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Not So Massively: MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset

Betas, Fantasy, Sci-Fi, Trailers, Video, Game Mechanics, New Titles, Patches, PvP, News Items, Opinion, Hands-On, Casual, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Anniversaries, Crowdfunding, Star Citizen

Not So Massively MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset
This week is packed with MOBA news as almost every major title released a new patch. Infinite Crisis introduced new champions Poison Ivy and Gaslight Catwoman and announced that the game's closed beta will start in two days' time on May 8th. SMITE introduced new Norse god Fenrir the Unbound, and League of Legends released a champion spotlight on new Ice Witch champion Lissandra. Dota 2 also released new hero Elder Titan based on the original DotA hero Tauren Chieftain, and Heroes of Newerth released several months of balance changes at once in its colossal version 3.1 update.

Star Citizen celebrated hitting $9 million US in its ongoing crowdfunding campaign, and to celebrate, developers controversially gave all current backers free lifetime insurance on their ships. The title's success has also spurred EVE Online developer CCP Games to show off its own virtual reality dogfighter called EVR that uses the upcoming Oculus Rift headset.

Diablo III's first anniversary is just over a week away; details of any celebrations haven't yet been released. Developers confirmed that the PlayStation 4 version will not be getting mouse and keyboard support and that the PC version won't be getting support for analog controllers. For those of you up for some oldschool dungeon-crawling, Diablo II also announced that its ladder will be reset on May 14th this week and all players will start the game fresh again.

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First Impressions: Forge

Fantasy, Game Mechanics, PvP, Opinion, Hands-On, First Impressions, Buy-to-Play

He just wants a hug.
When I first picked up Forge on Steam back in the day (when it first hit the Greenlight service), I was hesitant to say the least. The last time I played any sort of game billed as a class-based PvP arena, it was FURY (does anyone else remember that?) and Dark Messiah of Might and Magic before that. To say those games were less-than-stellar would be a bit of an understatement. Despite my trepidation, I still snagged the game since it was fairly cheap and I felt there was at least a good deal of potential for it to finally do justice to the concept.

Unfortunately, Forge ended up being released far too early because of (as I understand it) a lack of funds, so many of the advertised features (such as a ranking system, matchmaking, and so forth) were conspicuously absent. So I figured I'd put it on the backburner and check it out once it had received some much-needed polish. So of course I was pretty pleased when Dark Vale Games announced that Forge had been "re-released" with many of the missing features in tow, but my initial worries about the game were far from assuaged, and I figured it would just be FURY 2: Electric Boogaloo.

But man, do I love being proven wrong.

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EVE Online smashes PCU record during anniversary celebrations

Sci-Fi, Galleries, Screenshots, Video, EVE Online, Culture, Events (In-Game), Lore, MMO Industry, PvP, Hands-On, Sandbox, Anniversaries, Player-Generated Content

EVE Online smashes PCU record during anniversary celebrations
Sci-fi MMO EVE Online has seen phenomenal success recently, from breaking through the 500,000 subscriber boundary to successfully relaunching in China. The game officially turned ten years old today, and CCP celebrated the occasion with events and gifts for all current subcribers. The part-jovian Gnosis battlecruiser was given to every subscribed account at midnight last night and can be claimed before the end of the month, and players logging in yesterday or today will have found a whole slew of bonus gifts.

EVE smashed its previous Peak Concurrent User total during the festivities by a clear margin, replacing 2011's record of 63,170 with a new figure of 65,303 players logged in simultaneously. Part of the reason for the record was the huge number of player-run events taking place that evening, such as the ever-popular Flight of a Thousand Rifters. The event saw almost 2,500 players join together to take down player Marlona Sky's expensive supercarrier. Most of the participants were in small frigates like Rifters and ended up being easy prey when a nullsec sniper Loki fleet turned up. The event was nevertheless a massive success and huge fun for those involved. Continue reading for a gallery of screenshots from the event and video footage from player Scott Manley.

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EVE Evolved: Ten years of EVE Online

Betas, Sci-Fi, Trailers, Video, EVE Online, Culture, Events (In-Game), Expansions, Game Mechanics, Interviews, Lore, MMO Industry, Patches, PvP, News Items, Opinion, Consoles, MMOFPS, EVE Evolved, DUST 514, Dev Diaries, Sandbox, Anniversaries, Player-Generated Content, Subscription

EVE Evolved Ten years of EVE Online
Tomorrow marks a huge milestone in MMO history as sci-fi sandbox EVE Online officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game featuring Reykjavik's favourite cross-dressing mayor, EVE has slowly grown over the past decade to become one of the industry's biggest and most stable subscription titles. Following 2011's monoclegate scandal that led to around 8% of players quitting and CCP Games shedding 20% of its employees, this year saw EVE Online climb to new heights as it regained the playerbase's confidence and smashed the 500,000 subscriber barrier. As a special side-note, the EVE Evolved column also turned five years old last week; it has now officially been running for over half of EVE's lifetime.

The past year has been remarkably successful for CCP, with both of the year's EVE expansions being extremely well received and console MMOFPS DUST 514 finally starting to take shape. The Inferno and Retribution expansions fixed a staggering number of small issues that were broken in the game while also making big changes to bounty-hunting, piracy, and PvP across the board. We also saw huge emergent events like the Battle of Asakai, a $6,000 ship kill, and the five trillion ISK faction warfare exploit this year. With DUST 514 officially launching in just over a week on May 14th and players fired up about the upcoming Odyssey expansion, the future's looking bright for EVE Online as it heads into its second decade.

In this week's EVE Evolved, I look back at some of year's top EVE stories, stories that touched real life, and what the future holds for EVE's second decade.

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Rise and Shiny: Heroes and Generals

Betas, Historical, Real-Life, Video, Game Mechanics, New Titles, Previews, PvP, Opinion, War, Free-to-Play, Hands-On, MMOFPS, Humor, Rise and Shiny, Livestream

Heroes and Generals screenshot
Heroes and Generals is a new browser-based game set in the wonderfully bright and shiny world of... World War II. OK, so it's really a gritty game, and it's sluggish at best, but I have a feeling that combat during that amazing time was from the "two steps forward, one step back" school of warfare anyway. I tried to keep that in mind as I slogged through round after round of being shot in the head.

It's not that the game is boring. It's fun-ish, but when I compare it to many other MMOFPS titles, I find it small and slow. It's an instanced-based lobby sort of design. That's not normally a bad thing, and we certainly cover that style of game here on Massively, but this one just sort of felt a bit too small. There's more coming, I hear, so maybe in the future, the game will feel larger.

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MMObility: Vendetta Online on the iPad is a familiar experience

Sci-Fi, PvP, Opinion, Mobile, MMObility, Sandbox

Vendetta Online iPad screenshot
Vendetta Online has a long history. You can play the game across many platforms and access the same universe as all other players no matter which device you are on. That's right, you can jump on your Android device and kill a few enemies while on a lunch break and then go home to switch to the PC, for example. I looked at the game for Rise and Shiny last year, and we got our hands on it again at this year's GDC Online. It's always been an impressive enough experience for the most part, but the game is definitely aging. It's still not a newbie-friendly title, and the smaller playerbase makes the game seem like a ghost town a lot of the time.

I have been poking around the game for a bit now only to encounter mostly the same experience I found before. That's not a bad thing, but it's not exactly a good thing, either, because if there is one thing I do not like, it's bumping into a rough newbie experience. Sure, there are tutorials and missions to help you get started, but once you make your way into the greater universe, you might find yourself a bit lost, or worse -- bored.

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New Infinite Crisis videos show off Poison Ivy, Gaslight Catwoman

Betas, Super-hero, Video, Game Mechanics, New Titles, Previews, PvP, Free-to-Play, MOBA, Infinite Crisis

Infinite Crisis screenshot
Warner Bros. Interactive Entertainment today released two new character videos for the upcoming DC Comics-based MOBA Infinite Crisis, and we've got 'em both for your eyeballs. First we have Gaslight Catwoman, a stealthy assassin who sneaks around and teleports to finish off enemies when they least expect it. She has the passive ability to deal more damage to already-injured foes. She also launches her claws in a cone-shaped attack! MeOW!

