| Mail |
You might also like: WoW Insider, Joystiq, and more

Patches

EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

Sci-Fi, Video, EVE Online, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, Previews, News Items, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Subscription, MMORPG

An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address and some interesting talks from both players and developers. Players got a chance to compare notes with developers on the game's recent progress, CCP let out a few exciting reveals, and the whole event was streamed live to viewers at home for free.

This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power.

If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.

Continue Reading

Path of Exile video reveals the shocking truth behind Update 1.2.4

Fantasy, Video, Patches, Previews, Free-to-Play, Path of Exile

path of exile
This week Path of Exile will get a substantial content upgrade to version 1.2.4, and we've got a preview video to share with you that covers its highlights.

One of the big additions with 1.2.4 is an electrifying Lightning Tendrils, along with new store options and the Herald of Thunder. The patch will be dropping on Wednesday, at which time the team will also post the Race Season Nine schedule.

You can watch the video after the jump!

Continue Reading

EVE Vegas 2014: Getting players involved in EVE's development

Sci-Fi, Video, EVE Online, Business Models, Culture, Events (Real-World), Game Mechanics, MMO Industry, Patches, News Items, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Player-Generated Content, Subscription, MMORPG

Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process.

At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.

During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

Continue Reading

EVE Vegas 2014: CCP on the new player experience and permadeath

Sci-Fi, EVE Online, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Subscription, MMORPG

Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come.

At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.

In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

Continue Reading

EVE Vegas 2014: December's Rhea update adds tech 3 destroyers

Sci-Fi, Video, EVE Online, Classes, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, News Items, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Subscription, MMORPG

During the Keynote speech at EVE Vegas 2014, EVE Online developers revealed some big news for the game's next two major updates. We heard the broad strokes of CCP's plans at the latest EVE Fanfest back in March, when it was revealed that the company would switch from releasing two expansions per year to around ten smaller releases. The upcoming Phoebe release planned for November 4th will improve Tech 2 Invention, improve life in the lawless nullsec regions with heavy nerfs to capital ship movement, and introduce a highly requested unlimited length skill queue system.

While players are certainly looking forward to Phoebe, it's December's Rhea update that will really pack a punch. The Blackbird, Falcon, and Rook electronic warfare ships will get new models, and a new type of freighter codenamed the "Tug" will be introduced that can move large numbers of fitted ships around the game. But the big news coming out of EVE Vegas 2014 today is that a completely new set of tech 3 ships will be added for the first time since 2009's Apocrypha expansion. The new ships are tactical destroyer, and they aren't just smaller versions of the tech 3 strategic cruisers.

Instead of being built out of a set of subsystems, tactical destroyers will have the ability to switch between several modes on the fly, transforming them from snipers or tanks to speed demons as required. If you've ever wanted to transfer full power to your engines or shields like something out of Star Trek, these new ships are for you. Thanks to winning a recent research race event, the Amarr version of the ship will be released before the other races.

Continue Reading

The Road to Mordor: Test driving LotRO's Beorning class

Fantasy, Lord of the Rings Online, Classes, Patches, Opinion, Free-to-Play, Hands-On, The Road to Mordor

lotro
November 18th, 2008. That is the last time that Turbine added a new class (in that case, two) to Lord of the Rings Online. The last time, that is, until now in late 2014.

The Beorning is coming in with a similar level of anticipation and controversy that swirled around the Rune-keeper. There are folks excited about the possibilities of playing a skin-changer, and there are those hotly debating its lore qualifications. And if I have to hear "Beornings are a race, not a class" one more time, then I'll... get a free toaster. It turns out that Turbine has a clever response to that, by the way.

I'm on the "anticipation" side of things if only because I've been championing the addition of new classes to LotRO for years now. With the Beorning hitting the Bullroarer test server this past weekend, I knew that I had to get in and give the new class a quick test drive. So what did I discover?

Continue Reading

MapleStory gets aerial combat

Fantasy, MapleStory, Patches, Previews, Free-to-Play

maplestory
Mounted ground combat is so yesterday's MMO feature. If you want to really rise above the competition, then you'll need to throw in aerial combat into your game.

MapleStory is doing just this with an upcoming patch. In the second chapter of the Black Heaven storyline, players will be able to jump into a flying machine and duke it out in the sky. As with everything else in the game, the action will take place strictly in a side-scrolling 2-D format. From the looks of it, it calls back to classic shmups of earlier console generations.

Also coming in one of the future updates is a revamp to MapleStory's Resistance classes, including the Wild Hunter, Battle Mage, and Mechanic.

Final Fantasy XIV's 2.4 trailer tosses the giant crab

Fantasy, Trailers, Patches, Final Fantasy XIV, Subscription

ff14
So what has you most excited for Final Fantasy XIV's Patch 2.4? Is it the continuation of the storyline? Is it the addition of the Ninja and Rogue? Or are you itching to tackle one of the new dungeons?

No matter what it is, this new Patch 2.4 trailer will get you pumped up for this quarterly content update. Especially if seeing a mostly naked man slingshot a giant crab to the approval of a big green chicken. I mean, I know you have to have some filler for an eight-minute-long trailer, but can anyone explain what is happening at 2:40?

You can watch all of the zaniness after the break!

[Thanks to Bob for the tip!]

