Fairytale Distillery has also published a couple of alpha weekend videos that show off small-scale PvP. You can view them after the break.
Content includes a state-of-the-build section with nods to performance and scalability of the client, server, and patcher as well as an engineering initiative dubbed Team Fireball. There's also an interesting design-related blurb focused on what happens when veteran players battle new players. "No matter what, the difference between a veteran and a new player won't be the same as it is in most, if not all, MMORPGs," explains Mark Jacobs.
Developer Crisis Interactive is eschewing linear progression for Seldon Crisis, leaving it to players to run the economy and galactic politics. There will be "thousands" of systems to explore, a wide variety of missions for player captains, and work for various factions. Lead Game Designer Mirko Campochiari said that it will be a game for the players: "We are taking MMO gaming back to its roots with an uncompromising game that truly rewards player ability and a return to old-school game mechanics, such as a full loot system, to create a challenging and more involved gameplay environment."
We've got your first look at Seldon Crisis, with concept art, screenshots, and a model video below.
[Source: Crisis Interactive press release]
After the patch, commander tags will become account-bound rather than character-bound, meaning your newbie Asura can strut around Metrica Province as if she owns the place. Consequently, tags will triple in price to 300 gold. Players will also be able to customize their icons with spiffy new colors intended to "facilitate a range of tactical uses" like organizing groups in PvE and PvP.
Already a commander? Lucky you: ArenaNet says you'll be grandfathered into the new system for no extra fee. The studio plans to consider "possibilities for recognizing experienced and prestigious commanders" in the future.
Macro, in his warrior form, carries a heavy broadsword for up close melee combat which he wields like a chivalrous knight. In addition, his shield dome cloaks all allies within its boundaries, removing them from enemy line of sight for a limited time.The studio says over 700,000 players have participated in beta so far. Videos for both characters are embedded below.
At the other end of the spectrum, Firebreaker is the first Decepticon in Transformers Universe to feature cloaking capabilities. Sacrificing his shield meter he can extend the duration of the cloak, and can also unleash a computer virus on himself that will devastate the first Autobot he comes into contact with.
Specifically, the team is adding a new Siege Golem Mastery ability line, which renders your character "an unstoppable juggernaut of destruction" with super speed, AoE healing effects, and (of course) an ejection seat to amuse your guildies.
ArenaNet will also add consumable tricks; the first, called a Siege Disabler, is deployed like a grenade and disables weapons and golems and can be purchased with badges and coins rather than karma.
If you aren't into the PvP additions, well, you could always join the folks in Rata Sum protesting the absence of Super Adventure Box. [Thanks, thegirlwiththehair.]
Not So Massively: Path of Exiles' Master of the Hunt, Destiny's expansion, and BioWare's Shadow Realms
Fantasy, Sci-Fi, Trailers, Video, Events (Real-World), Game Mechanics, Patches, Previews, PvP, News Items, Free-to-Play, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile
- We took an exclusive first look at Path of Exile's Tora, Master of the Hunt.
- Destiny released Mars and Venus trailers and announced its first expansion.
- BioWare announced Shadow Realms, a D&D-inspired co-op dungeon crawler.
- Lineage Eternal's first closed beta is coming to Korea this winter.
- SMITE is headed to the Xbox One.
- Heroes of the Storm revealed new heroes Anub'arak, Azmodan, and Chen Stormstout.
- Shroud of the Avatar posted its opening cinematic (it's after the break).
- Diablo III previewed its new Vault content.
- War Thunder promises a 360-degree panoramic VR view with Project Morpheus.
- The Crew is coming to Xbox 360 but not PS3 or Wii U.
- Elite: Dangerous elaborated on the Stellar Forge system in a new newsletter.
- League of Legends spotlighted Gnar in a new video.
- Riot Games is starting programs to help support retired e-sports players.
- DayZ is headed to the PlayStation 4.
- Warframe announced new Archwing gameplay mode.
- Skara: The Blade Remains plans its launch for October 9th.
Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible.
In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.
Are you ready to die? The first phase of combat includes death, armor, weapons, landmines, PvP, and many possibilities! We got the scoop on this much-anticipated system at SOE Live from Creative Director Dave Georgeson and Senior Producer Terry Michaels at SOE Live, including some great video clips of the upcoming content.
Host: Mike Foster
Date: Thursday, August 14, 2014
Time: 7:00 p.m. EDT
Enjoy our Stream Team video below.
In today's dev diary, ArenaNet explains that since all of the races and classes have different animations for the same skills, it might be difficult for competitive players to identify what's coming at them. By being able to replace all enemy characters with standardized human models, PvPers will be able to clearly identify the class, weapon, and skill animations being used.
The team's also finishing up work on two new sets of PvP-exclusive armor that draws inspiration from Guild Wars 1's Hall of Heroes. Players can earn one of those sets of armor by progressing with the new PvP reward track that's also slated for the feature pack update.
You can read the full blurb after the break.
[Source: Wargaming press release]
Shadow Realms isn't a full-fledged MMO, but will put players in the shoes of contemporary Earth heroes who will jump between our world of technology and another of magic. The twist for the game is that a team of four heroes will be opposed by one player who will assume the role of a dungeon master-like Shadowlord.
"With Shadow Realms, we decided that the Shadowlord should interact with and see the gameplay world in a similar way to the hero players –- albeit with better tactical knowledge," BioWare wrote. "Their objective is to stop the group of heroes by haunting them, setting traps, casting spells, summoning monsters, and controlling any monster in the level."
The game will grow with episodic storytelling, offer "deep combat customization," and feature six classes. Shadow Realms is set to go into closed beta this fall.
Posted on Aug 22nd 2014 8:00PM
Posted on Aug 22nd 2014 7:00PM
Posted on Aug 22nd 2014 3:00PM