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PvP

World of Warplanes' latest Flight School video talks team play

Historical, Video, Game Mechanics, MMO Industry, PvP, News Items, War, Free-to-Play, World of Warplanes

Wargaming has released the latest episode of its Flight School video series for World of Warplanes. The clip concentrates on crew assembly, aircraft class characteristics, and effective team communication during battles.

Click past the cut to have a look!

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Das Tal's next alpha test happens August 24

Betas, Fantasy, Video, MMO Industry, New Titles, PvP, News Items

PvP sandbox Das Tal has sent out 800 single-use alpha keys for its next alpha test, according to the latest dev blog update. The test happens Sunday, August 24, and it's designed to stress test the game's servers.

Fairytale Distillery has also published a couple of alpha weekend videos that show off small-scale PvP. You can view them after the break.

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Camelot Unchained unveils first newsletter, talks vets vs. newbs

Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Dev Diaries, Sandbox, Crowdfunding, Camelot Unchained, Subscription

City State has pushed the first issue of its Camelot Unchained Unveiled newsletter out to backers this week, and the company says that the new format should be "more fun, interesting, entertaining, and informative than our old Afternoon Updates."

Content includes a state-of-the-build section with nods to performance and scalability of the client, server, and patcher as well as an engineering initiative dubbed Team Fireball. There's also an interesting design-related blurb focused on what happens when veteran players battle new players. "No matter what, the difference between a veteran and a new player won't be the same as it is in most, if not all, MMORPGs," explains Mark Jacobs.

[Thanks Maric!]

Isaac Asimov-inspired Seldon Crisis debuts

Betas, Sci-Fi, Galleries, Screenshots, Video, New Titles, PvP, Sandbox, Crowdfunding

seldon crisis
Fans of both Isaac Asimov's Foundation series and sandbox science-fiction MMOs will find something to appreciate in the newly announced Seldon Crisis. This "completely player-driven MMO" is loosely inspired by Asimov's writing and will be starting a Kickstarter campaign next month to fund its development.

Developer Crisis Interactive is eschewing linear progression for Seldon Crisis, leaving it to players to run the economy and galactic politics. There will be "thousands" of systems to explore, a wide variety of missions for player captains, and work for various factions. Lead Game Designer Mirko Campochiari said that it will be a game for the players: "We are taking MMO gaming back to its roots with an uncompromising game that truly rewards player ability and a return to old-school game mechanics, such as a full loot system, to create a challenging and more involved gameplay environment."

We've got your first look at Seldon Crisis, with concept art, screenshots, and a model video below.

[Source: Crisis Interactive press release]

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Guild Wars 2 retools commander icons, fees

Fantasy, Game Mechanics, Patches, PvP, News Items, PvE, Guild Wars 2, Buy-to-Play

GW2As Massively's Anatoli Ingram discussed in his Flameseeker Chronicles column yesterday, Guild Wars 2's September feature pack will include significant changes to the commander system that marks player volunteers as leaders on various world maps.

After the patch, commander tags will become account-bound rather than character-bound, meaning your newbie Asura can strut around Metrica Province as if she owns the place. Consequently, tags will triple in price to 300 gold. Players will also be able to customize their icons with spiffy new colors intended to "facilitate a range of tactical uses" like organizing groups in PvE and PvP.

Already a commander? Lucky you: ArenaNet says you'll be grandfathered into the new system for no extra fee. The studio plans to consider "possibilities for recognizing experienced and prestigious commanders" in the future.

Transformers Universe introduces Macro and Firebreaker

Betas, Sci-Fi, Trailers, Video, Classes, Game Mechanics, Previews, PvP, News Items, Transformers Universe, MOBA

Transformers Universe
Jagex hopes to add "diversity" to Transformers Universe's character roster with the addition of two new warriors announced today: Macro and Firebreaker.
Macro, in his warrior form, carries a heavy broadsword for up close melee combat which he wields like a chivalrous knight. In addition, his shield dome cloaks all allies within its boundaries, removing them from enemy line of sight for a limited time.

At the other end of the spectrum, Firebreaker is the first Decepticon in Transformers Universe to feature cloaking capabilities. Sacrificing his shield meter he can extend the duration of the cloak, and can also unleash a computer virus on himself that will devastate the first Autobot he comes into contact with.
The studio says over 700,000 players have participated in beta so far. Videos for both characters are embedded below.

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Guild Wars 2 plans siege additions for world-vs.-world PvP

Fantasy, Events (In-Game), Game Mechanics, PvP, News Items, Guild Wars 2, Dev Diaries, Buy-to-Play

GW2
As part of its September feature pack rollout, ArenaNet has today discussed the world-vs.-world improvements coming to Guild Wars 2 next month.

Specifically, the team is adding a new Siege Golem Mastery ability line, which renders your character "an unstoppable juggernaut of destruction" with super speed, AoE healing effects, and (of course) an ejection seat to amuse your guildies.

ArenaNet will also add consumable tricks; the first, called a Siege Disabler, is deployed like a grenade and disables weapons and golems and can be purchased with badges and coins rather than karma.

