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Get your Dizzel beta item key today here on Massively

Contests, New Titles, War, Massively Meta, Giveaways, Post-Apocalyptic, Miscellaneous

Dizzel
Just as our sister site Joystiq did yesterday, Massively is giving away a boatload of Dizzel beta codes to our readers today -- specifically, keys for a Chrome Assault Rifle usable in the game. Dizzel is a free-to-play multiplayer third-person action-shooter by OGPlanet and Neowiz that falls into our Not So Massively category, but we think it could appeal to our regular MMO audience as well. Plus, free stuff!

Interested? Just clicky the buttons below to grab your Dizzel item code, then follow these instructions to redeem it:
  • Via official installer: Sign up for a free OGPlanet account by downloading the Dizzel Installer. Once Dizzel is installed, login to the game and create your character. Go to Dizzel's Redemption Page and enter your key code. Finally, check your in-game 'Storage' to add your items to your inventory.
  • Via Steam: Download and Install Dizzel through Steam. Once you're in-game, locate and click the 'Shop' button on the top menu. Press the 'Cash Reload' button located on the bottom right. Steam's Cash Purchase window will be displayed; you will notice 'Item Package Redemption' on the right section. Please input your Keycode, and press 'Redeem,' and allow up to 15 minutes for delivery. Your item will arrive in your Inventory's 'Storage' section.

GET YOUR KEY GIVEAWAY FAQ OFFICIAL RULES

Project Gorgon engages its second Kickstarter campaign

Fantasy, Video, New Titles, Crowdfunding

gorgon
After its Kickstarter campaign fizzled back in 2012, Project Gorgon and its team regrouped to prepare a second, and hopefully successful, crowdfunding drive. The campaign launched a couple of days ago and is attempting to rake in $100,000 in pledges before the end of its 30 days.

Project Gorgon bills itself as "an indie MMORPG with the deep gameplay of the classics, all the features of a modern game, and a unique immersive feel." The team promises a virtual world with a focus on exploration without signposts and immersive aspects such as being able to write in-game books for others to read. Project Gorgon also allegedly rewards certain types of gameplay with "behavior badges."

Project Gorgon has been in development for four years and is nearing the production stage. The game is actually playable in an early state right now, so if you're curious, you can check it out before deciding whether or not to sponsor its development. We've also got a preview video for you after the jump.

[Thanks to Gaming Conjecture for the tip!]

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Get Skyforge closed beta keys in a social media scavenger hunt

Betas, Fantasy, MMO Industry, New Titles, Giveaways, MMORPG, Skyforge

Did the upcoming title Skyforge grab your attention during its Gamescom panel earlier this month? Are you now looking forward to delving into the class-swapping system for yourself? If so, we've got good news: You have the chance to nab a key that guarantees access to the closed beta! Obsidian is having a scavenger hunt giveaway on the game's official Twitter and FaceBook page, getting a total of 100 keys into the hands of fans. Numerous keys have been posted already, so if you want one of them, keep your eyes peeled. If you don't win, however, you can still sign up for a chance to get one on the official site.

[Thanks to Dystopiq for the tip!]

The Crew's closed beta PvP is lobby-based

Betas, Real-Life, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Races, Buy-to-Play

What's PvP like in The Crew? You can find out if you're playing the PC closed beta this week. If not, you can read the latest news blurb on the racing MMO's website to get the general idea. It says that PvP races are enabled at level 10. Curiously, given Ubisoft's focus on The Crew's open-world design up to this point, the post also mentions that the closed beta's eight PvP races are lobby-based.

"The PvP lobbies can be accessed directly from the map," the company says. "The Midwest PvP lobby being in Detroit and the East lobby in New York, both represented by a yellow lozenge."

Tree of Savior Q&A 13 on tradeable items, scouting, and more

Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, News Items

Tree of Savior's latest English dev blog features some interesting gameplay nuggets, chief among them the binding/trading mechanics and the game's map system.

Lead developer Hakkyu Kim says that all in-game items are freely tradeable, which differentiates ToS from many of its bind-on-equip or bind-on-pickup contemporaries. There is a catch, though, and it is that an item's Potential stat will decrease by one whenever it's traded.

The map system generally shows the location of your party members but not other players. However, Scouts can "select a spot on the map to find out which players or enemies are there and share this info with party members." There's more to this week's dev blog, so click through the links below to give it a full read.

TUG update talks predators, apothecary, alchemy, and terrain tweaks

Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crafting

TUG is prepping some "major content and engine updates," according to a blurb on its Kickstarter page. New goodies include performance enhancements, predators, alchemy, apothecary functionality, and a new terrain system.

The KS update also features TUG's latest In The Works video diaries which cover the aforementioned potion-making, predator, and terrain tweaks. View all four clips just past the cut.

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SOE Live 2014: H1Z1 is a full-fledged survival experience

Game Mechanics, New Titles, Free-to-Play, Events (Massively's Coverage), Post-Apocalyptic, Sandbox, H1Z1

With an event like Zombie Prom, it was hard not to notice a certain undead theme at this year's SOE Live. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is so much more than a zombie shooter; it's a full fledged survival experience. There were even opportunities for fans to nab some hands-on playtime.

We had the chance to mix and mingle with Producer Steve George, Senior Game Designer Jimmy Whisenhunt, Art Director Bill Yeatts, Technical Director Tom Schenck, and Game Designer Adam Clegg to discuss where H1Z1 came from, where it is going, and how far it has gotten. Delve into the new air drops, the heat and temperature systems, and so much more. We've also embedded the full keynote panel for you.

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Black Desert getting naval transportation, combat

Fantasy, Game Mechanics, Interviews, MMO Industry, New Titles, News Items, Sandbox, Black Desert

Yes, I'm aware this isn't a picture of a BD boat, you try and find one
Fan site BlackDesert.com spoke to representatives from Pearl Abyss and Daum Communications at Gamescom. The resulting interview is worth a read, and it mentions that Black Desert will in fact be getting some sort of naval system.

"Yes naval transportation and combat will be present in Black Desert Online," said Daum's Park Yoo Jin. "Players will be able to control boats and ships and depending on the kind of naval unit, there will be the possibility to board it with more than one person."

Pearl Abyss had previously announced that it was adding naval combat at this year's E3, but thus far the systems have not been made available during Black Desert's Korea beta tests.

Here are some tips for The Crew's closed beta

Betas, Real-Life, Video, Game Mechanics, MMO Industry, New Titles, News Items, Buy-to-Play

The Crew's second closed beta starts today for PC players, and Ubisoft has published a list of helpful tips designed to ease you into its open-world racing MMO. You'll find everything from keyboard and controller layouts to detailed instructions for equipping your cars and building a crew of friends on the title's website.

You might also want to check out Ubisoft's closed beta walkthrough video. It was originally published in July, but it still applies to the current test. You can view it after the break.

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Stick and Rudder: Star Citizen is standing on the shoulders of genre giants

Sci-Fi, Events (Real-World), Game Mechanics, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

It's confession time, folks. My Star Citizen fandom has been on the fritz. It's not that I'm less enamored with Cloud Imperium's sci-fi sandbox opus; it's just that the interminable waiting coupled with a pretty severe case of themepark MMO burnout (help me, ArcheAge, you're my only hope) has conspired to foul my gaming mood of late.

Fortunately, CIG read my mind and pulled me back in with its gangbusters Gamescom reveals.

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The Daily Grind: Which IP(s) would you not want made into an MMO?

Sci-Fi, Culture, MMO Industry, New Titles, PvP, Opinion, The Daily Grind, Sandbox, Crowdfunding

I'm not sure what to make of this Seldon Crisis thing. It's inspired by Asimov, according to the announcement press release, but I'm having a hard time seeing how something like Foundation will translate, however loosely, to MMO gameplay.

Maybe it will and maybe it won't, or maybe the Asimov connection is tenuous and a marketing ploy for what's really the same old PvP game. We'll find out, I guess. It got me to thinking about other potential MMO IPs, though. We've asked before what IPs you'd like to see made into an MMO, so today let's turn that around. Which IPs would you not want to see made into an MMO? And why not?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Make My MMO: August 17 - August 23, 2014

Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week was a busy one in MMO crowdfunding circles. We heard from frequent newsmakers like Elite: Dangerous, Star Citizen, Shroud of the Avatar, Camelot Unchained, and even Pantheon. We also learned of a new Asimov-inspired sandbox called Seldon Crisis that's gearing up for a Kickstarter campaign next month. Finally, Stash launched a Kickstarter drive for a game it claims will "re-imagine the MMO genre."

Click past the cut for our weekly crowdfunding roundup.

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Das Tal's next alpha test happens August 24

Betas, Fantasy, Video, MMO Industry, New Titles, PvP, News Items

PvP sandbox Das Tal has sent out 800 single-use alpha keys for its next alpha test, according to the latest dev blog update. The test happens Sunday, August 24, and it's designed to stress test the game's servers.

Fairytale Distillery has also published a couple of alpha weekend videos that show off small-scale PvP. You can view them after the break.

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New Elite newsletter features outposts, smuggling, and more

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play

The latest Elite: Dangerous newsletter is here, and it's worth parsing if you're high on Frontier's gorgeous space-sim sandbox. Outposts are coming to Beta 2, which might cause some of you to ask "what's an outpost?" Well, it's the "equivalent of the run-down road-side cafe, the isolated fuel station, the research outpost, the deep-space shack where Joe the Hermit lives."

Outposts are generally exposed, zero-G, and unsafe, but they do offer cheap fuel and a place to temporarily lie low. Speaking of lying low, this week's newsletter also features a player-made video illustrating how Elite's stealth mechanics may be used for smuggling. You can view that after the break.

[Thanks Cotic!]

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Camelot Unchained unveils first newsletter, talks vets vs. newbs

Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Dev Diaries, Sandbox, Crowdfunding, Camelot Unchained, Subscription

City State has pushed the first issue of its Camelot Unchained Unveiled newsletter out to backers this week, and the company says that the new format should be "more fun, interesting, entertaining, and informative than our old Afternoon Updates."

Content includes a state-of-the-build section with nods to performance and scalability of the client, server, and patcher as well as an engineering initiative dubbed Team Fireball. There's also an interesting design-related blurb focused on what happens when veteran players battle new players. "No matter what, the difference between a veteran and a new player won't be the same as it is in most, if not all, MMORPGs," explains Mark Jacobs.

[Thanks Maric!]

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