Next we have Poison Ivy, who's all about protecting the environment. Her passive ability creates a healing ring for every sixth spell she casts; she can also cast Deadly Flora, an area-of-effect spell that heals teammates and damages foes at the same time. Bammo!

You can sign up for the closed beta at the official site, but hurry because it's due to start on May 8th, right around the corner. Click past the cut to check out the videos.

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The Summoner's Guidebook: Playing LoL's new ARAM mode

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Playing LoL's new ARAM mode
Many of you already know what ARAM is -- it's a phenomenon that is hardly exclusive to League of Legends, and even in MOBAs where there isn't a map built for it, ARAM matches are played. Before the 3.6 patch, I tended to play ARAM matches either before or after my normal play sessions. I typically played a couple of games of Classic or Dominion, with a game or two of ARAM either before or after. As I've mentioned in the past, I enjoy ARAM as a way to unwind and practice without stress.

Patch 3.6 changed this by removing the Proving Grounds, replacing it with the Howling Abyss, and making ARAM a dedicated gametype with its own matchmaking. Now I play probably twice as many games as before, typically 8 to 10 ARAM games with no other matches. As it turns out, even I'm vulnerable to casual fun. The 3.6 patch also added in quite a few cool features that make ARAM much, much better than the pick-up custom games. I think that it's a great addition to League of Legends, especially for those who aren't particularly hardcore.

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SOE 'harasses' players with a massive PlanetSide 2 patch

Sci-Fi, Patches, PvP, News Items, War, Free-to-Play, MMOFPS, Livestream, PlanetSide 2

PlanetSide 2 Harasser screenshot
If SOE was going for the Award for Largest Patch Notes in Recent Memory, it just might have achieved it with its recent update to PlanetSide 2. Just for the sake of journalismistic investigationism, we did a rough count and discovered over 3600 words in the official post. And it's not just a patch about a few bugs and bits of tweaking; there's a new vehicle in town called the Harasser. According to its description, the Harasser is a "speedy armored assault buggy that plays a dual role as both a transport and strike vehicle." It also carries three units: the passenger (who can be a MAX unit), a driver, and a gunner. We imagine it running up, guns blazin', dropping a heavy and tearing away to pick up another. Brilliant!

Among the changes is a tweak to certifications for the Lightning, the best small tank in the world of PlanetSide 2. But we might be a tad biased. Check out the game for free on the official site.

Camelot Unchained secures an additional $3 million in funding [Updated]

Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Crafting, Crowdfunding, Camelot Unchained, Subscription

Camelot Unchained Kickstarter logo
Last night, Camelot Unchained surpassed its $2 million Kickstarter goal, but if you've been following the Kickstarter for the last month, you know that reaching $2 million means a lot more than reaching $2 million. As originally promised when the Kickstarter launched, the game will now receive an additional $3 million in funding, $2 million of which comes from City State co-founder and MMO industry veteran Mark Jacobs. The remainder comes courtesy of unnamed investors.

"The last 30 days have been an incredible journey," Jacobs said via press release. "We believed there's an audience for a highly focused game like ours, which has now been proven. What we didn't expect was how our community would come together so quickly and avidly. Not only is our average pledge off the chart, our backers have been just as intensely supportive in other ways, from providing immense amounts of helpful feedback to translating information into four languages (German, French, Japanese and Korean), and more."

Camelot Unchained will use a proprietary engine optimized for large-scale battles and already battle-tested to the tune of 200-plus frames per second while displaying 1,000 simultaneous characters rendered with 12,000 polygons. The three-faction PvP-focused fantasy MMO also boasts a building-block crafting system that will allow players to construct individual cells and larger segments before assembling them "in nearly limitless ways."

[Source: City State press release]

[Update: We've clarified that the additional funding was promised as a Kickstarter goal from the start.]

