Those who already own the game are now able to link their Perpetuum and Steam accounts on our website and receive a free copy of the game on Steam. We have set up a new Account connections section under account management where you can do this. [...] Future purchases of Perpetuum on our website will not mean that you will also get a Steam key. Since Steam is not a requirement to access the game and will not give players any in-game benefits, we will still be offering Perpetuum through our own store as well.Perpetuum already dropped its subscription fee earlier this month in preparation for the relaunch.
Starting April 2nd, Perpetuum will be dropping its subscription payment model to move forward with a single-purchase buy-to-play model priced at 28.99 USD/EUR. There will also be in-game item purchases that will include "previously unavailable services and cosmetic upgrades."
As a special bonus for anyone who has ever paid for at least three months of the game's subscription, the game will be completely free. Be sure to check out the most recent blog post for more details on this new payment model and changes coming to the game with this Steam launch on April 2nd.
[Thanks to Fredrik and Zoltan for the tips!]
This has caused a bit of a stir in the forums as some players believe this will send the wrong message. "Since the game's been released for 3-4 years or whatever," player Norrdec observes, "isn't going early access kinda... fraudulent?"
DEV Zero later clarifies: "The main reason for it is because we have no idea what to expect regarding player numbers and how the servers will take it. We need to warn people that there can be server issues, lag, etc., in the beginning and stuff can break badly. And right now on Steam, being early access is the best way to bring this to people's attention. Obviously we'll tell them this in the developer's notes box and that we've been out for years already."
Be sure to check out the entire thread for more on the Early Access plans and a proposed Gamma wipe in the near future.
[Thanks to Anon for the tip!]
Holden asked, "Why has Perpetuum dropped off the map? I never hear about it anymore. The only time I even remember it is when I am doing searches for (more) robot/mech desktop wallpapers. Once monoclegate blew over, it was as if Perpetuum fell of the face of the earth, but it seems that it is still around from glancing at the website."
This was such a good question that we went digging for an answer before we even added it to Ask Massively. It had been a long time since we'd reported on Perpetuum because it had been a long time since Perpetuum had made a big splash in the news. Readers speculated that the game's playerbase has shrunk over the last two years, but in fact over the winter holiday, developer Avatar Creations posted a dev blog detailing plans for a newbie tutorial island intended to bolster the new player population. Hopefully Holden and other fans of the game will enjoy this "island of noobs" (Avatar's words, not mine!).
Rather than permit players to select factions at character creation, the new experience will drop players into a simulation that allows nothing from the main game in or out. While in this tutorial area, players will have access to everything possible at maximum levels while being instructed in how to take part in several game systems. Using one of the four exit teleporters allows players to select a faction and start playing the core game, retaining no advancements but getting a real-time sense for how the game works. Testing is slated to begin this month for players who want to experience the game through a slightly gentler ramp-up.
Sci-Fi, Dark Age of Camelot, Darkfall, EVE Online, Game Mechanics, MMO Industry, PvP, Endgame, Opinion, Ultima Online, Shadowbane, Mortal Online, EVE Evolved, Perpetuum, Sandbox, Player-Generated Content, Subscription
EVE is probably the most atypical MMO out there, maintaining a subscription-based single-shard PvP sandbox in a genre that's typically headed in the exact opposite direction. There are several new sci-fi sandboxes on the way that may or may not qualify as massively multiplayer titles, but the vast majority of MMO gamers still prefer to keep their feet on the ground in fantasy lands. I often find myself wondering how much of EVE Online's core gameplay is possible only because of its setting -- and how much could actually be applied to a fantasy MMO. Not only should it be possible to adapt most of what makes EVE great to a modern land-based game, but many of the mechanics sandbox gamers now attribute almost solely to EVE actually started life in classic fantasy MMOs like Ultima Online.
In this week's unusual EVE Evolved, I'd like to start a game design thought experiment as I delve into the hypothetical world of EVE Onland.
