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Post-Apocalyptic

Zombie sandbox MMO Immune enters early access on Steam

Betas, Horror, Trailers, Video, Business Models, Game Mechanics, News Items, Promotions, Post-Apocalyptic, Miscellaneous, Crowdfunding, Buy-to-Play

Immune
If you can't wait for H1Z1 and want to slay some zombies this Christmas, perhaps isometric post-apoc sandbox Immune will suffice. Billed by developer Vidiludi Games & Entertainment as an MMORPG, Immune launches into early access today and is pushing for Steam greenlighting.
"Immune is a humorous early access sandbox survival MMORPG with PVP and PVE, in which you scavenge, hunt, and even grow your own food to survive. Inspired by classics such as DayZ, Rust, and Stalker, Immune takes place in a post-apocalyptic world following an outbreak of a devastating pandemic leaving only a handful of survivors. But beware of the gasmask wearing NPCs doing everything in their power to avoid the infection by shooting everyone sick or immune in the face!"
The game is currently $10 US on the developer's website, half off as a holiday promotion.

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The Secret World nerfs Tokyo mobs and buffs rewards

Horror, Patches, The Secret World, Post-Apocalyptic, Buy-to-Play

tsw
Players struggling to progress through The Secret World's Tokyo zone will now find it a more pleasurable experience, thanks to today's hotfix that makes mobs easier to kill while increasing rewards across the board.

Mobs in Kaidan will now have reduced damage and health, making them easier to kill. Better yet, TSW is increasing AEGIS XP from containers, lowering the cost for memory expansion modules, and giving AEGIS peripherals as part of the Issue 9 and 10 story missions (and will retroactively award these to players who have completed them).

[Thanks to Tyler for the tip!]

Not So Massively: Hearthstone's expansion, The Crew's launch, and Dead Island: Epidemic's beta

Betas, Sci-Fi, Trailers, Video, Business Models, Expansions, Launches, MMO Industry, Patches, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, MMORTS, Post-Apocalyptic, Miscellaneous, Not So Massively, World of Warplanes, MOBA, League of Legends, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Hearthstone

NSM - Hearthstone
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Borderlands Online confirmed for a Chinese release

Sci-Fi, MMO Industry, New Titles, News Items, MMOFPS, Post-Apocalyptic, Miscellaneous

So this is the world we live in now, wherein a franchise that was Diablo but guns is now branching into totally different directions.  This world is a fat lot of nonsense.
Remember that crazy rumor from last week that Borderlands was going to be an MMO? It was so crazy and unbelievable you just had to laugh. It was also completely true, and it's now confirmed that Borderlands Online will be coming to China, published by Shanda Games and developed by Gearbox. There are no apparent plans to bring the game to the US.

Four classes will be available in Borderlands Online: Warrior, Ranger, Wizard, and Berserker. The game is planned for a release in 2015; a mobile title is also in development, although it's unclear whether it will be a tie-in to the online game or a port of an existing title. So, yes, that crazy rumor was apparently right on the money.

H1Z1 talks about the details of animations in new video

Horror, Video, News Items, Post-Apocalyptic, Miscellaneous, Sandbox, H1Z1

Stupid zombies can't climb, stupid zombies get taken out easily.
You probably don't spend a whole lot of time thinking about the animations of your favorite game, but they're still important. H1Z1's latest dev spotlight video highlights senior artist Dave Carter, the man behind motion captures and animations in the game, and he talks at length about what is in the game and how much influence animation has upon elements in the game. For example, adding zombies who can climb over vehicles and through windows is a balance issue, but it's also an animation issue; the developers can't add one without the other.

Carter also discusses the existing animations in the game and some of the flow between them in the video. Although the animations aren't completely finished, the motion capture sessions have taken place and the team is fairly far along in bringing the game into motion. Check out the full video just past the break.

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SKIES opens up its Kickstarter campaign

Sci-Fi, New Titles, News Items, Post-Apocalyptic, Miscellaneous, Crowdfunding

Seven hundredth verse, basically the same as the first.
It's Tuesday, so that means it's time for another MMO to launch on Kickstarter, and here we are with SKIES. But to the great surprise of any and all reading this, instead of an open PvP fantasy sandbox, it's a post-apocalyptic pseudo-sandbox. That's novel, at least. The campaign is running until December 23rd; developer Eforb LLC set a target of $350,000 for development and several stretch goals..