Camelot Unchained meets Kickstarter goal

Fantasy, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding, Camelot Unchained

Camelot Unchained meets Kickstarter goal
Oh ye of little faith. Of course Camelot Unchained got funded. Niche MMOs with die-hard fanbases never say die, even when they're up against an 11th hour Kickstarter goal that looked mighty challenging just yesterday.

And that's pretty much all we have to tell you at the moment. Other than the fact that Massively's Kickstarter watchers can officially get back to work. We'll bring you more details about the newly greenlit project as soon as they become available.

TERA celebrates first anniversary, teases future content

Fantasy, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Free-to-Play, TERA, Anniversaries

TERA Castanics
Fantasy action MMO TERA turns one year old today, and En Masse is celebrating by throwing a month-long party through the end of May. The firm is awarding players with in-game raffle items, mystery boxes "filled with rare and valuable prizes," and a new 10- and 20-person Kelsaik raid.

TERA's future looks bright, too, as En Masse has a 20v20 battleground update complete with strongholds, tanks, cannons, and airships waiting in the wings. The devs also have a new player-driven alliance system scheduled for the very near future.

Finally, En Masse has put together an anniversary infographic filled with esoterica like the number of accounts created (over 1.5 million), the ratio of male to female avatars (44.18 percent to 55.82 percent), and more. View the full graphic after the cut.

[Source: En Masse press release]

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Infinite Crisis closed beta starts May 8

Betas, Super-hero, Business Models, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, MOBA, Infinite Crisis

infinite crisis beta
Wednesday, May 8th marks the start of Infinite Crisis' closed beta test. The new DC-centric MOBA is accepting signups now on its official website, and Turbine has released a bit of new art focusing on various multiverse Wonder Woman variants to celebrate the occasion.

Infinite Crisis will be free-to-play and feature "a deep roster of DC Comics characters clashing in fast-paced player-vs.-player battles," according to Turbine's PR machine. You can get a sneak peek at the game via's Massively's hands-on report from GDC 2013.

[Source: Turbine press release]

Massively exclusive: Jacobs on Camelot Unchained's Kickstarter home stretch

Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Crafting, Crowdfunding, Camelot Unchained

Camelot Unchained concept art
Camelot Unchained's Kickstarter odyssey is almost complete, and as of press time there's a little over a day remaining. City State's fantasy RvR sandbox stands at just over $1.82 million out of its $2 million goal, so Mark Jacobs has penned a dev diary designed to push the game's funding over the top.

He outlines the many challenges inherent in managing both a Kickstarter campaign and an ambitious MMORPG project, and he hits the highlights of the former which include three faction RvR, Minecraft-style building options, and a custom engine that has easily handled hundreds of simultaneous players at well over 200 frames per second. Finally, Jacobs thanks CU's current backers, whom he says have given unprecedented support to the tune of a $160 average pledge.

Jacobs' full diary is readable after the cut.

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The Secret World's Issue #7 goes 007

Horror, Real-Life, Game Mechanics, Patches, PvP, News Items, The Secret World, Buy-to-Play

The Secret World's Issue #7 goes 007
April's Game Director letter for The Secret World is hot off the presses, and in it Joel Bylos shared some juicy morsels about the next issue in store for the horror and conspiracy-laced game. He revealed that whereas Issue #6 was spiced with an Indiana Jones flavor, Issue #7 will be sprinkled with a distinct 007 zest. Yes, Bond. James Bond.

Set in Transylvania, Issue #7 directs players to investigate the presence of the werewolves in the area, which ultimately leads them to an Orochi facility secreted away below a glacier in the Carpathian Fangs. Along the way, players get to experience adventures as a secret agent, complete with daring chases (a snowmobile one at that!), dare-devil jumps from exploding bridges, and close shaves with laser beams near sensitive areas. There's also a new auxiliary weapon to brandish -- the flamethrower.

But the new goodies don't stop there. Bylos introduced a new feature that allows for custom streaming of radio stations or playlists directly into the client as well as a some PvP changes including tweaks to the matchmaking system. He concluded with some teasers about Black Ops and Issue #8. For all the details, check out the full letter.

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