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Path of Exile

Not So Massively: SMITE's championships, LoL's cinematic, and Destiny's brief beta

Betas, Fantasy, Sci-Fi, Trailers, Video, Business Models, Events (Real-World), Events (In-Game), Launches, New Titles, Previews, PvP, News Items, Free-to-Play, MMOFPS, DUST 514, Not So Massively, Sandbox, MOBA, League of Legends, Firefall, Crowdfunding, Destiny, Shroud of the Avatar, Path of Exile, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
  • Destiny closed the gates on beta until its launch in September. Analysts predict as many as 20 million units could be sold.
  • SMITE posted dates for its world championship event in Atlanta, Georgia: January 9th through 11th, 2015.
  • Heroes of the Storm announced new hero Rehgar Earthfury.
  • Former Destiny composer Marty O'Donnell settled his lawsuit against Bungie for "$95,000 in unpaid work, vacation time and damages."
  • League of Legends unveiled new cinematic, A New Dawn, and cracked down on bad seeds.
  • ESPN says it is "delighted" with Dota 2's tournament performance.
  • Warframe has opened up PC-to-PS4 account migrations through Friday. (Thanks, Olorunsegun Adewumi.)
  • Firefall implemented new raids just ahead of its relaunch.
  • Hearthstone opened up the first wing of Naxxramas.
  • Transformers Universe now has motorbikes because of course it does.
  • Games of Glory launched Steam Greenlight and Kickstarter campaigns.
  • Path of Exile ends the sale of its supporter packs at midnight tonight.
  • DUST 514 shut down its Oceania server.
  • Riot Games promised to increase diversity in League of Legends.
  • Shroud of the Avatar posted beta release 8, which emphasizes tutorials and PvP.

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Path of Exile Supporter Packs are about to disappear

Fantasy, News Items, Free-to-Play, Promotions, Path of Exile

Speaking of support, this guy could use some.  Like, a heal, a potion... maybe even just a cheering section?
If you love Path of Exile but haven't converted that support into monetary form yet... well, that's fine, the game is free-to-play. But you're running out of time to take advantage of the Supporter Packs that were introduced as part of the game's launch. The packs will be officially discontinued very shortly, so if you haven't grabbed one yet, now's the time to do so.

The official announcement notes that you will be able to arrange a payment plan and/or upgrade your pack, but you need to set that in motion before the packs are gone for good, not after. So if you've been loving the game and want to buy a little power boost... do it now. You're running out of time.

Not So Massively: Hearthstone's expansion fee, Elite's console potential, and Destiny's mobile app

Sci-Fi, Business Models, Game Mechanics, New Titles, PvP, News Items, Mobile, MMOFPS, Miscellaneous, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Path of Exile, Buy-to-Play, Hearthstone

POE
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Path of Exile comic books hint at upcoming expansion

Fantasy, Expansions, Lore, Free-to-Play, Path of Exile

path of exile
We all know that you haven't made it as a video game unless you're immortalized in a comic book. Path of Exile has joined that very select club as it announced today that it will be the focus of an official comic book mini-series.

The four upcoming Path of Exile graphic novels will be based on the lore of the game and penned by Dynamite Entertainment. The comics are slated for some time this summer and will be 22 pages apiece, with a compilation release in early 2015.

So other than the cool factor, why should players care? Well, not only will the comics feature a lead-in to the game's unannounced expansion, but each issue will have codes for in-game goodies such as cosmetics.

Not So Massively: GTAO's update, Hearthstone's tourney, and LoL's Summoner's RIFT revamp

Betas, Sci-Fi, Video, Business Models, Game Mechanics, New Titles, Patches, PvP, News Items, Mobile, Consoles, MMOFPS, Community Q&A, Post-Apocalyptic, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Firefall, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Path of Exile, Hearthstone, The Division

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Path of Exile removes Snapshotting

Fantasy, Game Mechanics, Patches, Path of Exile

Path of Exile
Wondering what the folks developing Path of Exile are up to these days? A new dev blog from Grinding Gear Games details some major changes to the game as the Snapshotting mechanic is being removed.

Snapshotting allows players to lock in the benefits of a specific set of items, passives, or gems and quickly swap them to another configuration, giving the combined benefits from both sets. While not technically illegal in the game, the devs say that it has hindered game balance for too long and needed to be removed.

Check out the video after the cut to get a better idea of what Snapshotting is (was!), and be sure to read through the entire dev article for more information on how the game will be balanced moving forward.

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Perfect World's Arc expanding to include Path of Exile and APB

Fantasy, MMO Industry, Free-to-Play, All Points Bulletin, Path of Exile

Arc
Perfect World is making a strong play to establish Arc as a vital digital platform for gamers. The company announced today that Arc will be expanding to include several titles outside of the PWE brotherhood, including Path of Exile and APB: Reloaded.

The announcement of Arc's embrace of third-party developers comes with the platform's transition to "fully live" status. PWE CEO Alan Chen hopes that this will make Arc a one-stop gaming experience: "Our goal is to make Arc the premiere destination for the best free-to-play online games for both our players and partners, and to achieve this by growing the platform with new games, a constant stream of content, and features specifically designed for the PC gaming audience."

Not So Massively: The Division's delay, Atari's MOBA Minimum, and HEX's lawsuit

Betas, Sci-Fi, Trailers, Video, New Titles, PvP, News Items, Free-to-Play, Mobile, Trading Card Games, Consoles, MMOFPS, MMORTS, Miscellaneous, Not So Massively, Sandbox, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Path of Exile, HEX, Hearthstone

Minimum
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Not So Massively: GTA Online's expansion, Reaper of Souls on console, and LoL's Braum spotlight

Betas, Horror, Trailers, Video, Business Models, Events (Real-World), Game Mechanics, Patches, PvP, News Items, Free-to-Play, Consoles, Crime, MMOFPS, MMORTS, Community Q&A, World of Tanks, Post-Apocalyptic, Not So Massively, MOBA, League of Legends, Diablo III, Crowdfunding, Star Citizen, Infinite Crisis, Path of Exile, Hearthstone, H1Z1

GTAO
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Path of Exile announces Child's Play charity event

Fantasy, Contests, Events (In-Game), Free-to-Play, Path of Exile

Path of Exile
Grinding Gear Games has announced a brand new two-week race event for Path of Exile that involves prizes and a special in-game item that will benefit the Child's Play charities.

The new helmet skin, called the Angelic Mask, costs $5 and will be available only during the two-week event. The race itself is described as an ambush/invasion featuring prizes that include in-game items, NVIDIA graphics cards, signed art prints, and much more.

Check out the full press release after the cut for more details.

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Path of Exile's Sacrifice of the Vaal expansion lands today

Fantasy, Trailers, Video, Expansions, Launches, Patches, News Items, Free-to-Play, Dungeons, Path of Exile

Path of Exile
Get your mouse-clicking fingers ready because today developer Grinding Gear Games releases Sacrifice of the Vaal, a mini-expansion for online roguelike Path of Exile, the first of the game's promised triannual updates. Expect a showdown with the Queen of the Vaal, new skill gems, new Vaal-themed areas, a free-for-all PvP mode, and new leagues that dare players to undertake specific challenges before the timer runs out.

GGG reminds players that the first 50 folks to defeat the Queen in each of the new challenge leagues will receive an exclusive Vaal effect, so go get your murderin' gear on.

We've tucked the expansion's official trailer after the break in case you missed it.

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Grinding Gear's Wilson talks F2P ethics in Path of Exile

Fantasy, Business Models, Game Mechanics, Interviews, MMO Industry, News Items, Free-to-Play, Crowdfunding, Path of Exile

Path of Exile
Gamasutra reports that over five million people have signed up to play Grinding Gear's Path of Exile title. The company hasn't disclosed how many of those people are actually paying for the free-to-play Diablo-style game, but Path of Exile's critical and financial success invites a closer examination of its business model.

Unlike most F2P titles, Path of Exile completely avoids gameplay gates and delaying mechanisms and thus avoids the dreaded pay-to-win stigma. Microtransactions are purely cosmetic, and Grinding Gear's crowdfunding campaign has now morphed "into a permanent rewards-based structure for monetization."

Managing director Chris Wilson tells Gamasutra that PoE's supporter packs are a big part of the game's success story in addition to traditional microtransactions, the latter of which offer "enough money to run the company on" by themselves. Wilson says that players want to support PoE because its business model puts gameplay first. "We've been careful when designing the game so there's no paying for game content or advantage in the game," he explained. "We've purposefully divorced any game mechanics from the monetization."

Here's a trailer for Path of Exile's Sacrifice of the Vaal mini-expansion

Fantasy, Trailers, Video, Expansions, Game Mechanics, MMO Industry, News Items, Free-to-Play, Path of Exile

Path of Exile logo
How do you like your game trailer voiceovers? If you said creepy-with-a-side-of-demonic-possession, you'll probably dig the new Sacrifice of the Vaal spot for Path of Exile.

The dark fantasy dungeon dive from Grinding Gear Games is getting a "mini-expansion" featuring Queen Atziri, secret corrupted areas, 60 unique new bosses, and a bunch of other stuff that you can see by clicking past the cut and viewing the teaser.

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MMO Mechanics: Predicting the future of MMO game mechanics

World of Warcraft, EVE Online, EverQuest Next, Elite: Dangerous, Path of Exile, MMO Mechanics

MMO Mechanics title image
I've been thinking heavily about the future since our parent network's budget cuts were announced, so I decided it would be very apt to pen my last edition of MMO Mechanics with that same train of thought. The industry has changed remarkably over the last decade with trends like the free-to-play revolution and innovations in everything from loot distribution to quest design. In my previous article, I looked at the trend toward using procedural generation and what that might mean for the future of MMOs.

In this article, I'd like to give a better overview of where I think the genre is headed in the coming years and what that means for game mechanics. My predictions are based on market patterns and technology developments, including the great indie revolution, the effects of declining subscriptions on investment, and upcoming virtual reality technology. Pie-in-the-sky fantasy or an accurate predictor of things to come? Let me know what you think.

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Not So Massively: Star Citizen's procedural planets, Diablo III's Paragon 2.0, and Pokemon's Democracy mode

Fantasy, Sci-Fi, Trailers, Video, Business Models, Events (Real-World), Expansions, Game Mechanics, MMO Industry, New Titles, Patches, PvP, Endgame, News Items, PvE, Free-to-Play, Dev Diaries, Miscellaneous, Not So Massively, Sandbox, League of Legends, Diablo III, Crowdfunding, Player-Generated Content, Star Citizen, Elite: Dangerous, Path of Exile

Not So Massively title image
Star Citizen reached a whopping $39 million in crowdfunding this week amidst controversy over feature creep and the delayed dogfighting module. The next stretch goal will fund an R&D team to look into the possibility of procedurally generating entire planets for players to explore, but this feature will not be coming until after release. Developers on Elite: Dangerous were surprised this week when two games they developed as part of a company game jam event led to $6.2 million in signed publishing contracts on a yet-to-be-named platform.

Blizzard revealed the final details of Diablo III's upcoming Paragon 2.0 update that will provide theoretically endless progression, and players have figured out how to power-level characters with Diablo II style runs. As the release of Path of Exile's first mini-expansion draws near, Grinding Gear Games revealed details of what will be in the expansion, including a strange new Vaal Orb currency that can significantly buff items.

Valve announced that it will be releasing a new feature-length documentary named "Free to Play" next month, which chronicles the struggles of three participants in Dota 2's first ever million-dollar tournament. SMITE's launch event has been expanded into a new GameVid Expo event featuring prominent livestreamers and YouTube celebrities, and old character Agni received a graphical overhaul. And Twitch Plays Pokemon continues to grow in popularity, reaching over 100,000 simultaneous viewers this week and adding new Democracy and Anarchy modes.

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