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Patches

Landmark contest winners enshrined in game world

Betas, Fantasy, Patches, Free-to-Play, Sandbox, Landmark

landmark
The vaunted Landmarks of Landmark Competition is over, and the player architects who out-designed the rest have secured a spot in special claims across the game world. These structures will be retained for and used when the game goes live.

The contest winners' displays are one part of a modest-sized patch for Landmark that was released today. The patch also added customizable keybindings, Marketplace recommendations, and new craftable outfits that come in various colors (mmm... minty).

TERA's level cap to hit 65, new continent on its way

Fantasy, Patches, TERA

TERA
Bluehole Studio and En Masse Entertainment have announced today that their fantasy MMO TERA will be receiving a level cap increase and expand into a new continent later this year.

The level cap will increase to 65, adding new skills and glyphs in the process. Along with this will come the Northern Arun continent and the world's fourth largest city, new instance dungeons, quest guide, enchanting system improvements, and more. Mention of a special competition for seasonal guild housing is also in the notes, and players are speculating in the forum thread about what this might mean.

While Korea will get this new content in late July, En Masse says that the goal is to make it available for North American players by the end of the year.

[Thanks to Leiloni for the tip!]

The Elder Scrolls Online's third update lands in August

Fantasy, Video, Game Mechanics, Guilds, Patches, Previews, News Items, The Elder Scrolls Online, Subscription

ESO
ZeniMax says that The Elder Scrolls Online's next patch, which includes the preliminary veteran rank system changes and balance fixes previewed in yesterday's dev blog, is officially on the way next month.
The patch is coming in early August and introduces armor dyes, guild tabards, public guild store locations, a new difficulty mode for Trials, and plenty of fixes and improvements. You'll be able to personalize your look more than ever before, represent your guild, and charge with them into a new level of challenge.
The team has posted a preview video focusing on the many changes to guilds due in the patch. Wanna join our guild? We have tabards, yo! Enjoy the video below.

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LotRO's Paths of the Dead coming July 14

Fantasy, Lord of the Rings Online, Game Mechanics, MMO Industry, Patches, News Items, PvE, Free-to-Play

Got MMO plans for next week? If you're a Tolkien buff you might want to reconsider them, since Turbine is publishing Lord of the Rings Online's Paths of the Dead update on Monday. The firm has unveiled a new section of the game's official website that details all the Update 14 content. It includes a level cap bump to 100, the continuation of the epic story, a new essence system, and three new regions that expand the game's footprint into Gondor.

Paths of the Dead is free for VIP players or available for purchase via the West Gondor quest pack in the game's cash shop.

Don't forget to check out Massively's hands-on preview for more specifics!

Roberts' latest post peeks behind the Star Citizen development curtain

Betas, Sci-Fi, Bugs, MMO Industry, New Titles, Patches, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Star Citizen has opened another window on the world of game development, this time courtesy of a Chris Roberts post that details the investigative process behind Arena Commander's lag and rubber-banding issues. In a nutshell, the problems surfaced with patch 12.4 as Cloud Imperium expanded the pool of AC participants past the initial 60,000-player threshold.

"Like doctors trying to identify a mysterious illness, we looked for common environmental factors," Roberts writes. "Was there a significant geographic distance between players? Surprisingly, no: in many cases, players with almost no latency between them were still having issues. The team moved on to examining our own code." He goes on to explain how CIG translates potential problems into JIRA tasks and assigns them to engineers who are responsible for repairs prior to the next patch.

[Thanks Cardboard!]

TUG rolling out new features and blocking Proving Grounds

Betas, Fantasy, Patches, News Items, Sandbox

It's a proven fact, even.
The latest update on TUG is both good news and bad news. The good news is that the game is getting ready to roll out a major update that will include a lot of fun stuff for players. Like what, you ask? Like hunting, and farming and all the goats you can ask for. Even if you ask for a lot of goats, you can have never have enough goats.

