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Camelot Unchained dishes on design progress, racial lore

Fantasy, Historical, Game Mechanics, Lore, News Items, Dev Diaries, Camelot Unchained, MMORPG

Camelot Unchained
City State Entertainment's Mark Jacobs has been a busy bee over on the Camelot Unchained blog today, delivering two posts about the game. The first discusses the world editor and progress on the programming front. Writes Jacobs,
We've kicked it up a notch with our combat system. We've now got character stats in the game. We've got more interesting abilities that can apply buffs and debuffs and affect your character's stats. Active effects on the character are passed to the UI layer so you can see what effects are active on your character. Abilities are saved to the database and updates can be pushed straight to the Live or Stable server. Cooldowns are in place and can affect one or more abilities.
The second blog post includes new concept art and a lengthy lore piece on the Caretakers of the Tuatha De Danann. Enjoy both on the official site.

Atlantica Online gets new class, dungeons, and more

Fantasy, Classes, Game Mechanics, MMO Industry, News Items, Free-to-Play

Atlantica Online Celestial Hunter
Nexon has added new dungeons, a new merc, and a new class to Atlantica Online. The Empires of Gold update boasts dungeons including the Forgotten City of Chichen Itza, Machu Picchu, the Golden City of El Dorado, and the Gold Empire of Defense.

Atlantica's new class is the Celestial Hunter, "a fierce archer who can best any challenger with her bow and arrow skills."

We've embedded the update trailer for you after the break!

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FFXIV's Yoshida on successful relaunches, switching from sub to F2P

Fantasy, Business Models, Interviews, MMO Industry, News Items, Free-to-Play, Final Fantasy XIV, Subscription

FFXIV NPCs
Final Fantasy XIV producer Naoki Yoshida speaks from a unique position, both because he's responsible for an ultra-rare triple-A MMO relaunch and because Final Fantasy XIV: A Realm Reborn debuted with -- and continues to sport -- a subscription model.

Gamasutra recently interviewed Yoshida about FFXIV's success, whether or not he feels any sort of vindication, and his thoughts on the future of future subscription-based MMOs. While Yoshida says that there are pros and cons to both subs and F2P, he ultimately prefers subs, and he believes that most other MMO developers do as well.

"Some titles have to make the hard decision to switch over to free-to-play and try to gain a quick buck, pretty much, and raise their ARPU, and try to gain revenue in that manner," Yoshida explains. "I feel that they're not flipping over because they want to; sometimes, they're forced to go into that because they need to update."

World of Tanks' 9.0 out this week, includes Historical Battles

Historical, Trailers, Video, Game Mechanics, MMO Industry, Patches, PvP, News Items, War, Free-to-Play, World of Tanks

WoT 9.0
Wargaming has released World of Tanks' ninth iteration, complete with redesigned battlefields and vehicles and a new game mode called Historical Battles.

"With a focus on competitive balance and exciting gameplay, combat locations including Severogorsk, Pearl River, Malinovka, and Serene Coast have all received an overhaul," Wargaming says. The firm has also revamped many of the game's vehicles with new high-resolution models and textures.

Finally, the new Historical Battle mode aims to recreate famous tank engagements and simultaneously fill your garage with credits and XP. Don't forget to watch the Update 9.0 trailer after the break.

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SOE's new Player Server initiative debuting in H1Z1

Horror, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, Sandbox, Player-Generated Content, H1Z1

There aren't many H1Z1 screens to choose from
Did you watch SOE's late-breaking H1Z1 livestream last night? Are you excited for the zombie survival sandbox MMO? Well, here's another nugget to chew on courtesy of CEO John Smedley and his Twitter feed.

The game will feature private servers.
Today I'd like to announce H1Z1 will be the first game to implement our new Player Servers. In addition to the traditional servers that we set up and run (what you've come to expect in MMOs), we will allow the players to come together in any way they wish and if they can get enough people together to vote for the server we will make it for them.

At first this will be for specific pre-defined rulesets. Later we will expand past rulesets into adding more features. For example perhaps one community prefers to go more militaristic. So they add more military vehicles. So we're truly letting you, our players get exactly the kind of thing you're looking for.

Mechanically this will allow players to buy pledge tokens in Station Cash to vote on a proposal. However, should the vote [succeed] we refund.
[Thanks BabaGraPL!]

