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The armor of Camelot Unchained's mages

Fantasy, Previews, News Items, Crowdfunding, Camelot Unchained

And not an inappropriate nightie among them.  Good call on that.
Mages have a certain amount of freedom with armor. Where other sorts of classes have to wear something bulky and, well, armored, magic-using characters tend to be able to dress simply for impressive image. The downside is that they tend to be vulnerable to sharp objects directed at their internal organs, but the upside is that they get to swing around the world looking stylish as hell while getting sharp bits jabbed at them. Camelot Unchained promises to be no exception to the trope.

The latest development blog for the game shows off a variety of concept art for mage outfits, ranging from dyeing styles to headwear to cloaks and capes. It's simultaneously a traditional look and a somewhat diverse one, offering the caster-on-the-go a variety of options that are both active and stylish. Check out the full post for a comprehensive look at the modern Camelot Unchained mage's activewear.

[Thanks to Matthew for the tip!]

NCsoft promises a simultaneous global release for Lineage Eternal

Trailers, Video, Business Models, Events (Real-World), Game Mechanics, MMO Industry, Previews, PvP, News Items, PvE, Mobile

Lineage Eternal
​NCsoft has today announced that Lineage Eternal, the third in the big-in-Korea series, will feature a simultaneous worldwide release both for the PC game and for the mobile edition. Yes, there's a mobile edition.

Steparu.com has translated all of the G-Star 2014 documents relating to the game and confirms that it is indeed an "open-world MMORPG" with mouse cursor movement, 20-man raids, random and dynamic dungeons, PvP, and no "generic questing system." According to Steparu, NCsoft is testing a new cloud gaming system that will nullify the need for a Korean account to play the company's games. Instead, gamers can just link a social media account to play.

Lineage Eternal is apparently slated for a "2016 or later" release; closed beta is now planned for the first half of 2015. Check out the new G-Star videos below.

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Guild Wars 2's Tangled Paths update goes live today

Fantasy, Galleries, Screenshots, Video, Events (In-Game), Game Mechanics, Launches, Patches, Previews, News Items, Guild Wars 2, Buy-to-Play

Episode six of Guild Wars 2's second season of living world content, Tangled Paths, arrives on production servers today. The continuing storyline sends players on an epic dragon egg hunt through "newly discovered underground caverns" in the Silverwastes. Players who've been piecing together the carapace armor set this season can look forward to a pair of gloves this go-round.

Massively's GW2 expert, Anatoli Ingram, has been chronicling the seasonal plotline in his Flameseeker Chronicles column. Enjoy the fresh screenshots and slightly less fresh episode six video below.

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Bless Online reveals a new trailer for its second beta

Betas, Fantasy, Trailers, Video, Previews, News Items

Wow, a PvP game with a trailer featuring a random battle between two groups.  It's shocking, if you find predictability shocking.
The second beta test for Bless Online is coming next month, and the game is currently looking for more testers. Before you throw your hat into the ring, however, keep in mind that testers need to have both a Korean PMANG account and the ability to confirm their signup with a Korean cell phone. The goal here, if you haven't grasped it yet, is to have people from Korea testing the game. But you don't have to be in Korea to see the game's latest trailer.

The trailer follows the format the game's prior trailers have established, looking gorgeous without saying a great deal beyond "two groups of people are fighting and some of them die in the process." It is very pretty, though. Jump on past the break if you'd like to see for yourself.

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Black Desert's Korean launch lands in December

Betas, Fantasy, Galleries, Screenshots, Trailers, Video, Launches, Previews, News Items, Black Desert

Black Desert
A new announcement on the official Black Desert website confirms that the sandbox MMO will launch before the end of the year. Beta is expected to launch in the next few weeks. That's the Korean beta, of course. No details on a western launch have been given. Last summer, we learned that Daum would be publishing the game in the west.

We've embedded the G-Star 2014 Black Desert trailer and all of the new screenshots -- there's a ton, and they're gorgeous -- below.

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EVE Online turns manual control of ships over to players

Sci-Fi, EVE Online, Patches, Previews, Dev Diaries, Sandbox

For the first time ever in its history, EVE Online is experimenting with giving players manual control of their starships. The change was prompted by observing new players who were frustrated that the game didn't include standard WASD controls. These "simple" controls will be introduced as an optional beta feature in next month's Rhea update.

