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SWTOR players love that butt-ugly black-yellow lightsaber blade

Sci-Fi, Classes, Game Mechanics, MMO Industry, PvP, News Items, PvE, Star Wars: The Old Republic

BioWare has released another Shadow of Revan dev blog focused on Star Wars: The Old Republic's class changes. This time, Scoundrels and Operatives take center stage.

The firm has also published one of those really long infographic things that gives your scroll wheel a workout. Among the stats are the number of active players (one million), the number of PvP kills since launch (1,790,161,866), and the game's most popular lightsaber crystal (that godawful yellow-with-a-black-center debacle).

Click past the cut to see all the numbers!

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Choose My Adventure: The final Final Fantasy

Fantasy, PvE, Hands-On, Choose My Adventure, Final Fantasy XIV, Subscription, MMORPG

FFXIV
It's amazing how time flies when you're punching things. Just a few weeks ago our Choose My Adventure-forged Final Fantasy XIV pugilist was an aspiring adventurer with no pants; today, she's a certified hero (still with no pants). It's been an impressive ride to say the least. Square Enix has done some things so phenomenally right it's hard to believe the studio botched the game so badly the first time around.

Final Fantasy XIV is definitely a traditional fantasy MMO. But it makes enough changes and innovates in enough places to make itself feel unique and compelling. If I had to pay a subscription for a game (which I hate doing), FFXIV would be the one to get my credit card number.

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Defiance gets new Aftermath content, Thanksgiving event

Sci-Fi, Events (In-Game), Game Mechanics, MMO Industry, News Items, PvE, Defiance

Defiance has received a free update called Aftermath that builds "off of the climactic season two TV finale," according to a Trion press release. There's new content that will "carry players across various locales from Silicon Valley to Paradise as the world teeters on the verge of all-out war between the Earth Republic and Votanis Collective," and it includes new events, contracts, pursuits, and enemies.

Don't forget about the Thanksgiving-themed New Frontier Harvest, which runs from November 26th through December 10th. As well, don't forget about the Aftermath trailer that's waiting for you behind the break.

[Source: Trion press release]

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Flameseeker Chronicles: Navigating Guild Wars 2's Tangled Paths release

Fantasy, PvE, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play

What a nice day for a war.
I was late playing Guild Wars 2's latest update, Tangled Paths, because I was on an airplane when it went live. That might be a better excuse than "the dog ate my homework," but I don't have one for "a dog ate my character," which is exactly what happened as soon as I got home and logged in.

Read on for the reason I actually welcome our vicious new dog overlords, as well as why Caithe and I need to have a long talk. You'll also find an exclusive photograph of Bellevue, Washington, taken from the roof of ArenaNet's studio, which is exciting primarily because I got the Seattle skyline in the very same shot without it coming out blurry, even on my awful camera phone. I'm proud of that and nobody can take it from me. As usual, spoiler warnings apply!

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Guild Wars 2 teases next week's Seeds of Truth release with a new trailer

Fantasy, Trailers, Video, MMO Industry, News Items, PvE, Guild Wars 2

Are you up to speed on Guild Wars 2's episodic living world content releases? If not, you might want to stop reading because there could be spoilers ahead. Last time around, players watched as Caithe made off with a fabled dragon egg that could be the key to defeating Mordremoth. In the newest episode, you'll have to catch Caithe, but first you can catch a preview of the release by clicking past the cut.

[Source: ArenaNet press release]

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The Stream Team: Through Warlords of Draenor's Dark Portal

World of Warcraft, Fantasy, Video, Expansions, New Titles, PvE, Massively Meta, Hands-On, Livestream, The Stream Team, Subscription, MMORPG

World of Warcraft
Now that the server carnage has died down and everyone's off running dungeons and farming loot, Massively's Mike Foster is ready to pick up the Warlords of Draenor story line to see where it takes him. Tune in tonight at 7:00 p.m. EST as Mike ghost-wolfs his way through Draenor and catch a glimpse of the World of Warcraft expansion responsible for bringing over three million players back to Blizzard's content buffet.

Game: World of Warcraft
Host: Mike Foster
Date: Monday, November 24th, 2014
Time: 7:00 p.m. EST

Enjoy our Stream Team video below.

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EVE Evolved: What does Thera mean for EVE?

Sci-Fi, Video, EVE Online, Culture, Events (In-Game), Expansions, Game Mechanics, Guilds, Lore, Patches, Previews, PvP, Endgame, PvE, Opinion, EVE Evolved, Dev Diaries, Sandbox, Player-Generated Content, Subscription, MMORPG

EVE Evolved title image
If you've been keeping up with the recent news updates on EVE Online, you've probably heard about the upcoming Rhea update scheduled for December 9th. This mega patch will introduce the new tech 3 Tactical Destroyer ship class, Sleeper incursions into normal space, hands-on WASD flight controls, and 101 new wormhole systems (including 25 that are limited to small ships). The new wormhole systems have had all of their planets shattered by an as-yet unknown stellar phenomenon, and clues as to what transpired there will be hidden in the rubble. This infusion of new content and story will mark the first time the wormhole storyline and gameplay have been significantly expanded in over four years.

Each of the new shattered star systems is guaranteed to have at least one outgoing wormhole leading to normal space at all times, increasing the likelihood that pirates will catch you exploring or farming them. And since these systems won't have any in-tact moons, you won't be able to put up a permanent starbase to retreat to if hostiles appear. I'm pretty excited for exploring this new lawless frontier, but it's a unique shattered star system called Thera that I'm most looking forward to finding. Thera will be the first and only wormhole system to have fully kitted NPC stations and will serve as neutral ground for anyone who wants to live there. It's been described as the Mos Eisley of EVE, a permanent home to pirates, PvP corps, and smugglers looking to make some quick ISK.

In this edition of EVE Evolved, I look at how the Thera system could revolutionise EVE for a lot of players and where the EVE storyline could go as a result.

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The Soapbox: In praise of SWTOR's 12X experience

Sci-Fi, Culture, Events (In-Game), Game Mechanics, MMO Industry, PvE, Opinion, Roleplaying, Star Wars: The Old Republic

It's taken 12 times the normal XP rate, but Star Wars: The Old Republic is finally my main MMO (at least for another week or so). Well, OK, it's also taken a series of spectacularly ill-considered decisions by XLGAMES and Trion, but that's a rant for another day.

I've been playing SWTOR quite a lot over the past month since BioWare's subscriber-only pre-expansion boost has cut all of the godawful grindpark garbage right out of a galaxy far, far away. Too bad it's just a temporary fix, though -- here's hoping that the devs give veterans the option of keeping the XP bonus long after December 1st.

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SWTOR's Guardian, Juggernaut discipline changes detailed

Sci-Fi, Classes, Expansions, Game Mechanics, MMO Industry, Patches, News Items, PvE, Star Wars: The Old Republic

Another day has brought us another Star Wars: The Old Republic dev blog detailing the class changes coming in the Shadow of Revan expansion. This time around, the focus falls squarely on Jedi Guardians and Sith Juggernauts.

BioWare says that both versions of SWTOR's single-saber tank will get new passives, new utilities, and more thanks to the discipline tweaks scheduled to hit the game's class trees in December 9th's 3.0 update.

Destiny demo now available

Fantasy, Sci-Fi, MMO Industry, PvP, News Items, PvE, Promotions, Destiny

Bungie is dangling a demo of megahit Destiny in front of the three of you who haven't played it yet. You can now pick up a digital download of the sci-fantasy shooter in both the Xbox and PlayStation storefronts.

The download is a whopping 20 GB on Xbox One and PlayStation 4 systems, while last-gen users will only need six GB of console hard drive space. If you decide to upgrade and purchase the full version of the game, all of your character's progress will carry over from your demo.