So what's the bad news? Well, it turns out that the team kind of broke Proving Grounds on the way to adding in new features. Rather than delaying the update, the current stopgap solution is to block off Proving Grounds and simply add it back in during a later update. You can read the full update if you need some specifics; the hope is that players won't ultimately be surprised when the update goes live for everyone.

Super Hero Squad Online revamps cash shop, posts Recharged trailer

Super-hero, Video, Business Models, Game Mechanics, Patches, News Items, Free-to-Play, Casual, Family

SHSO
Kid-friendly Super Hero Squad Online is today touting its recent Recharged patch, the game's biggest ever release. Recharged brings new starter heroes, new gear, new achievements, and new missions to the game. Players and parents will want to know that the cash shop has been revamped and prices on buyables like heroes have been reduced. Currency acquisition has also been redesigned and simplified; the game's currencies have been merged into one currency called fractals, which are now obtainable in larger quantities and through more activities.

Gazillion boasts that its active playerbase has more than doubled in size since the update. Enjoy the game's fresh trailer below.

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Archlord 2 kicks off open beta

Betas, Fantasy, Patches, Free-to-Play

archlord 2
"Are you Archlording it up today?" "Oh you know it, brah!"

Well, while those might not be words that you'll hear in your average game store, it doesn't stop the fact that Archlord 2 is picking up steam as it chugs toward release. Today the title has entered open beta, which means that you and all of your brahs can check it out to see if this is the MMO for you.

The open beta test comes with a new patch that increases the level cap to 41, adds the Aquila Arena skirmish, and toggles on battlegrounds on every day of the week except Sunday. Because battlegrounds are forbidden on the sabbath? We're not sure. Former closed beta testers will also get a unique cape for their efforts.

Elder Scrolls Online plans massive revamp of veteran rank content

Fantasy, Classes, Game Mechanics, Guilds, Patches, Previews, News Items, Dev Diaries, The Elder Scrolls Online, Subscription

ESO
ZeniMax has just posted a new Elder Scrolls Online dev blog, titled The Road Ahead, which outlines the studio's plans for the game in the relatively near future. Of note to MMO players are details for update 3, which is due to hit the test server "soon." The patch will enhance guild creation and management (with ranks, bank permissions, and heraldry) as well as address class balance changes, itemization issues, and combat feel.

The team also means to revamp grindy veteran rank content with short-term balance tweaks in endgame zones, some of which are live on servers already; ultimately, the veteran points system will be deleted entirely from the game and replaced with a new system "based on new character customization and growth mechanics" that will be discussed at this year's QuakeCon and beyond.

The full post can be found on the official site.

Hearthstone's Naxxramas will cost $24.99 to fully unlock

Fantasy, Patches, Free-to-Play, Trading Card Games, Promotions, Hearthstone

hearthstone
While the first taste of Hearthstone: Curse of Naxxramas will be free for all players, the rest will cost a good chunk of money. Blizzard announced its pricing for the solo adventure pack today, stating that players will have several options to purchase Naxxramas including a $24.99 package that includes the full deal.

The first of five wings of Naxxramas will be offered for free, with the remaining four wings available to purchase separately at $6.99 apiece or together in bundles of various size. The only option to buy the wings using in-game gold (and the only potentially free path) is to buy the wings at 700 gold each.

Once Hearthstone opens the doors to Naxxramas, the devs will unlock a new wing at the rate of one per week. Blizzard also announced that it will offer heroic versions of these wings -- and new card backs -- once they're beaten in normal mode.

Flameseeker Chronicles: Guild Wars 2's Gates of Maguuma is a leap forward

Fantasy, Lore, Patches, PvE, Opinion, Guild Wars 2, Flameseeker Chronicles, Buy-to-Play

Skritt just got real.
A few months passed between season one of Guild Wars 2's living world story and the start of season two, and the first content release of the new arc was going to have to make a big splash, no matter what it turned out to contain. Fans grumbled warily about the chances of being asked to repair road signs for weeks while waiting for the meat of the story, and ArenaNet played its cards close to the vest. Teasers, speculation, and season one recaps were all we had to quench our thirst for GW2's second season. We were parched, moving endlessly through a vast wasteland of -- wait, there's a metaphor here. Hold on, it's coming to me.

Anyway, we've been delivered to an oasis: The Gates of Maguuma are open, and we've taken our first steps into a new region of Tyria. Along with several other media representatives, I was invited to take a developer-led tour of the new Dry Top zone and story content. Does it live up to the anticipation? The answer necessarily contains spoilers, so read on at your peril, mortal.

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TERA's Patch 27.02 hits North American servers

Fantasy, Patches, TERA, Dungeons

TERA
TERA's Wounded World patch (Patch 27.02) has finally hit the North American servers after teasing us on the Korean servers for a time, and with it, we see some long-awaited additions to the game including new dungeons, a new boss gauge system, new gear, new master crafting rank, and more.

Ghillieglade, Lakan's Prison, Abscess (normal and hard mode), and Rift's Edge (normal and hard mode) are the newest dungeon additions to the fantasy MMO while the dungeon bosses have been tweaked to allow more comprehensive information on which boss you're attacking and how close it is to kicking the bucket.

Check out the complete patch notes at the official site for more information.

[Thanks to Leiloni for the tip!]

Guild Wars 2 teases Entanglement, season two's next episode

Fantasy, Trailers, Video, Events (In-Game), Lore, Patches, Previews, News Items, Guild Wars 2, Buy-to-Play

GW2
Have you played through Guild Wars 2's latest living story installment yet? No? Well, hurry up because episode 2 arrives next week on July 15th. It's called Entanglement, and its associated teaser video arrived in our inbox last night with merely this cryptic introduction:
There are secrets hidden within the newly revealed area of Dry Top, just waiting to be discovered. Continue your adventures in the Maguuma Wastes and take a stand alongside your fellow heroes against an ancient, growing threat.
Evil grows in the video below.

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Star Trek Online's Tribble patches in Star Clusters, uniforms, and crafting prices

Sci-Fi, Game Mechanics, Patches, Previews, News Items, Star Trek Online, Free-to-Play, Subscription

If we had just crafted slightly better shields, this could have been avoided.
If you're looking forward to Star Trek Online's big crafting revamp, you've still got a little while longer to wait. But the latest patch notes for the Tribble server makes it clear that it's closer than ever. Prices on Dilithium crafting goods have been lowered to values far closer to their final point (although they're still not quite there), the Aegis set has been fully revamped and brought up to par, and a number of lesser crafting issues have been resolved already.

This patch also sees the addition of Foundry options so that players may use the defunct Star Clusters in missions, although the old versions of these maps remain gone. Players can also enjoy a wider selection of uniforms, as the Odyssey uniforms have been made available to all players, with fleets gaining access to a new set of uniforms at a discounted cost. Read the full patch notes for more details, and jump on the test server if you want to see the changes up close and personal.

Final Fantasy XIV offers more details on the Hunt system

Fantasy, Game Mechanics, Patches, News Items, Consoles, Final Fantasy XIV, Subscription

Do you think he can see us?  Because... seriously, if I woke up looking like that, I would just... move toward the nearest living thing and kill it.
Are you looking forward to stalking and destroying the rarest beasts across the land of Eorzea? Then you'll want to read the latest Final Fantasy XIV letter from Producer Naoki Yoshida, who takes the time to talk in a little more depth about the Hunt system. The basics have already been established, but how will Elite Marks avoid horror stories of players camping spawns and only one person getting any reward for all of the effort?

Yoshida explains that the Elite Marks are meant to offer rewards to everyone who takes part in killing them, meaning that multiple players or parties taking down the monster will just result in more people getting the rewards. Some of the Marks are even meant to provide a challenge for multiple parties, anot several do not respawn in the same places, providing more incentive to wander, search, and help out. Check out the full letter for more details, and get ready to experience the system yourself when patch 2.3 goes live tomorrow.

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Global Chat: Doom and WAAAGH!

Posted on Jul 22nd 2014 8:00PM

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