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Opinion

The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters

Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Why you shouldn't always buy Deathcap on LoL casters
Once upon a time (OK, a few weeks ago), I was playing an ARAM as Diana. I had a fairly bad score (I'm passive and don't chase kills), and we lost. One of my teammates blamed me, claiming my item build was awful. It was largely because I didn't build Rabadon's Deathcap.

Deathcap is one of the perennial caster items in League of Legends. Not only does it give an enormous amount of ability power, but it also increases all of your ability power (including what it grants) by a whopping 30%. This seems so ridiculously powerful! Even though it's expensive, 30% increase in AP is such a huge boost to damage that it can't be beaten.

Is this really the case, though? In Summoner's Rift, I completely agree that Deathcap is a great item. In Twisted Treeline, Wooglet's Witchcap (the replacement item for Deathcap) is also incredible. However, in Dominion and ARAM, the fast-paced action and frequent conflicts change the nature of the wizard hats considerably.

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The Guild Counsel: Managing the peaks of success

Guilds, Opinion, The Guild Counsel, Miscellaneous

The Guild Counsel Managing the peaks of success
I'm a Red Sox fan, and if there's ever a team that can exemplify the ups and downs of running a guild, it's the Red Sox. This was supposed to be a rebuilding year for the team, and yet they're near the top of the standings, only a game and a half behind the Team that Shall Not be Named. Managing a guild is also very often about handling the peaks and valleys of day to day life. It's as if the whole guild were manic depressive: You need to downplay the peaks and minimize the valleys.

We've looked at the valleys quite a bit in this column because valleys represent a more urgent problem, but in this week's Guild Counsel, let's look at how to handle the peaks.

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Ask Massively: The irony of media and betas

Betas, Business Models, Events (Real-World), MMO Industry, Opinion, Massively Meta, Ask Massively, Miscellaneous

PRESS HAT
It's a running joke on Massively that some readers believe our lives are glamorous and that we sleep in beds made out of free video game swag. The truth is that video game bloggers are working in this field because they love the job. At least that's how it is around here. Or maybe writing in our pajamas is too posh to pass up. But people still believe we are loaded with perks just because we get to wear fancy hats that say "PRESS." Just kidding. There are no hats.

Here's a recent example from a reader named Will6:
Lucky you, getting to test drive the game. Everyone knows the press get instant invites because they are a free way [for studios] to advertise their game and get the word out.
It's time for "everyone" to be disabused of that notion.

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Neverwinter Days: The great economic collapse of 2013

Betas, Fantasy, Bugs, Economy, Opinion, Free-to-Play, Neverwinter, Neverwinter Days

Neverwinter Days The great economic collapse of 2013
So funny story: In planning out in advance what I wanted to talk about in this biweekly Neverwinter column, I had selected something that recently caught my eye about the game and made me happy. That something was the Neverwinter Gateway, a web portal that allows out-of-game players the ability to fiddle with their character sheets, auctions, professions, guilds, and mail. I thought -- and I still do -- that this was a nifty service that deserved a day in the sun.

As I was getting set to write that column, Neverwinter's economy exploded and then imploded over the course of a weekend, thanks to a nasty exploit that involved, yup, the Gateway. Suddenly my topic had to shift from "isn't this a neat tool?" to "check out what the tools are doing with this tool." Seeing the economy effectively destroyed in a matter of hours and how Cryptic Studios dealt with this PR nightmare might be old news at this point, but it's definitely worthy of reflection, analysis, and speculation as to how trust can be rebuilt in this fledgling title.

Let's get cracking -- we have a lot of ground to cover!

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Lost Continent: An ArcheAge community guide

Fantasy, MMO Industry, New Titles, Opinion, ArcheAge, Sandbox, Lost Continent

Lost Continent - ArcheAge Adventures: Community guide
Is it me, or has ArcheAge been a long time coming? I don't think it's me because it was three years and thousands of posts ago that Massively introduced ArcheAge to western gamers. Heck, it was six years ago that Jake Song and company started building XLGAMES' upcoming sandpark.

And it's been two years -- two years! -- since I first got my hands on the game's seemingly endless closed beta. Now, though, I can see the light at the end of the tunnel. Trion recently and famously signed on to publish ArcheAge in the West, and despite the silence following the announcement, I'm still optimistic about a beta before the end of the year.

Even if it that doesn't happen, we've still got plenty to talk about, which is why I'm taking the wraps off Massively's newest game-specific column. Join me after the cut for the traditional first-issue community roundup.