SKIES is being pitched as a sort of hybrid between FPS, MMORPG, and single-player RPG; it includes dialogue options while dealing with NPCs and a number of economic and supply options. Take a look at the page if it sounds like an interesting prospect (and you can tolerate some iffy translations on the project page).

Closers Online shows off gameplay and characters at G-Star 2014

Real-Life, Sci-Fi, Trailers, Video, Previews, News Items, Post-Apocalyptic, Miscellaneous

GI Joe (Anime schoolchildren edition)
Tired of side-scrolling-brawler-style MMOs at this point? Closers Online is a new title coming from Nexon and Naddic Games that works in that mold, allowing players to take on a variety of different opponents in rendered and cel-shaded environments. If that's everything you ever wanted, you'll be happy to know that there's plenty of information on the game at G-Star 2014.

A variety of gameplay modes are available, ranging from normal story missions to special time-limited emergency events that players can queue up for solo or in groups. Players will also have a daily continue limit (possibly offset with microtransactions) and a skill evolution system based on using Skill Cubes found on monsters. Check out the promotional video just past the break courtesy of Steparu if you want to see a bit of the game in action.

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The Secret World's Issue 10 characters, locations, and shield upgrades

Horror, Sci-Fi, Patches, Previews, The Secret World, Post-Apocalyptic, Dev Diaries, Buy-to-Play

tsw
First things first: Funcom's Joel Bylos is still not revealing the release date of The Secret World's Issue 10, so don't get your hopes up when you read through today's October game director letter.

However, if you can get past that disappointment, you'll find a treasure trove of information about Issue 10 details, such as the descriptions of four key NPCs that players will meet and four fascinating locations that players will explore (love palace, anyone?). Bylos also discusses how players will be able to wield AEGIS technology to create protective shields of their own.

The Secret World's Halloween event will continue through November 13th and be followed by a scenario bonus weekend.

Xsyon opens guilds, housing to F2P players

Business Models, Game Mechanics, Guilds, News Items, Free-to-Play, Xsyon, Post-Apocalyptic, Sandbox, Housing

Xsyon
Hardcore indie sandbox Xsyon introduced a free-to-play option almost two years ago, but the restrictions were brutal. Free players couldn't build in or terraform the world, and they couldn't lead guilds, which the game calls tribes. (Originally, they couldn't even join guilds at all!)

But as of this week, Notorious Games has lifted some of those restrictions. In a press release issued today, the studio explained,
Starting this week, new players can join the Xsyon community and start their own tribe for free. Creating their own homesteads, new free players can shape the land explore the game's extensive architecture system on their own, without the aid of other game citizens!
If you're a free player chafing at ArcheAge's housing restrictions, well, here's a sandbox willing to accommodate you.

The Game Archaeologist: The Chronicles of Spellborn

Fantasy, MMO Industry, Free-to-Play, The Game Archaeologist, Post-Apocalyptic

Hey! Hey you! Yeah, you the I'm-so-bored-with-all-of-these-MMOs gamer! You've been grousing about for years how MMOs never take risks, never innovate, and are merely content to rehash the same-old fantasy tropes that were stale even when World of Warcraft launched, right? Yes, we at Massively saw your poorly spelled reddit post on that subject, thank you.

Well, what if I were to tell you that there's an MMO that bucks the clichés? It's true! Imagine an MMO that exists in a post-apocalyptic fantasy setting that's unlike anything you've seen before. Imagine that combat isn't merely hotbar button mashing but tactics mixed with positioning. Imagine that you can create your character to look any way you want from the onset instead of having to collect certain pieces of gear. Imagine an immersive world that is a delight to the eyes and ears.

Got all that? Want to play it? Well, you can't. That game was The Chronicles of Spellborn, and since you and pretty much everyone else on the planet ignored it, it tanked in 2010 after less than a year of operation. Yet for its lackluster run, Spellborn has been strongly mourned by those who saw tremendous potential in it and who keep creating internet petitions to bring it back. Because petitions change everything. Today we're going to take a look back at an MMO that took the path less traveled.

