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Previews

Watch a TUG artist design a hostile predator

Betas, Fantasy, Video, Game Mechanics, Previews, PvP, News Items, Sandbox

Mountain lion butts! That's what's in store for you in the latest TUG "In the Works" behind-the-scenes video. Nerd Kingdom "Ninja Rigger and 3-D Artist" Eric Stodolnik is featured in the brief clip as he shows viewers how one of the game's many hostile predators is modeled from start to finish. The video is included below!

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Elder Scrolls Online offers new guild heraldry

Fantasy, Screenshots, Game Mechanics, Guilds, Lore, Previews, News Items, The Elder Scrolls Online, Subscription

ESO
If you're excited for August's Elder Scrolls Online upcoming update, then today's ZeniMax devblog will be a welcome one... though not one that promises sweeping changes for the game. Specifically, the new post previews some of the new symbols that guilds can adopt as their official crests. "You'll probably recognize some of them, like the symbols for the Divines and the Daedric Princes," write the developers. "Combine these with even more crests, a huge color palette, and different tabard shapes, and your guild will have its own memorable look."

We've included the images below. See one you like?

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Lord of the Rings Online has a free epic battle and story in store for Update 15

Fantasy, Lord of the Rings Online, Patches, Previews, Free-to-Play

lotro
With Update 14 fresh out of the door, Lord of the Rings Online is free to fully focus on developing Update 15. Executive Producer Aaron Campbell teased a few more details about the upcoming patch during a recent stream.

Update 15 will be adding on at least one more zone, with a new part of the epic story and an epic battle that will be free for all players. Players will be teaming up with Aragorn to retake Pelargir and fighting the Haradrim in Gondor. Campbell said that the decision to nix the level cap increase to 105 allowed the team to work on the legendary item revamp instead.

Between Updates 14 and 15, the team will release a smaller patch with four session play encounters in the Dead Marshes.

Camelot Unchained plans a robust, anti-mule crafting economy

Betas, Fantasy, Historical, Economy, Game Mechanics, Previews, News Items, Crafting, Crowdfunding, Camelot Unchained, MMORPG

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this afternoon, we're digging into my personal favorite: crafting and economy.
Massively: I just wrote about a game with excessive recovery time for crafters, likewise implemented for economic reasons, and wow, players hate those restrictions. Doesn't introducing (I'm going to say it) "designed downtime" for crafters encourage crafter mules and arbitrarily interfere with the natural economy? Aren't there more organic ways to slow down crafting? Why allow combatants to fight 24/7 but not allow crafters to craft equivalently?

CSE's Mark Jacobs: It's a really good question and a definite concern for us. My feeling was that I wanted to create a system where crafters don't have to sit around, crafting 24/7 in a manner that could lead to carpal tunnel. Other games, including Dark Age of Camelot, were more like that. Crafters shouldn't have to sit around and simply click-click-click, etc. The comparison isn't totally correct though, because combatants have downtime to recover their health or power, during travel, etc. (especially in an RvR MMORPG), while crafters can sit in a shop and use the Vox Magus to craft.

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Camelot Unchained will feature a customizable 'component combat' system

Betas, Fantasy, Historical, Game Mechanics, Previews, PvP, News Items, PvE, Camelot Unchained, MMORPG

CU
Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week via livestream; this morning, we picked his brain about the game's innovative combat system.
Massively: Can you explain why the component combat system and player design of combat abilities doesn't render the concept of classes moot?

CSE's Mark Jacobs: Absolutely! Think of the combat system in the same way you would magic. As a member of a certain Realm, you might not have access to particular components, whether for magic or melee combat. Further, your class might have further restrictions in terms of combinations of components. For example, the HelBound will be able to use some healing components that pure fighter classes can't, but they won't have access to the vast majority of magical components.

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World of Speed zips through Moscow in a new trailer

Betas, Real-Life, Trailers, Video, Previews, News Items, Miscellaneous

World of Speed
Vroooooooooom!

World of Speed today unveils its latest trailer, this one featuring what the devs are calling a "Dream Drive" through Moscow. The game is currently accepting applications for its upcoming closed beta test; you can sign up on the official site. Enjoy the video below!

[Source: Slightly Mad Studios press release]

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Motiga's new multiplayer game, Gigantic, is a MOBA

Fantasy, Trailers, Video, Game Mechanics, Previews, News Items, Free-to-Play, MOBA

That's not as big as it could be.
Are you ready to let another MOBA into your life? How about one with stylized cartoon art and a twist that some might call... large? Gigantic was formally announced by Motiga today, and it's got a couple of tricks the usual MOBA doesn't. For one thing, it's all about third-person play, and you'll be hopping about with your keyboard rather than by clicking your mouse. For another, players are aided by enormous Guardians, behemoths that use their own massive attacks and will force players to contend with an even more powerful force on the field.

Players can get a sense of the game's style just past the break in the game's first announcement trailer and sign up for alpha testing on the official site. The game will be at PAX Prime, as well, which should be something for fans to keep a close watch on. It might just be big, you know.

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Firefall reintroduces its open-world PvP

Betas, Sci-Fi, Video, Game Mechanics, Previews, PvP, Endgame, News Items, MMOFPS, Firefall

Firefall
In the lead up to Firefall's official launch on July 29th, Red 5 Studios has released a new video outlining the game's open-world PvP.

Formal PvP takes place in a separate zone called Broken Peninsula, where players are divided into corporate teams to beat the crap out of each other over resources, territorial bases, and a series of outposts and watchtowers that grant their holders special bonuses. NPCs called the Chosen do their best to interfere with players along the way.

How soon can a newcomer participate? "Firefall's open world PvP is primarily intended to be end-game content," says the studio, but skilled lowbies can "make an impact" at their own peril. Check out the video after the cut.

[Source: Red 5 press release]

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Neverwinter shows off the Scourge Warlock for Tyranny of Dragons

Fantasy, Trailers, Video, Expansions, Patches, Previews, News Items, Free-to-Play, Neverwinter

NOT ALL DRAGONS
Do you want to fight some dragons? The next expansion to Neverwinter is all about fighting dragons, hence the title Tyranny of Dragons. Would you prefer to do so whilst conjuring up forbidden and evil magic from beyond to help smite your foes and empower your party? Then the Scourge Warlock is right up your alley. You can check the new class out in the trailer just past the break.

Scourge Warlocks are casters who can summon a Soul Puppet from the beyond, using their magical prowess to leech health and empower allies while leaving enemies as shambling shells. They also have access to a new paragon path, Hellbringer, which... well, it doesn't summon bunnies and stomach rubs. Take a look at the official development blog for a clearer picture of what these casters are capable of, and watch the trailer to see the class in action before Tyranny of Dragons goes live on August 14th.

[Source: Cryptic Studios press release]

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Camelot Unchained isn't 'recreating WoW' with its magic system

Betas, Fantasy, Historical, Business Models, Classes, Culture, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Crowdfunding, Camelot Unchained, MMORPG

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week on the game's livestreams; today, let's talk about making magic.
Massively: When developers use the word "spellbook," visions of meditating into an EverQuest-style spellbook and repeatedly switching commonly used spells come to mind. Far from creating welcome immersion, that spellbook created headaches for casters [enough that SOE changed it]. But CU's spellbook seems more like a cross between an achievement panel and a spell design tool. How else will CU's spellbook improve on the concept?

CSE's Mark Jacobs: First, I think the characterization of the EQ spellbook as a headache for casters is a very personal one. Let's keep in mind that EQ was the most successful MMORPG prior to the coming of WoW [We presume he means in the West -ed], so not everybody could have hated it. In our game, being a caster will come with some disadvantages, and having to deal with a spellbook is one of them. However, it will also come with advantages. Like so many other things in Camelot Unchained, we're not afraid to say players won't love everything. Indeed, as I've said all along, I know that certain things we are going to do will piss off some people.

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Skyforge previews its Lanber Forest zone

Fantasy, Sci-Fi, Galleries, Screenshots, Lore, Previews, News Items, Dev Diaries, Skyforge

Skyforge
Obsidian and Mail.ru have just unveiled Lanber Forest, a key area in the companies' upcoming sci-fantasy MMO Skyforge. Lanber Forest was once "an oasis of pristine nature" distant from industry and politics but is now overrun with a dark evil awakened by a traitorous god, along with more mundane baddies like "looters, smugglers, [and] evil men, who have decided to cash in on the grief of others." That, of course, is where you come in.

Read on for the complete lore description and a few screenshots of the (damn pretty) zone.

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Guild Wars 2 launches Entanglement today

Fantasy, Galleries, Screenshots, Launches, Lore, Patches, Previews, News Items, PvE, Guild Wars 2, Buy-to-Play

Guild Wars 2
Guild Wars 2 fans, prepare yourselves for some tangly living world action today as ArenaNet launches Entanglement, episode two of the ongoing second season of the game's story content. Players will continue the established plot arc that has them joining a now-familiar cast of NPCs in the newly opened zone in the Maguuma Wastes.
The lethal, fast-growing vines that have plagued the Brisban Wildlands have begun to spread. Word reaches you of trouble in the town of Prosperity, where the asuran prodigy Taimi was left alone to research the threat. Get back to Prosperity, meet up with Braham, and check in on Taimi. [...] There are secrets hidden within the newly revealed area of Dry Top, just waiting to be discovered. Learn more about the mysterious denizens lurking beyond Prospect Valley and come face-to-face with never-before-seen foes. Follow the trail you picked up in the last release and continue your search for the ley line hub. Stay wary! In Dry Top, danger and discovery go hand in hand.
Don't forget that if you can't play the episode in the next two weeks, you can log into the game and save the episode for a later date.

ArenaNet has also released new screenshots for the event's launch; enjoy them below.

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SMITE showcases Serqet, Goddess of Venom

Fantasy, Trailers, Video, Classes, Game Mechanics, Previews, PvP, News Items, Free-to-Play, MOBA

SMITE
Hi-Rez Studios has just unveiled Serqet, Goddess of Venom, the latest playable deity to join SMITE's pantheon of characters.

Serqet is based on the Egyptian goddess responsible for curing poisons, but this version of Serqet also dishes out venom with her nasty scorpion tail and then consumes those poison DoTs for additional damage and debuffs via her Catalyst passive.

The new character joins the game tomorrow. Enjoy the lengthy character introduction video below!

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Camelot Unchained's use-based stat system will trade grind for immersion

Betas, Fantasy, Historical, Classes, Game Mechanics, Interviews, Previews, PvP, News Items, PvE, Sandbox, Crowdfunding, Camelot Unchained, MMORPG

Camelot Unchained
This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch, so to coincide with today's announcements, we asked about the mechanics of the sandbox's proposed stat system. Enjoy the reveal and the interview!
Massively: Can you explain the thinking behind allowing players to fall into "gotcha" builds, unwittingly creating characters that simply will not perform well in the game? By the same token, does the studio not anticipate the preset classes to result in attendant cookie cutter stat builds?

CSE's Mark Jacobs: We've been very clear from the beginning of the Kickstarter that we are going to allow players to create builds that aren't 'ideal' for their class or even race selection. Now, having said this, we've also been clear we will present plenty of information so they can make informed choices. I want to give players the freedom to play a race/class/stat combination that is not ideal, but to also warn them and give them the ability to read lots of information at the same time. We are also considering giving out a limited respec after creation just in case, for example, you quickly realize trying to play a Luchorpan tank that you made as small and weak as possible wasn't a great idea.

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MechWarrior Online vid talks upcoming changes

Sci-Fi, Video, Interviews, Previews, Free-to-Play, Community Q&A, MechWarrior Online, MOBA

mwo
In a new MechWarrior Online video, members of the dev team take time to discuss the upcoming overhaul to the module system, gameplay updates, community warfare, and new maps. One of the neat features coming to the game is the match rejoin feature, which will give players a grace period to get back into a match and get rewards if they are disconnected for some reason.

There's a ton of preview drops in this 13-minute video, and it's all yours to enjoy after the jump!

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