If you aren't into the PvP additions, well, you could always join the folks in Rata Sum protesting the absence of Super Adventure Box. [Thanks, thegirlwiththehair.]

Not So Massively: Path of Exiles' Master of the Hunt, Destiny's expansion, and BioWare's Shadow Realms

Fantasy, Sci-Fi, Trailers, Video, Events (Real-World), Game Mechanics, Patches, Previews, PvP, News Items, Free-to-Play, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile

POE
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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SOE Live 2014: PlanetSide 2 plans battle islands, a fight finder, and more

Sci-Fi, Interviews, PvP, Free-to-Play, MMOFPS, Events (Massively's Coverage), PlanetSide 2, Sandbox

PlanetSide 2 got some big updates over the last couple of months, but there's plenty more planned for the MMOFPS. Creative Director Matt Higby, Senior Art Director Tramell Isaac , and Lead Designer Luke Sigmund detailed some of those plans at SOE Live. Specifics include the squad mentoring, the Valkyrie aircraft, battle islands, a fight finder, and more. They also showed off the progress of the Playstation 4 version, which will launch in early access before the end of the year.

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EVE Evolved: How to fix nullsec territorial warfare

Sci-Fi, EVE Online, Expansions, Game Mechanics, Guilds, Patches, PvP, Endgame, PvE, Opinion, EVE Evolved, Sandbox, Player-Generated Content, Subscription, MMORPG

EVE Evolved title image
If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result.

Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible.

In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

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SOE Live 2014: Combat comes to Landmark August 27th

Betas, Fantasy, Sci-Fi, Video, Classes, Game Mechanics, PvP, Free-to-Play, Events (Massively's Coverage), Sandbox, Player-Generated Content, Landmark

If you've got a thing for combat, have we got the perfect date for you! Landmark launches the ability to fight -- and die -- on Wednesday, August 27th. That means everyone who's been waiting in the wings for the new sandbox to get more systems before diving in only have to hold out two more weeks before they can finally experience Landmark.

Are you ready to die? The first phase of combat includes death, armor, weapons, landmines, PvP, and many possibilities! We got the scoop on this much-anticipated system at SOE Live from Creative Director Dave Georgeson and Senior Producer Terry Michaels at SOE Live, including some great video clips of the upcoming content.

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The Stream Team: Firefall revisited

Sci-Fi, Video, PvP, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Livestream, Firefall, The Stream Team

Firefall
Massively's Mike Foster is taking Firefall for another spin in this month's edition of Choose My Adventure, which means he needs to spend a little time getting reacquainted with the game, its universe, and its mechanics. Join him live at 7:00 p.m. EDT for a little bit of jetpack-induced, assault rifle-powered shooty chaos. Alternatively, watch in awe as he attempts to complete the account recovery process after completely forgetting his login information.

Game: Firefall
Host: Mike Foster
Date: Thursday, August 14, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

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Guild Wars 2 will let you replace PvP opponents with standardized clones

Fantasy, Patches, Previews, PvP, Guild Wars 2, Buy-to-Play

How you look and move in PvP is sometimes more important than just for cosmetic vanity, which is why Guild Wars 2 is planning to add "model standardization" as an option with the September feature pack.

In today's dev diary, ArenaNet explains that since all of the races and classes have different animations for the same skills, it might be difficult for competitive players to identify what's coming at them. By being able to replace all enemy characters with standardized human models, PvPers will be able to clearly identify the class, weapon, and skill animations being used.

The team's also finishing up work on two new sets of PvP-exclusive armor that draws inspiration from Guild Wars 1's Hall of Heroes. Players can earn one of those sets of armor by progressing with the new PvP reward track that's also slated for the feature pack update.

Wargaming claims over 100 million registered users

Historical, MMO Industry, PvP, News Items, War, Free-to-Play, World of Tanks, World of Warplanes, World of Warships

How many players has Wargaming amassed via its ubiquitous World of titles? Over 100 million registered souls across all platforms, according to the firm's latest press release. The company of course neglects to mention how many of those 100 million players are active or how many of them have spent money, but we suspect it's doing OK for itself in both departments.

You can read the full blurb after the break.

[Source: Wargaming press release]

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BioWare announces Shadow Realms, a D&D-inspired co-op dungeon crawler

Fantasy, Sci-Fi, New Titles, PvP, Dungeons

shadow realms
BioWare has just announced a brand-new IP for the studio: Shadow Realms, a "4v1 story-driven online action RPG" that was inspired by the team's love of tabletop Dungeons & Dragons.

Shadow Realms isn't a full-fledged MMO, but will put players in the shoes of contemporary Earth heroes who will jump between our world of technology and another of magic. The twist for the game is that a team of four heroes will be opposed by one player who will assume the role of a dungeon master-like Shadowlord.

"With Shadow Realms, we decided that the Shadowlord should interact with and see the gameplay world in a similar way to the hero players –- albeit with better tactical knowledge," BioWare wrote. "Their objective is to stop the group of heroes by haunting them, setting traps, casting spells, summoning monsters, and controlling any monster in the level."

The game will grow with episodic storytelling, offer "deep combat customization," and feature six classes. Shadow Realms is set to go into closed beta this fall.

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