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Opinion

The Daily Grind: Should mounts do something other than transport?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Should mounts do something other than transport
While I'm totally rocking the minivan these days (no, I was never cool), I actually love my car. It's not just an object that transports me from point A to B; it's a mobile base of operation. It has hookups for my gadgets, diaper bags, DVD players, and so on. It's home away from home, as it should be.

What about our mounts in MMOs? Most of them do nothing other than give us a nice increase in speed, with a select few granting us a pilot's license and clearing us for flight. But do they have functions other than just transporting us? Once in a while I read about a mount that allows you to pick up passengers, or one that offers a vending service, or even one that fights alongside of you.

What do you think? Should mounts do something other than just transport, and if so, what?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

E3 2013: Warframe is coming to a PS4 near you

Betas, Business Models, Game Mechanics, MMO Industry, Previews, PvP, Opinion, Hands-On, Consoles, MMOFPS, Events (Massively's Coverage)

E3 2013 Warframe coming to a PS4 near you
Nestled deep within the Sony booth at E3 amongst a horde of gamewatchers was the Warframe demo. It's a PC title from Digital Extremes that will be released on the PS4 platform at launch. Free for anyone subscribing to PSN, Warframe is a third-person shooter that is definitely undertaking some experimentation in the graphics and control departments.

The PS4 demo was graphically superior to plenty of titles, running in full 1080P without a hitch or glitch in performance. Controls were responsive (although they took some getting used to), and playing with a handful of players was exhilarating at the Sony booth. I'm used to more of a keyboard-and-mouse control setup, but console fraggers will feel right at home.

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The Mog Log: Final Fantasy XIV beta phase (E)3

Betas, Fantasy, Events (Real-World), Previews, News Items, Opinion, Consoles, Final Fantasy XIV, The Mog Log

u see wat i did thar
The third phase of Final Fantasy XIV's beta is here, and with it, the NDA is summarily gone. Images from phase 3 can be posted; video and audio cannot. This is the fast track to finally being back in the game for real, to play your old characters once again, to enjoy the game again.

Am I excited? Of course I am because I haven't been able to play yet. I'm writing this from the past, and by the time you read this, I will be awash in Eorzea.

There was also a major industry event this week, one that's known officially as the Electronic Entertainment Expo and known more colloquially to everyone in the world as E3. Final Fantasy XIV was there making an impression, revealing jobs at long last, and generally carrying on as if it owned the place. So let's talk a little bit about what we saw from E3 if you can tear yourself away from the beta client for, like, five minutes.

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The Road to Mordor: But what if I'm three expansions behind?

Fantasy, Lord of the Rings Online, Opinion, Free-to-Play, The Road to Mordor

The Road to Mordor But what if I'm three expansions behind
One habit that I'm constantly trying to break myself of is assuming that everyone who reads this column or plays Lord of the Rings Online is going through (or has finished) the most recent content that Turbine's pumped out. Over the past few weeks, I've had discussions with Massively staffers, guildmates, and podcast co-hosts who all have admitted to being way behind the content curve in LotRO, many to the point where catching up to the endgame crowd seems like an insurmountable task.

As a particular person asked me, "But what if I'm three expansions behind? Is it even worth paying for all of these expansions and pushing myself to get to Rohan?"

This is a valid concern and obviously one that several folks have, so for today's column I want to talk to those of you who aren't level 85. Maybe you haven't even seen the interior of Moria yet, or maybe you have been following the most casual, sporadic path through Middle-earth possible over the years. Maybe the one-expansion-per-year pace is actually pushing you away from the game. Here's what I think will help.

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The Daily Grind: How do you socialize in MMOs?

Culture, Opinion, The Daily Grind, Miscellaneous

Saying that the only merit of MMOs is getting a huge group to kill a dragon is like saying that the only merit of books is as paperweights.
I had a friend once in World of Warcraft who had never taken part in a single dungeon. She knew she wasn't geared very well and hadn't built a very solid character, and she didn't feel like dragging others down. She focused instead on socializing through roleplaying and helping out lower-level players with extra money. That was fun for her, far more so than trying to force herself into the raiding endgame, and it was something she just couldn't do in a single-player environment.

For some people, being social in an MMO means doing group content or nothing. For others, being social means putting on a musical performance in Lord of the Rings Online even while you prefer to solo rather than group to clear content. So what about you? How do you like to socialize in MMOs? Is it strictly through content, other activities, or a mixture of both?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Storyboard: Roleplaying hasn't gone anywhere

Culture, Opinion, Roleplaying, Storyboard, Miscellaneous

I think I used one of these before?  Not sure.
Certain phrases just tend to stick in my craw. For example, the idea that back in the day MMORPGs really supported roleplaying, but now they don't any more. You can't really lose yourself in modern games. You get the idea; I've talked about this before.

The calls that roleplaying is dead are quite convincing except for the fact that roleplaying continues and does not appear to be going anywhere. If anything, I'd argue (from anecdotes, so without much scientific merit) that roleplaying populations seem to be expanding, which makes sense, since with more and more people playing games online, more and more of them are going to be totally keen on pretending to be an elf.

But I can understand the sentiment because from another perspective it can seem totally on the mark. So I'm going to just go for the simple version and discuss the ways in which things haven't changed all that much after all.

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MMObility: The Chromebook 'All-In-One' project: More games

Culture, Opinion, Free-to-Play, Browser, Hands-On, Miscellaneous, MMObility

Chromebook Pixel screenshot
This will be my last week using the new Chromebook Pixel, at least here on Massively. I will continue to look at its techier side of things on my personal blog, just as I did with the original Chromebook All-In-One project. The shorter time frame for this series can be explained by the fact that Chromebooks do admittedly cut out a lot of the browser-based MMOs out there by not allowing the usage of Unity or other plugins. Flash is allowed, but Adobe and other companies' recent disapproval of the use of Flash for mobile platforms came with a reason: It's often hard to run. Once HTML5 becomes more standard thanks to publishers like Jagex, I'll be able to comment more on that. It's also important to note that the Pixel is really just a nicer Samsung model, so you can refer to the older posts as well.

I want to encourage everyone who is interested in Chromebooks to check out the Samsung ARM-based Chromebook I talked about last time. It's very inexpensive and quite literally does everything that the Pixel does, albeit on a much smaller screen that is attached to a weaker device that has a much lower build quality. Still, my time with the Pixel has amazed me with a wonderful, touchable screen, but the Pixel has also convinced me that the Samsung should be the flagship device for Chromebook, hopefully kept at the same price range while slowly improving in quality.

Now, let's talk about the games. I found a few that run much better on the Pixel's beefier stats, but please refer to my Samsung coverage for 30 MMOs that run on both machines. The following list is especially good for touchscreens.

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Second Wind: EverQuest II, part one

Fantasy, EverQuest II, Opinion, Free-to-Play, Second Wind

Screenshot -- EverQuest II
Oh, Norrath. I don't know what it is about you, but for some reason I just can't stay away. I probably fell in love with the setting in the early 2000s, when I took my first (somewhat) serious dive into the original EverQuest. In my eyes, it's the quintessential high-fantasy universe when it comes to MMOs, and every time I'm eyeing my bookcase and I catch sight of my Planes of Power instruction manual, I get this strange urge to have another visit. But for this edition of Second Wind, I figured I'd take a look at the other Norrath instead.

Let me tell you something about EverQuest II that I quickly discovered: It is absolutely immense. In fact, I'd go so far as to say that it's, in many ways, overwhelming. I imagine I could spend 25, 50, even 100 hours with this game and still feel as if I had only dipped my toes into the sea. That aside, I'm still brimming with things I'd like to talk about, so how about joining me after the cut?

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E3 2013: DUST 514 and EVE's virtual reality demo

Sci-Fi, EVE Online, Game Mechanics, Previews, PvP, News Items, Opinion, Hands-On, Events (Massively's Coverage), DUST 514, Sandbox, MMORPG

EVE
To an outsider, CCP Games' focus on EVE Online's player panel, comics, incoming television series about player adventures, and museum induction show just how much the company works to earn its players' respect, which might sound weird for studio running a cutthroat PvP sandbox. But I've always felt as if I made stronger personal attachments through high-stakes PvP than through most other gaming activities. I don't play EVE or its console cousin DUST 514, but after stopping by the CCP booth for my interview and hands-on at E3 yesterday, I feel as if I should be doing more than reading and writing about it.

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E3 2013: Stealing cabbages in The Elder Scrolls Online

Betas, Fantasy, Game Mechanics, Previews, PvE, Opinion, Hands-On, Roleplaying, Humor, Events (Massively's Coverage), The Elder Scrolls Online

Stealing cabbages, hands on with The Elder Scrolls Online at E3
I eagerly consumed about 45 minutes of The Elder Scrolls Online during E3 this week. I stayed glued to my keyboard and headphones until the expo hall closed and I was told to clear out. Part of this time was spent interviewing the nearest willing Bethesda employee, and every other second was hauling Orc butt around ESO.

My character of choice, an Orc Dragonknight, loaded into the game on the other side of a polygon-rich bridge from an equally polygon-rich town. The Bethesda employee standing nearby mentioned I could go into the town for some guided content the team had prepared. I made a sharp right turn into the stream and killed a deer instead.

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E3 2013: Chatting with Team WildStar

Betas, Sci-Fi, Game Mechanics, Guilds, Interviews, Previews, PvP, PvE, Opinion, Events (Massively's Coverage), WildStar, Dungeons, Housing, Player-Generated Content

WildStar
Massively returned to the WildStar demos at E3 on Thursday to chat one last time with the team from Carbine. As we noted in yesterday's Q&A article, Carbine had already declared it wasn't making any big announcements at E3. It always intended a low-key presence, sharing a booth hosted by Alienware and offering the same demo gamers are at PAX East, just brought to the west coast.

Why Alienware? WildStar runs really great on a laptop.

Good news, though: Carbine plans to have a big WildStar presence at Gamescom and PAX, and the team is working on demos that will show new content, new races, and new classes.

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Tamriel Infinium: Everyone gets an Elder Scrolls game!

Fantasy, Business Models, Culture, Events (Real-World), New Titles, Opinion, Sandbox, The Elder Scrolls Online, MMORPG, Tamriel Infinium

Tamriel Infinium Everyone gets an Elder Scrolls game!
The more convention coverage I read and the more conventions I go to, the more I'm concerned by them. The atmosphere is unlike anything I've ever experienced before, and rubbing shoulders with the developers of some of my favorite games has its perks. But you hardly ever get to the meat of what determines a great game. Amidst the hype and free booze, every game looks and tastes great, but even the greatest games are less filling under those circumstances. Even we observers from home receive only a candy-coated glimpse of what a game really offers.

The news pouring in from the The Elder Scrolls Online really exemplifies the layers of fluff that the convention atmosphere can place on a game. Two of our reporters spent time talking to the developers of the next venture into the world of Tamriel, and both stepped away with a very positive experience. Admittedly, I feel the excitement, too. I'm twitching with joy. Our freelancer Andrew's note that he "just didn't realize [he] was starting a quest when [he] talked to [quest givers]" piques my interest. Have we finally found a game that feels like a living world? And quotes from the ESO developers like, "You can pick up a sword and shield if you start as a sorcerer class and become a sword and shield user, and that's fine" have me wondering if we haven't stumbled upon the best mix of sandbox and themepark in an MMO.

This week and next, I want to delve deeper into the reports from E3. Do we find some concerns that the developers are trying to gloss over, or is ESO everything we ever wanted from an Elder Scrolls game?

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E3 2013: Open-world racing with The Crew

Interviews, Opinion, Hands-On, Consoles

E3 2013 Openworld racing with The Crew
Don't worry, you're not on the wrong website. This is still Massively and this is a hands on and interview about a racing game. Specifically, according to lead designer Serkan Hassan, this is a racing MMO. The Crew used the word "persistent world" so yours truly had to hunt down a very helpful Ubisoft representative for a last-minute look at the game. I will admit that while I had my doubts, the feature list does make it legit, and despite the fact that I'm awful at realistic racing games, I did have some fun.

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The Daily Grind: Are petitions to resurrect MMOs a waste of time?

Sci-Fi, Culture, Events (Real-World), MMO Industry, Opinion, Tabula Rasa, Massively Meta, Miscellaneous, Sunsets

Tabula Rasa
We've received several tips over the last few weeks about a petition players are circulating in the hopes of resurrecting NCsoft's ill-fated MMO shooter Tabula Rasa. Even Richard Garriott himself tweeted about the campaign. But inside the Massively virtual offices, most of us just shrugged sadly. We've seen how these petitions go. Every once in a while, a sunsetted game returns from the dead, but MMO players are awash in petitions for games that never came back. Just ask the 21,845 gamers who signed the Save City of Heroes petition last autumn.

So what do you think -- are petitions to resurrect or save MMOs a waste of time? Or do you sign them anyway, just in case there's a tiny chance they might work?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Guild Counsel: How to deal with the summer slowdown

Culture, Guilds, Opinion, The Guild Counsel, Miscellaneous

The Guild Counsel  How to deal with the summer slowdown
Summer is coming. With the arrival of sunny skies, warm temperatures, no more school, and vacation days to spend, it's inevitable that things will slow down in your guild. Summer is usually a slow time for games as well, since expansions and game updates tend to arrive later in the year.

On the surface, summer can be a dangerous time for your guild, with the possibility of frustrated members causing drama or even leaving the guild entirely. But you can make summer work in your favor and keep your guild happy as well. We've explored this before, but let's look at some additional ways to avoid the summer slowdown in this week's Guild Counsel.

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