- Archlord 2's open beta began, complete with a brand-new patch.
- Pathfinder Online released a new alpha client.
- World of Warcraft showed off its updated male Draenei models for Warlords of Draenor.
- We got our hands on two in-testing dino-survival MMOs: Beasts of Prey and The Stomping Lands.
- Destiny announced beta starts for PS4 on July 17th and Xbox on July 23rd.
- R2 Games' browser MMO Shadowbound opened its alpha on July 8th.
- Landmark enshrined its beta contest winners in the game world.
- We took a peek at Shroud of the Avatar's bonus test weekend.
The new client includes better lighting, animation fixes, coin drops from mobs, additional utility feats, and a better distribution of resource nodes. NPCs have also been given a speed boost to cut down on the ease of kiting by players.
[Thanks to Chrysillis for the tip!]
According to Dancey, invitations are now en route to Kickstarter backers and everyone who purchased alpha access through the official game store, so check your email if you ponied up. You can also check out the release notes to clue you in on what's in the alpha and what isn't quite.
For those not participating in the test, the studio plans to livestream the current build tomorrow -- that is, Friday, June 27th, at 6 p.m. EDT -- on its Twitch channel.
The Goblinworks team has highlighted a number of ideas via Twitter, including player books, gender neutrality, clothing dye, beast taming, and terrain as impediment. You can check out and contribute to the entire list of suggestions on the official site.
Dubbed the War of Towers, the system will reward players for capturing and controlling towers near one of the existing Settlements, allowing those Settlements to advance and improve in new directions. There's a video available just past the break that explains the details of how this tower capturing works, but the short version is that it should at least fill a gap until the full territory control system can be rolled out later.
Dancey also points out that alpha really does mean alpha, but even so, GoblinWorks will not restrict testers with any sort of NDA. Click through the links below for more info!
The dev blog also discusses the Kickstarter rewards, the status of the guild land rush, and more. Check out the complete dev video embedded after the cut.
[Thanks to Chrysillis for the tip!]
But you don't care because you're probably not in any of those guilds, right? So Goblinworks hopes to command your attention with a new account system that will pave the way for you to claim a chunk of the game world for you and your mates. Anyone's who's bought a crowdforger or early enrollment package for the game can form a guild for this second "Land Rush," which will go on for 10 weeks and allow teams to jockey for position and territory long before the game goes live.
More details on how to finagle a guild settlement once the new system is active can be found on the official blog.
Pathfinder's maps look a little different than a typical MMO map, offering more of a malleable report on shifting allegiances and events in a hex layout. The main map is color-coded to show terrain type, with symbols and lines representing cities, trade routes, player towns, security levels, and points of interest. Knowing which resources come from which terrain type will be crucial to building up player settlements.
Hammock and his beige shirt of stunning good looks star in a nine-minute developer video that you can watch after the break.
And what about escalations? "Escalation" is the team's fancy term for one of the game's many dynamic, hex-shaped zones that are reserved for monster spawns and can over time, well, escalate and expand to neighboring hexes, ramping up in scale and difficulty with elite bosses. Multiple escalation themes are discussed in the video, including escalations that allow participants to do something other than beat mobs into submission.
Enjoy the video below.
The accompanying blog post also explains how experience and skills will map from the tabletop game to the MMORPG. We've included the complete video diary below.
If you're keen more on learning about the game than on funding it, the team's new video blog might be of more interest. The first of planned biweekly episodes went live tonight and features Goblinworks' Lee Hammock and Stephen Cheney explaining how slots and divine powers work in the game. We've embedded the vid behind the cut.
Dancey hopes to clarify his game's outlook today. Read on for his dev blog, in which he discusses what he means by "minimum viable product," distances Pathfinder from the cripplingly expensive graphical arms race plaguing the industry, and elaborates on just how Goblinworks plans to roll out this "crowdforged" MMO.
Dancey also hints at forthcoming UI and combat reveals plus some nifty skeletons and goblin dogs. Further details are available via the GoblinWorks blog links below. Don't forget the video after the cut!
Fantasy, Sci-Fi, EVE Online, Business Models, Culture, Economy, Game Mechanics, MMO Industry, New Titles, PvP, PvE, Opinion, Free-to-Play, EverQuest Next, Some Assembly Required, Sandbox, Crafting, Player-Generated Content, Subscription, Star Citizen, Pathfinder Online, Buy-to-Play
EverQuest Next and Landmark aren't the only reasons to be amped, either, as games like Star Citizen, Elite: Dangerous, and The Repopulation are all putting their own spin on emergent virtual worlds and standing on the shoulders of genre giants.
It's not all roses, though, and amidst the cautious optimism on display from starving sandbox fans, I feel the need to remind myself of the various personal pitfalls that still need to be addressed.
Posted on Jul 22nd 2014 8:00PM
Posted on Jul 22nd 2014 7:30PM
Posted on Jul 22nd 2014 4:00PM