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Sad pandas: More sub losses expected in WoW

World of Warcraft, Fantasy, Business Models, MMO Industry, News Items

Sad pandas More sub losses expected in WoW
If you thought World of Warcraft losing 14% of its users -- over one million -- during the first quarter of the year was bad, just wait; according to Activision-Blizzard, subscription numbers are expected to dip even further. Of course, even with the loss, WoW is still the most popular sub-based game in the world, but shares in the studio still dropped after the announcement was made to investors, down by nearly 5% on Wednesday .

The loss of players is coming primarily from the East, and Activision-Blizzard points to the rise of free-to-play games as the culprit. Chief Executive Bobby Kotick stated to investors, "It's important to note that the nature of online games has changed, and with the environment becoming far more competitive." So what's to be done? "To address this," he continued, "we're working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game."

DUST 514 launch-day roundup

Sci-Fi, Launches, MMO Industry, New Titles, PvP, News Items, DUST 514

Dust 514 launchday roundup
This is it, soldier! Training is over, and it's time to head out to war. DUST 514 settles today, officially launching into the New Eden universe also occupied by EVE Online. Available only on the PlayStation 3, this shooter pits forces against each other in a ground assault while orbital strikes rain down from EVE allies and enemies above. Are you ready?

Ah, trapped behind a desk for a while still, are you? Well, don't worry; if you won't have the opportunity to soothe your itchy trigger finger until later, we've got some things to tide you over until you can join the fray yourself. Check out the factional warfare, learn about rewards, and much more in the hands-on experiences, screenshots, videos, news, and impressions after the break.

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Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

Betas, Sci-Fi, Video, Economy, Events (In-Game), Game Mechanics, Launches, Lore, New Titles, Patches, PvP, News Items, Opinion, Free-to-Play, Casual, Dev Diaries, Sandbox, MechWarrior Online, MOBA, Diablo III, Star Citizen, Infinite Crisis, Path of Exile

Not So Massively Yet another D3 exploit, Star Citizen paytowin debate, and MOBA news
Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime insurance available to veteran backers amidst debate over whether it gives early adopters an unfair advantage over other players. Path of Exile also released a new Letters of Wraeclast lore feature in its latest update, and MechWarrior Online's update 15 added a new Misery mech.

Dota 2 began preparations for its biggest world championship tournament yet with the release of a new Interactive Compendium that players can use to stay up to date with the matches. Rise of Immortals has now officially launched its Battle For Graxia revamp, and Infinite Crisis officially entered closed beta this week with the release of new champion The Joker. Finally, Smashmuck Champions released its hilarious new community-designed champion that's half platypus and half unicorn.

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Roguelikes inspire EVE Online's revamped hacking minigame

Sci-Fi, EVE Online, Expansions, Game Mechanics, MMO Industry, News Items, PvE, Sandbox

EVE Online hacking screen
June 4th is coming up fast, and with it EVE Online's new Odyssey expansion. The content drop will feature improved explorer pursuits, with particular emphasis on removing the "'sit and wait' aspect of exploration gameplay" in favor of "something interesting to do."

In the case of today's dev blog, the interesting thing to do is hacking, and CCP says that it drew inspiration from roguelikes for the new minigame's "procedurally generated levels, turn-based combat, and permadeath." You can read all about it on the official EVE Online website.

Legacy of Romulus adding warp cores to Star Trek Online ships

Sci-Fi, Expansions, Game Mechanics, MMO Industry, News Items, Star Trek Online, Free-to-Play, Dev Diaries

Star Trek Online - This is some sort of warp core
So, warp cores. Warp cores are a thing in Star Trek, but up until very recently they haven't been much of a thing in Star Trek Online. The upcoming Legacy of Romulus expansion will change that by adding cores to every ship in the game, according to the latest STO dev blog.

Systems designer Jeff "AdjudicatorHawk" Hamilton pens the diary, and in it he talks about Cryptic's desire to alter the feel of STO's space combat ever so slightly while simultaneously providing captains with new tools for both exploration and conquest. If you're fond of space combat the way it is, though, don't worry. Hamilton says that the new warp core mechanics can be "largely ignored at little cost" if you prefer.

Either way, you'll probably want to read up on all the little details at the STO website.

Neverwinter dev blog delves into the Foundry

Fantasy, Game Mechanics, New Titles, News Items, Free-to-Play, Dev Diaries, Neverwinter, Player-Generated Content

Neverwinter dev blog delves into the Foundry
Have you heard tell about this "Foundry" thingy-ma-bob in Neverwinter, but you're not exactly sure what it is? Then Cryptic's latest dev blog is for you! In it, Foundry producer Rob Overmeyer gives a heaping helping of the what, the why, and the how of the fantasy game's player-made content generator.

Of course the Foundry is a tool for creating stuff. But more than that, Overmeyer emphasizes that "it's a place where your stories come to life." With extensive customization available in the map editors (both internal and external) and dialogue editors (for both people and objects), players can become immersive storytellers. For a look at what's possible, check out Overmeyer's overview. Then jump in game and test it out for yourself.

TUG offers design video and new Kickstarter reward tiers

Fantasy, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crafting, Crowdfunding, Player-Generated Content

TUG offers new design video and Kickstarter reward tiers
A couple weeks ago we introduced you to an aspiring sandbox game with a focus on exploring and building that hit Kickstarter. Titled The Untitled Game (a.k.a. TUG), the open-world venue plans on using technology and social sciences to directly involve players in the design. And after listening to community feedback, developer Nerd Kingdom has introduced three new reward tiers for backers as well as a video that spotlights design features such as crafting, companions, and more.

The new tiers offer digital beta or alpha access as well as in-game extras like tattoos on your character and a baby sabre tiger companion. Prices range from $30 to $65. Folks can also get gift packs to share that give bonus copies of the game in addition to the personal copy. Check out all the details on the latest update post. And be sure to watch the design video after the break.

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Cutting to the heart of extraction in The Repopulation

Betas, Sci-Fi, Game Mechanics, Previews, News Items, Sandbox, Crafting, The Repopulation

Come on out, critters!  I'm not going to chop you up and take your livers!
If you want to craft items in The Repopulation, you're not going to go down to the science fiction equivalent of Ikea and buy the Martin Plasma Rifle. You're going to get out into the wild and get the resources you need. There are two systems for gathering items in The Repopulation, and the newest development blog for the game discusses one of the ways to grab those resources: Extraction, also known as "digging useful components out of corpses."

Since the game doesn't feature levels, there's a more organic system to gathering these resources. Players first decide how difficult the extraction should be, with higher difficulties resulting in higher-grade resources. More difficult extractions take longer, however, and as a result, players have a higher chance to fail unless they've practiced harvesting a particular species. For more details on the specifics, check out the full development blog on the official site.

Black Gold Online features 300 square kilometers to explore, dynamic events, and more

Fantasy, Sci-Fi, Trailers, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, PvE, Steampunk

Black Gold Online action combat
Snail Games may be best known for Age of Wushu, but that may change later this year as the company's Black Gold Online makes it way west. The steampunk fantasy title recently received a website update and a feature listing in its native China, and MMO Culture has translated the details.

Those details include 300 square kilometers of explorable landmass, two factions, six races, and 18 classes. The game will also feature dynamic events of some sort, as well as faction wars and cross-server PvP.

Action combat is on the menu, too, as are a variety of mounts including "mecha suits," anti-air tanks, flying dragons, and more. We've embedded a six-minute gameplay trailer from late last year just past the break.

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Pathfinder Online never closes a door without opening a PvP window

Fantasy, Previews, PvP, News Items, Sandbox, Pathfinder Online

I'm sure he just wants to show off his new knife.
Having a settlement you worked hard to build be under constant attack just isn't fun. Pathfinder Online realizes this, which is why settlements are normally defended by large numbers of respawning NPC guards. Not too many to prevent players from scouting a town or stealing a few things, but enough to make a frontal assault fruitless unless you want your corpses to litter the outskirts of town.

If that were always the case, though, attacking a settlement would be pointless. So during a brief window every day, the guard respawn rate decreases, numbers thin, and suddenly the town looks much more vulnerable to attack. A well-developed settlement will still have guards, but a coordinated force will be able to eliminate them... unless players step in to defend the settlement. This also solves the problem of having massive attacks come when no one is awake to know what's happening. Read the full details in the latest development blog on the official site.

Betawatch: May 4 - 10, 2013

Betas, MMO Industry, News Items, Betawatch, Miscellaneous

It's really good, it is.
You don't need to read the rest of this column, folks. City of Steam goes into open beta in two hours, so there is no reason for you to be sitting here when you could be playing that. Oh, and Marvel Heroes is running one last open beta weekend. And UFO Online is also in open beta. Plus, Arcane Saga launched (or re-launched) its beta. There is too much stuff to play for you to be sitting around reading columns about betas. You've got your project right there.

Still here? You're really dedicated to that beta list, huh? Well, we appreciate that. And you can find it just past the break as always, and you can feel free to let us know if we missed anything down in the comments just as always. But seriously, you don't even need to close your browser for City of Steam. That's accessibility right there.

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Project Tank tanked by World of Tanks

Betas, Historical, MMO Industry, News Items, Free-to-Play, Browser, Legal, World of Tanks

Military pre-enactment.
A while ago, Project Tank popped up on our radar for two reasons. First of all, it was a browser-based multiplayer tank-based combat simulator. Second, it bore a lot of similarities to the existing multiplayer tank-based combat simulator World of Tanks, enough that Wargaming.net brought out the copyright lawyers. A copyright infringement suit was filed today by Wargaming.net, claiming that Project Tank directly copies many elements of World of Tanks and violates some existing patents.

Gamebox has responded to these claims on the official site for the game, claiming that Wargaming.net has engaged in "underhanded" actions to try to shut down the project. This marks the end of the closed beta for Project Tank, which is promising open beta in approximately a month. You can take a look at the side-by-side comparison from before and draw your own conclusions about whether Project Tank is being unfairly accused or entirely fairly accused.

Star Wars: The Old Republic unveils dye module preview video

Sci-Fi, Trailers, Video, Previews, News Items, Free-to-Play, Star Wars: The Old Republic

Screenshot -- Star Wars: The Old Republic
Star Wars: The Old Republic is about to get a little more colorful. The upcoming game update 2.1, as you may remember, will herald the arrival of a number of new dye modules that players can use to satisfy their inner fashionistas. Well today, the fine folks at BioWare have released a new video to give players a sneak peek at some of the lovely tints they'll be able to get their nerf-herding little hands on when 2.1 goes live. So what're hue waiting for (ha ha)? Click on past the cut to check out the full video.

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No launch torch for Marvel Heroes, but plenty of Steam

Betas, Super-hero, Launches, News Items, Free-to-Play, Marvel Heroes

Squirrel Girl rightfully has a single power, which just lets her win.
When Marvel Heroes announced that Squirrel Girl, Emma Frost, Nova, and Luke Cage would be delayed until after the game had launched, it was bad news, depriving the game of three popular heroes and Nova until later. Now another hero has joined the ranks of the not-in-launch crowd. The Human Torch will be delayed until after release, although players who have pre-purchased launch packs will still have full access to all of the Torch's add-ons when he does go live.

Despite this loss, the game has obviously generated enough heat to make its way on to Steam for its final open beta weekend. Players who already have the game installed don't need to worry, but Steam users can install the game directly from the Steam client. Launch packs purchased prior to the Steam integration should work seamlessly, and you can also purchase launch packs directly from Steam if the final beta weekend inspires you to do so.

City of Steam opens beta doors at 10 p.m. tonight

Betas, Fantasy, New Titles, News Items, Free-to-Play, Browser, City of Steam, Steampunk

City of Steam opens beta doors at 10 pm tonight
If you've been eagerly awaiting your chance to get into the browser-based steampunk goodness of City of Steam, your wait is nearly over. Clear your Friday night plans because in just a few hours at 10:00 p.m. EDT, the city of Nexus will be welcoming its new residents. And you won't be needing any early access key, as Mechanist Games is throwing the beta doors open wide for any and all!

Returning testers will notice many new features have been added since the closed beta runs, like events, a plethora of new cosmetic items, and more streamlined skill, talent, and crafting systems. And jetpacks -- who can forget the jetpacks! Players will also find over 80 dungeons, over 100 quests, new PvP maps, open Wilderness levels, customizable gear, and more... and that's only to start! The devs have an aggressive release schedule plan of adding new features and content on an almost bi-weekly basis throughout the beta.

For more details on what you can expect, check out Massively's hands-on experience as well as the official open beta features list.

[Source: Mechanist Games press release]

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