| Mail |
You might also like: WoW Insider, Joystiq, and more

Previews

Neverwinter shows off the Scourge Warlock for Tyranny of Dragons

Fantasy, Trailers, Video, Expansions, Patches, Previews, News Items, Free-to-Play, Neverwinter

NOT ALL DRAGONS
Do you want to fight some dragons? The next expansion to Neverwinter is all about fighting dragons, hence the title Tyranny of Dragons. Would you prefer to do so whilst conjuring up forbidden and evil magic from beyond to help smite your foes and empower your party? Then the Scourge Warlock is right up your alley. You can check the new class out in the trailer just past the break.

Scourge Warlocks are casters who can summon a Soul Puppet from the beyond, using their magical prowess to leech health and empower allies while leaving enemies as shambling shells. They also have access to a new paragon path, Hellbringer, which... well, it doesn't summon bunnies and stomach rubs. Take a look at the official development blog for a clearer picture of what these casters are capable of, and watch the trailer to see the class in action before Tyranny of Dragons goes live on August 14th.

[Source: Cryptic Studios press release]

Continue Reading

Camelot Unchained isn't 'recreating WoW' with its magic system

Betas, Fantasy, Historical, Business Models, Classes, Culture, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Crowdfunding, Camelot Unchained, MMORPG

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week on the game's livestreams; today, let's talk about making magic.
Massively: When developers use the word "spellbook," visions of meditating into an EverQuest-style spellbook and repeatedly switching commonly used spells come to mind. Far from creating welcome immersion, that spellbook created headaches for casters [enough that SOE changed it]. But CU's spellbook seems more like a cross between an achievement panel and a spell design tool. How else will CU's spellbook improve on the concept?

CSE's Mark Jacobs: First, I think the characterization of the EQ spellbook as a headache for casters is a very personal one. Let's keep in mind that EQ was the most successful MMORPG prior to the coming of WoW [We presume he means in the West -ed], so not everybody could have hated it. In our game, being a caster will come with some disadvantages, and having to deal with a spellbook is one of them. However, it will also come with advantages. Like so many other things in Camelot Unchained, we're not afraid to say players won't love everything. Indeed, as I've said all along, I know that certain things we are going to do will piss off some people.

Continue Reading

Skyforge previews its Lanber Forest zone

Fantasy, Sci-Fi, Galleries, Screenshots, Lore, Previews, News Items, Dev Diaries, Skyforge

Skyforge
Obsidian and Mail.ru have just unveiled Lanber Forest, a key area in the companies' upcoming sci-fantasy MMO Skyforge. Lanber Forest was once "an oasis of pristine nature" distant from industry and politics but is now overrun with a dark evil awakened by a traitorous god, along with more mundane baddies like "looters, smugglers, [and] evil men, who have decided to cash in on the grief of others." That, of course, is where you come in.

Read on for the complete lore description and a few screenshots of the (damn pretty) zone.

Continue Reading

Guild Wars 2 launches Entanglement today

Fantasy, Galleries, Screenshots, Launches, Lore, Patches, Previews, News Items, PvE, Guild Wars 2, Buy-to-Play

Guild Wars 2
Guild Wars 2 fans, prepare yourselves for some tangly living world action today as ArenaNet launches Entanglement, episode two of the ongoing second season of the game's story content. Players will continue the established plot arc that has them joining a now-familiar cast of NPCs in the newly opened zone in the Maguuma Wastes.
The lethal, fast-growing vines that have plagued the Brisban Wildlands have begun to spread. Word reaches you of trouble in the town of Prosperity, where the asuran prodigy Taimi was left alone to research the threat. Get back to Prosperity, meet up with Braham, and check in on Taimi. [...] There are secrets hidden within the newly revealed area of Dry Top, just waiting to be discovered. Learn more about the mysterious denizens lurking beyond Prospect Valley and come face-to-face with never-before-seen foes. Follow the trail you picked up in the last release and continue your search for the ley line hub. Stay wary! In Dry Top, danger and discovery go hand in hand.
Don't forget that if you can't play the episode in the next two weeks, you can log into the game and save the episode for a later date.

ArenaNet has also released new screenshots for the event's launch; enjoy them below.

Continue Reading

SMITE showcases Serqet, Goddess of Venom

Fantasy, Trailers, Video, Classes, Game Mechanics, Previews, PvP, News Items, Free-to-Play, MOBA

SMITE
Hi-Rez Studios has just unveiled Serqet, Goddess of Venom, the latest playable deity to join SMITE's pantheon of characters.

