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Opinion

The Firing Line: Global Agenda year two retrospective

Sci-fi, Events, in-game, MMO industry, Opinion, Free-to-play, MMOFPS, Global Agenda, The Firing Line

The Firing Line - Global Agenda turns two
You! Yeah, you! You still haven't played Global Agenda, have you? I know, I know, you're going to get around to it, it's on your list, blah blah and etc. While you've been dilly-dallying about, Hi-Rez Studios' sci-fi shooter has gone and turned two years old!

That's OK, though, because the game has more options, more content, and more pew-pew than at any time in its history, and thanks to a gaggle of anniversary events, now is the perfect time to saddle up.

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Storyboard: You guys must be the party

Culture, Opinion, Roleplaying, Storyboard, Miscellaneous

I always wonder if people read more into these header images than they ought to.
A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different solutions for handling such inconsistencies. Of course, as I noted, very few of these problems apply to open-world sandbox games that have no sort of ongoing developer-run story for you to stumble around.

No, those games have issues entirely their own, starting with the very nature of player-run stories.

A completely player-driven story has the advantage of not having several issues that can crop up when dealing with an ongoing in-game story, but it also still has some serious problems. There are still issues that you're going to have to have answers for when you're in a game that lets you craft the world to match your whims, and unfortunately the methods for doing so aren't quite as straightforward as the methods for dealing with an in-game storyline.

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The Daily Grind: Are you currently on hiatus from MMOs?

Culture, Opinion, The Daily Grind, Miscellaneous

National Lampoon's Vacation
Something fascinates me about many of the more vocal commenters on Massively. No matter what game is launching, re-launching, closing, expanding, or going free-to-play, someone usually has to make it known that he doesn't play MMOs at all anymore. The fact that he's still reading about MMOs on Massively is a compliment to us, but I'm always curious about what drove him away from actually playing.

So if you're a former MMO player and you still like to keep up with the news, let us know why. What drove you away? What makes you still read about it? Are you holding out for the next big MMO, or is it something more?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

This Week in MMO: Gannon-free edition

Fantasy, Historical, Horror, Video, MMO industry, News items, Opinion, Free-to-play, The Secret World, TERA

The Gamebreaker crew (minus Gary Gannon)
It's time for This Week in MMO, kids, and no, you don't need to adjust your televisions monitors. That is not Gary Gannon behind the mic this week, but it is Mike Schaffnit, and he's joined by Mike B. and Jason Winter for the customary MMO news roundtable.

Tops on the agenda is TERA, which went from announcing its launch date to having a potentially launch-affecting lawsuit leveled at it by NCsoft. As the week wore on things got a bit better thanks to pre-order announcements (and the associated closed beta invites), but there's still a bit of a cloud hanging over En Masse's maiden title that our trio discusses at length.

Other newsy bits include The Secret World's new trailer, World of Planes namechange, and the overbearing nanny-state that is South Korea. Check out the full show after the break.

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Ask Massively: Thieving on the fast track edition

Culture, Expansions, MMO industry, Opinion, Legal, Ask Massively, Miscellaneous

These are the markers used to cross our names off the credits. What? It's not the most tenuous connection I've used.
One of our readers was kind enough to point us to two sites that, once again, were stealing our posts without crediting our authors or anything like that. (I don't mean "this post looks suspiciously similar"; I mean abusing copy and paste.) Unfortunately, while we're aware of these things, there's not a whole lot we can do other than request that the sites get taken down. Sometimes it works, and sometimes it doesn't, but it's all we can do. I guess it's nice to be good enough that your work is worth stealing without credit? That's something.

This week's installment of Ask Massively isn't going to focus on that, however. Instead, we're going to focus on the recent spate of MMO litigation and the potential for a boxed RIFT expansion. If you have a question you'd like to see answered in a future installment of Ask Massively, mail it along to ask@massively.com or leave a comment in the field below. Questions may be edited slightly for clarity and/or brevity.

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The Guild Counsel: SWTOR is stealing my (character) identity!

Sci-fi, Game mechanics, Guilds, Opinion, Roleplaying, Star Wars: The Old Republic, The Guild Counsel

SWTOR Jedi Ghost
Guild leading is often as much about managing personalities as it is about managing the nuts and bolts of the game. In previous columns, we've looked at all sorts of issues that guild leaders have to solve, and at the root of almost all of them is some sort of personality clash. Show me a nice blend of personalities, and I'll show you a happy guild that will stick together for years.

