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WildStar reveals big lore drops on the Aurin and the Mechari

Sci-Fi, Lore, News Items, WildStar, Subscription, Buy-to-Play

Boy, this information could have been really useful back when the game launched, but...
It's time to learn everything about the WildStar races that you were afraid to ask. Or, more likely, that you did ask. There's a lot of lore in the game, but it's possible to miss some pieces of important information, and players always have lore questions no matter what happens. So the team at Carbine Studios asked for player questions, and creative director Chad Moore has posted the first set of answers in the form of pages for the Aurin and the Mechari.

Both pages contain an overview of the racial histories, culture, social structures, relations with other races, lifespans... everything you could want to know at a glance regarding the operations of these species. Veteran players will find some elements of this unsurprising, but there's more to learn and some longstanding theories confirmed (like the functional immortality of the Mechari or the Aurin preference for analogies). Take a look at both pages for more information.

Not So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014

Fantasy, Sci-Fi, Super-hero, Trailers, Video, Culture, Events (Real-World), Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Consoles, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Path of Exile, Buy-to-Play, E-sports, OARPG

LoL Samsung White
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Eternal Crusade shows off space marine model updates

Sci-Fi, Video, MMO Industry, New Titles, News Items, Warhammer 40k

Are you a Warhammer 40K: Eternal Crusade fan? Would you like to see some updated models for the Space Marine and Chaos Space Marine?

You're in luck, because Behaviour has released a two-minute pre-alpha video showing just that, along with some earlier footage for a point of reference. Click past the cut to have a look.

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Life is Feudal reports 100,000 copies sold in the first month

Fantasy, Historical, MMO Industry, News Items, Sandbox

If you bought this, please.  Explain why.
After a month of availability on Steam and via its own website, Life is Feudal has apparently sold 100,000 copies. Bitbox has clarified to Massively that the current build of the game "is a 64-player version" and that the "thousands of servers [...] are all persistent."

Producer and project lead Vladimir Piskunov attributes the early success of the title to the freedom allowed for players to build while emphasizing that these sales will help fund the development of the game's full MMO experience. No specific target date for the game's MMO incarnation has been set.

[Source: Bitbox Ltd. press release]

Guild Wars 2 teases upcoming festivals, living story season conclusion

Fantasy, Events (In-Game), Lore, Previews, News Items, Guild Wars 2, Buy-to-Play

gw2
ArenaNet's Colin Johanson has penned a new Guild Wars 2 dev blog teasing just what the remainder of the fall season will bring for the two-year-old MMO.

Outside of ANet's e-sports push, the game's buzz has been relatively subdued since the second feature pack released in early September. That will change tomorrow, October 21st, with the arrival of the much-loved Halloween festival; Wintersday, the winter festival, is scheduled to kick off on December 16th. "Both of these releases," Johanson says, "will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn."

Season 2 of the living story itself returns from intermission on November 4th, having been on hiatus for just under two months. Johanson promises the plotline will feature "stories with roots deep in the very heart of Guild Wars lore" and an "unforgettable" final episode for the season.

EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

Sci-Fi, Video, EVE Online, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, Previews, News Items, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Subscription, MMORPG

An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address and some interesting talks from both players and developers. Players got a chance to compare notes with developers on the game's recent progress, CCP let out a few exciting reveals, and the whole event was streamed live to viewers at home for free.

This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power.

If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.

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LEGO Minifigures Online shows off the Space World

Trailers, Video, News Items, Free-to-Play, Kids, Family

It's the Space Police!  We're guilty!  The crime?  Not being in space!
Space is big. Really big. You wouldn't believe how vastly, mind-bogglingly huge it is. I mean, you might think it's a long way from your bed to your computer, but that's just peanuts compared to space. So while labeling a single area in LEGO Minifigures Online as the "Space World" might seem like a bit of an oxymoron, just think of it as a sampling of the mind-boggling hugeness of what space has to offer. In this case, it's aliens and evil space marines.

A new video is now available showing off the Space World and everything that players can do therein: fighting off alien invaders, huge robots, strange wildlife, and flying saucers. Yes, it's all a bit silly and strange, but when you're marching into battle with a team consisting of a pirate, a DJ, a guy in a chicken suit, and a knight, you kind of expect to be thrown into strange scenarios. Check out the video just past the break.

[Source: Funcom press release]

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EVE Vegas 2014: Getting players involved in EVE's development

Sci-Fi, Video, EVE Online, Business Models, Culture, Events (Real-World), Game Mechanics, MMO Industry, Patches, News Items, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Player-Generated Content, Subscription, MMORPG

Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process.

At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.

During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

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Marvel Heroes adds Nova to its roster

Super-hero, Trailers, Video, Classes, Game Mechanics, MMO Industry, News Items, Marvel Heroes

Marvel Heroes has a new superpowered crimefighter in its lineup. Nova is the latest addition to Gazillion's free-to-play online action RPG, and players can choose to play him in his Richard Rider/Nova Prime costume or in his new Nova/Sam Alexander duds.

Mechanically, Nova is something of a hybrid who is able to use both ranged and melee powers to "defeat enemies quickly." You can see him in action via the trailer just past the break.

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GoblinWorks: Pathfinder's PvP 'provides meaningful context'

Betas, Fantasy, Business Models, Game Mechanics, MMO Industry, PvP, News Items, Sandbox, Crowdfunding, Pathfinder Online

GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features.

Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP."

Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out!

[Thanks Chrysillis!]

LotRO's 'current plans' not impacted by latest layoffs

Fantasy, Lord of the Rings Online, Business Models, MMO Industry, News Items, Free-to-Play

Turbine's latest round of layoffs won't affect long-running fantasy MMORPG Lord of the Rings Online, according to community manager Andy Cataldo.

LotRO Players reports that Cataldo elaborated during a Twitch stream and said that the firings will have no effect on Turbine's current plans for the game. Cataldo did not reveal whether or not "current plans" refers to the game's pre-existing development roadmap or the plans that have already been shared with the community and which run through the end of 2014.

EVE Vegas 2014: CCP on the new player experience and permadeath

Sci-Fi, EVE Online, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Subscription, MMORPG

Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come.

At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.

In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

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Final Fantasy XIV announces its first expansion, Heavensward

Fantasy, Trailers, Video, Expansions, Previews, News Items, Consoles, Final Fantasy XIV, Subscription

Called it.
The Final Fantasy XIV Fan Festival is currently underway in Las Vegas, and the keynote speech brought with it the big announcement many people were waiting for: The game's first expansions has been announced for spring 2015. Heavensward will focus on the city-state of Ishgard, as seen in the trailer embedded just past the break.

Gamer Escape's liveblog of the keynote notes that the expansion will feature a level cap increase to level 60, new jobs, a new race (albeit with an as-yet-unconfirmed identity), new primals, and new high-end content. More information will be available at the London fanfest taking place next week. For now, players will just have to speculate a bit on what the future holds. (The smart money, of course, is on dragons. Lots and lots of dragons. It's kind of an Ishgardian thing.)

[Thanks to everyone who sent this in!]

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EVE Vegas 2014: December's Rhea update adds tech 3 destroyers

Sci-Fi, Video, EVE Online, Classes, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, News Items, Events (Massively's Coverage), Livestream, Dev Diaries, Sandbox, Subscription, MMORPG

During the Keynote speech at EVE Vegas 2014, EVE Online developers revealed some big news for the game's next two major updates. We heard the broad strokes of CCP's plans at the latest EVE Fanfest back in March, when it was revealed that the company would switch from releasing two expansions per year to around ten smaller releases. The upcoming Phoebe release planned for November 4th will improve Tech 2 Invention, improve life in the lawless nullsec regions with heavy nerfs to capital ship movement, and introduce a highly requested unlimited length skill queue system.

While players are certainly looking forward to Phoebe, it's December's Rhea update that will really pack a punch. The Blackbird, Falcon, and Rook electronic warfare ships will get new models, and a new type of freighter codenamed the "Tug" will be introduced that can move large numbers of fitted ships around the game. But the big news coming out of EVE Vegas 2014 today is that a completely new set of tech 3 ships will be added for the first time since 2009's Apocrypha expansion. The new ships are tactical destroyer, and they aren't just smaller versions of the tech 3 strategic cruisers.

Instead of being built out of a set of subsystems, tactical destroyers will have the ability to switch between several modes on the fly, transforming them from snipers or tanks to speed demons as required. If you've ever wanted to transfer full power to your engines or shields like something out of Star Trek, these new ships are for you. Thanks to winning a recent research race event, the Amarr version of the ship will be released before the other races.

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Make My MMO: October 12 - 18, 2014

Business Models, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week in MMO crowdfunding news, Kickstarter hopeful Seldon Crisis came back to earth when Isaac Asimov's estate took issue with the developers appropriating the Foundation IP. Star Citizen, meanwhile, showed off some spiffy planetside gameplay as well as a full livestream recording of its recent Citizen Con event.

Oh yeah, and Skara: The Blade Remains moved to Steam early access. Click past the cut for the rest of this week's MMO crowdfunding roundup.

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