Click through to Bungie's website to read the rest of the details.

Black Gold's water-themed Bloodied Tides DLC arrives next week

Fantasy, Trailers, Video, Classes, Game Mechanics, Patches, Previews, PvP, News Items, PvE, Free-to-Play, Steampunk, Black Gold

Black Gold
Snail Games has today announced that a huge new update will land in Black Gold on November 24th. Bloodied Tides, the steampunk MMO's second DLC since its soft launch last summer, will up the level cap as well as add Aurek Brute and Upyrian Vampire races, a brawler class, a new 4v4 arena, tweaks to the time vial system, and a weapon engraving system. There's also a ton of water-themed content in the form of underwater dungeons, underwater maps, naval warfare, and aquatic battle carriers, which had better be as cool in practice as they sound, darnit.

We've got the update's teaser video embedded for you below.

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Choose My Adventure: Final Fantasy XIV's thaumaturgery

Fantasy, Polls, PvE, Hands-On, Choose My Adventure, Final Fantasy XIV, Subscription, MMORPG

FFXIV
One of the more frustrating elements of helming Choose My Adventure is that I start every game with hopeless incompetence and spend four weeks trying desperately to reach some level of understanding with that game's core mechanics. MMO players take for granted the basic masteries they have over the systems they command and forget that the first 20 or so levels of any new game are usually spent in a fog of half-understandings and misconceptions.

Because it's so difficult to continually learn a game's idiosyncrasies, I was a bit wary of last week's Choose My Adventure polls. Having just grown comfortable with our Miqo'te Pugilist and the basic rotations that power her damage, I found the thought of taking on an entirely new class fairly intimidating. Aren't Thaumaturges hard to play? Don't they have confusing ability combos and weird buffs?

Luckily, Final Fantasy XIV understands the challenge in switching classes and isn't afraid to babysit you while you re-learn the ropes.

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DCUO's War of the Light Part II now available

Super-hero, Game Mechanics, MMO Industry, Patches, News Items, PvE, DC Universe Online

SOE wants you to know that War of the Light Part II, the 12th DLC pack for DC Universe Online, is available now.

The update allows players to travel to Zamaron, otherwise known as the home of the Star Sapphires. New content includes four- and eight-player operations, a four-player alert, a two-player duo, a single-player challenge mode, and new open world solo missions. New gear is available, too, as are six additional skill points, new collections, new feats, and new base items.

Don't forget the new trailer after the break!

[Source: SOE press release]

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SWTOR's Sentinel, Marauder discipline changes detailed

Sci-Fi, Classes, Expansions, Game Mechanics, MMO Industry, News Items, PvE, Star Wars: The Old Republic, Dev Diaries

No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion.

Head to the official SWTOR website to read all about the changes.

Hyperspace Beacon: Concerns about SWTOR's 3.0 combat

Sci-Fi, Classes, Expansions, PvP, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon: Concerns about SWTOR 3.0 combat
BioWare has finally begun revealing the specifics of the Discipline system landing in the upcoming Star Wars: The Old Republic expansion. We have seen the Bounty Hunter, Trooper, Inquisitor, and Consular paths. We have seen in detail how the Discipline system changes the leveling process in SWTOR. We've seen that tanks become tanky faster; we've seen that healers gain healing abilities earlier in the leveling process. A primary goal of the new system has been to ensure advanced classes learn role-specific abilities earlier without worrying about those abilities being exploited by hybridization.

With characters now able to level to 60, BioWare gave each advanced class at least one new ability. For instance, Deception Assassins gain Ball Lightning, a 10-meter ranged ability that inflicts 2652 to 2780 damage and costs 32 Force. Many of the new abilities were specifically designed to make your character feel more powerful, which makes sense, right? You should feel that your character is growing with each level. But do these changes and additions actually make you feel more powerful, or are they just unnecessary impedences to the current priority flow or rotation?

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