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The Perfect Ten: Movies for the MMO fan

Culture, Opinion, Humor, Perfect Ten, Miscellaneous

The Perfect Ten Movies for the MMO fan
You love movies? Sure, who doesn't? I certainly do; I've been reviewing them with friends since 1997. I'm always fascinated by how many out-of-the-way gems there are that go overlooked by the mainstream audience, and I love how films tie into our daily experiences in unexpected ways.

MMOs haven't quite gotten popular enough to spawn their own sub-genre of films, apart from the odd fan project or the long-rumored World of Warcraft flick. That doesn't mean that we're lacking good movie role models for our hobby, however. I think that there are plenty of films that are perfectly suited for the MMO fan, even if they've never been thought of as such.

So here are 10 films that speak to us as gamers. To make things interesting, I excluded any movie that shares the same IP as an MMO. Read this list and let me know what you would pick!

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The Daily Grind: Would you like appropriate movie tie-in content in your MMOs?

Super-hero, Culture, MMO Industry, Opinion, Free-to-Play, DC Universe Online

Superman arrestedI don't know if SOE has any plans to capitalize on the wave of Superman hype sweeping the nerdosphere on account of Zack Snyder's upcoming Man of Steel film. The firm's DC Universe Online title features the big blue boy scout rather prominently, of course, and the timing seems right if there aren't a bunch of legal stumbling blocks.

SOE has done movie tie-ins with an MMO before, way back in 2005 when its Rage of the Wookiees expansion added a bunch of Episode III-themed content to Star Wars Galaxies. Last summer, though, the firm didn't really acknowledge Christopher Nolan's final Batman film in DCUO, so it may not be in the cards for Supes either.

Regardless of what actually happens, would you like to see appropriate movie tie-in content in certain MMOs? Or do you prefer to keep the properties separate?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Hartsman: 'The traditional AAA style of development and distribution' is broken

Business Models, Culture, Interviews, MMO Industry, News Items, Opinion

Hartsman 'The traditional AAA style of development and distribution' is broken
A few days ago we reported on RIFT's impending free-to-play conversion, followed by the news that Trion was undergoing a second set of apparently unrelated layoffs. Former Trion studio GM and CCO Scott Hartsman responded to the layoffs on Twitter, intimating that aspects of the gaming industry are "fundamentally broken."

After we invited your thoughts on that same subject in a Daily Grind earlier this week, we contacted Hartsman in the hopes of getting him to elaborate. Join us after the cut for the resulting interview.

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Captain's Log Supplemental: An Exclusive Q&A with STO's Daniel Stahl

Sci-Fi, Galleries, Screenshots, Expansions, Interviews, Patches, Opinion, Star Trek Online, Free-to-Play, Captain's Log, Neverwinter

STO LoR Logo Header
After months of waiting, we can finally say that Star Trek Online's Legacy of Romulus expansion is upon us! After yesterday's launch, it's now possible to play as a member of the new Romulan Republic faction. It's now possible to begin a Klingon faction character from level 1! There's a new adventure zone and a completely overhauled user interface.

We recently had the opportunity to ask Star Trek Online's Executive Producer, Daniel Stahl, some questions regarding the update. We were also given a lot of screenshots of the new material, and all are included in the new gallery below. There was a lot to cover, so let's get to it!

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A Mild-Mannered Reporter: Another look at Plan Z

Super-hero, Culture, New Titles, Opinion, A Mild-Mannered Reporter

Please, guys, put out some art so I can stop using this header every time I talk about you.
When life hands you lemons, you build a new life. Out of lemons. The metaphor is a bit tortured, but the ultimate point is still the same: When City of Heroes fans found out the game was shutting down, some decided to band together and make a new game to incorporate all of the best of CoH while not being, you know, shut down completely. It's something that I've discussed a few times now because it's a really neat idea that also has some really big potential pitfalls.

The Phoenix Project and Heroes & Villains are the two big games working at getting themselves together, and they've had about half a year to do so. Both have been moving forward, networking, and putting together everything needed to make the games actually exist. And there's good news and bad news about both, some in tandem and some separately. So despite the possibility of missing an important context clue or two, we carry on with our look at what's going well and what is... less so.

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The Daily Grind: How do you handle a closed MMO still on the shelf?