Along those lines, the devs are looking at amping up the game's PvE content, but as Avatar is still a small company, it's taking a bit longer than everyone would like. The good news, though, is that a lot of work has gone into revamping world content, the research system, and a new assignment system.
Avatar has also been working on instanced content, and it will deploy the technology to improve the new-player tutorial experience as well as add small dungeons, PvP arenas, and events. Avatar acknowledges that some players may raise "torches and pitchforks and yell that instances have no place in an open sandbox world," but the dev blog explains both the benefits and the thought process behind them. Check it all out at the official Perpetuum site.
Perpetuum is a gem of a sci-fi sandbox from an indie outfit called Avatar Creations, and it's a game that I regret not having more time to play. Its second anniversary slipped by me this year (an oversight that was thankfully corrected by a sharp-eyed reader). What about you? Is there a particular game that you really wish you had time to play?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
A new dev blog outlines the requisite festivities (including a treasure hunt, a quiz show, and the ability to unlock golden sparks via special assignments) which run from November 30th through December 4th. There's no tournament this year, as Avatar prefers to devote the resources that such an event requires toward further development. And speaking of development, the anniversary post nicely sums up the game's initial 24 months, which saw more than 60 patches and two major expansions.
[Thanks to Mark for the tip!]
Today's breathtaking featured screenshot of a character meditating before an abyss originated in none other than The Secret World. Submitter Aedesius wrote to One Shots,
I've really been enjoying TSW; it's like a breath of fresh air and such a beautiful-looking game. Enjoy this screenshot of one of many amazing vistas in TSW.Let's go do that! Aedesius' pic and a few others are just a leap into infinity past the break.
Obviously, player-run structures are a pretty big deal all by themselves, but the update also includes a new rendering engine for land and sky textures. There's also a new public test server available so that players can take the measure of future updates before they go live. If you're a longtime fan of the mech-based game, you can tide yourself over a little longer by taking a look through the several new screenshots of the update below.
[Source: Avatar Creations press release]
Gallery: Perpetuum gallery
It's called Gamma Frontier, and Avatar calls it the biggest expansion since the game went live over 18 months ago. Player corporations will be able to build home bases, launch industrial projects, and colonize the new Gamma islands (not to mention defend them from invasion-minded players).
The expansion also features extensive new terrain-shaping abilities. Avatar has given players full control over the land, including the ability to form hills, dig holes, and level the surrounding terrain as they see fit. Due to complications with pre-existing systems and landmasses, the terraforming capabilities are available only on the new Gamma islands (24 in total). Click past the cut to see a brief video of terraforming in action, then head to the Perpetuum website to read all the expansion details.
[Source: Perpetuum newsletter]
PBS, or player-built settlements, are exactly what they sound like. They're also a part of Avatar's bid to strengthen Perpetuum's control and capture mechanics, which should give players and clans something to fight for beyond bragging rights.
Be sure you have an active sub if you want to check them out on the test server tomorrow. Avatar also says that you'll also want to set up a separate installation (i.e., don't load the test client over an existing Perpetuum install).
This chain of two-dozen islands will be the foundation for Perpetuum's Player-Built Settlements (or PBS, if you miss Sesame Street). Everything from the buildings to the land they're built on can be created and modified by players to make a real and lasting impact on the game world.
Settlements will be color-coded to represent its parent corporation and are incredibly complex in regards to how the buildings are linked to each other. Of course, this being a PvP game, other corporations will certainly have motive to destroy and conquer enemy territory.
[Thanks to Roy for the tip!]
Well, the results are in, and Perpetuum's first official PvP tournament (and a PvE scavenger hunt) went swimmingly according to the latest dev blog. Avatar even handed out a few tongue-in-cheek rewards including the Dale Earnhardt, Jr. prize (for the most laps around the combat arena) and the Baby's First PvP award which was given to the best newb group brave enough to enter the event.
If you missed the event, or if you're just interested in a free look at Perpetuum, you can watch the archived video stream at the game's official website.