| Mail |
You might also like: WoW Insider, Joystiq, and more

Post-Apocalyptic

Xsyon opens guilds, housing to F2P players

Business Models, Game Mechanics, Guilds, News Items, Free-to-Play, Xsyon, Post-Apocalyptic, Sandbox, Housing

Xsyon
Hardcore indie sandbox Xsyon introduced a free-to-play option almost two years ago, but the restrictions were brutal. Free players couldn't build in or terraform the world, and they couldn't lead guilds, which the game calls tribes. (Originally, they couldn't even join guilds at all!)

But as of this week, Notorious Games has lifted some of those restrictions. In a press release issued today, the studio explained,
Starting this week, new players can join the Xsyon community and start their own tribe for free. Creating their own homesteads, new free players can shape the land explore the game's extensive architecture system on their own, without the aid of other game citizens!
If you're a free player chafing at ArcheAge's housing restrictions, well, here's a sandbox willing to accommodate you.

The Game Archaeologist: The Chronicles of Spellborn

Fantasy, MMO Industry, Free-to-Play, The Game Archaeologist, Post-Apocalyptic

Hey! Hey you! Yeah, you the I'm-so-bored-with-all-of-these-MMOs gamer! You've been grousing about for years how MMOs never take risks, never innovate, and are merely content to rehash the same-old fantasy tropes that were stale even when World of Warcraft launched, right? Yes, we at Massively saw your poorly spelled reddit post on that subject, thank you.

Well, what if I were to tell you that there's an MMO that bucks the clichés? It's true! Imagine an MMO that exists in a post-apocalyptic fantasy setting that's unlike anything you've seen before. Imagine that combat isn't merely hotbar button mashing but tactics mixed with positioning. Imagine that you can create your character to look any way you want from the onset instead of having to collect certain pieces of gear. Imagine an immersive world that is a delight to the eyes and ears.

Got all that? Want to play it? Well, you can't. That game was The Chronicles of Spellborn, and since you and pretty much everyone else on the planet ignored it, it tanked in 2010 after less than a year of operation. Yet for its lackluster run, Spellborn has been strongly mourned by those who saw tremendous potential in it and who keep creating internet petitions to bring it back. Because petitions change everything. Today we're going to take a look back at an MMO that took the path less traveled.

Continue Reading

The Secret World adds new mission for the Halloween season [Updated]

Sci-Fi, Events (In-Game), Previews, The Secret World, Post-Apocalyptic, Buy-to-Play

tsw
The Secret World's Halloween offerings are expanding this year with a new mission chain called The Broadcast on October 20th that sends players to investigate mysterious radio signals affecting the dead. Funcom said that it will also be offering "a new loot setup" for the holiday as well as the return of the Cat God and Spooky Stories missions.

Today's newsletter also announced a special double AP golden weekend starting on October 9th that will feature the encore of the golden guardian fight.

Producer Joel Bylos spent some time in the letter discussing Issue #10, of which he said that the team is working on a nightmare monster section for Tokyo, postponing the release of the new auxiliary weapon, and allowing players more freedom to customize their user interfaces.

[Update: Funcom has delayed the Halloween events but expects them to go live before Halloween itself.]

How graphics will help H1Z1 set a creepy mood

Historical, Horror, Trailers, Video, Interviews, Previews, PvP, News Items, Post-Apocalyptic, Sandbox, H1Z1

H1Z1
Do you care a whole lot about graphical fidelity when you're running away from shooting zombies in the face with a sawed-off shotgun? Fabulous; we have just the video for you. SOE has just posted a Q&A video featuring H1Z1 Art Director Bill Yeatts, who fields player-submitted questions about the upcoming zombie-survival-sandbox's graphics. Yeatts explains how SOE chose H1Z1's art style, how that art style will evolve as early access approaches, and just how he plans to make the game look and feel really scary (obviously, a zombie plague isn't terrifying enough).

Enjoy the dev spotlight below.

Continue Reading

Defiance prepares its Aftermath update

Sci-Fi, Patches, Previews, News Items, Free-to-Play, Consoles, Post-Apocalyptic, Defiance, Buy-to-Play

Just once, it'd be nice to deal with the antemath, you know?
Now that it's a certainty that Defiance's tie-in television series will be getting another season, are you eager to jump back into shooting things in the Silicon Valley? The Aftermath update is coming, and it will bring with it plenty of new things to shoot. Seven new missions will be added to the game, bringing players from Silicon Valley to Paradise and back; a confrontation with the Pilgrims of the Guiding Light and an attempt to start a war between the Earth Republic and the Votanis Collective both await players taking on the update.

New enemies, new pursuits, and new contracts will help to round out the patch, giving players new things to fight along with new reasons to take part in the battle. There are also several planned quality-of-life improvements, including mission replay and improved co-op balancing for the season 2 maps. No release date has yet been announced, but it sounds as if players will have plenty to do when the aftermath hits.

The Game Archaeologist: How Hellgate survived being Flagshipped

Horror, MMO Industry, Free-to-Play, MMOFPS, The Game Archaeologist, Post-Apocalyptic

hellgate
It seems that it really wasn't too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe.

There's no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I'm betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence -- how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I'm just saying that you can't judge me.).

I didn't buy the lifetime sub, if you were wondering, but I did play. I even enjoyed Hellgate: London for a month or so, although something about it never quite clicked with me. It was only after I bailed that I watched with horror that one of the most infamous chapters of video game disasters took place. It's kind of like when you look at pictures of an earthquake and say to anyone near, "I was just standing there a week ago..."

From its giddy heights of pre-launch hype to the crash simply known as being "Flagshipped" to its subsequent resurrections (yes, plural), Hellgate is a fascinating tale of a good idea, a terrible launch, corporate scapegoating, and improbable survival.

Continue Reading

DayZ Producer: 'You are playing development builds'

Betas, News Items, Post-Apocalyptic, Miscellaneous, Sandbox

That rare time when the beta defense sort of works.  Almost.
DayZ is a title in early access. That means that buying the game now will give you access to the full game when it goes live as well as the development versions along the way. Producer Brian Hicks recently took to the game's official forums to respond to player feedback by stating this rather bluntly: "You are not playing DayZ. You are playing development builds."

Hicks went on to explain that the game's current development pace is entirely normal for a large project, with the main difference being that most of these early builds are not seen by the public at large. Players who are displeased by the earlier builds are encouraged to step back and check in again when release is closer, as the later beta versions or the release client will be far closer to the finished experience. Whether or not you've been enjoying the game, it's a useful look at the development process and what it can mean to be playing on early access.

Xsyon now has cooking and farming

Fantasy, Game Mechanics, MMO Industry, Patches, News Items, Xsyon, Post-Apocalyptic, Sandbox, Crafting

Did you know that you can cook and farm in Xsyon? Yep, you can, thanks to the latest patch which added the ability to combine ingredients and create recipes, food buffs and bonuses, and even signature dishes.

If farming's more your style, Notorious Games says that you can now "raise a variety of different crops, watering, tending, and fertilizing them to obtain bountiful harvests." More details are available via the latest Xsyon patch notes.

The Secret World announces Sidestories: The Last Pagan mission pack

Horror, Sci-Fi, Previews, PvE, The Secret World, Post-Apocalyptic, Dev Diaries, Buy-to-Play

tsw
The summer content drought for The Secret World is almost at an end, as Game Director Joel Bylos announced today that the game will be releasing a new mission pack "in the next couple of weeks."

Sidestories: The Last Pagan will contain six additional missions to the game, including two investigation quests. These missions will all be located in or around Tokyo, and when all six are completed, they will reward the players with a teleport to Tokyo from anywhere else in the game.

Bylos said that the team is also making improvements to the AEGIS system with two new skills and installing an on-screen notifications system to facilitate communication between the game and the player. It also looks as though TSW will be selling emotes, hairstyles, and makeup unlocks in the store as well as adding them as mission rewards.

Past the sidestories pack will be Issues #10 and #11, the latter of which will contain a unification of the raiding experience.

PAX Prime 2014: Defiance defies barriers to play

Sci-Fi, Business Models, Free-to-Play, MMOFPS, Events (Massively's Coverage), Post-Apocalyptic, Defiance

defiance
If there's one message that Trion Worlds wants to get out about Defiance from PAX Prime this year, it's that the game is bursting with content and absolutely welcoming one and all to play.

While we're still waiting for the conversion of the Xbox 360 version to free-to-play, PlayStation 3 and PC players can already jump into the game and experience the title for free. The team's been hard at work refining and fleshing out the game, so for people who might have only dabbled in it shortly after launch, it's almost a completely new world to explore.

As season two of the TV show recently wrapped up, so will the current Aftermath storyline in the game. Both the show and the game dealt with the growing threat of cults, and the MMO will be packaging up the entire saga for players to revisit later in September.

The devs also shared with me that they used the real-world setting of the Bay Area to unleash some pent-up hatred toward the San Francisco airport and its parking in one of the new areas. Good to know that MMOs can be both fun to play and therapeutic for its makers!

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

Get your Dizzel beta item key today here on Massively

Contests, New Titles, War, Massively Meta, Giveaways, Post-Apocalyptic, Miscellaneous

Dizzel
Just as our sister site Joystiq did yesterday, Massively is giving away a boatload of Dizzel beta codes to our readers today -- specifically, keys for a Chrome Assault Rifle usable in the game. Dizzel is a free-to-play multiplayer third-person action-shooter by OGPlanet and Neowiz that falls into our Not So Massively category, but we think it could appeal to our regular MMO audience as well. Plus, free stuff!

Interested? Just clicky the buttons below to grab your Dizzel item code, then follow these instructions to redeem it:
  • Via official installer: Sign up for a free OGPlanet account by downloading the Dizzel Installer. Once Dizzel is installed, login to the game and create your character. Go to Dizzel's Redemption Page and enter your key code. Finally, check your in-game 'Storage' to add your items to your inventory.
  • Via Steam: Download and Install Dizzel through Steam. Once you're in-game, locate and click the 'Shop' button on the top menu. Press the 'Cash Reload' button located on the bottom right. Steam's Cash Purchase window will be displayed; you will notice 'Item Package Redemption' on the right section. Please input your Keycode, and press 'Redeem,' and allow up to 15 minutes for delivery. Your item will arrive in your Inventory's 'Storage' section.

GET YOUR KEY GIVEAWAY FAQ OFFICIAL RULES

Choose My Adventure: Firefall as it stands

Sci-Fi, Polls, PvE, Free-to-Play, Hands-On, MMOFPS, Choose My Adventure, Post-Apocalyptic, Firefall, MMORPG

Firefall
As I noted in the first week of this month's truncated Choose My Adventure, Firefall is finally an honest to goodness real-life video game. The extended extended beta is over, the launch trailer has released, and the game has been cut loose into the world. One might argue that Red 5 is now officially out of excuses; if something isn't satisfactory in Firefall, it must be unsatisfactory by design. We have stepped beyond the point where "it's a beta" is a fair explanation of the game's rougher edges.

Because what we're dealing with is theoretically intended to be a full retail product, it's not useful to talk about what Firefall used to be, nor is it useful to speculate on what Firefall might become. The only honest evaluation of the game, if evaluation is the goal, must center on the current iteration of the product, the one that Red 5 considered complete enough to release as the finished version of its vision. Is Firefall, in its current state, worth playing? Does it offer enough content to keep players engaged? Is it finally delivering on the promise we have glimpsed in its systems?

For the first time since my initial encounter with the game in early 2013, I'd say the answer is yes.

Continue Reading

The Stream Team: Firefall's farewell

Sci-Fi, Video, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Post-Apocalyptic, Livestream, Firefall, The Stream Team, MMORPG

Firefall
Massively's Mike Foster is prepping for one last go-round with Firefall, the subject of this month's Choose My Adventure. According to the results from last week's poll, readers are hoping to catch a glimpse of Firefall's newly-implemented campaign in action. So, with guns blazing and rocket boots flaming, Mike steps once more unto the breach. Join him live at 7:00 p.m. EST.

Game: Firefall
Host: Mike Foster
Date: Tuesday, August 26th, 2014
Time: 7:00 p.m. EST

Enjoy our Stream Team video below.

Continue Reading

SOE Live 2014: H1Z1 is a full-fledged survival experience

Game Mechanics, New Titles, Free-to-Play, Events (Massively's Coverage), Post-Apocalyptic, Sandbox, H1Z1

With an event like Zombie Prom, it was hard not to notice a certain undead theme at this year's SOE Live. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is so much more than a zombie shooter; it's a full fledged survival experience. There were even opportunities for fans to nab some hands-on playtime.

We had the chance to mix and mingle with Producer Steve George, Senior Game Designer Jimmy Whisenhunt, Art Director Bill Yeatts, Technical Director Tom Schenck, and Game Designer Adam Clegg to discuss where H1Z1 came from, where it is going, and how far it has gotten. Delve into the new air drops, the heat and temperature systems, and so much more. We've also embedded the full keynote panel for you.

Continue Reading

The Stream Team: Shooting all the things in Firefall

Sci-Fi, Video, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Post-Apocalyptic, Livestream, Firefall, The Stream Team, MMORPG

Red 5's Firefall
If there's one thing you can say about Firefall, it's that there's never a shortage of things to shoot. Join Massively's Mike Foster as he continues his adventures in Firefall by exploring the world, checking our ARES jobs, and shooting everything silly enough to come within his field of vision. There's only one week left of Choose My Adventure for Firefall, so now's the time to come along for the jet boot-powered ride. The action starts at 7:00 p.m. EDT.

Game: Firefall
Host: Mike Foster
Date: Friday, August 22nd, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue Reading


Featured Stories

Perfect Ten: My World of Warcraft launch memories

Posted on Oct 25th 2014 12:00PM

WRUP: WildStar's sadface

Posted on Oct 25th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW