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PvE

Elite's latest newsletter talks upcoming mission additions and more

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Sandbox, Elite: Dangerous, Buy-to-Play

Itching for the latest Elite: Dangerous news? Newsletter #38's got it in the form of blurbs about ship weathering, the Ocellus starport, and Frontier's plans to expand the space sim sandbox's mission framework.

"We plan to build this out as we move through the beta to release and beyond, with escort missions, assassination missions, tail-and-report missions, group missions, policing duties, in addition to guns-blazing mercenary assignments," the firm says.

[Thanks Cotic!]

Tamriel Infinium: Five reasons to return to Elder Scrolls Online

Fantasy, Bugs, Game Mechanics, Guilds, MMO Industry, Patches, PvE, Opinion, Dungeons, The Elder Scrolls Online, Subscription, Tamriel Infinium

Today seems as good a time as any to mention returning to Elder Scrolls Online. I'm not talking personally, mind you, as I've been playing pretty consistently since early access. The winds of MMO change are doing their thing, though, and I'm seeing a bunch of thinking-about-returning-but-have-some-questions threads at my usual ESO forum hangouts.

Maybe this is due to all the fail trolls glomping onto WildStar while eyeing the fast-approaching North American version of ArcheAge. Or maybe it's because ZeniMax has added quite a bit of post-launch tastiness to its ESO recipe.

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The scoop on Elder Scrolls Online's Dragonstar arena

Fantasy, Super-hero, Trailers, Video, Game Mechanics, Patches, Previews, News Items, PvE, Dungeons, The Elder Scrolls Online

ESO
When The Elder Scrolls Online's fourth update arrives next month, a new type of content will open to players: themed PvE arenas. The first of 10 such arenas, Dragonstar, is the subject of a new developer essay on the official site today.

The Dragonstar Arena is located in Craglorn and will pit a group of four players against five waves of monsters with "escalating intensity," though not necessarily escalating numbers; ZeniMax promises there will be no "cannon fodder" to waste your time. Hazards inside the arena -- like poisonous clouds, lava flows, and immobilizing blizzards -- will further impede groups' progress through the challenges.

ZeniMax says that arenas are intended to provide difficult combat encounters and elite rewards to small, highly skilled groups, but more casual players can skip Veteran mode for normal mode if they choose. We've included the brief Dragonstar arena trailer below.

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Elder Scrolls' fourth major update teased in new concept art

Fantasy, Game Mechanics, MMO Industry, Patches, News Items, PvE, Dungeons, The Elder Scrolls Online, Subscription

When Elder Scrolls Online's fourth major update lands in September, players will be able to "discover the ruins and delves of the last region of Craglorn," according to a teaser on the fantasy MMO's website. Upper Craglorn holds the key to the mystery of the fallen constellations, apparently, and it also boasts something called "the Serpent Trial" and "treacherous new delves."

ZeniMax has posted a few concept art wallpapers to whet your appetite for the new content.

Choose My Adventure: Firefall as it stands

Sci-Fi, Polls, PvE, Free-to-Play, Hands-On, MMOFPS, Choose My Adventure, Post-Apocalyptic, Firefall, MMORPG

Firefall
As I noted in the first week of this month's truncated Choose My Adventure, Firefall is finally an honest to goodness real-life video game. The extended extended beta is over, the launch trailer has released, and the game has been cut loose into the world. One might argue that Red 5 is now officially out of excuses; if something isn't satisfactory in Firefall, it must be unsatisfactory by design. We have stepped beyond the point where "it's a beta" is a fair explanation of the game's rougher edges.

Because what we're dealing with is theoretically intended to be a full retail product, it's not useful to talk about what Firefall used to be, nor is it useful to speculate on what Firefall might become. The only honest evaluation of the game, if evaluation is the goal, must center on the current iteration of the product, the one that Red 5 considered complete enough to release as the finished version of its vision. Is Firefall, in its current state, worth playing? Does it offer enough content to keep players engaged? Is it finally delivering on the promise we have glimpsed in its systems?

For the first time since my initial encounter with the game in early 2013, I'd say the answer is yes.

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The Stream Team: Firefall's farewell

Sci-Fi, Video, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Post-Apocalyptic, Livestream, Firefall, The Stream Team, MMORPG

Firefall
Massively's Mike Foster is prepping for one last go-round with Firefall, the subject of this month's Choose My Adventure. According to the results from last week's poll, readers are hoping to catch a glimpse of Firefall's newly-implemented campaign in action. So, with guns blazing and rocket boots flaming, Mike steps once more unto the breach. Join him live at 7:00 p.m. EST.

Game: Firefall
Host: Mike Foster
Date: Tuesday, August 26th, 2014
Time: 7:00 p.m. EST

Enjoy our Stream Team video below.

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Hyperspace Beacon: SWTOR conquests are good but not there yet

Sci-Fi, Events (In-Game), Expansions, Guilds, Patches, PvP, PvE, Opinion, Free-to-Play, Hands-On, Star Wars: The Old Republic, Hyperspace Beacon, Crafting, MMORPG

Hyperspace Beacon: SWTOR conquests are good but not there yet
I'm writing this late on Sunday night, and I have some disappointing news: My Star Wars: The Old Republic guild did not make the top 10 on the planet we were attempting to conquer. It's partly my fault; I happened to choose the planet that would be the most hotly contested. Who knew that other guilds would flock to Makeb when conquests went live?

It wasn't all bad. In fact, I'd say that SWTOR kind of pulled our guild together a bit. We participated in content we hadn't done in a long time. It was a rallying cry for us: "Hey, look, this stuff is fun, and you can still have fun doing it." On top of that, it's reintroduced the idea that open-world PvP is possible. But with all the good that it's done -- player housing, guild housing, and open-world PvP -- there are somethings that have fallen short of what it could be.