Serqet is based on the Egyptian goddess responsible for curing poisons, but this version of Serqet also dishes out venom with her nasty scorpion tail and then consumes those poison DoTs for additional damage and debuffs via her Catalyst passive.

The new character joins the game tomorrow. Enjoy the lengthy character introduction video below!

Continue Reading

Camelot Unchained's use-based stat system will trade grind for immersion

Betas, Fantasy, Historical, Classes, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Sandbox, Crowdfunding, Camelot Unchained, MMORPG

Camelot Unchained
This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch, so to coincide with today's announcements, we asked about the mechanics of the sandbox's proposed stat system. Enjoy the reveal and the interview!
Massively: Can you explain the thinking behind allowing players to fall into "gotcha" builds, unwittingly creating characters that simply will not perform well in the game? By the same token, does the studio not anticipate the preset classes to result in attendant cookie cutter stat builds?

CSE's Mark Jacobs: We've been very clear from the beginning of the Kickstarter that we are going to allow players to create builds that aren't 'ideal' for their class or even race selection. Now, having said this, we've also been clear we will present plenty of information so they can make informed choices. I want to give players the freedom to play a race/class/stat combination that is not ideal, but to also warn them and give them the ability to read lots of information at the same time. We are also considering giving out a limited respec after creation just in case, for example, you quickly realize trying to play a Luchorpan tank that you made as small and weak as possible wasn't a great idea.

Continue Reading

MechWarrior Online vid talks upcoming changes

Sci-Fi, Video, Interviews, Previews, Free-to-Play, Community Q&A, MechWarrior Online, MOBA

mwo
In a new MechWarrior Online video, members of the dev team take time to discuss the upcoming overhaul to the module system, gameplay updates, community warfare, and new maps. One of the neat features coming to the game is the match rejoin feature, which will give players a grace period to get back into a match and get rewards if they are disconnected for some reason.

There's a ton of preview drops in this 13-minute video, and it's all yours to enjoy after the jump!

Continue Reading

Defiance drops patch 2.1 on Monday

Sci-Fi, Lore, Patches, Previews, News Items, Free-to-Play, Consoles, Defiance

In the future, all transport will be done via ATV.
Ready to roll out into more Defiance content? You'll have to wait... until the weekend is over. Patch 2.1, Alter EGO, is going live on July 14th, bringing a new mission and two new factions into the game. The new mission helps keep the game's lore humming along and should provide plenty of interesting revelations, as players investigate the apparently resurrected Karl Von Bach and his newfound desire to just give EGO implants to whoever wants them.

Meanwhile, the two new factions are the Tarr Family and the Defiant Few; the latter faction is headed by Camden Pace and promises big rewards to anyone who aids her goals. Players are also promised a new mission line and a new arkbreak in the coming weeks. If that's just what you've been waiting for, load up your gun and get ready to roll out when Monday comes around.

[Thanks to Gaius Cavadus for the tip!]

SOE teases H1Z1's dynamic weather

Horror, Galleries, Screenshots, Events (In-Game), Game Mechanics, Previews, News Items, Post-Apocalyptic, Sandbox, H1Z1

H1Z1
We all know that the most important thing to your MMO immersions when you're neck-deep in zombies and dastardly corpse-looting player-killers is whether you can wear a t-shirt in a blizzard with impunity. Worry not, roleplay fiends, for SOE has today teased its dynamic weather system for upcoming survival MMO H1Z1 via a septet of screenshots that show the effect of changing seasons on the environment. Enjoy!

Star Trek Online introduces Research & Development packs

Sci-Fi, Patches, Previews, News Items, Star Trek Online, Free-to-Play, Crafting, Subscription

Just put it all in a box.  A crafting box, if you will.
The next major Star Trek Online update is all about new stuff for the crafting system. That means that you're going to need lots of materials, and the designers are making sure that there are even more ways to get them. If you don't want to just harvest, you can also try your luck with the new Research & Development Material Packs.

How do you get the packs? For starters, you can grab these packs as a bonus for PvE queue content. Normal packs contain 20 materials and are awarded from normal queue missions, while Advanced packs contain 25 and are awarded (predictably) from Elite queues. Advanced packs also contain rare materials based on the nature of the particular mission, letting you focus in your efforts if you need something specific. Players can also purchase additional packs from the in-game store for 300 Zen each or 1000 Zen for four. Read the full article for more details on how you can pick up extra packs without harvesting.

