- Hardcore ruleset (wipes all ownership and recipes upon death)
- PvP vs. PvE
- Military weapons toggle
- Guns toggle (melee/bows only server)
- Roleplay (VOIP attracts zombies and other tidbits)
- World chat vs. area chat
- Hardcore ruleset #2: Starvation! (food and water consumption are much higher)
- Hardcore ruleset #3: Zombies and wolves are deadlier, faster, and hardier
- Base destructibility (easy, hard, not at all)
The piece comes to no hard and fast conclusions, speaking both from personal experiences and from interviews with other players. One player speculates that the core of it is that these games give you nothing but tools, so players invent their own fun by using other players as content. Another possible explanation is the very nature of catharsis, envisioning dark behaviors whilst knowing that you would never carry them out in the real world. Take a look at the full article if you'd like a deeper look at why players spend so much time in games where anything goes by clubbing others with rocks.
According to the interview, the development team was upset at the original announcement of a 2014 release, as there had been no in-house discussion of release dates. The game's engine is quite powerful, but even the 2015 date may be overly optimistic, with The Division's multiplayer components still having major issues with implementation. Hopefully the delays will help ensure that the game is more polished and playable when it does release, whether that's in 2015 or later.
The latest Notorious press release says that the hunt will happen on Xsyon's PvE and PvP servers, as will upcoming races, obstacle courses, scavenger hunts, skill contests, combat arenas, architecture competitions, "and much more."
[Source: Notorious Games press release]
But does all of this ultimately mean that the game is good? I'm going to take another look at everything while you guide my path a bit. This week, you'll be voting on how I'll spend my EGO points as well as my progression through the story.
Betas, Horror, Trailers, Video, Business Models, Events (Real-World), Game Mechanics, Patches, PvP, News Items, Free-to-Play, Consoles, Crime, MMOFPS, MMORTS, Community Q&A, World of Tanks, Post-Apocalyptic, Not So Massively, MOBA, League of Legends, Diablo III, Crowdfunding, Star Citizen, Infinite Crisis, Path of Exile, Hearthstone, H1Z1
- GTA Online's High Life expansion lands tomorrow!
- Diablo III: Reaper of Souls will arrive on consoles this coming August.
- We got a first-hand look at Transformers Online's MOTA gameplay.
- Destiny is rumored to have cost $500 million. Beta will begin in July; devs toured the loot system this week via video (after the break).
- We took a look at Rust and the emerging survival MMO genre.
- Massively spoke to SOE's Jimmy Whisenhunt about the potential of H1Z1.
- Infinite Crisis introduced Sinestro, while League of Legends spotlighted Braum. We've got both videos below.
These characters include Sarah, a Council of Venice occult investigator; Gozen, a samurai leader who protects Japanese leadership from demons; Inbeda, an Oni demon mercenary; Daimon Kiyota, a leader of the Yakuza occult branch; and Kurt 'Buster' Kuszczak, an Orochi tank commander who is having a very bad day.
Interestingly enough, players have already met Sarah. She was the character through whom players explored the tutorial; we saw the aftermath of the Tokyo disaster through her eyes.
[Thanks to Cotic for the tip!]
To get a better feel for H1Z1, we got on the phone with Senior Designer Jimmy Whisenhunt. To start off, Whisenhunt gave us a quick summary of the game for those who aren't clued in to the whole. H1Z1 is a post-apocalyptic survival MMO that's more focused on physicality than stats. So instead of needing to level up, you'll find your initial challenges will be things like foraging for food, finding a shelter, building a campfire, and getting your hands on a weapon because everything wants to kill you. And when Whisenhunt says "everything," he means not just zombies but the environment, infection, weather, wildlife, and even other players.
Additionally, this update reveals that another developer has joined the team. The Scapegoat is a systems developer who will be responsible for tweaking the game's skills and mutations, with a build and patch notes due to arrive on the test server very shortly. While it's still largely quiet for the post-apocalyptic game, players should be happy that there are still signs of life.
And that, my friends, is the horror-survival/post-apocalypse genre. I love MMOs, but recent themeparks and building games have left me wanting something a bit more dangerous but still not a pointless murderfest. For the most part, these games are less about levels and quests and more about finding items to make sure you don't die. Hunger meters, diseases, and limited supplies in a world filled with enemies who loot you certainly feels like a good throwback to classic RPGs mixed with the multiplayer I've been craving since Asheron's Call first hooked me on MMORPGs.
But community-wise, these games have seemed more like lobby shooters than MMOs, which for a long time made me hesitate to try them. If you've been finding yourself in the same situation, hopefully my little plunge into this bloody genre will give you some ideas of what to expect.
Funcom posted a three-page comic for the issue and promised that it will be talking about Tokyo quite a bit in the coming weeks. "With Issue #9, we will be releasing the first part of the zone, the first chapter in the continuation of the main story, several side missions, and of course, the AEGIS system," the studio summed up.
To fill the weeks between now and then, Funcom is triggering a repeat of all of the stages of the Whispering Tide event. This encore event will begin on May 7th and end on May 21st.
The new tutorial serves to guide players through various in-game mechanics, such as building fires, foraging, and crafting. New players to the game now begin with several tools and items to aid in their survival. From the get-go, a player should be able to craft a set of grass armor and all of the basic tools. Because nothing says "survival" like pasting lawn clippings onto your torso!
Other improvements with today's patch include interface refinements, tweaks to campfires (which also look better), and adjustments to energy, hunger, and thirst mechanics.
The studio says that new players will have access to the Bay Area storyline, the original endgame content, and future missions for free. Gamers who pick up a new copy of the game earn 1,000 Arkforge (currency), four character slots, five loadouts, up to 75 Ark Keycodes, and a minimum of 70 inventory slots, as well as a month of "Paradise Patron" status come the F2P conversion. Existing players, fear not; Trion says that "these bonuses are also granted to all existing Defiance box or digital copy owners." Paradise Patron status grants character boosts (to skill, XP, scrip, salvage, and reputation gain rates), store discounts, and grab bags that include lock boxes and more boosts.
Trion also hinted that we'll see new crossover storylines "in the coming weeks":
The world of Defiance is rocked when the hope of Tranquility, the first Earthling-Votan hybrid on record, lies dying in Eren's emergency facility. As players track down the half-human and half-Irathient crossbreed's medical history, they'll quickly discover other forces are working to cover them up for a dark purpose.[Source: Trion press release]
The strategy has obviously worked quite well for DayZ, which has sold an impressive number of copies even in its very early and unfinished state. Hall also pontificates that it remains up to publishers to see where they fit into the new paradigm, since Early Access gives smaller studios an option that they wouldn't have otherwise.
The team apologized for not getting its promised updates out on time and said that it's made "sweeping changes" to improve communications and be more accurate with releases. Part of these efforts included hiring CMs and pledging to an internal model of "complete transparency whenever possible."
The state of the game post went on to list some of the game's recent additions, including vehicles, Super Zombies, balance tweaks, and an overhaul of the Colorado map. The team also said that it has committed itself to work on Infestation without external funding.
Posted on Aug 20th 2014 5:00PM
Posted on Aug 20th 2014 4:30PM
Posted on Aug 20th 2014 3:00PM