What makes guild leading so difficult, though, is that unlike real-life leaders, guild leaders need to manage two identities for every member. There's the real-life identity of the player, and then there's the identity of the in-game character, and they aren't always the same. If you talk to a guild that's met at a guild gathering or convention, one of the things you'll always hear is how a particular member is so different from his in-game character. In game, for example, he might be a rough-around-the-edges general, but in real life he's a quiet teddy bear.

MMOs give us the opportunity to be someone completely different from who we are out of game, and even non-roleplayers will sometimes behave differently when they're playing. But Star Wars: The Old Republic has taken away some of our power to construct our own identities in game. In this edition of The Guild Counsel, Let's look at how that's happened and whether it will affect the way we game.

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Behind the Mask: The real state of the game

Super-hero, Opinion, Free-to-play, Champions Online, Behind the Mask

Although Champions Online's most recent State of the Game has been out for a while, I sort of avoided talking about it in previous editions of Behind the Mask. The main reason was because I really wanted to cover the new powersets. However, that doesn't mean I don't have any comments on it.

If you look at the history of the State of the Game and Ask Cryptic entries, they fluctuate quite a bit between good information and annoying PR. The January SOTG was full of annoying PR, and it bothered me greatly. It felt dishonest. I saw a lot of hype on little things that no one wanted and very little on what people really wanted.

This week, I'm going to talk about the real state of the game: where CO is and where it needs to go. I'll also talk about some of the future stuff that Robobo mentioned in the SOTG. Is it good or bad? We'll see!

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The Daily Grind: Could you make your own MMO for $30 million?

Culture, Game mechanics, MMO industry, Opinion, The Daily Grind, Miscellaneous

Richard Garriott in space
Massively gets a certain amount of grief for writing news stories about Richard Garriott. While it's true that he hasn't made a major contribution to the MMO industry since the 1990s, it's also true that he's something of a touchstone when it comes to geekery and ambition. If a guy can go from being a young astronaut hopeful to having a spare $30 million to burn on a spaceflight, that's got to count for something, doesn't it?

While we're on the subject of a spare $30 million, yesterday's Garriott piece got me to thinking about what I would do if I had that kind of pocket change. While spaceflight and a lifetime supply of Hershey's kisses are certainly high on the list, I'd use a good chunk of the money to make my own MMO. What about you, Massively crew? Would you self-finance an MMO if you could, and what would it be like? Would $30 million be enough?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Free for All: Old Second Life documentary still highlights truths

Real life, Video, Business models, Culture, Opinion, Second Life, Free-to-play, Virtual worlds, Free for All, Sandbox

Second Life documentary screenshot
So I was working on this week's Free for All last night when a buddy of mine asked me if I had seen a certain older Second Life documentary. I didn't think I had before, but it turns out that my usual record of consuming everything MMO still stands, and it was fun to re-watch the older documentary again for several reasons.

One of the most important things I noticed about the film was just how universal to MMO gaming the documentary was. The issues it brought up are still issues, the problems with virtual worlds are still problems, and the fact that any technology older than six months looks laughable on film is still true. It was also encouraging to see how well Second Life has aged since 2007, but it's slightly depressing to see just how horrible MMO documentaries can be at showing the entire picture.

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A Mild-Mannered Reporter: A critical year

Super-hero, City of Heroes, City of Villains, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
It's been a little over two years now that I've been writing a regular column on City of Heroes, and in one sense that still feels very strange to me. I'm guessing that the novelty of doing this for a living is never going to entirely go away, for reasons that really have nothing to do with the topic of this column. But I'm not going to dwell on the more meta facts here; I'm going to focus instead on the past year of the column.

This year was a try for something slightly different in both the tone and approach that I'd been taking with these columns. I finished off one major project, started another one, and along the way, I found that I gathered a very different attitude over time. In relationship terms, the first year of A Mild-Mannered Reporter was apparently still the "gushing" phase of a new relationship. This year has been much more about the flaws that City of Heroes has, both in structure and in design choices.

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Choose My Adventure: Atys refugee blues

Fantasy, Polls, Culture, Game mechanics, Ryzom, Opinion, Free-to-play, Choose My Adventure

Being able to animate your character during creation is a nice touch.
Last week's polls were enough for me to get started in the world of Ryzom over the weekend, so I took my first steps back into the game that I haven't played for quite some time. I still remembered how some of it worked, thankfully, but there were a lot of elements that I'd almost completely forgotten. And while I'm still knee-deep in the starter area, I've played enough to at least get some starter impressions.

But let's make this a full narrative, yes? When we left off, the group verdict was that I would be starting out as a Zorai with the Magic starter package based off of a female Shakespearean tragic character. And thus, with only a little extra effort, Corlede was born into the world of Ryzom. The character creator offers a variety of features, allowing you to select your character's build in fine detail but offering a strange lack of certain other options. There are also some odd constraints on character types -- you find yourself always locked within a certain general band of height, for instance, so there are no really tall Trykers.

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Enter at your own Rift: Want to play RIFT for free? Now you can!

Fantasy, Opinion, RIFT, Enter at Your Own Rift

Rift 1.7 Ragnoth
Before rumors start spreading around like planar creatures through a tear, no, RIFT is not going free-to-play. You can, however, play RIFT for free through the first 20 levels now, thanks to the launch of RIFT Lite. Anyone with a Trion account can now play through the first 20 levels at no cost and with no time limit. RIFT Lite arrives alongside Update 1.7, the Carnival of the Ascended. Let's take a the significance of RIFT Lite, as well as the changes in the new update today.

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The Daily Grind: What do you like to see on MMO websites?

Culture, MMO industry, Opinion, The Daily Grind, Miscellaneous

DAoC
During my time with Massively and as a gamer, I've visited scads of official MMO websites. And I can say, incontrovertibly, that no two of them had the same features and focus. Some were extremely easy to navigate while others were almost indecipherable without the Staff of Ra to guide me. Some were more about flash while others were loaded with content. And some, to my never-ending dismay, still lack an RSS feed which I cannot fathom in this day and age.

But enough about my journeys -- I want to hear about your own thoughts on MMO websites. What do you like to see when you visit one? Are the aesthetics important to you, or are you more concerned with specific features? Are these websites more for first-time visitors curious about the game or should they cater to players looking for news and updates about their favorite titles?

For bonus points, provide a link below to (in your opinion) the best-designed MMO website!

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

CNN observes the migration habits of the elusive wild gamer

Culture, News items, Opinion, Miscellaneous

PEACE!
We all know that one guy who flits between MMOs with the same attention span as an ADD goldfish on cocaine. Heck, we've probably been there ourselves a few times. Well, CNN's Geek Out blog has decided to take a look at the migratory patterns of the MMO gamer in his natural habitat, and the timing couldn't be more perfect. With the recent release of Star Wars: The Old Republic, gamers everywhere are deciding whether or not to migrate.

The author of the piece takes a look at the comparative subscription numbers of major players in the MMO game, and speaks to Warner Bros. Entertainment's Jim Drewry and Adam Mersky regarding how the folks behind Lord of the Rings Online deal with MMO migration. It's really a rather interesting look into the culture, so click on through the link below to give it a read.

The Soapbox: Give indie a chance

Business models, Culture, MMO industry, Opinion, Humor, The Soapbox, Miscellaneous

Bumper sticker photo
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

It's a pretty cool thing to introduce readers to new games. It's especially cool when the new game I am showing them would otherwise have completely passed under their radar, mainly because they receive most of their gaming news from other sites or from the blueshirts at Best Buy. I find no greater satisfaction than when someone tells me, "I didn't think I would like a game like that." When a player who normally feels comfortable engaging only with standard mechanics like linear questing, class-based gameplay, or raiding finds himself obsessed with some odd browser-based strategy game, everyone wins.

Once that player gets hooked on one of my favorite indie titles, most of the hard work is over. The real challenge comes a few steps before that: getting the player to actually try the game in the first place. I've tried a lot of different tactics over the years, from using guilt or shame to acting as though only cool people play the game in question. Unfortunately, it feels as though the audiences have become increasingly resistant. I have to think that the recent crop of easily digestible AAA titles has not helped the situation at all.

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