CCP also posted a list of other features that we'll be seeing with the upcoming content patch. Players will enjoy an improved star map, try out new ships such as the Confessor tactical destroyer, experience more atmospheric asteroid belts, and no longer lose skill points or clone grades when podded.

SMITE previews Ao Kuang in detail

Fantasy, Game Mechanics, Previews, News Items, Free-to-Play, MOBA

Turning into a dragon is always a viable strategy if you can manage it. Most people can't; you cannot respond to criticism from your boss by turning into a dragon, for example. Ao Kuang can do exactly that in SMITE, however, and that forms the core of his playstyle in the game. If he has a target with low enough health, he can turn into a dragon, destroy them, then fly to a new area with area damage and a recharged sword so that, hopefully, he can take out someone else by turning into a dragon.

Ao Kuang's passive mechanic is a sword that carries charges that are auto-spent to buff his abilities, with a slow regeneration out of combat or a quick regeneration if, again, he turns into a dragon. He's a melee mage-type character, encouraging players to swing in, take out a target, and then move on to the next. You can get a clearer picture of how this will work in play on the official preview page.

[Thanks to Sorenthaz for the tip!]

Wormholes opening up 101 new EVE Online systems

Sci-Fi, EVE Online, Patches, Previews, Dev Diaries, Subscription

Think you've explored most of the known galaxy in EVE Online? First of all, that's a lie as the game is stupid big, and second, you won't as of next month anyway. CCP announced that one of the big features coming with the December 9th Rhea update will be 101 new wormhole systems opening their doors for business.

The wormholes will be separated into three categories, starting with 75 "standard shattered" systems filled with broken planets and minable ice fields. Then 25 of the new systems will only allow smaller vessels to jump through. And finally, the 101st will be Thera, a story-heavy location that will be the largest system in the game. Like small ship shattered systems, Thera won't admit capital ships, but will host four stations for those who venture into its domain.

Meet the bosses of TERA's upcoming Fate of Arun expansion

Betas, Fantasy, Screenshots, Lore, Previews, News Items, Free-to-Play, TERA, Dungeons

Announced abruptly just before Halloween, TERA's long-planned Fate of Arun expansion is due out in December, complete with a level cap bump and loads of new zones. Today, En Masse has provided us with an exclusive poster and a sneak peek at the bosses arriving to torment you in Arun. Check 'em out below!

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Guild Wars 2 previews the Tangled Path for November 18th

Fantasy, Trailers, Video, Lore, Previews, News Items, Guild Wars 2, Buy-to-Play

I'm thinking... omelette.  Anyone else thinking that?  Maybe with onions?
A dragon egg exists in Tyria. Yes, we know, dragons are overdone, but the existence of one of their eggs in Tyria is extremely rare, as evidenced in no small part by the fact that the main enemies of the setting are the six elder dragons. So everyone wants that egg... including Mordremoth, the main antagonist of Guild Wars 2's second season of Living World content. And that means that everyone who can try to get that egg will try to get that egg.

Yes, the next Living Story update is one big egg hunt, but it's one with pretty high stakes. The trailer just past the cut is short, but it should get players excited for when the update goes live on November 18th. And who wouldn't want a dragon egg of his very own? We recommend naming it Lord Snugglescale; that'll keep it on your side for sure.

[Source: ArenaNet press release]

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Not So Massively: Overwatch's reveal, Hearthstone's expansion, and Dawngate's sunset

Betas, Fantasy, Sci-Fi, Super-hero, Trailers, Video, Business Models, Events (Real-World), Game Mechanics, Lore, New Titles, Patches, Previews, PvP, News Items, War, Free-to-Play, Mobile, Trading Card Games, Consoles, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Diablo III, Destiny, Elite: Dangerous, HEX, Hearthstone, The Division, OARPG, Overwatch