Classic Guild Wars' ninth anniversary celebration is underway

Fantasy, Guild Wars, Events (In-Game), Game Mechanics, News Items, Anniversaries, Buy-to-Play

GW1
If you're not too busy checking out the new feature pack in Guild Wars 2's version of Tyria, you might be interested to know that the more classic edition of the game world is celebrating its ninth birthday this month. Also, it has Cantha. Just saying.

Yes, Guild Wars 1 is having a party, and you're invited. Though the anniversary update was originally scheduled to begin on April 22nd, a note from Joe Kimmes on the official wiki mentions that a fortuitous typo led to the event's partial stealth-implementation on April 2nd instead, so while you'll have to wait until next week for the complete event, players are reporting that bonus items have been dropping all month and that some of the minigames are underway as of today.

The official site is silent about the anniversary so far, but the login screen announces the festivities:
The party is on for the anniversary of Guild Wars! Starting April 22nd at Noon Pacific (-7 GMT), we open Shing Jea Boardwalk, Dragon Arena, and the Rollerbeetle Races. In addition, Birthday Cupcakes and many other special items will drop all throughout this weeklong event.

SOE is streaming H1Z1 live right now

Historical, Horror, Video, Events (Real-World), New Titles, Previews, PvP, News Items, Community Q&A, Post-Apocalyptic, Livestream, H1Z1

H1Z1
SOE has just announced that members of the H1Z1 dev team will be streaming the recently revealed zombie survival sandbox for the first time tonight on Twitch starting at 7:00 p.m. EDT, which is right this very minute. We've included the stream embed after the cut for your entertainment. Popcorn sold separately.

[Update: The devs streaming are Game Designer Jimmy Whisenhunt and Technical Director Tom Schenck]

[Source: SOE press release]

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The Elder Scrolls Online launches Craglorn teaser site

Fantasy, Trailers, Video, Game Mechanics, Patches, Previews, Endgame, News Items, PvE, The Elder Scrolls Online, Subscription

ESO
ZeniMax has just launched a sub-site for The Elder Scrolls Online featuring Craglorn, the adventure zone that will serve as host for the MMORPG's first major content update. Aimed at veteran groups, the zone promises new quests and delves for four-person groups, a plotline revolving around "the mystery of the missing constellations," 12-man trials and leaderboards, and new gear.

While the teaser site is light on new information and does ask you to click through yet another age-gate (yes, we all know you were born January 1st, 1900), it does feature some gorgeous artwork and the Craglorn trailer released earlier in the month. We've embedded it after the cut.

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Neverwinter launching Curse of Icewind Dale on May 13th

Fantasy, Trailers, Video, Lore, Patches, News Items, Free-to-Play, Neverwinter

All right, I can get this thing to work, don't worry.
If you're ready to have some chill adventures in Neverwinter, you'd better be ready on May 13th. That's when the Curse of Icewind Dale module will launch for players, bringing with it two new adventure zones, a new open PvP region, and new factions for players to fight over. Also a new Hunter Ranger Paragon path, but that really only affects Hunter Rangers, which as infographics show make up only half of the characters in the game.

But why are you going to Icewind Dale? What's so important? If only there were some sort of lore trailer past the break that will give a concise explanation of exactly what's going down in the region and why players are taking part, as well as outline the factions fighting over the valuable Black Ice. That would be very convenient, wouldn't it? Perhaps you should click past the break to check out that exact trailer, then.

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World of Warcraft kicks off Azeroth Choppers

World of Warcraft, Fantasy, Video, Culture, News Items, Subscription

I can't even internet any more.
Are you ready to ride through Azeroth and Draenor in style? Because that's the goal of the new web series fusing American Chopper and World of Warcraft. The first episode is out now, and you can guess the heart of it just from the premise. Two bikes will be designed -- one for the Horde, one for the Alliance -- and fans will vote on which bike winds up in the game as a mount.

The first episode, of course, is very much the proof of concept; it features a very early glance at the starting point for both bikes as well as a discussion of Horde and Alliance aesthetics. You can watch the whole episode just past the cut. It's going to be running at least through the end of May, so you'll get a front-row seat to see both choppers brought from concept into execution.

