As I noted in the first week
of this month's truncated Choose My Adventure
is finally an honest to goodness real-life video game. The extended extended beta is over, the launch trailer has released
, and the game has been cut loose into the world. One might argue that Red 5
is now officially out of excuses; if something isn't satisfactory in Firefall
, it must be unsatisfactory by design. We have stepped beyond the point where "it's a beta" is a fair explanation of the game's rougher edges.
Because what we're dealing with is theoretically intended to be a full retail product, it's not useful to talk about what Firefall
used to be, nor is it useful to speculate on what Firefall
might become. The only honest evaluation of the game, if evaluation is the goal, must center on the current iteration of the product, the one that Red 5 considered complete enough to release as the finished version of its vision. Is Firefall
, in its current state, worth playing? Does it offer enough content to keep players engaged? Is it finally delivering on the promise we have glimpsed in its systems?
For the first time since my initial encounter with the game in early 2013
, I'd say the answer is yes.