Dino-survival: Hands-on with Beasts of Prey's early access alpha

Betas, Fantasy, Bugs, Game Mechanics, Previews, PvP, PvE, Opinion, Hands-On, First Impressions, Post-Apocalyptic, Crafting, Buy-to-Play

Beasts of Prey
When I first dived into the horror-survival genre, I knew there would be zombies, but I never expected dinosaurs. You don't get much bigger than a T-Rex stomping around your neighborhood (though I am still waiting for an underwater survival game that randomly has blue whales unintentionally ruining your kelp fort as they hunt for krill). When dinosaurs started to replace zombies, I knew that my inner child would drag me in, even if I once again had to pay for alpha.

It's this very idea of "paid alpha" that inspired me to tackle not one but two titles from the newly spawned dino-survival based genre. Apologists will say that it's just alpha, but the reality is that you get only one launch, and to me, launch is you start letting people buy your game and don't hold them under an NDA. With this in mind, I decided to try my hand at both Beasts of Prey and The Stomping Land to see which, if either, feels the most deserving of my time (and money). Today, I'll start with BoP.

Continue Reading

The Elder Scrolls Online's third update lands in August

Fantasy, Video, Game Mechanics, Guilds, Patches, Previews, News Items, The Elder Scrolls Online, Subscription

ESO
ZeniMax says that The Elder Scrolls Online's next patch, which includes the preliminary veteran rank system changes and balance fixes previewed in yesterday's dev blog, is officially on the way next month.
The patch is coming in early August and introduces armor dyes, guild tabards, public guild store locations, a new difficulty mode for Trials, and plenty of fixes and improvements. You'll be able to personalize your look more than ever before, represent your guild, and charge with them into a new level of challenge.
The team has posted a preview video focusing on the many changes to guilds due in the patch. Wanna join our guild? We have tabards, yo! Enjoy the video below.

Continue Reading

Elder Scrolls Online plans massive revamp of veteran rank content

Fantasy, Classes, Game Mechanics, Guilds, Patches, Previews, News Items, Dev Diaries, The Elder Scrolls Online, Subscription

ESO
ZeniMax has just posted a new Elder Scrolls Online dev blog, titled The Road Ahead, which outlines the studio's plans for the game in the relatively near future. Of note to MMO players are details for update 3, which is due to hit the test server "soon." The patch will enhance guild creation and management (with ranks, bank permissions, and heraldry) as well as address class balance changes, itemization issues, and combat feel.

The team also means to revamp grindy veteran rank content with short-term balance tweaks in endgame zones, some of which are live on servers already; ultimately, the veteran points system will be deleted entirely from the game and replaced with a new system "based on new character customization and growth mechanics" that will be discussed at this year's QuakeCon and beyond.

The full post can be found on the official site.

A preview of the third closed beta for wuxia MMO Moonlight Blade

Betas, Fantasy, Historical, Game Mechanics, Previews, News Items, Miscellaneous

If you wanted to see more things you may or may not ever have, well, here you go.  (Image via Steparu.)
Would you say there's a distinct lack of wuxia MMORPGs in your life at the moment? Then you might be interested in learning more about Moonlight Blade, a wuxia game published by Tencent and currently in the midst of its third beta test in China. Steparu recently discussed the beta test, covering everything from missions and quests to character customization, with the caveat that the author doesn't speak a word of Chinese and has muddled through much of the game with the help of friends.

Moonlight Blade features three different combat modes based on player preference, ranging from traditional point-and-click gameplay to fully active combat. While the game looks gorgeous, according to the beta review it's still very buggy and the combat lacks some satisfying impact. Check out the full piece if it seems like something you'd be interested in; there's no word on a Western release, but showing interest can't hurt.

Continue Reading

Guild Wars 2 teases Entanglement, season two's next episode

Fantasy, Trailers, Video, Events (In-Game), Lore, Patches, Previews, News Items, Guild Wars 2, Buy-to-Play

GW2
Have you played through Guild Wars 2's latest living story installment yet? No? Well, hurry up because episode 2 arrives next week on July 15th. It's called Entanglement, and its associated teaser video arrived in our inbox last night with merely this cryptic introduction:
There are secrets hidden within the newly revealed area of Dry Top, just waiting to be discovered. Continue your adventures in the Maguuma Wastes and take a stand alongside your fellow heroes against an ancient, growing threat.
Evil grows in the video below.

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW