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Previews

Albion Online offers a new gameplay trailer

Betas, Fantasy, Trailers, Video, Game Mechanics, Previews, News Items, Sandbox

You move sixteen tons, what do you get?
Excited about Albion Online? Ambivalent about Albion Online? Never heard of Albion Online before this very moment whilst being extremely tired of this narrative device? Whichever category describes you, you can click on past the break to get a look at a new trailer for the game, showing just what players can expect once they load up the game.

Albion Online boasts a variety of features including a player-driven economy, freeform progression, a lack of levels, and abilities defined by your choice of equipment. You can see some of it in action in the trailer; you can also support the game now to purchase alpha access and watch as the game moves through development. It's a cross-platform game designed for Windows, Macs, Android, Linux, and iOS devices.

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Previewing Neverwinter's Tyranny of Dragons module

Fantasy, Patches, Previews, Free-to-Play, Neverwinter

neverwinter
I'll give credit to the Neverwinter team for being straightforward and direct about its next module, Tyranny of Dragons: When the devs say "dragons," they aren't skimping on the premise whatsoever. Module 4 is dragons by the bucketful, shaping the tone and story of Neverwinter's present and future development.

Earlier today, I sat down with Cryptic Art Director Matt Highison, who showed off Tyranny of Dragons' new content while talking about how dragons are just so, so cool. With other MMOs that I won't name creating expansions that are lacking in new races and classes, Neverwinter is bringing one of each to this update as well as a wealth of content for the players to explore.

From randomized dungeons to the controversial pricing of the scaly Dragonborn, we hashed out the details behind August 14th's content release. Let's dive in!

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Build an inn or trading post in World of Warcraft's Spires of Arak zone

World of Warcraft, Betas, Fantasy, Expansions, Game Mechanics, Previews, News Items, PvE, Subscription

WoW
Are you a fan of the arakkoa, World of Warcraft's avian humanoids? Blizzard Game Designer Don Adams and Associate Quest Designer Johnny Cash are betting you are, which is why they've brought back the sqwawking Burning Crusade beasties in Warlords of Draenor, complete with a "fancy new model." In a dev blog posted today, the duo discuss the Spires of Arak zone, in which the arakkoa aren't quite as evil as they later become in the BC timeline.
Over the course of the zone, you're helping [a] shady resistance group of cursed arakkoa to make their final stand. You're learning about the curse they bear, the ancient gods of their land, and the very real threat posed by the Adherents of Rukhmar, the ruling caste of zealous arakkoa in Skyreach. Your adventure leads to two climactic events in the zone: one involving the plight of the outcasts against the flying arakkoa, and another focusing on the Shattered Hand fortress of Bladefist Hold.
Of interest is Cash's note that players can choose to "construct an Inn to help [them] house more soldiers and supplies or a Trading Post to establish trade agreements with friendly locals," thereby unlocking unique questlines and gaining access to special perks in the zone, like quicker hearthing and easier access to rested experience.

Meet Haku, one of Path of Exile's new Forsaken Masters

Fantasy, Trailers, Video, Expansions, Patches, Previews, Free-to-Play, Path of Exile

Path of Exile
The titular feature of the upcoming Forsaken Masters update for Path of Exile comes in the form of seven notable NPCs who have special tasks -- and rewards -- for the players. Each master is willing to train players and bestow upon them special hideout decorations, hideout tilesets, and crafting options.

Yesterday the team unveiled the third Forsaken Master, Haku the Armormaster. Haku is an armormaster who wants you to do a bit of ghostbusting while recovering an ancient spirit that's near and dear to his heart. We've got a quick video featuring the Master and his insane missions after the break!

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World of Warcraft's Nagrand will be familiar to Burning Crusade players

World of Warcraft, Betas, Fantasy, Expansions, Previews

wow
The one question that I always had about World of Warcraft's Nagrand zone wasn't how those giant rocks floated about in the sky but how some of them could produce endless waterfalls stemming from an unknown source. Did a wizard do that? It was probably a wizard.

While this question may never be answered, we'll have a second opportunity to explore the great mysteries of Nagrand with Warlords of Draenor. Blizzard pushed out a new preview today of the ancient version of Nagrand and talked a little about what players will be discovering.

"We very much wanted to respect what people really enjoyed about their experience in Nagrand in The Burning Crusade and capture that, while still providing a twist to what you'll experience there," the studio said. Nagrand is supposed to feel the "most familiar" of all of Draenor's zones, although it will boast a new exciting elemental storyline and tons of easter eggs to the dedicated fan.

Final Fantasy XI brings in equipment sets and flexible skirmishes

Fantasy, Trailers, Video, Final Fantasy XI, Patches, Previews, Consoles, Subscription

ff11
Final Fantasy XI is preparing to deliver a feast of content for players this month. Square Enix whipped up a post today to share a preview of that upcoming bounty, which includes more story missions, equipment sets, and a new type of skirmish.

The studio promised that it will be moving toward the conclusion of the Seekers of Adoulin storyline with this month's patch. Players will also get to fiddle with equipment sets, which allow characters to have and swap multiple gear loadouts at will.

The big announcement is the addition of Alluvion skirmishes. These take place in "an ever-changing labyrinth" that will reward new customizable weapons to the fortunate. This update will go into effect on August 12th, but in the meanwhile you can check out its trailer after the break!

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Gameplay video tours Neverwinter: Tyranny of Dragons highlights

Fantasy, Trailers, Video, Patches, Previews, Free-to-Play, Neverwinter

Neverwinter
Those dragons, always being tyrannical, am I right? Neverwinter has my back on this, as Cryptic is already in overdrive to promote the upcoming fourth module, Tyranny of Dragons.

Today the studio released a new gamplay video for the update, going through the major features of the patch. Cryptic talks about the DPS and cursing abilities of the spiffy Scourge Warlock class, gives a better look at the Dragonborn race, shows the several new heroic encounters for experienced adventurers, hints at the Cult of the Dragon storyline, and teases the additional level 60 skirmish and dungeon instances.

Check it out after the break and let us know if Tyranny of the Dragons has you excited to play it!

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Not So Massively: Destiny's endgame, Path of Exile's expansion, and LoL's new champion

Betas, Trailers, Video, Business Models, Classes, Events (Real-World), Game Mechanics, Launches, MMO Industry, Patches, Previews, PvP, Endgame, News Items, Mobile, MMOFPS, World of Tanks, Miscellaneous, Not So Massively, Sandbox, Dungeons, MOBA, League of Legends, Diablo III, Crowdfunding, Destiny, Elite: Dangerous, Hearthstone

NSM - Path of Exile
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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WildStar teases new ambient housing music

Fantasy, Sci-Fi, Video, Patches, Previews, News Items, WildStar, Music, Subscription

Are you a fan of Massively's Jukebox Heroes column? Do you love MMO music so much that you keep it on even when it annoys your voice-chat mates? Good news for you today: WildStar composer Jeff Kurtenacker tweeted that more housing music is on the way for the sci-fantasy space opera and provided a link to a preview... er, pre-listen.
More options for housing music... yeah... it's coming!!
We've embedded 18 minutes' worth of new tunes via WildStar Center below.

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The Repopulation looks back at its July test updates

Betas, Sci-Fi, Patches, Previews, News Items, Sandbox, The Repopulation

The world is big, and so are we.
The end of the month means a new update for those on the outside looking in at The Repopulation, and July brought with it some sizable changes. For example, the game introduced 27 new areas, with several existing areas seeing new improvements and a lot of extra paths opening up. Any explorer has plenty of new stuff to see throughout the game, from new ways to see old regions to old regions just filled with new things.

July also saw the inclusion of the training mechanic, which allows players to spend training points to improve various abilities. Pharmaceuticals, equipment fittings, and music also saw large-scale overhauls for players, and the development team launched a survey to get a better idea of the player types watching the game closely. You can see the full list of patch changes with the official update, along with more details on the overhauls and plans moving forward.

Obsidian explains Skyforge's class-swapping system

Fantasy, Screenshots, Classes, Game Mechanics, Lore, Previews, News Items, Dev Diaries, MMORPG, Skyforge

Skyforge
Obsidian and My.com are back today with another new Skyforge dev diary, this one a lengthy explanation of the game's class system. Skyforge allows class-swapping that will remind players a bit of RIFT: You'll pick a base class and then unlock intermediate and advanced classes as you play, swapping your current played class along the way. Check out the team's full explanation!

Skyforge: Classes

Many people have made the observation that the Skyforge class system is non-traditional and unique for an MMORPG. Our decision to design our class system this way was influenced by changes we see in gamers. In recent years we've seen a change in the way people play games, specifically, with the new found popularity of MOBA games. They have fast become the most popular online games and are consistently beating records for participation in various tournaments.

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Vindictus previews upcoming hero Arisha

Fantasy, Trailers, Video, Classes, Previews, News Items, Free-to-Play, Vindictus

Girl talk.
Bad news first: if you're a stateside player of Vindictus, you don't know when you're going to be able to start playing with Arisha, as she's not releasing in Korea until August 7th. You can, however, take a look at her trailer just past the break to get a sense for the character and how she fights, so that's something, at least.

In play, Arisha looks to be a fast-moving character using a single blade and magic to teleport, freeze time, and otherwise tear through her opponents. Also, by the looks of it, she's got a pet dog. Take a gander at the trailer if you're interested in seeing more about the character, although you will have to wait for a while yet to play her yourself.

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WoW's Warlords of Draenor expansion is making faces at you

World of Warcraft, Fantasy, Screenshots, Game Mechanics, Previews, News Items, Races, Subscription

WoW
When Blizzard launches World of Warcraft's Warlords of Draenor expansion later this year, players will be getting more than just the long-awaited character body model upgrades; they're also getting new facial geometry. Art Director Chris Robinson wrote today on the game's official blog,
Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we've moved to higher-polygon models with lips, teeth, and fully articulated faces-not to mention higher-resolution textures-recreating those same facial options isn't as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you'd just paint a sneer on its face, and that was that. To do it correctly now-and make it look great-we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations.
Robinson also said that Blizzard is "committed" to launching all of the new models together rather than roll them out independently post-launch, but a later tweet indicated that Blood Elf models will not make it in for launch.

Defiance's Silicon Valley expansion arrives next week

Sci-Fi, Galleries, Screenshots, Game Mechanics, Patches, Previews, News Items, Free-to-Play, Post-Apocalyptic, Defiance

Defiance
Trion Worlds aims to publish Defiance's next expansion, Silicon Valley, next week on August 5th. The "completely free world expansion" will bolster the newly free-to-play MMO with new story content as well as a new modifier, Encryption, for weapons and shields. Says the studio,
Within the world expansion, players will find Karl Von Back has disappeared into Silicon Valley with his EGO-imbued followers, but it's not the paradise they promised. The valley is overrun with Grid, and a strange cult, the Pilgrims of the Guiding Light, have taken hold in locations across the zone. As all new mysteries unravel, the populace of Silicon Valley calls for help, and only ark hunters have what it takes to face the trials ahead.
Trion intends to stream on Twitch this evening at 6 p.m. EDT to answer questions about the update.

[Source: Trion press release]

Guild Wars 2 launches part one of The Dragon's Reach today

Fantasy, Screenshots, Trailers, Video, Events (In-Game), Game Mechanics, Patches, Previews, News Items, Guild Wars 2, Buy-to-Play

Guild Wars 2
It's Tuesday, so you know what that means: Another installment of Guild Wars 2's living story is here. Today, ArenaNet releases The Dragon's Reach: Part 1. "The third episode in this second season of Living World sees the whole of Tyria now threatened by the Elder Dragon Mordremoth," says the studio. "Attacks by Mordremoth's minions have stretched ever-farther, from the arid Maguuma wastes to the Timberline Falls and the heart of Kryta. [...] Now the threat is making itself felt in the far reaches of Ascalon. The charr in the Iron Marches have witnessed an outbreak of Mordremoth's corruptive power, and they're in need of your aid!"

Massively's GW2 expert Anatoli Ingram wrote in-depth about the lore behind this episode last week, and we've included some new screenshots and the trailer below.

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