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Professions

Turbine makes 'biggest announcement since free-to-play' for Dungeons and Dragons Online

Fantasy, Dungeons and Dragons Online, Classes, Expansions, Professions, Free-to-play

Lolth
The Dungeons and Dragons Online developers have been enjoying the game's success, and things are running smoothly, but fans know that doesn't mean the team's been kicking back and relaxing. We've had content updates regularly, and not just little token patches but rather new adventure packs, new races and classes, the addition of crafting, and much more.

Have you enjoyed the past year or so in DDO? Well, hang on to your hats because we spent some time chatting with Eric Boyer and Fernando Paiz and... well, those updates aren't the only thing the developers have been working on.

Click past the break to see what's about to take DDO by storm.

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SWTOR: When do I get...?

Sci-fi, Game mechanics, Launches, Professions, PvP, Opinion, Star Wars: The Old Republic, Guides

SWTOR - When do I get...
BioWare has created an enormous world with Star Wars: The Old Republic. Over and over again, developers explained that this is absolutely™ the biggest single project BioWare has ever undertaken. This also means that it is the most complex, and not everything you want to know about the game is easy to find.

Every week for the last three years, the community team at BioWare has released tidbits of information, and sometimes when the information trickles out over that span of time, it's hard to keep track of it all. Therefore, the crew here at Massively decided it would be a good idea to compile some of the more common questions that have been asked about SWTOR, all in a single place. Catch all the questions and answers after the break, and if you have any other (serious) questions, feel free to ask them in the comments -- we will do our best to get them answered for you!

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Massively Exclusive: WindSlayer 2 dev diary gets economic

Fantasy, Game mechanics, Professions, News items, Free-to-play, Dev Diaries, Crafting

Screenshot -- WindSlayer 2
Now that we've gotten a look at the basics of WindSlayer 2's melee and ranged classes, it's time to delve into what makes the game's economy tick. So if you're a shrewd businessman, head on past the cut to the dev diary and find out how you can play the market in WindSlayer 2.

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Prime: Battle for Dominus gets professional with new crafting details

Sci-fi, Game mechanics, Professions, News items, Crafting

Screenshot -- Prime: Battle for Dominus
A few months back, we got our first look at Prime: Battle for Dominus' profession and crafting system, but it was a bit scant on details. Thanks to the game's updated profession page, however, we're absolutely drowning in details. Drowning, I say! To recap, for those of you just joining us, the available professions are Armortech, Weapontech, Biotech, Chemist, Inventor, Harvester, and Soldier for Hire. Players can partake of any and all professions, but they can only choose to specialize in a single one.

In order to create an item, players require schematics, which can be acquired in one of a few ways. Schematics can be learned from trainers, or they can be gained by reverse-engineering an item to discover what makes it tick. If you're the sneaky, saboteur type, you can even steal schematics from other factions and turn the enemy's own tools against them.

The page features myriad details on all of the available professions, but perhaps most interesting is the new information about the oddball Soldier for Hire. The Soldier for Hire is not a crafting profession in the strictest sense but rather is more like a bounty hunter who can sell his services through an in-game interface. The new page reveals that players will have good reason to hire a Soldier for Hire over some random schmuck, as the Soldier will have access to gear and weapons exclusive to the profession.

For the full details on the game's various crafting professions, head on over to the Prime: Battle for Dominus official site and have a look.

MMObility: Illyriad devs shine light on HTML5

Game mechanics, Interviews, Professions, Free-to-play, Browser, Massively Interviews, Miscellaneous, MMObility

Illyriad screenshot
HTML5 is somewhat of a mysterious beast. We've probably all heard whispers of the "new" version of the standard web coding language, but to most of us it means very little. After all, why is it number five? Why is there a buzz about this new way of coding websites? Is "coding" even the right word? Oh, I've learned a thing or two over the years; I've built a few websites and have figured out some of the basics. My wife is a graphic designer, so I have learned a lot from her, including some of the stuff that makes up Flash and other graphical... things. But I am far from an expert.

So I decided to ask Ben Adams and and James Niesewand, CTO and CEO of Illyriad Games, respectively, about HTML5. They are really starting to push the boundaries of the language with their game Illyriad. It's fun to learn about this stuff, and it's always nice to know how our mobile games are being made. Click past the cut and read the interview!

Warning: Big words ahead!

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Massively Exclusive: New Eden Eternal trailer teases new race, racial crafting

Fantasy, Trailers, Video, Game mechanics, Professions, News items, Free-to-play, Races

Screenshot -- Eden Eternal
To commemorate free-to-play MMO Eden Eternal's latest content update, Aeria Games has released a short trailer showing off some of the new features available to players. For starters, there's a new race: the amphibious Anurans.

Racial crafting has been introduced alongside the new race, allowing each race to ply its specific trade. For the full trailer, hop on past the cut, then head on over to the official site to download the client and register to play.

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City of Heroes to get frickin' laser beams [Updated]

Super-hero, City of Heroes, City of Villains, Classes, Game mechanics, Previews, Professions, Dev Diaries

City of Heroes Beam Rifle screenshot
If there's one common cry on the City of Heroes forums, it's "give us new power sets!" Fortunately, the upcoming Freedom expansion aims to deliver just that. This morning, CoH's Phil "Synapse" Zeleski offered up a new dev blog outlining one of the planned power sets, Beam Rifle. Available to Blasters and Corruptors (as a primary set) and Defenders (as a secondary set), Beam Rifle is heavy on the AoE and features a signature cascading Disintegrate effect, which can be spread to nearby enemies and causes targets to take ever more damage from the power set's attacks. In a nod to style, Synapse noted that "plasma beams from movies, games, and other sources were the inspiration for the style of beam used by this power set" and that it has "a synthetic, futuristic sound with some 'grime' added [to make it] sound powerful."

In related news, Paragon Studios has reiterated that various CoH-flavored purchasables on the NCsoft store website, including the booster packs and expansion boxes, will be discontinued in advance of the looming F2P conversion. If you can't live without a Steampunk costume in the meantime, you have until August 30th to get your fix.

[Update: A second dev blog outlining each of Beam Rifle's powers in-depth is also now available on the official website.]

EVE Evolved: Bringing back the glory days

Sci-fi, EVE Online, Culture, Economy, Expansions, Game mechanics, Professions, Endgame, PvE, Opinion, EVE Evolved

EVE Evolved title image
In years gone by, exploring the unknown far reaches of the EVE Online universe meant setting a course for nullsec. With no way to install a permanent residence in the most lucrative far-off systems, players would launch dangerous expeditions into the deep with the hope of striking it rich. Nullsec was the only place to mine rare ores containing megacyte and zydrine, and piracy wasn't as common as it is today. For putting themselves at the risk of pirates, miners were rewarded with an income stream greater than that of any other profession in the game. It was a golden age in exploration that wasn't to repeat itself until March 2009's Apocrypha expansion opened 2500 hidden wormhole systems for exploitation.

Things have changed considerably since those early days of EVE. Player-built starbases and outposts have transformed the face of nullsec, allowing alliances to build themselves an empire in the void. December 2009's Dominion expansion brought a complete revamp of the nullsec sovereignty mechanics, allowing alliances to upgrade their space but dramatically increasing the cost of system ownership. Despite all of these updates and improvements, over the past several years we have somehow lost a lot of what made nullsec great in its glory days. Local industry has been replaced by risk-free logistics, and nullsec's risky but rewarding mining profession is now greatly overshadowed by safe highsec mission-running.

With a new iterative nullsec revamp scheduled to begin this winter, I use this week's EVE Evolved to speculate on what can be done to bring back the glory days of nullsec industry.

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SWTOR Crew Skills unleashed

Sci-fi, Game mechanics, New titles, Professions, Star Wars: The Old Republic

SWTOR screenshot
What are these two Star Wars: The Old Republic companions working on? If you've been following the game for any extended period of time, you know they are working on Crew Skills. This is BioWare's answer to crafting in SWTOR. But Crew Skills reach well beyond crafting; players can gather resources and accumulate faction, as well.