Continue Reading

Darkfall relics to add CTF mechanics, promote clan raiding

Fantasy, Darkfall, Game Mechanics, MMO Industry, Patches, PvP, News Items, Sandbox

Relics are coming to Darkfall, sometime in November according to an Aventurine forum post. What are relics? They're basically items that will spawn randomly around Agon that players may pick up and transport to a clan holding.

The mechanic is intended to add a capture-the-flag activity to Darkfall while simultaneously increasing the value of clan holdings and promoting clan raids.

Elder Scrolls game director talks Update 5, performance upgrades

Fantasy, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Dev Diaries, The Elder Scrolls Online

Elder Scrolls Online game director Matt Firor has just released a new Road Ahead update post. Much of what he has to say relates to the forthcoming Update 5, which includes a new vet dungeon, new facial animations, repeatable pledges and writs, dungeon level-scaling, and additional stuff like the Dwemer crafting style and chat bubbles.

Firor also mentions "a series of stability and performance improvements for Cyrodiil in the works right now." Additionally, ESO players will be getting new performance options to "cull visual effects" and improve client framerates.

Perpetuum officially launching on Steam this Friday

Sci-Fi, Game Mechanics, MMO Industry, Patches, PvP, News Items, Perpetuum, Sandbox

Perpetuum is officially launching on Steam this Friday, October 17th. Wait a minute, wasn't the sci-fi sandbox already on Steam? Well, yes. Yes it was, as an early access title.

The latest Perpetuum dev blog details how and why Avatar Creations is moving its game out of early access even though it's still working on a mission system revamp, new PvE content, and a new engine. There's also a patch scheduled for this week that will revamp the game's mineral spawning system. Finally, the dev blog talks about upcoming intrusion and gamma changes as well as a big robot balance patch.

EVE Online tightens things up for Phoebe

Sci-Fi, EVE Online, Patches, Previews, Dev Diaries, Sandbox

eve
A new blog post at EVE Online reveals that the team is working on streamlining a few of its existing features for the upcoming Phoebe patch.

The first tweak is to exploration, as the team will be making data sites more valuable and frequent. Career agents will also stop blabbing so much in the mission boxes, with shorter text messages to emphasize the objectives.

Finally, the team is bringing its semi-hidden expedition content into the light with easier-to-follow breadcrumbs and bug fixes: "We've added in some messaging to guide you towards these specific structures. We have also increased the percentage chance of the rarer types of expedition occurring as we simply found these figures to be too low. These combined changes should help somewhat in bringing this 'hidden' content to the surface for you to enjoy."

DCUO's 12th DLC pack coming 'later this year'

Super-hero, Game Mechanics, MMO Industry, Patches, News Items, PvE, DC Universe Online

SOE has announced the 12th DLC pack for DC Universe Online. It's called War of the Light Part II, and it "unites Green Lantern Hal Jordan with his rival Sinestro, as the two must set aside their differences to save the Emotional Spectrum."

There's no release date yet, but SOE's PR says you'll see it on PC, PS3, and PS4 "later this year." Gameplay additions include:
  • Players continue to unravel the mystery behind the loss of the emotional entities and their connection to the Emotional Spectrum in the second part of the War of the Light trilogy.
  • Carol Ferris and the Star Sapphires make their DC Universe Online debut in War of the Light Part II.
  • The DLC introduces six new adventures: new Daily and Solo Missions, one Duo, one 4-player Alert, and 4- and 8-player Operations, which will take place throughout Metropolis as well as Oa, Qward, and the home world of the Star Sapphires, Zamaron.
  • This is the first time players will be able to travel to Zamaron and Qward in DCUO.
  • Six new skill points will be available to earn, and players will have access to a host of new Collections, Feats, new gear and Base items.
You can read more about the DLC at the official DCUO website. Don't forget to check out the latest letter from the creative director, too!

Star Trek Online's Delta Rising cinematic has... arisen

Sci-Fi, Galleries, Screenshots, Video, Expansions, Game Mechanics, Patches, News Items, Star Trek Online, Free-to-Play

STO
Star Trek Online's Delta Rising expansion technically went live yesterday, but today's the official launch, and that means a brand-new cinematic and fresh screenshots. The update bumps the character level cap to 60, ushers in a partial Voyager cast, and adds a new tier of ships, gear, and officers to the roster. Enjoy the trailer and pics!

Continue Reading

Armor and new weapon abilities are just the beginning of Landmark's latest update

Betas, Fantasy, Patches, PvP, Free-to-Play, Player-Generated Content, Landmark

It's back to bigger updates for Landmark! After a September spent dedicated to mostly bug fixing, more content has finally arrived in today's update. Much more. From a third weapon ability to armor to new building textures, there's plenty for players to sink their teeth into. Changes were also made to the Heroic Movement system, the UI got tweaked a bit more, and an appearance slot was added.

Combat enthusiasts will have a third ability for each weapon (accessed by pressing E) to get accustomed to in addition to facing the choice of which type of first-generation armor they want to wear: tank, DPS, or mixed. The Heroic Movement changes will also have an impact on combat; each ability is now assigned to a pair of boots, relegating players to only one heroic Movement at a time.

On top of that, there is a slew of a new textures players get to use while building, including various stones, metal, and lava. Yes, that's right -- lava! Although not occurring naturally in game yet (and therefore not harvestable), players can use this oozy orange liquid by utilizing stone resources.

Featured Stories

Global Chat: Wrongs and rights

Posted on Oct 29th 2014 2:30PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW