| Mail |
You might also like: WoW Insider, Joystiq, and more

New Titles

The Daily Grind: What's the grossest quest you've ever done?

Fantasy, Culture, Game Mechanics, MMO Industry, New Titles, PvE, Opinion, The Daily Grind, ArcheAge, Sandbox

So yesterday I picked up piles of dookie in ArcheAge. Yes, there really is a quest in Anvilton that requires you to go around and fill your bag with yata manure, yatas being those floppy-eared rabbit/kangaroo mount things.

As if stuffing crap in my quest bag wasn't enough, there's an occasional overpowering stench status effect that causes my character to temporarily pass out and fall down. Finally, the end of the quest required me to deposit a huge helping of poo on an NPC's workbench, complete with buzzing fly and rising steam animations.

How about you, Massively readers? What's the grossest quest you've ever done?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Make My MMO: September 14 - 20, 2014

Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week in MMO crowdfunding news, Pumpkin Online achieved its Kickstarter goal and Pantheon: Rise of the Fallen's Facebook page was updated with a few more screens from the fledgling Brad McQuaid-designed title.

Apart from the that, it was pretty slim pickings, so you'll forgive us if we once again call your attention to Project Gorgon's Kickstarter. It has a week left to go, and it's worthy of your support if your into full-featured MMORPGs that tread well off the beaten grindpark path.

The rest of this week's crowdfunding roundup lies just beyond the cut.

Continue Reading

Trion's Hartsman on more ArcheAge servers, communication

Fantasy, Launches, MMO Industry, New Titles, News Items, ArcheAge, Sandbox

Trion CEO Scott Hartsman has posted an ArcheAge launch update letter on the game's official forum. The long and short of it is more servers, expanded customer service, and more aggressive AFK sweeps.

Hartsman also mentions that he's "personally tweeted more during this launch than [he thinks he has] since Twitter existed," and he says that Trion's communication will be "redoubled," most notably on the game's forums.

Massively's ArcheAge launch diary: Day six - P2W and the early verdict

Fantasy, Business Models, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Free-to-Play, Hands-On, First Impressions, ArcheAge, Sandbox, Lost Continent

Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro.

Pay-to-win is 100% subjective.

There is no scientific or universally accepted definition of pay-to-win. Some things in this life are absolutes. Pay-to-win is not one of them.

Continue Reading

ArcheAge endeavors to quell queues, bugs

Fantasy, Bugs, Business Models, Launches, New Titles, News Items, Free-to-Play, ArcheAge, Sandbox

Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained of long wait times to log into Kyprosa specifically; one Patron claimed to have waited nine hours in the queue. Other players have taken to calling the game "QueueAge."

Trion also says that it is working on fixes for Patron status bugs, having "deployed a fix for accounts that were missing their Patron Time after this morning's NA server maintenance." Community Manager Scapes says a relog after server-up is necessary. EU's fix should be in now as well, tweeted Trion CEO Scott Hartsman.

The Daily Grind: What game are you sorta but not really following?

MMO Industry, New Titles, Opinion, The Daily Grind, World of Warships

Every time I see or write something about World of Warships, a little voice inside my head goes, "hmm, that actually looks pretty good and you should follow it." And then something happens and I forget about it until the next time I see a blurb or whatever.

The point is, I'm kinda sorta interested in WoWS but it's still somewhat on the periphery of my gaming vision. What about you, Massively readers? Is there a game that you're semi-anticipating but not really following? Or am I just crazy?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

World of Warships dev diary vid explains class mechanics

Historical, Real-Life, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, War, World of Warships

Heads up, World of Warships fans. Wargaming has released a new developer diary video designed to talk you through ship types (i.e., classes). More specifically, today's nine-minute clip is about Destroyers and Battleships.

Wargaming explains why it opted to simplify real-world fleet logistics like fuel and aircraft management. It currently takes 30 seconds for a six-plane squadron to refit on the deck of a carrier, and once a flight has expended its ammunition, the video says it will immediately return to the mothership rather than continue to fly about.

Those are just a couple of the gameplay and balance considerations illuminated in today's diary. Click past the cut if you'd like to watch the whole thing.

Continue Reading

Massively's ArcheAge launch diary: Day five - Random knowledge

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox, Lost Continent

Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start.

I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result.

In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

Continue Reading

Grimoire asks for funding to put FPS wizard multiplayer in your hands

Betas, Fantasy, New Titles, MMOFPS, MOBA, Crowdfunding

grimoire
You've played pretty much every first-person shooter that there is, but have you done a multiplayer FPS where there are no soldiers but wizards and no guns but fast-flung magic spells? This unusual bent on the formula is the basis for Grimoire, which has just begun a crowdfunding campaign.

According to the Kickstarter description, "Grimoire is a multiplayer mage FPS with MOBA-style abilities that puts the player in control of devastating magic." Players can fight from first- or third-person views and take on the role of one of 10 wizard classes.

Grimoire's been in development for a year, is currently being voted for on Steam Greenlight, and even has a combat preview demo that you can download and try right now. The makers said that the game's had "practically no budget" up this point, which is why they're looking to raise $42,000 to improve what's already been made. The soundtrack is being composed by Pirates of the Caribbean Online vet Marcus Zuhr.

[Thanks to Dengar for the tip!]

Continue Reading

ArcheAge's launch trailer shows you the way home

Fantasy, Trailers, Video, Game Mechanics, Launches, MMO Industry, New Titles, News Items, Races, ArcheAge, Sandbox

If there hasn't been quite enough ArcheAge news for you lately, here's the latest in the form of the fantasy sandpark's Western launch trailer. "Craft, claim, conquer," says the two-minute clip, which briefly dips a toe into the title's racial lore and shows off plenty of gameplay in the process.

View it in full after the break.

Continue Reading

Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox, Player-Generated Content, Lost Continent

I got ganked in ArcheAge last night, and believe it or not, it was one of the most enjoyable experiences I've had in an MMORPG in quite some time.

I'm usually apathetic about MMO PvP. I mean, I will PvP with friends, but I don't think I've ever sat down to play an MMORPG and thought, "Hmm, maybe I'll go kill some players tonight!" PvP factors heavily into ArcheAge's design, though, so I knew going in that I'd be doing it more than in most of my other MMOs.

I just didn't know it would end up being as fun as it was on last night's trade run.

Continue Reading

The Daily Grind: What do you think of ArcheAge's PvP?

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, Opinion, The Daily Grind, ArcheAge, Sandbox

I've been playing a lot of ArcheAge since Friday, but I'm still not level 30 on any of my characters so I still haven't sampled much of the game's PvP. In fact, aside from an ocean-going trade run last night where I tagged along as a lowly level 12 and ended up on the wrong end of a level 35's sword, I haven't PvPed at all.

What about you, ArcheAge fans? Have you PvPed yet, and if so, what did you think of it?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Betas, Trailers, Video, Business Models, New Titles, PvP, News Items, Mobile, Consoles, MMOFPS, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Buy-to-Play, HEX, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Eminence: Xander's Tale lands on Kickstarter

Fantasy, New Titles, News Items, Miscellaneous, Crowdfunding

Well, on the bright side, it's not promising an old-school sandbox experience.
Do you want a bit of MMO in your virtual card game? Because that can totally be a thing now. Eminence: Xander's Tale is an MMOTCG that isn't purely either of those things, blending card-slinging action with an explorable world and social hubs. Players will take part in battles via card games, but the exploration and upgrades will feel more familiar to veterans of other MMOs.

The actual card battles will be familiar to anyone who took part in Final Fantasy VIII's Triple Triad, focused on matching numbers on different card faces along with utilizing various abilities and stealing opposing cards. If this sounds like your sort of jam, go ahead and drop a few dollars on it; there's still quite a bit of time left on its funding campaign and it's already passed the halfway mark.

Massively's ArcheAge launch diary: Day three - PvE, quests, and story

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox, Lost Continent

Welcome back to Massively's ArcheAge launch diary. I can't believe we're already on the third installment because there's still so much to see, do, and learn. That's a good thing, though, isn't it?

Yeah, it is, and while ArcheAge has its share of issues, its breadth and depth is incredibly welcome in a genre that's gotten far too comfortable repackaging the same tired experience.

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW