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Patches

Neverwinter shows off the Scourge Warlock for Tyranny of Dragons

Fantasy, Trailers, Video, Expansions, Patches, Previews, News Items, Free-to-Play, Neverwinter

NOT ALL DRAGONS
Do you want to fight some dragons? The next expansion to Neverwinter is all about fighting dragons, hence the title Tyranny of Dragons. Would you prefer to do so whilst conjuring up forbidden and evil magic from beyond to help smite your foes and empower your party? Then the Scourge Warlock is right up your alley. You can check the new class out in the trailer just past the break.

Scourge Warlocks are casters who can summon a Soul Puppet from the beyond, using their magical prowess to leech health and empower allies while leaving enemies as shambling shells. They also have access to a new paragon path, Hellbringer, which... well, it doesn't summon bunnies and stomach rubs. Take a look at the official development blog for a clearer picture of what these casters are capable of, and watch the trailer to see the class in action before Tyranny of Dragons goes live on August 14th.

[Source: Cryptic Studios press release]

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Guild Wars 2 launches Entanglement today

Fantasy, Galleries, Screenshots, Launches, Lore, Patches, Previews, News Items, PvE, Guild Wars 2, Buy-to-Play

Guild Wars 2
Guild Wars 2 fans, prepare yourselves for some tangly living world action today as ArenaNet launches Entanglement, episode two of the ongoing second season of the game's story content. Players will continue the established plot arc that has them joining a now-familiar cast of NPCs in the newly opened zone in the Maguuma Wastes.
The lethal, fast-growing vines that have plagued the Brisban Wildlands have begun to spread. Word reaches you of trouble in the town of Prosperity, where the asuran prodigy Taimi was left alone to research the threat. Get back to Prosperity, meet up with Braham, and check in on Taimi. [...] There are secrets hidden within the newly revealed area of Dry Top, just waiting to be discovered. Learn more about the mysterious denizens lurking beyond Prospect Valley and come face-to-face with never-before-seen foes. Follow the trail you picked up in the last release and continue your search for the ley line hub. Stay wary! In Dry Top, danger and discovery go hand in hand.
Don't forget that if you can't play the episode in the next two weeks, you can log into the game and save the episode for a later date.

ArenaNet has also released new screenshots for the event's launch; enjoy them below.

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LotRO Update 14 is now live

Fantasy, Lord of the Rings Online, Game Mechanics, Patches, Free-to-Play, Dev Diaries

Gondor archers
Today marks the official release of Lord of the Rings Online's Update 14, and with it comes the highly anticipated West Gondor content, as well as Epic Story Volume IV, the new Essence System, the level 100 cap, inventory tweaks, class balancing, bug fixes, and more.

While none of this is a surprise to players, what did come as a surprise was some changes mentioned in executive producer Aaron "Rowan" Campbell's letter in the forums. First off, there will be no more level cap increases for this year to allow players to take their time and explore the new content. In addition, a new advancement system is being added to legendary items allowing them to grow with you without deconstruction for a new item at level cap. And lastly, the upcoming Beorning class will start at level 1 and include its own starting experience through Eriador.

Be sure to check out the complete Update 14 patch notes as well as Rowan's Producer's Letter in the official forums.

Elder Scrolls' Sage explains new Champion alternate advancement

Fantasy, Video, Classes, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, The Elder Scrolls Online, Subscription

Elder Scrolls Online creative director Paul Sage released a lot of interesting info about the future of the game on a recent ESO Off the Record videocast. Sage talks about everything from the new Dragonstar Arena in Craglorn to an Imperial City three-vs.-three PvP map to guild management and class balance additions to extensive VR changes.

The veteran rank tweaks are so huge that they'll be rolled out in phases, the first of which debuted earlier this week and featured "lower difficulty" in existing VR zones. Phase two will remove veteran points in favor of normal XP and will also include increased PvP XP. Phase three will completely replace the current VR system with the Champion System, which involves alternate advancement that Sage compares to the AA system in EverQuest II.

That's not all, either, as Sage's interview runs for nearly two hours. You can watch the whole thing after the cut. If you don't have time for that, Dulfy has published a summary transcript.

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DC Universe Online dev weighs pros and cons of recent update

Sci-Fi, Patches, Free-to-Play, DC Universe Online, Dev Diaries

dcuo
Lead Content Designer Donovan Kennedy has a new dev blog up on Gamasutra in which he breaks down the challenges the team faced with DC Universe Online's recent Amazon Fury Part 1 DLC pack.

He first identified three "strengths" of the DLC: helpful early internal feedback, cool story missions, and the opportunity to visit familiar locations. "These missions were right on target and players have given overwhelmingly positive feedback-not just on the cool game mechanics, but also for Wonder Woman and Circe's personalities really supporting their personal objectives and how they interact with the other Amazons," Kennedy wrote.

On the flip side, Kennedy said that the studio over-planned the map, needed more internal playtesting, and got pushback from players not always happy that they had to learn new combat mechanics for a couple of the missions. He was especially apologetic about pushing out an update that wasn't fully polished: "When Amazon Fury was pushed out to our public test server, there were a few glaring bugs that came back to bite us (after they were found by players -- ouch!)."

Defiance drops patch 2.1 on Monday

Sci-Fi, Lore, Patches, Previews, News Items, Free-to-Play, Consoles, Defiance

In the future, all transport will be done via ATV.
Ready to roll out into more Defiance content? You'll have to wait... until the weekend is over. Patch 2.1, Alter EGO, is going live on July 14th, bringing a new mission and two new factions into the game. The new mission helps keep the game's lore humming along and should provide plenty of interesting revelations, as players investigate the apparently resurrected Karl Von Bach and his newfound desire to just give EGO implants to whoever wants them.

Meanwhile, the two new factions are the Tarr Family and the Defiant Few; the latter faction is headed by Camden Pace and promises big rewards to anyone who aids her goals. Players are also promised a new mission line and a new arkbreak in the coming weeks. If that's just what you've been waiting for, load up your gun and get ready to roll out when Monday comes around.

[Thanks to Gaius Cavadus for the tip!]

ArcheAge Korea getting 1.7, new PvE and PvP content next week

Fantasy, Trailers, Video, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Free-to-Play, ArcheAge, Sandbox

While Western ArcheAge fans are getting all hot and bothered by Trion's upcoming closed beta, it's worth remembering that XLGAMES' sandpark has been live in its native Korea for a while now. As such, it's scheduled to receive a version update (1.7) next week that will add new PvE and PvP content. There's an aquatic world boss called Leviathan in the works, as well as something called Attack of the Abyss that features PvP capture-and-defend objectives as well as PvE pirate ghost ships.

The update will also feature a new PvP area called Dew Plains. You can view trailers for Leviathan, Attack of the Abyss, and Dew Plains after the break.

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RuneScape players vote overwhelmingly in favor of traditional combat option

Fantasy, Patches, RuneScape, Free-to-Play

runescape
RuneScape has never shied away from interesting ideas and democratic experiments, a fact that is well illustrated by today's announcement that the game will be implementing a "legacy mode" option on Monday, July 14th.

Over 80% of players polled voted to add in the mode, which modifies the current game to work with the traditional rather than the new combat system. Legacy mode uses the traditional combat system, pre-RuneScape 3 interfaces, the old mini-map icons, the old animations, and a life point cap of 990. When it goes live in the game, players can switch it on and off as desired.

Jagex is also pushing through a few global changes to combat across the board, including an equal balance between melee, ranged, and magic attacks.

Star Trek Online introduces Research & Development packs

Sci-Fi, Patches, Previews, News Items, Star Trek Online, Free-to-Play, Crafting, Subscription

Just put it all in a box.  A crafting box, if you will.
The next major Star Trek Online update is all about new stuff for the crafting system. That means that you're going to need lots of materials, and the designers are making sure that there are even more ways to get them. If you don't want to just harvest, you can also try your luck with the new Research & Development Material Packs.

How do you get the packs? For starters, you can grab these packs as a bonus for PvE queue content. Normal packs contain 20 materials and are awarded from normal queue missions, while Advanced packs contain 25 and are awarded (predictably) from Elite queues. Advanced packs also contain rare materials based on the nature of the particular mission, letting you focus in your efforts if you need something specific. Players can also purchase additional packs from the in-game store for 300 Zen each or 1000 Zen for four. Read the full article for more details on how you can pick up extra packs without harvesting.

Massively Liveblogs: SWTOR's Galactic Strongholds

Sci-Fi, Video, Expansions, Patches, Free-to-Play, Star Wars: The Old Republic, Livestream, Housing, MMORPG

Liveblog: SWTOR Coruscant Skyrise Apartment
The upcoming expansion for Star Wars: The Old Republic has the potential to completely change player perception of the game. Galactic Strongholds gives players the ability to own and decorate a home on four different planets: Nar Shaddaa, Tatooine, Coruscant, and Dromund Kaas. Last week, the developers showed off the Nar Shaddaa Sky Palace; today, we see the Coruscant Skyrise Apartment.

Over the next couple of weeks, developers have promised to answer questions, including, "Who can visit your stronghold when you're not looking?" and "How many people can visit before your skyrise topples to level 1313?" They also said that they will give an in-depth tour of the prestige system and the legacy bank.

We are liveblogging right now in the comments as the developers are speaking, so join us!

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Landmark contest winners enshrined in game world

Betas, Fantasy, Patches, Free-to-Play, Sandbox, Landmark

landmark
The vaunted Landmarks of Landmark Competition is over, and the player architects who out-designed the rest have secured a spot in special claims across the game world. These structures will be retained for and used when the game goes live.

The contest winners' displays are one part of a modest-sized patch for Landmark that was released today. The patch also added customizable keybindings, Marketplace recommendations, and new craftable outfits that come in various colors (mmm... minty).

TERA's level cap to hit 65, new continent on its way

Fantasy, Patches, TERA

TERA
Bluehole Studio and En Masse Entertainment have announced today that their fantasy MMO TERA will be receiving a level cap increase and expand into a new continent later this year.

The level cap will increase to 65, adding new skills and glyphs in the process. Along with this will come the Northern Arun continent and the world's fourth largest city, new instance dungeons, quest guide, enchanting system improvements, and more. Mention of a special competition for seasonal guild housing is also in the notes, and players are speculating in the forum thread about what this might mean.

While Korea will get this new content in late July, En Masse says that the goal is to make it available for North American players by the end of the year.

[Thanks to Leiloni for the tip!]

The Elder Scrolls Online's third update lands in August

Fantasy, Video, Game Mechanics, Guilds, Patches, Previews, News Items, The Elder Scrolls Online, Subscription

ESO
ZeniMax says that The Elder Scrolls Online's next patch, which includes the preliminary veteran rank system changes and balance fixes previewed in yesterday's dev blog, is officially on the way next month.
The patch is coming in early August and introduces armor dyes, guild tabards, public guild store locations, a new difficulty mode for Trials, and plenty of fixes and improvements. You'll be able to personalize your look more than ever before, represent your guild, and charge with them into a new level of challenge.
The team has posted a preview video focusing on the many changes to guilds due in the patch. Wanna join our guild? We have tabards, yo! Enjoy the video below.

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LotRO's Paths of the Dead coming July 14

Fantasy, Lord of the Rings Online, Game Mechanics, MMO Industry, Patches, News Items, PvE, Free-to-Play

Got MMO plans for next week? If you're a Tolkien buff you might want to reconsider them, since Turbine is publishing Lord of the Rings Online's Paths of the Dead update on Monday. The firm has unveiled a new section of the game's official website that details all the Update 14 content. It includes a level cap bump to 100, the continuation of the epic story, a new essence system, and three new regions that expand the game's footprint into Gondor.

Paths of the Dead is free for VIP players or available for purchase via the West Gondor quest pack in the game's cash shop.

Don't forget to check out Massively's hands-on preview for more specifics!

Roberts' latest post peeks behind the Star Citizen development curtain

Betas, Sci-Fi, Bugs, MMO Industry, New Titles, Patches, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Star Citizen has opened another window on the world of game development, this time courtesy of a Chris Roberts post that details the investigative process behind Arena Commander's lag and rubber-banding issues. In a nutshell, the problems surfaced with patch 12.4 as Cloud Imperium expanded the pool of AC participants past the initial 60,000-player threshold.

"Like doctors trying to identify a mysterious illness, we looked for common environmental factors," Roberts writes. "Was there a significant geographic distance between players? Surprisingly, no: in many cases, players with almost no latency between them were still having issues. The team moved on to examining our own code." He goes on to explain how CIG translates potential problems into JIRA tasks and assigns them to engineers who are responsible for repairs prior to the next patch.

[Thanks Cardboard!]

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