Fast-forward 20 years and Ubisoft is doing something similar with The Crew. According to the latest company blog post, the open world MMO racer won't be given to media outlets in advance of its December 2nd release, ostensibly so that reviewers can experience the game in "optimal conditions" that include lots of other players.
"The Crew was built from the beginning to be a living playground full of driving fans, so it's only possible to assess our game in its entirety with other real players in the world," the company says. "And by other, we mean thousands and thousands and thousands of players – something that can't be simulated with a handful of devs playing alongside the press." Ubisoft goes on to say that any reviews that do appear on release day will be built around media preview sessions from the title's beta phases and thus will not "reflect the finished game."
Not So Massively: Elite's refund controversy, Civ Online's closed beta, and Ghost in the Shell's G-Star debut
Betas, Trailers, Video, Business Models, Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, World of Tanks, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Hearthstone, E-sports
- Elite: Dangerous navigated the refund controversy over its canceled offline mode.
- OFPS Ghost in the Shell unveiled its debut trailer at G-Star.
- Civilization Online posted a sweet new closed beta trailer.
- Blizzard explained the spare parts mechanic in Hearthstone's upcoming Goblins vs. Gnomes expansion.
- The opening cinematic for Destiny's upcoming expansion DLC was leaked. A demo version of the game is also now available. Bungie is reportedly planning more accommodation for solo play.
- This is how you stop exploits: Riot's paying out cash money to players who find League of Legends bugs. The studio's also working hard to disincentivize leavers.
- Tencent, Riot's main stakeholder, saw its Beijing offices vandalized earlier today.
- SMITE revealed Ao Kuang, the Dragon King of the Eastern Seas.
- Star Citizen explained its death mechanics.
- NCsoft's MOBA, Master X Master, is coming to mobile devices.
- MOBA TOME: Immortal Arena landed on Steam.
- The Crew launches its console beta tomorrow.
- Warframe's Archwing update hits consoles.
- World of Speed uploaded a new teaser focused on Toyota's Supra Mk 4.
- Ingress turned two years old and published an infographic to celebrate.
- GTA Online's character transfers are busted for accounts dormant since 2013.
- World of Tanks' Xbox 360 edition rolled out the German Maus heavy tank.
- The Order and Chaos MOBA, Heroes of Chaos, is due for a large mobile update.
- A StarCraft II player was booted from a tournament after tweeting about raping his female opponent.
You'll find a terminology and new player FAQ, EVE University guides, chat tips, and more, all waiting for you via the links below.
Sci-Fi, Video, EVE Online, Culture, Events (In-Game), Expansions, Game Mechanics, Guilds, Lore, Patches, Previews, PvP, Endgame, PvE, Opinion, EVE Evolved, Dev Diaries, Sandbox, Player-Generated Content, Subscription, MMORPG
Each of the new shattered star systems is guaranteed to have at least one outgoing wormhole leading to normal space at all times, increasing the likelihood that pirates will catch you exploring or farming them. And since these systems won't have any in-tact moons, you won't be able to put up a permanent starbase to retreat to if hostiles appear. I'm pretty excited for exploring this new lawless frontier, but it's a unique shattered star system called Thera that I'm most looking forward to finding. Thera will be the first and only wormhole system to have fully kitted NPC stations and will serve as neutral ground for anyone who wants to live there. It's been described as the Mos Eisley of EVE, a permanent home to pirates, PvP corps, and smugglers looking to make some quick ISK.
In this edition of EVE Evolved, I look at how the Thera system could revolutionise EVE for a lot of players and where the EVE storyline could go as a result.
This week Roberts and company have released another extensive design doc called Healing Your Spacemen, which greatly expands the original concept. "In the end, the team decided to run counter to the standard FPS mechanics of regenerating health and instantly respawning on death to make every fight a calculated decision that can have ramifications that impact your character and place in the 'Verse," Cloud Imperium says.
Character health involves a limb-based system featuring four levels of health for each limb, and the system deliberately avoids "the current trend of hiding behind cover for blood to clear off your screen and jumping back in the fight ready for more." The post also explains how characters may be dragged to safety and how the spaceflight portion of the game will include "a robust rescue system" that complements the character death and damage mechanics. Read all about it via the official site links below!
SOE has published another H1Z1 dev spotlight vid. Environment artist Ruby Opfer is your host, and she spends the clip's three-minute running time expounding on various fan-submitted questions.
Want to know about the zombie gankbox's underwater exploration potential? What about cities and the ability for players to take them over? How about structural barricades and whether or not you can line your bunker with crafted wooden spikes?
All these questions and a few more are touched on just past the break.
The clip runs for nearly four minutes and is comprised entirely of in-game footage. It's also underscored by the voice comms of actual EVE players (NSFW!), which CCP has cut together to form a rather scintillating soundtrack that attempts to answer the question "what is EVE."
This is EVE, according to the trailer's title, and you can soak it up just after the cut!
A new dev diary posted today talks about how ArenaNet is working to improve match flow, starting with the elimination of PvP rosters and simply allowing players to queue solo or with a party. Other significant changes include replacing AFK players before matches begin, group voting on favorite maps, and using the dishonor system to ding those who leave or go AFK during matches.
To get into PvP matches, players will now be required to go to the Heart of the Mists, which is being outfitted with additional core services so that it can be a fun social hub between games.
TOME's claim to fame is the voice of Evil Dead's Bruce Campbell, who acts as the title's in-game announcer. Feature-wise, it boasts short matches, in-lane healing, no last-hitting, auto-buying, and 20 playable characters to date.
The latest trailer awaits your eyes below.
The update also includes a new monthly game hunting competition sponsored by the Skara Brae Ranger's Guild, with special hunter-themed rewards like a new title and weapon. PvPers can look forward to a new leaderboard to track PvP progress in the still-fresh vice-vs.-virtue PvP system, and long-term players will find new veteran rewards are available, including new statuettes for youngish accounts, an ethereal hell hound mount at the 15-year-mark, and a sewing machine and smithing press for sevenbies.
You'll learn about the world and its 12 major cities as well as everything from skills to missions to factions to customization and the game's "CarPG" progression mechanics. Hop in and go for a spin just past the cut.
Don't forget about the game's console open beta which starts on November 25th!
"We decided to move to a score-based search method that takes into consideration several metrics that we believe are important for a match to be fun," he explains. "We chose a score-based system over other methods because we found that it's a good compromise between the often competing goals of match quality and short queue times." The system will do its best to match players by skill level, rank, party size, and so forth.
Points awarded through the ladder ranking system are determined by final score and odds of victory in an attempt to ensure that playing well in spite of a loss is encouraged and that luck isn't the driving force in ranking.
"Imagine a world where everyone took the saying 'It's not whether you win or lose, it's how you play the game' seriously," O'Dell says. "Wouldn't that be great?"
Host: MJ Guthrie
Date: Wednesday, November 19th, 2014
Time: 9:00 p.m. EST
Enjoy our Stream Team video below.
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