I think the best way to explain is to tell you about my week.

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EVE Online's Hyperion update adds PvE missions, tweaks wormholes

Sci-Fi, EVE Online, Game Mechanics, MMO Industry, Patches, News Items, PvE, Sandbox

CCP pushed EVE Online's latest update to the game's live server this morning. Hyperion features "the biggest wormhole changes since they were first discovered" as well as new PvE missions. CCP Guard also notes the patch's "ton of quality-of-life features" during the latest In-Development video dev diary, which you can view by clicking past the cut.

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The Stream Team: Shooting all the things in Firefall

Sci-Fi, Video, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Post-Apocalyptic, Livestream, Firefall, The Stream Team, MMORPG

Red 5's Firefall
If there's one thing you can say about Firefall, it's that there's never a shortage of things to shoot. Join Massively's Mike Foster as he continues his adventures in Firefall by exploring the world, checking our ARES jobs, and shooting everything silly enough to come within his field of vision. There's only one week left of Choose My Adventure for Firefall, so now's the time to come along for the jet boot-powered ride. The action starts at 7:00 p.m. EDT.

Game: Firefall
Host: Mike Foster
Date: Friday, August 22nd, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

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The Stream Team: Exploring Firefall's campaign

Sci-Fi, Video, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Post-Apocalyptic, Livestream, Firefall, The Stream Team, MMORPG

Firefall's rocket boots in action.
Firefall's second Choose My Adventure is in full swing, and Massively's Mike Foster is leaping headlong into the game's recently added campaign to see if Red 5 has finally delivered the epic experience it has been promising players since 2012. Tune in at 7:00 p.m. EDT to catch a glimpse of Firefall's PvE content; if you're interested in grouping up, Mike's Firefall character is named GiantButt, which he swears came from the random name generator.

Game: Firefall
Host: Mike Foster
Date: Thursday, August 21st, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

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World of Warplanes 1.5 adds PvE

Historical, Game Mechanics, MMO Industry, Patches, News Items, PvE, War, Free-to-Play, World of Warplanes

World of Warplanes' 1.5 update is now live, and with it comes a new PvE mode called Battle Against Bots. Wargaming says it's the perfect tool for newcomers looking to learn the game alongside a few co-op companions.

Ground targets have been redesigned as a collection of smaller parts rather than a single objective, meaning that attack aircraft pilots now must account for things like AA guns, ship towers, tank squads, and buildings when planning their approach.

The 1.5 patch has also added a new map called Canyon that offers "a mix between Asian Border and Fjords. There's more to the update, but you'll need to visit the official WoWP website to read about it.

The Elder Scrolls Online plans 4v4 arenas, veteran rewards

Fantasy, Business Models, Classes, Game Mechanics, Patches, Previews, News Items, PvE, Dev Diaries, Dungeons, The Elder Scrolls Online, Subscription

ESO
In a fresh entry on The Elder Scrolls Online's official site, Game Director Matt Firor has penned the latest Road Ahead update, in which he discusses the game's recent patch as well as what's in store for players next month. Of note, Firor says ZeniMax aims to make combat "more responsive," push out new Craglorn content, complete the last trial in the constellation storyline, and introduce a new 4v4 PvE arena. Work on the champion system, which revamps the MMO's character development and customization mechanics, continues; in fact, ZeniMax implores players to help test the inbound content on the public test server.

The team plans to formally announce a loyalty program later this week; it's expected to dole out traditional MMO veteran rewards like minipets.

Guild Wars 2 retools commander icons, fees

Fantasy, Game Mechanics, Patches, PvP, News Items, PvE, Guild Wars 2, Buy-to-Play

GW2As Massively's Anatoli Ingram discussed in his Flameseeker Chronicles column yesterday, Guild Wars 2's September feature pack will include significant changes to the commander system that marks player volunteers as leaders on various world maps.

After the patch, commander tags will become account-bound rather than character-bound, meaning your newbie Asura can strut around Metrica Province as if she owns the place. Consequently, tags will triple in price to 300 gold. Players will also be able to customize their icons with spiffy new colors intended to "facilitate a range of tactical uses" like organizing groups in PvE and PvP.

Already a commander? Lucky you: ArenaNet says you'll be grandfathered into the new system for no extra fee. The studio plans to consider "possibilities for recognizing experienced and prestigious commanders" in the future.

SOE Live 2014: DCUO's Legends PvE and a la carte DLCs

Super-hero, Interviews, PvE, Free-to-Play, Events (Massively's Coverage), DC Universe Online

A superhero game deserves a super announcement at SOE Live, and DC Universe Online delivered. Creative Director Jens Andersen and Assistant Creative Director SJ Mueller shared details about many upcoming updates, from the second installments of the various trilogy story arcs to new movements and powers to a whole new way to purchase the DLC themselves. Oh, and we can't forget one of the biggest announcements: Legends play is coming to PvE!

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Darkfall quest system aims to provide an 'alternative PvE experience'

Fantasy, Darkfall, Game Mechanics, MMO Industry, News Items, PvE, Sandbox

Aventurine has published a lengthy forum post detailing the logic behind its decision to add quests to Darkfall. As you're probably aware, Darkfall is a FFA full-loot PvP MMO, which on the surface makes the devs' decision to spend significant time and resources adding PvE-focused activities seem like a curious one.

It makes sense, though, as Darkfall featured world bosses and plenty of opportunities for fun, group-centric PvE even prior to its Unholy Wars reboot. Aventurine says that its new questing system is borne of three distinct goals: to teach new players about the game in an interactive manner, to present Agon's extensive lore and allow players to explore it, and to offer an "alternative PvE experience" including goals and motivation that reaches beyond "for the loot (or for the prowess)."

[Thanks Jane!]

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