Starro is a Star Conqueror. These nomadic and parasitic creatures roam the cosmos in two forms: motherstars and parasites. Motherstars are sentient, while parasites are extensions of the motherstar's consciousness. A parasite attaches itself to other sentient creatures, allowing the motherstar to control that creature's mind. Once controlled, the victims work toward growing more motherstars to go out and bring universal harmony to other planets-by conquering them. Little did the Star Conqueror who came to be known as Starro know how difficult carrying that plan out on Earth would be! Starro has little concern for what happens to the individuals it controls. They're a tiny part of the whole. When Starro speaks to creatures it doesn't control, it does so telepathically, urging them to join in universal harmony.We've got some pics and a video below to finish out Starro's reveal.
If you're an EVE trader you'll probably want to skim the details, and you can find them via the links below.
The Village Skirmish map is located in rural France and boasts a chateau, a small farm, and a sunken ruin as objectives. New weapons include the German P08 pistol and the US M1917 revolver. It's also worth noting that players who favor the generals side of Heroes & Generals shooter/strategy gameplay will now have to "play smarter," according to developer Reto-Moto. This is because the new Spaatz update has introduced limited army resources for both factions.
Reto-Moto has released a new Spaatz videolog, which you can watch after the break.
[Source: Reto-Moto press release]
He says that some of the shenanigans making the rounds on Reddit are legit and are "on XL's plate for fixing," though "much of it is false forum bragging." He also says that Trion is banning five thousand bots per day and has "dozens of people here working on this very thing."
I'm willing to give my guildies a lot of things -- Steam games, a spot on my couch, my old video card, thesis proofreading -- but I wouldn't drop that kind of money just to make us competitive in a video game, especially if I felt a studio was being exploitative with its "social elder game." Would you? Would you spend money in an MMO for your guild? How much?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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- South Korean e-sports team Samsung White took the League of Legends World Championships 2014 crown over the weekend at the Seoul event attended by a staggering 40,000 fans.
- Mining comes to Elite: Dangerous on October 28th. The game's also got a in-person shindig planned for November 22nd at the Imperial War Museum in Duxford, Cambridgeshire, UK.
- Heroes of the Storm's Azmodan is more than just a pretty face.
- We recapped Star Citizen's Citizen Con 2014.
- Destiny continued its struggles with loot caves, bug fixes, and DLC spoilers.
- Marvel Heroes added Nova to its roster.
- Path of Exile previewed its upcoming 1.2.4 patch.
- Massively's MJ checked out MOBA Chaos Heroes Online.
- Kingdom Under Fire II took seven years and $50M to complete.
- Ubisoft is bringing The Crew to a college football game near you.
- Still want more cars in your MMOs? World of Speed's new BMW is stupid fast too.
- Skara: The Blade Remains hits Steam early access next week.
- Pox Nora -- yes, that Pox Nora -- landed on Steam.
- Riot is tweaking League of Legends refer-a-friend to combat account sellers.
- Sol Contingency, an unauthorized Descent remake mod, was issued a cease and desist notice from Interplay. The admins have vowed to continue without the Descent IP thanks to "Interplay's incompetent and unprofessional behavior." [Thanks, Dave!]
Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP."
Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out!
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At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.
In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.
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During the talk, Gossamer DT discussed an interesting piece of custom software he develops called Region Commander that was designed specifically for organising player empires. The tool keeps track of starbase tower fuel, maintains a blacklist of players who have been kicked out of the coalition, and allows organisers to create and assign tasks to players in their command. Players who want to contribute to their alliance's industrial backbone can log into the system to take on work tasks due for completion, and the tool updates in realtime. The only thing missing is a punch card and a paycheck.
Using this tool, players have managed to combat the logistical and organisational challenges that would naturally make coalitions of thousands of players infeasible. Many third party tools have been criticised in the past for providing gameplay advantages to those who use them and increasing the gulf between new and experienced players. Players already have tools to help with mining and trading, and even ones that parse data from your ship scanner into useful information for your Fleet Commander. It's clear that whether CCP or the playerbase approves of these tools, this djinn won't be going back into its bottle.
He also mentions that the patch will tweak APB's team leader system, primarily by adding messaging, the ability to request the leader role, and an AFK parameter for the existing demerit system.
Game: Chaos Heroes Online
Host: MJ Guthrie
Date: Friday, October 17th, 2014
Time: 3:00 p.m. EDT
Enjoy our Stream Team video below.
The mechanic is intended to add a capture-the-flag activity to Darkfall while simultaneously increasing the value of clan holdings and promoting clan raids.
The northern landmass features six additional zones, four of which will be claimable by guilds. Trion also notes that "30 percent more housing space will be available to players throughout these four claimable zones."
A new dungeon is also included, as is a farm wagon and a submarine. Full details are yours on the official ArcheAge website.
Firor also mentions "a series of stability and performance improvements for Cyrodiil in the works right now." Additionally, ESO players will be getting new performance options to "cull visual effects" and improve client framerates.
Posted on Oct 22nd 2014 8:00PM
Posted on Oct 22nd 2014 4:00PM
Posted on Oct 22nd 2014 1:00PM