NSM - Overwatch
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
  • Blizzard announced online team-shooter Overwatch at BlizzCon. Chris Metzen says Blizzard is trying to build a more representative game with less hypersexualization.
  • Hearthstone is launching in December and getting a new expansion: Goblins vs. Gnomes.
  • EA's MOBA Dawngate is shutting down in three months.
  • League of Legends introduced Kalista, the Spear of Vengeance.
  • MMOTCG HEX dropped its beta key requirement but denied that it is in open beta.
  • Heroes of the Storm's closed beta starts January 13th. It's also getting a sweet Diablo III-themed map.
  • Diablo III previewed its upcoming season. According to content designer Kevin Martens, Diablo was once considered for an MMO, but no longer.
  • David Braben says Elite: Dangerous' December 16th launch date is "sensible."
  • Star Citizen passed $60 million in fundraising.
  • Quirky indie MMOFPS Hunternet boasts 700-player battles.
  • World of Tanks' 9.4 patch added Stalingrad map and tweaked strongholds.
  • The Crew hinted at a new "PvP mode" and season passes.
  • MechWarrior Online's latest dev vlog covered inner sphere quirks and faction switching.
  • Ubisoft said that The Division's PC experience won't suffer because of consoles.
  • Some jerk swatted a Bungie/Destiny exec; the internet demands prison time for said jerk.
  • The latest World of Speed vid features nearly four minutes of gameplay.
  • Bigpoint's Shards of War introduced a new sentinel, Vox.
  • Undead Labs discussed balance in Moonrise.
  • Dota is now the subject of a course at Chongqing Energy College in China.

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Neverwinter's Rise of Tiamat gameplay trailer is here

Fantasy, Trailers, Video, Lore, Patches, Previews, News Items, Free-to-Play, Dungeons, Neverwinter

Perfect World Entertainment and Cryptic have been pimping the heck out of the upcoming Rise of Tiamat module for Neverwinter, the fifth episode in the season of dragons storyline. While the module itself doesn't land on official servers until November 18th, the gameplay trailer is here right now. Spoiler: Thar be dragons!

Don't forget that Neverwinter's April Fools' Day event returns this Thursday for a reprise lasting until the Rise of Tiamat launch.

Check out the trailer below.

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Pantheon: Rise of the Fallen shows off early development screenshots

Fantasy, Screenshots, Previews, News Items, Pantheon: Rise of the Fallen

WhY My shOUldErs huRT?
It's been a little while since Pantheon: Rise of the Fallen shifted over to an entirely volunteer-based development team, which has nevertheless resulted in further development, albeit slowly. A new set of teaser images have gone live on the game's Facebook page, showing off some of the sample areas and interface elements of the game as a preview ahead of an expected video footage release.

Needless to say, some of the models (including the player avatar displayed) are still using placeholder assets rather than final versions, but there are enough screenshots to get a sense of where the game's development currently is at. You can take a look at the pictures yourself and decide if the game is coming along well despite its troubles or looks rough even for early demonstrations.

EVE Evolved: Clone upgrades and skill loss are gone!

Sci-Fi, Video, EVE Online, Economy, Expansions, Game Mechanics, Patches, Previews, PvP, Endgame, News Items, Opinion, EVE Evolved, Dev Diaries, Sandbox, Subscription

EVE Evolved title image
While the player activity stats might suggest otherwise, the past few years have been a real rennaisance for EVE Online. Developers have gone back and iterated on dozens of old game features that were starting to show their age, and some of them have been pretty huge. The war declaration and criminality overhauls in 2012 were fundamental changes to core gameplay that had been stagnant for almost a decade, and the recent industry and warp acceleration changes were equally fundamental shifts. These were all features we had previously been told were essentially off-limits for iteration because they relied on undocumented legacy code from 2003, and none of the programmers wanted to poke that sleeping beast.

Now it seems that no idea is off-limits, and developers aren't afraid to challenge fundamental parts of EVE's original design that may not make sense today. This week's Phoebe update revisited capital ship force projection for the first time since the ships were added in 2004, for example, and it removed the 24-hour skill queue limit that CCP insisted on adding in Apocrypha. In Thursday's episode of The EVE Online Show, developers announced the next big legacy feature to be put on the chopping block in the game of progress: As part of December's Rhea release, clone upgrades and skill point loss on death will be completely removed from the game.

In this edition of EVE Evolved, I look at the problems caused by the cloning system, why it needs to be removed, and what could possibly replace it.

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BlizzCon 2014: Diablo III previews Season 2

Fantasy, Horror, Previews, Diablo III, Buy-to-Play

BlizzCon attendees and remote viewers got a first look at Season 2 for Diablo III, and now it's your turn to do so as well.

The second season, which starts public realm testing "soon," will add new and beefed-up legendary items, a trio of new conquests, and boots and pants for the level 70 Conqueror's transmorgrification set for those willing to reroll a character. Blizzard also announced a new batch of earnable rewards: "Players who participate in the season will also receive an exclusive full banner set, including shape, pattern, sigil, and accent. Each piece of this set is unlocked by acquiring seasonal achievement points."

Like Season 1, Season 2 will not be coming to consoles due to their occasionally offline nature.

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