When BioWare introduced us to the system a long while back, only eight crew skills were revealed. However, on Friday, the Community Team gave us a stealth update to the Crew Skills page, revealing all the categories. For example, Archaeology is now listed under gathering skills. Crafting skills will apparently grant players Armstech, Cybertech, and Synthweaving. And finally, we will be able to send our companions on Investigation and Underworld Trading missions.

The Star Wars: The Old Republic Crew Skills page has all the latest information; check that out, then watch Massively next weekend for all the TOR PAX information.

Guild Wars 2's crafting system detailed and demonstrated

Fantasy, Video, Game mechanics, Previews, Professions, News items, Guild Wars 2

Screenshot -- Guild Wars 2 crafting
Guild Wars 2 fans, it's time to get out your smithing hammers and fire up your forges. Freshly imported from Gamescom 2011 is a new video outlining Guild Wars 2's crafting system. The game offers eight different professions, and -- like many other MMOs -- you are granted your choice of two of those professions at any given time.

However, unlike many MMOs that give you a set list of recipes based on your crafting level and then limit you to crafting only those recipes, Guild Wars 2's system allows players to experiment with different combinations of materials to see if they form a new recipe. Only guy on the server who's figured out how to make that badass warhammer? Don't tell anyone and monopolize the market!

Also gone are the days of skill points. Rather than giving crafting recipes a somewhat random chance to give you a skill-up, Guild Wars 2's crafting system provides you with an experience bar for your tradeskill, with each completed recipe providing a set amount of experience toward the next level.

But what if you're not happy with your profession choices? While the game only allows you to have two active professions at any given time, you're able to freely swap one profession for another while retaining progress made in your former profession. So if you want to drop your level 50 profession to mess around with another, you can pick back up where you left off at a later time.

For the developer commentary and a whopping 20 minutes of hands-on time with two different professions, hop on past the cut for the full video.

[Thanks to Paul for the tip!]

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Final Fantasy XIV streamlining the crafting process

Fantasy, Game mechanics, Patches, Professions, News items, Consoles, Final Fantasy XIV

She's making beeswax.
Crafting in Final Fantasy XIV is involved. Not just the mechanics of crafting an item, but also figuring out the frequently broad range of different items and skills needed for seemingly simple pieces of equipment. It can be immersive, but it's also frequently counterproductive and takes the whole process further than is necessary. Which is why the advent of patch 1.19 will see a major change to several crafting recipes, adding new formulas to the game that will allow players an easier path through the crafting system.

The overall goal is to reduce the number of intermediate steps needed to craft an item and reduce the number of parts that go into the construction of each item, thereby reducing both inventory clutter and the glut of of necessary crafts. While only a handful of specific examples are shown, they demonstrate that crafters should find the new recipes much easier to put together without extensive searching. But if you've still got Hempen Shirtsleeves clogging your inventory, fear not, as the old recipes will remain in place for a while. For the most part, it should be a welcome announcement that will make each act of crafting that much less ornate.

Biggest EVE Online scam ever recorded nets over a trillion ISK

Sci-fi, EVE Online, Culture, Economy, Events, in-game, Lore, Professions, PvP, News items

EVE title image
Of all the stories that come out of EVE Online's colossal sandbox, it's the tales of criminality and dirty dealings that grab our attention the most. Thefts and scams would be cause for account closure in most MMOs, but they form a legitimate and dark part of the EVE universe. The famous Guiding Hand Social Club heist of 2005, Ricdic's EBank scandal and last year's massive 800 billion ISK Titans4U scam are just a few of the most high-profile thefts and scams to hit the EVE community over the years.

Today the biggest scam ever recorded hit thousands of EVE Online players like a brick in the face, netting a record one trillion ISK in final takings. Proving that old ideas still work, Eddie Lampert and Mordor Exuel pulled off a simple Ponzi scheme on a massive scale. Promising unprecedented returns of 5% per week on invested ISK, the duo convinced over 4,000 players to open accounts in their Phaser Inc. investment scheme. Many initially dubious players were eventually convinced to invest by real testimonials from their friends and corpmates.

