"Immune is a humorous early access sandbox survival MMORPG with PVP and PVE, in which you scavenge, hunt, and even grow your own food to survive. Inspired by classics such as DayZ, Rust, and Stalker, Immune takes place in a post-apocalyptic world following an outbreak of a devastating pandemic leaving only a handful of survivors. But beware of the gasmask wearing NPCs doing everything in their power to avoid the infection by shooting everyone sick or immune in the face!"The game is currently $10 US on the developer's website, half off as a holiday promotion.
Mobs in Kaidan will now have reduced damage and health, making them easier to kill. Better yet, TSW is increasing AEGIS XP from containers, lowering the cost for memory expansion modules, and giving AEGIS peripherals as part of the Issue 9 and 10 story missions (and will retroactively award these to players who have completed them).
[Thanks to Tyler for the tip!]
Betas, Sci-Fi, Trailers, Video, Business Models, Expansions, Launches, MMO Industry, Patches, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, MMORTS, Post-Apocalyptic, Miscellaneous, Not So Massively, World of Warplanes, MOBA, League of Legends, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Hearthstone
- Hearthstone's first expansion, Goblins vs. Gnomes, launched earlier today after major balance tweaks last week.
- Ubisoft's action-driving MMO The Crew launched, landing at #6 on the UK charts.
- Destiny previewed The Dark Below and again rejected raid matchmaking.
- Over 27 million people tuned in to watch League of Legends' world finals.
- Zombie MOBA Dead Island: Epidemic launched into open beta.
- That rumor about a Borderlands MMO was true, though it's coming only to China.
- Warface will sunset on the Xbox 360 in February.
- Path of Exile prepped for its 1.3 update and tournament season one.
- Heroes of the Storm teased model updates and master skins.
- Infinite Crisis dredged up a playable Swamp Thing.
- Star Citizen's Hornet was made available to all backers.
- Frontier teased the Elite: Dangerous trailer and gave away old-school Elite for Mac.
- World of Speed profiled the BMW Z4 roadster in a new video.
- World of Warplanes taught us how to do a canopy roll.
- Nerd Kingdom told backers it's hopeful about an investor for TUG.
- Elvenar's devs posted a video preview of the MMORTS.
Four classes will be available in Borderlands Online: Warrior, Ranger, Wizard, and Berserker. The game is planned for a release in 2015; a mobile title is also in development, although it's unclear whether it will be a tie-in to the online game or a port of an existing title. So, yes, that crazy rumor was apparently right on the money.
Carter also discusses the existing animations in the game and some of the flow between them in the video. Although the animations aren't completely finished, the motion capture sessions have taken place and the team is fairly far along in bringing the game into motion. Check out the full video just past the break.
SKIES is being pitched as a sort of hybrid between FPS, MMORPG, and single-player RPG; it includes dialogue options while dealing with NPCs and a number of economic and supply options. Take a look at the page if it sounds like an interesting prospect (and you can tolerate some iffy translations on the project page).
A variety of gameplay modes are available, ranging from normal story missions to special time-limited emergency events that players can queue up for solo or in groups. Players will also have a daily continue limit (possibly offset with microtransactions) and a skill evolution system based on using Skill Cubes found on monsters. Check out the promotional video just past the break courtesy of Steparu if you want to see a bit of the game in action.
However, if you can get past that disappointment, you'll find a treasure trove of information about Issue 10 details, such as the descriptions of four key NPCs that players will meet and four fascinating locations that players will explore (love palace, anyone?). Bylos also discusses how players will be able to wield AEGIS technology to create protective shields of their own.
The Secret World's Halloween event will continue through November 13th and be followed by a scenario bonus weekend.
But as of this week, Notorious Games has lifted some of those restrictions. In a press release issued today, the studio explained,
Starting this week, new players can join the Xsyon community and start their own tribe for free. Creating their own homesteads, new free players can shape the land explore the game's extensive architecture system on their own, without the aid of other game citizens!If you're a free player chafing at ArcheAge's housing restrictions, well, here's a sandbox willing to accommodate you.
Well, what if I were to tell you that there's an MMO that bucks the clichés? It's true! Imagine an MMO that exists in a post-apocalyptic fantasy setting that's unlike anything you've seen before. Imagine that combat isn't merely hotbar button mashing but tactics mixed with positioning. Imagine that you can create your character to look any way you want from the onset instead of having to collect certain pieces of gear. Imagine an immersive world that is a delight to the eyes and ears.
Got all that? Want to play it? Well, you can't. That game was The Chronicles of Spellborn, and since you and pretty much everyone else on the planet ignored it, it tanked in 2010 after less than a year of operation. Yet for its lackluster run, Spellborn has been strongly mourned by those who saw tremendous potential in it and who keep creating internet petitions to bring it back. Because petitions change everything. Today we're going to take a look back at an MMO that took the path less traveled.
Today's newsletter also announced a special double AP golden weekend starting on October 9th that will feature the encore of the golden guardian fight.
Producer Joel Bylos spent some time in the letter discussing Issue #10, of which he said that the team is working on a nightmare monster section for Tokyo, postponing the release of the new auxiliary weapon, and allowing players more freedom to customize their user interfaces.
[Update: Funcom has delayed the Halloween events but expects them to go live before Halloween itself.]
Enjoy the dev spotlight below.
New enemies, new pursuits, and new contracts will help to round out the patch, giving players new things to fight along with new reasons to take part in the battle. There are also several planned quality-of-life improvements, including mission replay and improved co-op balancing for the season 2 maps. No release date has yet been announced, but it sounds as if players will have plenty to do when the aftermath hits.
There's no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I'm betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence -- how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I'm just saying that you can't judge me.).
I didn't buy the lifetime sub, if you were wondering, but I did play. I even enjoyed Hellgate: London for a month or so, although something about it never quite clicked with me. It was only after I bailed that I watched with horror that one of the most infamous chapters of video game disasters took place. It's kind of like when you look at pictures of an earthquake and say to anyone near, "I was just standing there a week ago..."
From its giddy heights of pre-launch hype to the crash simply known as being "Flagshipped" to its subsequent resurrections (yes, plural), Hellgate is a fascinating tale of a good idea, a terrible launch, corporate scapegoating, and improbable survival.
Hicks went on to explain that the game's current development pace is entirely normal for a large project, with the main difference being that most of these early builds are not seen by the public at large. Players who are displeased by the earlier builds are encouraged to step back and check in again when release is closer, as the later beta versions or the release client will be far closer to the finished experience. Whether or not you've been enjoying the game, it's a useful look at the development process and what it can mean to be playing on early access.
Posted on Dec 18th 2014 8:00PM
Posted on Dec 18th 2014 7:00PM
Posted on Dec 18th 2014 12:00PM