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The Secret World adds new mission for the Halloween season [Updated]

Sci-Fi, Events (In-Game), Previews, The Secret World, Post-Apocalyptic, Buy-to-Play

tsw
The Secret World's Halloween offerings are expanding this year with a new mission chain called The Broadcast on October 20th that sends players to investigate mysterious radio signals affecting the dead. Funcom said that it will also be offering "a new loot setup" for the holiday as well as the return of the Cat God and Spooky Stories missions.

Today's newsletter also announced a special double AP golden weekend starting on October 9th that will feature the encore of the golden guardian fight.

Producer Joel Bylos spent some time in the letter discussing Issue #10, of which he said that the team is working on a nightmare monster section for Tokyo, postponing the release of the new auxiliary weapon, and allowing players more freedom to customize their user interfaces.

[Update: Funcom has delayed the Halloween events but expects them to go live before Halloween itself.]

How graphics will help H1Z1 set a creepy mood

Historical, Horror, Trailers, Video, Interviews, Previews, PvP, News Items, Post-Apocalyptic, Sandbox, H1Z1

H1Z1
Do you care a whole lot about graphical fidelity when you're running away from shooting zombies in the face with a sawed-off shotgun? Fabulous; we have just the video for you. SOE has just posted a Q&A video featuring H1Z1 Art Director Bill Yeatts, who fields player-submitted questions about the upcoming zombie-survival-sandbox's graphics. Yeatts explains how SOE chose H1Z1's art style, how that art style will evolve as early access approaches, and just how he plans to make the game look and feel really scary (obviously, a zombie plague isn't terrifying enough).

Enjoy the dev spotlight below.

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Defiance prepares its Aftermath update

Sci-Fi, Patches, Previews, News Items, Free-to-Play, Consoles, Post-Apocalyptic, Defiance, Buy-to-Play

Just once, it'd be nice to deal with the antemath, you know?
Now that it's a certainty that Defiance's tie-in television series will be getting another season, are you eager to jump back into shooting things in the Silicon Valley? The Aftermath update is coming, and it will bring with it plenty of new things to shoot. Seven new missions will be added to the game, bringing players from Silicon Valley to Paradise and back; a confrontation with the Pilgrims of the Guiding Light and an attempt to start a war between the Earth Republic and the Votanis Collective both await players taking on the update.

New enemies, new pursuits, and new contracts will help to round out the patch, giving players new things to fight along with new reasons to take part in the battle. There are also several planned quality-of-life improvements, including mission replay and improved co-op balancing for the season 2 maps. No release date has yet been announced, but it sounds as if players will have plenty to do when the aftermath hits.

The Game Archaeologist: How Hellgate survived being Flagshipped

Horror, MMO Industry, Free-to-Play, MMOFPS, The Game Archaeologist, Post-Apocalyptic

hellgate
It seems that it really wasn't too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe.

There's no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I'm betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence -- how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I'm just saying that you can't judge me.).

I didn't buy the lifetime sub, if you were wondering, but I did play. I even enjoyed Hellgate: London for a month or so, although something about it never quite clicked with me. It was only after I bailed that I watched with horror that one of the most infamous chapters of video game disasters took place. It's kind of like when you look at pictures of an earthquake and say to anyone near, "I was just standing there a week ago..."

From its giddy heights of pre-launch hype to the crash simply known as being "Flagshipped" to its subsequent resurrections (yes, plural), Hellgate is a fascinating tale of a good idea, a terrible launch, corporate scapegoating, and improbable survival.

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DayZ Producer: 'You are playing development builds'

Betas, News Items, Post-Apocalyptic, Miscellaneous, Sandbox

That rare time when the beta defense sort of works.  Almost.
DayZ is a title in early access. That means that buying the game now will give you access to the full game when it goes live as well as the development versions along the way. Producer Brian Hicks recently took to the game's official forums to respond to player feedback by stating this rather bluntly: "You are not playing DayZ. You are playing development builds."

Hicks went on to explain that the game's current development pace is entirely normal for a large project, with the main difference being that most of these early builds are not seen by the public at large. Players who are displeased by the earlier builds are encouraged to step back and check in again when release is closer, as the later beta versions or the release client will be far closer to the finished experience. Whether or not you've been enjoying the game, it's a useful look at the development process and what it can mean to be playing on early access.

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