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Elite's latest newsletter talks hyperdrives, the Cobra MK III, and more

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Elite: Dangerous, Buy-to-Play

Elite: Dangerous Cobra MK III
Frontier has sent out issue #19 of its Elite: Dangerous newsletter. As usual, there's plenty of interesting info on the upcoming space sim sandbox, from how heat (and heat management) factors into Elite's gameplay to the design philosophy behind the iconic Cobra MK III.

This latest letter concludes with more "mostly harmless questions" from the community, including bits about Kepler data and traversing Elite's mind-bogglingly big playfields.
There are two modes of super luminal (faster than light) travel. Super cruise (or frame shifting) is used for travel inside systems. It was originally conceived as a sub-luminal drive, but based on the fantastic collaboration we have been having with our Design Decision Forum backers it was re-worked and is now itself a super luminal system to allow relatively rapid travel within systems. Hyperspace drives are used to travel between star systems.

Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy.

Both will make their debut in Alpha 4 (not counting the early version of hyperspace in Alpha 3).

Trion hosting ArcheAge combat and crafting livestream tonight

Betas, Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, News Items, PvE, ArcheAge, Sandbox, Crafting

ArcheAge caption contest screenshot
If you're an ArcheAge fan and you're not in Trion's alpha, you'll want to set aside 45 minutes starting tonight at 7:00 p.m. EDT to watch the latest dev livestream hosted by producer Victoria Voss and community guru Evan Berman.

The duo will examine ArcheAge's combat classes and crafting skills live on Twitch.

Trion also announced its first official AA competition which takes the form of a caption contest. The prize is a spot in the sandpark's alpha, and you've got until April 23rd to work on your entry.

[Thanks WNxArcticwolf!]

Archlord 2 closed beta registration is open

Betas, Fantasy, MMO Industry, New Titles, News Items, Free-to-Play

Archlord 2
Webzen wants you to play Archlord 2, and as such the company is inviting you to pre-register for the fantasy sequel's upcoming closed beta test. You can use your existing Webzen, gPotato.com, or gPotato.eu account as well as your Facebook profile.

It's worth noting that registration does not guarantee closed beta access, according to the company's press release. Rather, you'll be entered into a key lottery. The closed beta is currently scheduled to begin in June.

"Archlord 2 is a medieval fantasy-based MMORPG that takes place in the mysterious and dangerous world of Chantra," Webzen explains. "Players will join in a never-ending conflict between the two opposing factions of the Azuni and the Crunn. They will be able to satisfy their thirst for power by participating in enormous PvP battles holding up to 400 players and fighting to claim the ultimate prize and to become the Archlord -- the world's supreme ruler."

[Source: Webzen press release]

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The Secret World's new ARG opens signups for loyalists [Updated]

Horror, Real-Life, Trailers, Video, Business Models, Game Mechanics, MMO Industry, News Items, The Secret World, Miscellaneous, Crowdfunding

TSW
A newsletter sent yesterday to current and former players of The Secret World invites them to sign up for the game's upcoming Black Watchmen alternate reality game, which is due to officially kick off in September. Here's the hard pill to swallow for those of you used to the B2P nature of TSW: The ARG isn't free. Players who sign up will be funding the game's previously announced Crowdtilt crowdfunding campaign and will receive a year's worth of ARG gameplay and missions and a special in-game outfit for $20 ($10 off the normal fee).

Massively's MJ explored the ARG in detail just a few weeks ago. Enjoy the trailer below!

[Thanks to Dengar for the tip.]

[Update: It turns out that if you're a lifetime member of TSW, this deal is even sweeter: Not only do you pick up the in-game goodies, but you get a free sub to the ARG for a year.]

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Ultima Online, Dark Age of Camelot embark on Steam Greenlight campaign

Fantasy, Dark Age of Camelot, Business Models, MMO Industry, News Items, Ultima Online, Promotions, Sandbox, Subscription, MMORPG

UO
Since its acquisition of Ultima Online and Dark Age of Camelot in February, Broadsword Online Games has not been content to let the titles sit around merely getting older. Earlier this month, the team hosted a large state-of-the-game chat about the future of UO's design, and now the developers have posted their latest ambitions: a spot on Steam bathed in green light for the venerable old MMORPGs.

"We are in the process of getting UO on Steam but need your help. Please go here and vote for UO! Thank you for all your support!" wrote UO Producer Bonnie Armstrong on the official site today. DAOC's Steam Greenlight campaign is likewise now live.

You heard the lady. Chop, chop.

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