Sci-Fi, Opinion, Tabula Rasa, The Daily Grind, Sunsets

The Daily Grind How do you handle a closed MMO still on the shelf
No, that header picture wasn't taken in 2007; it was taken 4 days ago at a Walmart near me. What's even better is the fact that I took a similar picture about two years ago of the same product in the same store, but nothing's ever been done about it.

The question is, is it up to me to tell the store clerks about how wrong this is, or do I contact someone higher up at Walmart? Perhaps I should go straight to NCsoft with this one? I can't imagine the dismay in a child's eyes when he buys the game, rips it open and installs it, only to find out that no Bane will be dropping down in front of his leech gun any time soon. Think of the children!

So, wise Massively readers, how would you handle this situation? Or have you seen a closed game on a store shelf before? Did you report it? Let us know!

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says

Betas, Sci-Fi, Screenshots, Video, Classes, Economy, Game Mechanics, Interviews, Previews, PvP, Endgame, PvE, Opinion, Events (Massively's Coverage), WildStar, Crafting, Housing, Player-Generated Content, MMORPG

WildStar -- hells yeah
So who wants to hear some cool stuff about WildStar? Thought so!

Massively's Gavin Townsley recently attended a WildStar media event in San Francisco, at which he was treated to a hands-on look at the upcoming sci-fantasy MMORPG's Scientist path and Esper class. He also chatted with Carbine Studios executive producer Jeremy Gaffney, who pulls a Gaffney (I'm coining that) and can't resist leaking a bit of new info about tradeskills while filling Gavin in on how endgame will work, why we should play the Settler path, and whether talent trees are passé. If you think making 10 pairs of cotton space pants sounds boring, then yeah -- you're going to like what he's got to say.

Enjoy all three articles plus the brand-new path videos we've embedded past the cut!
Hands-on with WildStar's Scientist path and Esper class
There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast.
WildStar's Jeremy Gaffney on the Settler path
WildStar's Settlers don't just build bonfires for sappy Explorers to sing around; these titans of construction will save you time in dungeons, establish bigger outposts, and open up new realms of quests for everyone.
WildStar's Jeremy Gaffney on progression, tradeskills, and endgame
Jeremy Gaffney divulges the beautiful details on essential parts of the game: character progression, tradeskills that don't suck, and life in the elder game.

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Hands-on with WildStar's Scientist path and Esper class

Betas, Sci-Fi, Classes, Game Mechanics, Previews, PvE, Opinion, Hands-On, Events (Massively's Coverage), WildStar, MMORPG

Handson with Wildstar's Scientist Path, Esper class, and more
There is something exciting about taking your first steps into the mysteries of a new planet. I was anxious to mingle with the locals, analyze artifacts, and even pick a few plants -- that is, until I saw a flower burst from the ground as a giant vine-like beast. As it chewed up the slinky Aurin next to me, I decided to leave the flowers for the next Scientist.

So began my hands-on experience with WildStar, the exciting and often comical new MMO from NCsoft and Carbine Studios. The half-day event gave me time to play the Esper class, build some structures on the Settler path, and hurtle myself through the air in the name of science. There is so much to talk about!

Except plants. 'Cause allergies. *ahem*

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Massively's Dragon's Prophet first impressions

Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, Previews, News Items, PvE, Opinion, Free-to-Play, Hands-On, First Impressions, Dragon's Prophet

Massively's Dragon's Prophet first impressions
I don't have many fond memories from Runes of Magic. I didn't play it long, and the thing I recall most vividly is being forced to hunt around Runewaker's cash shop for an item that would let me talk in global chat.

Fortunately, negative vibes like that didn't affect my recent hands-on with Dragon's Prophet's beta, which, in case you're wondering, is Runewaker's followup to Runes of Magic. Unfortunately, I don't think the new game in its present state is quite ready for prime time.

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Flameseeker Chronicles: Catching crabs in Guild Wars 2

Fantasy, Events (In-Game), Game Mechanics, PvP, PvE, Opinion, Guild Wars 2, Flameseeker Chronicles

Flameseeker Chronicles
My goodness, that lady's bikini is awfully close to body tone from this far away, isn't it?

If the sun and sandy beaches didn't give it away, I've spent most of the last week or so of Guild Wars 2 time in Southsun Cove. Karka Island! Sunny Orr! Whatever you call it, I hope we can all agree that Southsun Cove is a terrible place filled with awful monsters that nobody in their right mind, in-universe or otherwise, would ever want to visit without the lure of titles and shiny -- literally, one of them glows, and the other glistens -- backpieces.

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