I could watch that all day.)

And if the MMORPG community's comments are any judge, I am not alone in my indifference to e-sports. Actually, "indifference" is probably too tame a word; some MMO gamers are outright hostile to e-sports, be those e-sports jammed into proper MMORPGs or waaaaay out on the fringes of the online gamosphere.

That hostile ridicule of e-sports, however, degrades online gaming, our corner of it as much as anyone's.

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SWTOR players love that butt-ugly black-yellow lightsaber blade

Sci-Fi, Classes, Game Mechanics, MMO Industry, PvP, News Items, PvE, Star Wars: The Old Republic

BioWare has released another Shadow of Revan dev blog focused on Star Wars: The Old Republic's class changes. This time, Scoundrels and Operatives take center stage.

The firm has also published one of those really long infographic things that gives your scroll wheel a workout. Among the stats are the number of active players (one million), the number of PvP kills since launch (1,790,161,866), and the game's most popular lightsaber crystal (that godawful yellow-with-a-black-center debacle).

Click past the cut to see all the numbers!

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New World of Speed vid pits Camaro vs. Mustang

Real-Life, Trailers, Video, Classes, MMO Industry, New Titles, PvP, News Items, Races

World of Speed's recent video releases have been heavy on Asian and European automotive flavor. Today's reveal, though, is all about modern American muscle courtesy of two iconic ponycars. The Ford Mustang GT and the Chevy Camaro SS take you on a two-minute ride via the trailer that we've embedded just past the break.

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Ubisoft's The Crew: Not pre-screened for critics

Real-Life, MMO Industry, New Titles, PvP, News Items

I used to love reading movie reviews in the local paper when I was a kid, though sometimes it puzzled me when a film was listed as "not pre-screened for critics." Generally these were B-movies that critics were prone to savaging, so the distribution companies figured they'd make more money if prospective customers didn't see Siskel and Ebert ripping a film up one side and down the other.

Fast-forward 20 years and Ubisoft is doing something similar with The Crew. According to the latest company blog post, the open world MMO racer won't be given to media outlets in advance of its December 2nd release, ostensibly so that reviewers can experience the game in "optimal conditions" that include lots of other players.

"The Crew was built from the beginning to be a living playground full of driving fans, so it's only possible to assess our game in its entirety with other real players in the world," the company says. "And by other, we mean thousands and thousands and thousands of players – something that can't be simulated with a handful of devs playing alongside the press." Ubisoft goes on to say that any reviews that do appear on release day will be built around media preview sessions from the title's beta phases and thus will not "reflect the finished game."

Not So Massively: Elite's refund controversy, Civ Online's closed beta, and Ghost in the Shell's G-Star debut

Betas, Trailers, Video, Business Models, Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, World of Tanks, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Hearthstone, E-sports

NSM - Ghost in the Shell
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

EVE rookies, look here first

Sci-Fi, EVE Online, Game Mechanics, MMO Industry, PvP, News Items, Sandbox

Are you an EVE Online newb? Are you a vet who's returned thanks to that trailer and who's basically forgotten the game's finer points? CCP is calling your attention to a new blog post designed to mitigate a bit of the sci-fi sandbox's infamous learning cliff.

You'll find a terminology and new player FAQ, EVE University guides, chat tips, and more, all waiting for you via the links below.

EVE Evolved: What does Thera mean for EVE?

Sci-Fi, Video, EVE Online, Culture, Events (In-Game), Expansions, Game Mechanics, Guilds, Lore, Patches, Previews, PvP, Endgame, PvE, Opinion, EVE Evolved, Dev Diaries, Sandbox, Player-Generated Content, Subscription, MMORPG

EVE Evolved title image
If you've been keeping up with the recent news updates on EVE Online, you've probably heard about the upcoming Rhea update scheduled for December 9th. This mega patch will introduce the new tech 3 Tactical Destroyer ship class, Sleeper incursions into normal space, hands-on WASD flight controls, and 101 new wormhole systems (including 25 that are limited to small ships). The new wormhole systems have had all of their planets shattered by an as-yet unknown stellar phenomenon, and clues as to what transpired there will be hidden in the rubble. This infusion of new content and story will mark the first time the wormhole storyline and gameplay have been significantly expanded in over four years.

Each of the new shattered star systems is guaranteed to have at least one outgoing wormhole leading to normal space at all times, increasing the likelihood that pirates will catch you exploring or farming them. And since these systems won't have any in-tact moons, you won't be able to put up a permanent starbase to retreat to if hostiles appear. I'm pretty excited for exploring this new lawless frontier, but it's a unique shattered star system called Thera that I'm most looking forward to finding. Thera will be the first and only wormhole system to have fully kitted NPC stations and will serve as neutral ground for anyone who wants to live there. It's been described as the Mos Eisley of EVE, a permanent home to pirates, PvP corps, and smugglers looking to make some quick ISK.

In this edition of EVE Evolved, I look at how the Thera system could revolutionise EVE for a lot of players and where the EVE storyline could go as a result.

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Star Citizen aims to redefine avatar death, combat realism

Sci-Fi, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding, Star Citizen

Remember way back in February of 2013 when Chris Roberts posted his Death of a Spaceman concept? It was a high-level look at how character death would function in Star Citizen, and it broke from gaming industry norms by aiming for an immersive system with strategy and consequences rather than the typical run-and-gun and die-and-respawn mechanics common to MMOs, FPSs, and most other games.

This week Roberts and company have released another extensive design doc called Healing Your Spacemen, which greatly expands the original concept. "In the end, the team decided to run counter to the standard FPS mechanics of regenerating health and instantly respawning on death to make every fight a calculated decision that can have ramifications that impact your character and place in the 'Verse," Cloud Imperium says.

Character health involves a limb-based system featuring four levels of health for each limb, and the system deliberately avoids "the current trend of hiding behind cover for blood to clear off your screen and jumping back in the fight ready for more." The post also explains how characters may be dragged to safety and how the spaceflight portion of the game will include "a robust rescue system" that complements the character death and damage mechanics. Read all about it via the official site links below!

[Thanks Cardboard!]

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