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Latest EVE dev blog charts module rebalancing

Sci-Fi, EVE Online, Game Mechanics, MMO Industry, PvP, News Items, Dev Diaries, Sandbox

EVE's forthcoming Proteus release will feature the second round of rebalancing work that CCP has termed Module Tiericide. Today's dev blog explains some of the changes courtesy of a sizable chart that shows stats like CPU usage, optimal range, powergrid usage, and more.


There are a lot of numbers to parse, but if you're into that sort of thing, CCP says that it will be collecting player feedback and acting on it prior to Proteus' January 13th launch date.

Camelot Unchained's latest newsletter tackles player-built structures

Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Crafting, Crowdfunding, Camelot Unchained, Player-Generated Content

Camelot's Unchained's latest newsletter is hot off the virtual presses. It's a lengthy read, too, so grab yourself a snack and a beverage before perusing the community Q&A section, a state of the build update, an art update, and a design discussion on the RvR sandbox's building system.

"The world of CU, while it will have some important pre-built structures, leaves the dynamic creation, capture, and destruction of keeps and castles firmly in the hands of our players," City State says.

Not So Massively: Elite's launch, Transformers' sunset, and SMITE's $2M prize pool

Betas, Super-hero, Trailers, Video, Business Models, Classes, Events (Real-World), Events (In-Game), Game Mechanics, Launches, Patches, PvP, News Items, Free-to-Play, Marvel Heroes, Mobile, Consoles, Crime, MMOFPS, Miscellaneous, Not So Massively, MechWarrior Online, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Hearthstone, E-sports, OARPG

Transformers
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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CCP looking for EVE Fanfest speakers

Sci-Fi, EVE Online, Events (Real-World), MMO Industry, PvP, News Items, Sandbox

The 2015 version of EVE's annual Fanfest is only three months away! CCP is looking to ramp up player engagement during the event, though it says it will not be "replacing any developer presentations with community ones." The firm does want to "increase the number of player-run sessions," though, and its latest news article outlines how you can get involved in 45-minute panels, 10- to 20-minute presentations, or five-minute "lightning talk" events.

World of Tanks' 9.5 update detailed in new trailer, review vid

Historical, Game Mechanics, MMO Industry, Patches, PvP, News Items, War, World of Tanks

Wargaming has released a new trailer for World of Tanks version 9.5. The patch adds three new maps, a host of British war machines, an overhauled minimap, and much more. The trailer is kind of a quickie, so we've also embedded the 9.5 review video just beyond the break

WoT 9.5 is now available for download via the game's official website.

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WoW Archivist: A Glyphmas story

World of Warcraft, Fantasy, Economy, Expansions, Game Mechanics, PvP, Hands-On, Crafting, Subscription, WoW Archivist

Scrolls of glyphs
WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on December 17th and is included here by permission.

Professions in Warlords of Draenor feel completely different than in any other era in WoW. Creating powerful items is no longer a matter of farming, luck, or gold. Instead, we have to produce their key ingredients via garrison work orders. Leveling crafting professions is no longer about creating a bunch of useless items that we instantly vendor or disenchant, and reaching max level is now a slow burn instead of a quick grind. This is the first expansion where I haven't hit max level on all my professions within the first week or two.

The profession that has changed the most is the most recent: Wrath of the Lich King's inscription, added in 2008. Even the interface changed: The glyph window was originally part of the spellbook UI, not the talent pane. Because of those changes, for a few very special weeks, inscription transformed the financial futures of countless WoW players. I was one of them. We called it Glyphmas, and it was magical.

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Dark Age of Camelot takes aim at group finder and bug fixes

Fantasy, Sci-Fi, Dark Age of Camelot, Bugs, Patches, Previews, PvP, Community Q&A

daoc
An end-of-the-year community Q&A at Dark Age of Camelot revealed that the team has a lot on the docket for Patch 1.117, including the long-awaited casual group finder and a heap of bug fixes.

"We think that focusing our development resources on bug fixing for an entire patch cycle is something that hasn't been done in a long time and is something that will make everyone's gameplaying experience that much better!" Broadsword posted.

Other topics discussed include freeing up space in quest logs, plans to update the patcher, and ideas to help out starter guilds. The Q&A even revealed that there will be "official Broadsword player reps" and "scheduled raids of all sorts" for trial accounts, although details on those will be coming later.

War Thunder's Steel Generals expansion beta is live

Betas, Historical, Galleries, Screenshots, Video, Events (In-Game), Expansions, Game Mechanics, Patches, PvP, News Items, Free-to-Play, MMOFPS

War Thunder
War Thunder, Gaijin Entertainment's WWII-flavored MMO, updated with its Steel Generals patch this week, just ahead of the holidays. It includes new vehicles, tow cable mechanics, retooled artillery strikes, and new damage modeling. Gamers can also jump into three new maps: White Stone Fortress for air and ground battles, an Eastern Europe map with "varied open ground and urban terrain features," and the massive air-combat Battle for Moscow, which reconstructs the city during the Winter Campaign of 1941-1942. The Steel Generals content, however, "steals" the show:
The biggest addition to War Thunder with this update is the beta of the Steel Generals expansion, which includes the first six American tanks available now. By the end of Q1 2015, more than 30 US WWII tanks will be available. This release schedule allows Gaijin Entertainment to test each of the tanks to ensure that they are ready for battle when commercially launched. In honor of the update launch, special packages are available for purchase that contain premium US tanks and other bonuses alongside closed beta access. Players can participate in the Steel Generals beta by entering into contests and in-game events in War Thunder.
Check out the new screenshots and walkthrough video below.

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MechWarrior Online patches in 64-bit client

Sci-Fi, Patches, PvP, Free-to-Play, MechWarrior Online, MOBA

mwo
If you want to hang with the cool kids, you're going to want to ditch that creaky 32-bit client and get with the sleek 64-bit crowd! It worked for the Nintendo 64, and it's now working for MechWarrior Online.

As part of the big patch rolling out today, MechWarrior Online is offering an "experimental release" of its new 64-bit client. This client supposedly uses all available RAM for better performance, but can be only handled by 64-bit versions of Windows.

Other changes with the patch include several UI improvements that will make it easier to see who is queueing up for matches and which side is winning certain territories.

Camelot Unchained's Mark Jacobs on the warrior class and development transparency

Fantasy, Trailers, Video, Business Models, Classes, Game Mechanics, Interviews, MMO Industry, PvP, News Items, Sandbox, Crowdfunding, Camelot Unchained

Camelot Unchained
City State Entertainment -- an indie studio that's becoming better known to our readers, I imagine, after it ran away with our poll for best studio last week -- has today posted its first class concept reveal. The tentatively named Drengr is the Viking warrior class, and in its long design document, the studio has outlined just how the archetype fits into the proposed Path system that will govern character development in the crowdfunded RvR MMORPG.

We spoke to CSE's Mark Jacobs about the Path system, warrior reveal, and the impact of transparency on the game development process. Enjoy the interview below!

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The Daily Grind: What was your best open-world PvP experience?

Culture, PvP, Opinion, The Daily Grind, Miscellaneous

black desert
As someone who usually stands on the outside of the whole PvP scene, I'm often curious about the appeal and goings-on of fighting endlessly against other human opponents, especially in MMOs. People seem to talk highly of open world battles and epic moments, although my experience has been limited to being corpse camped on a World of Warcraft server and taking part in many confusic and hectic keep battles in Warhammer Online.

So sate my curiosity today and tell me a time when you had your best open-world PvP experience. What happened and why was that such a treasured memory?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Space strategy MMO AD2460 launches on December 29th

Betas, Sci-Fi, Game Mechanics, Launches, New Titles, PvP, News Items, Browser, MMORTS, Miscellaneous, Subscription

AD2460
After two months in open beta, space strategy MMO AD2460 has announced its official launch for December 29th. The spiritual sequel to 2000's Planetarion, AD2460 is playable in-browser, meaning it works on mobile too. Players will be spending their time developing alliances and empires and fleets, and once the game is out of beta, they can expect to pay $1 a week in sub fees.

Fifth Season's Christian Lassem dropped by our comment section earlier this fall to dispel confusion about the game and show off a slice of combat via video, which we've included below.

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Hyperspace Beacon: SWTOR's 2014 report card

Sci-Fi, Events (In-Game), Expansions, PvP, Endgame, PvE, Opinion, Free-to-Play, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon: SWTOR's 2014 report card
In 1996, Richard Bartle published a study of MMO gamers that eventually led to his 2003 book Designing Virtual Worlds, which was at the time the de facto MMO genre's design bible. Of course, this was before World of Warcraft hit the scene, but many of the principles Bartle laid out still hold true. In fact, if you don't believe me, take it yourself: GamerDNA still has an online test based on the Bartle study.

Bartle categorized players based on their interests in the game; I would like to do the same this year as I did last year for Star Wars: The Old Republic since it's a good way to measure the game against the average expectations of certain types of players. Bartle divides us all into Achievers, Socializers, Explorers, and Killers. I'll explain what each of those means as I discuss the different aspects of SWTOR. If you know what that means and so you have a point of reference, my profile is SEAK, which means that I interact with all types of players.

For fun, I've added a grade-card-style of rating system: A, B, C, D, or F. Just remember the information I give about that score counts for more than the score itself.

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Not So Massively: HEX gets new cards, Dota 2 cancels Christmas, and Hearthstone lands on Android (sorta)

Betas, Trailers, Video, Expansions, Game Mechanics, MMO Industry, Patches, PvP, News Items, Free-to-Play, MMOFPS, MOBA, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, HEX, Hearthstone, E-sports, OARPG

HEX
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Path of Exile Update 1.3 goes live with PvP revamp

Fantasy, Patches, PvP, Free-to-Play, Path of Exile

path of exile
Big things are afoot at Path of Exile. The OARPG released the much-anticipated Update 1.3 on Saturday, and with it, heralded the beginning of tournament season one.

The update contains challenge leagues, a new forsaken master, a comprehensive PvP revamp, and tons of additional skills. Due to a slew of changes to passive skills, every character in the game has also been treated to a free optional passive respec.

Since Update 1.3 is such a PvP-heavy patch, the devs have posted a PvP Manifesto that explains their purpose and reasons behind balance and damage scaling.

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