Over 1,831.67 billion ISK was invested, 345.18 billion of which was paid out as interest and 452.72 billion of which was withdrawn by wary investors. When the business closed up earlier today its owners collected the remaining 1,034 billion ISK. To put that massive number in perspective, it's enough to buy 2,953 30-day time codes worth a total of $51,677.50.

Prime: Battle for Dominus shows off crafting and professions

Sci-fi, Game mechanics, Previews, Professions, News items

Pitchblack Games has been steadiy releasing new tidbits of information on its upcoming PvP-focused MMO Prime: Battle for Dominus, and today we've got some spanking new information on the game's crafting and professions systems. In addition to their main classes, players will be able to choose one of seven crafting professions. These professions are Harvester, Armortech, Weapontech, Chemist, Inventory, Biotech, and Soldier for Hire.

Most of these professions are fairly straightforward; Harvesters harvest crafting materials, Armortechs and Weapontechs craft armor and weaponry, Biotechs craft biological augmentations to enhance players' abilities, Chemists create "powerful enhancements that can turn the tide of any battle," and Inventors appear to invent new schematics that other crafters on their faction can use to create new and more powerful items.

But what about the black sheep of the bunch, the Soldier for Hire? That's where things get interesting. Perhaps you're the sort of player that would rather make a living destroying things than creating them. If so, the Soldier for Hire is right up your alley. You work as a mercenary, protecting other players, with your payment worked right into the game mechanics. The full details on the rather in-depth crafting system can be found on the game's official site.

Hyperspace Beacon: Man in the mirror

Sci-fi, Classes, Game mechanics, New titles, Professions, Opinion, Star Wars: The Old Republic, Hyperspace Beacon

On Friday, our friends on the BioWare community team gave us a second progression video for the Bounty Hunter in Star Wars: The Old Republic. As with anything on the internet, the video wasn't above scrutiny and complaint by followers. The complaints ranged from "we already have a Bounty Hunter progression video" to "why don't we have a Jedi Consular video yet?" But that doesn't hit on the real issue: There were no fiery explosions for the Bounty Hunter to walk away from in slow motion! He just can't be cool unless he turns his back on the destruction like he just doesn't frelling care.

Despite the lack of carnage in the class progression video, we did glean insight into many of the class powers, some of which mirror its Republic counterpart: the Trooper. I know for marketing reasons and to keep from confusing the potential player, it's not a good idea to use the word "mirror" when describing The Old Republic classes. But it's hard to deny that the Imperial Bounty Hunter and the Republic Trooper are very much mirrored insofar as combat roles and abilities. After the break, I will explain to you what I see that is the same and what is different between the two classes. Then, in the end, I will let you decide whether the classes are truly mirrored or not.

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Wings Over Atreia: One, two, craft my shoe

Fantasy, Aion, Professions, Opinion, Wings Over Atreia, Guides

Three, four, scream some more.

Welcome to the world of Aion crafting, where frustration and despair are produced right alongside daggers, hauberks, and frillneck sausage. Where more than one Deava has left the crafting station and flung himself from the Sky Canal in Sanctum to the depths below... wait, maybe that was just me.

Between more attempts at a hot heart of magic craft and scrambling to gather enough material to inch my way up the skill ladder towards mastery, crafting has consumed my hours and thoughts over the past couple of weeks. It has also left me questioning my sanity and losing just about every kinah I had saved up. So why craft?

It is true what they say: Some players live for crafting, while others have crafting forced upon them. Prior to Aion I leaned toward the former, but tales of the cost and woes of failed crafts squelched any desires to craft early on. Then the fates conspired against me and I there I was, pan in hand. Somehow the pain of that experience must have dulled because I started another. Why, oh why?

Love it or hate it but have to do it, if you are considering delving into a crafting profession in Aion, check past the break for a guide to getting started and a glance at the journey ahead.

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