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Opinion

This Week in MMO: CCP has gone crazy edition

Video, Culture, News items, Opinion, Miscellaneous

Crazy.  Crazy for feeling so lonely.  I'm crazy for crying, crazy for trying, crazy for loving you.
It's time for This Week in MMO once more, and this time around, the show kicks off with the rather daring statement that CCP Games has completely gone off the deep end. Well, maybe not that far, but the show does start off focusing on recent comments from the company about how DUST 514 could be one of the biggest shooters of the year... a statement that strikes the hosts as being just a wee bit pompous.

Aside from that, there's talk about Star Wars: The Old Republic's subscriber numbers and what those numbers mean in the long run as well as the latest trailer for TERA. If you'd like to get some roundtable discussion about the past week's biggest MMO stories, you don't need to go far. Just skip on past the break to watch the newest installment of This Week in MMO, which is quite possibly the best roundtable discussion about MMO news with a six-letter nickname in existence.

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The MMO Report: Elvis invented rock 'n' roll edition

Video, MMO industry, News items, Opinion, Humor, The MMO Report, Miscellaneous

The MMO Report
This week on The MMO Report, Casey insists that he's a "wise-cracking superhero with a heart of gold," not a noob who doesn't know his MMO history. "For the record," he says, "I do realize that EverQuest wasn't the first MMO. I was just saying it was the game that brought MMOs mainstream attention... like how Elvis invented rock 'n' roll."

Casey reports on Warhammer 40K: Dark Millennium Online's financial woes, RIFT's new infinite trial, Star Wars: The Old Republic's impressive sales numbers, and TERA's beta plans. Then he dips into Uncle Casey's Mailbag to discuss -- what else -- hot dorf-on-dorf action.

All this and more in the HD MMO Report tucked behind the cut!

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The Guild Counsel: Why is it so hard to say congratulations?

Guilds, Opinion, The Guild Counsel, Miscellaneous

Miracle on ice  handshake
When was the last time you said congratulations to someone in game? And no, I don't mean the spammy "congrats" when someone in guild gains a level, an AA, a skill up, a crafting combine, or any of the dozen other milestones that pop up every day in chat. Those are the easy congratulations because the accomplishment has no direct effect on you. I'm talking about the congratulations when someone beats you in game. You might be in a duel or battleground, and the other guy ends up taking you out. You might be racing for a named mob, and the other guy gets there first. Or you might be in that guild that always seems to fall just a bit short and winds up the bridesmaid when it comes to guild progression.

There is plenty of competition in MMOs, but you rarely see much sportsmanship from players. In this week's Guild Counsel, we'll look at why it's so hard to say "congrats" and why that has an effect on guilds as well as on the communities overall.

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Ask Massively: We do not play games for a living edition

City of Heroes, City of Villains, Game mechanics, MMO industry, Opinion, Ask Massively, Miscellaneous

Total paycheck for this bit of roleplaying: $0.00.
One of the most persistent misconceptions about what we do here at Massively is this idea that we play games for a living. Allow me to be perfectly clear in this: What you're seeing right now? This article? The one I wrote? Writing this is what I do for a living. I write about games, and I enjoy games, but if I decided to not write any of my columns for a month and just play Star Wars: The Old Republic, I would be fired. That is not my job.

Now that we've gotten that out of the way, it's time for another installment of Ask Massively, this time featuring questions about gambling and the latest City of Heroes cash shop offering. If you've got a question you'd like to see in a future installment of the column, mail it to ask@massively.com or leave it in the comments below. Questions may be edited for brevity and/or clarity.

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The Perfect Ten: MMO prisons

World of Warcraft, Age of Conan, City of Heroes, Dungeons and Dragons Online, Fallen Earth, Opinion, Ultima Online, Humor, Champions Online, DC Universe Online, Star Wars: The Old Republic, Perfect Ten, Miscellaneous

Perfect Ten Prisons
Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie.

Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never actually want to spend any time in the crowbar hotel in real life, chances are you've already done so in MMOs. Jails are an ever-popular locale in online gaming, and they almost always deal with an epidemic of escaped -- yet still milling around casually -- prisoners.

So in today's Perfect Ten, we talked to the warden and got you a special glimpse into pixelated pokeys, if only to scare you straight. No more exploits and bots for you, young man or woman!

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A Mild-Mannered Reporter: The obligations to the useless

Super-hero, City of Heroes, City of Villains, Game mechanics, Opinion, Free-to-play, Humor, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same.

I'm not actually a very good City of Heroes player.

I mean, I'm "good" in the sense that I play the game, enjoy it, think about it, try to improve my character appropriately... but I'm not actually very skilled at the game. My rotations look awkward, my slotting is usually sub-optimal, and my ability to recall important data is pretty paltry. I understand the mechanics just fine, but when it comes time to log into the game, somehow I wind up as the guy who just subtly makes the entire team worse. I'm not terribly skilled. And for all that I'm going to be playing the game for some time to come, I don't think that I'm ever going to reach the point that I say I'm really any good.

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MMO Family: Why safe chat isn't so safe (and why that's OK)

Opinion, Kids, MMO Family, Family, Miscellaneous

Toontown
One of the toughest issues that game developers have to treat when it comes to kid-friendly MMOs is chat. I touched on this in a past column, but it's worth further discussion. If you're making a game where lots of players are interacting and doing stuff together, you need to allow them to communicate, otherwise you're pretty much making a single-player game with the other players as background scenery.

On the other hand, when it comes to kids MMOs, having open communication means other players can use it to harass each other. Worse is the scenario of the deranged adult abusing it to exploit young people. As a result, virtually every kid-friendly MMO has some sort of filter in place that restricts what players can say to each other. But are these chat filters really that effective? Are kids better off without them? Let's take a look in today's MMO Family.

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Free for All: Comparing the payment models of Glitch and Ryzom

Sci-fi, Business models, Culture, Ryzom, Opinion, Free-to-play, Browser, Casual, Free for All, Sandbox

Ryzom screenshot
I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard free-to-play model, the most popular one by far, is one that allows players to download a free client, has no subscription at all, and tacks on a cash-shop, the freemium variant is quickly becoming widespread. Freemium seems to be the model of choice for many Western games that were previously subscription-only.

The problem is that I do not really like the freemium model. I'm old-school, I guess. I enjoy the model that was imported to the States maybe eight years ago. A free client with a cash shop on top is all I need to steer my fun by. I'd rather skip any sort of tiered service as well.

There are exceptions to the rule, of course.

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Choose My Adventure: Craft it one piece at a time

Fantasy, Polls, Game mechanics, Ryzom, Opinion, Free-to-play, Crafting

Said Corlede in... well, not snow.
Sometimes, a well-planned weekend turns into a complete mess. Case in point: This past weekend, which I fully meant to use to get more of a footing in Ryzom, wound up being almost entirely dominated by a mixture of other responsibilities and necessities. As a result, I didn't get nearly as much time playing the game as I would have liked. The plan is to spend more time crafting away over the course of the week, but this article needs to be written up earlier than that.

As you can imagine, this results in a little bit of a hole in the narrative. Fortunately, crafting is pretty deep as a system but fairly thin in terms of a core narrative, unless you find "and then I made another set of light sleeves" to be engrossing. So while I didn't get several hours of story, if you're not familiar with what the system offers, there's still plenty of ground to cover.

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The Daily Grind: Do children have a place in MMOs?

Culture, Opinion, The Daily Grind, Humor, Miscellaneous

World of Warcraft
Today's discussion topic needs a smidge of clarification. I'm not asking you whether or not real-life kids should be playing MMOs, as plenty already do and it's great to be raising a future crop of gold farmers and extreme fashion designers.

What I am asking is whether child NPCs have a place in MMOs. When you think about it, most of our virtual worlds are nearly devoid of anyone under the age of 18 (except if you're in certain Asian titles where it seems like nobody, including yourself, has hit puberty yet). Whole cities are bustling with merchants and kings, yet not a single child is to be seen. If there are kids, they tend to be in place for a one-time unique quest or a special event, such as World of Warcraft's Children's Week.

But with all of the war, slaughter, and volatile situations, is it a good thing that someone has whisked these kids off to safety? Would MMOs be more questionable with their content if a kid was to come stumbling along while you were skinning a boar or decapitating an Orc leader? Or would these worlds be more believable and immersive if the whole range of ages was represented?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Hyperspace Beacon: Mos Eisley Radio part 2

Sci-fi, Culture, Interviews, New titles, Opinion, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Mos Eisley Radio Part 2
Last week, I introduced to you again to the crew at Mos Eisley Radio. This podcast and web site launched itself to the Star Wars: The Old Republic community in 2009 and has been growing strong ever since. In fact, it's hard not to be shocked at the growth in viewers and content since SWTOR launched. Some of the other fan sites have actually streamlined their content to compensate for the fact that their crews are busy playing the game. But Mos Eisley Radio's producers have actually expanded its reach -- so much that I had to talk with them about what they are doing.

Executive producer Zach Brown, host Evan Lewis, and guild leader Alan Nauman joined me in a chat about the site, the guild, and the future of the community they are building. If you missed the first part of the conversation, be sure to read that first, then jump past the cut for the rest.

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The Soapbox: Evolution of a class

Classes, Culture, Game mechanics, Opinion, The Soapbox, Miscellaneous

Draenei make everything better.
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

In 1974, the first roleplaying game was published under the name Dungeons & Dragons. Being the first of its field, it still had certain rough parts, which later designers would consider fundamental failures. Modern tabletop design looks at things like classes and levels as being relics in many ways -- elements that made sense as a crutch when the design of RPGs was one step removed from tactical wargames.

Compare that to, well, pretty much every MMORPG on the market. While there are certainly games that don't follow the class/level model, they're outnumbered by games that embrace it wholeheartedly. As a result, it's easy to look at the way game development has gone and feel as if the design of online games has not only stagnated but actively slid backward, going from a more advanced system to a far less developed one.

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Massively Speaking Episode 185: Bree-to-play

Podcasts, EverQuest II, MMO industry, News items, Opinion, Star Trek Online, RuneScape, Massively Meta, Humor, Massively Speaking, Star Wars: The Old Republic, RIFT, Miscellaneous

Massively Speaking
Massively Speaking Episode 185 marks the debut of the Justin and Bree show as the microphone is passed on to a new generation. Many Bothans died to bring you this broadcast, so show some respect, you scruffy-looking nerfherder! Today we talk about RIFT's new trial, MMO anniversaries, and why Star Wars: The Old Republic may not be dying fast enough for everyone's taste.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
Listen here on the page:



Read below the cut for the full show notes.

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The Daily Grind: Do you have too many alts?

Fantasy, EverQuest II, Classes, Game mechanics, Opinion, Free-to-play, The Daily Grind

EverQuest II - Qeynos flyby
I've been playing a lot of EverQuest II lately, and one thing that the game has in abundance is choice. Whether we're talking about combat vs. non-combat activities, group vs. solo content, or a huge class roster, Sony Online Entertainment's fantasy sequel is pretty ridiculous when it comes to play options.

There's so much choice, in fact, that it's occasionally difficult to decide what to do next. Take the aforementioned classes as an example. Thanks to the introduction of the Beastlord in last December's Age of Discovery expansion, the game now has a whopping 25 classes to choose from, and I have 13 of them sitting in various stages of advancement on my character select screen.

Which one should I play? Should I make one of the other 12? These are the times that try men's souls! OK, not really, but it can be a tough call. What about you, Massively readers? Do you have too many alts?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Leaderboard: Mining vs. woodcutting

Polls, Opinion, Crafting, Leaderboard

Leaderboard
Oh, don't you scoff at today's topic. I can hear you, harrumphing with seeming impatience at what you consider to be activities beneath your stature. Perhaps the idea of putting in an honest day's hard work in an MMO is abhorrent to you -- after all, that's why you have servants, right? But there are those of us who know the value of soil, stone, and wood.

So today we turn our gaze away from manslaughter and onto gathering natural resources. In most MMOs, two harvesting professions come almost standard with any title: mining and woodcutting (or, if you're feeling Monty Pythonish, lumberjacking). Which is more noble and more worthwhile to pursue?

Mining has the appeal of precious metals and the near-universal utility of these resources in a wide range of crafting recipes, but one must not underestimate how essential wood is. After all, can you imagine swords without hilts, ships without hulls, or campfires that had to resort to burning dung every night in lieu of a better fuel source? Inconceivable!

Get your hands dirty today and vote on the better career path for the burly outdoorsman or woman!

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