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Tree of Savior Q&A 13 on tradeable items, scouting, and more

Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, News Items

Tree of Savior's latest English dev blog features some interesting gameplay nuggets, chief among them the binding/trading mechanics and the game's map system.

Lead developer Hakkyu Kim says that all in-game items are freely tradeable, which differentiates ToS from many of its bind-on-equip or bind-on-pickup contemporaries. There is a catch, though, and it is that an item's Potential stat will decrease by one whenever it's traded.

The map system generally shows the location of your party members but not other players. However, Scouts can "select a spot on the map to find out which players or enemies are there and share this info with party members." There's more to this week's dev blog, so click through the links below to give it a full read.

TUG update talks predators, apothecary, alchemy, and terrain tweaks

Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crafting

TUG is prepping some "major content and engine updates," according to a blurb on its Kickstarter page. New goodies include performance enhancements, predators, alchemy, apothecary functionality, and a new terrain system.

The KS update also features TUG's latest In The Works video diaries which cover the aforementioned potion-making, predator, and terrain tweaks. View all four clips just past the cut.

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SOE Live 2014: H1Z1 is a full-fledged survival experience

Game Mechanics, New Titles, Free-to-Play, Events (Massively's Coverage), Post-Apocalyptic, Sandbox, H1Z1

With an event like Zombie Prom, it was hard not to notice a certain undead theme at this year's SOE Live. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is so much more than a zombie shooter; it's a full fledged survival experience. There were even opportunities for fans to nab some hands-on playtime.

We had the chance to mix and mingle with Producer Steve George, Senior Game Designer Jimmy Whisenhunt, Art Director Bill Yeatts, Technical Director Tom Schenck, and Game Designer Adam Clegg to discuss where H1Z1 came from, where it is going, and how far it has gotten. Delve into the new air drops, the heat and temperature systems, and so much more. We've also embedded the full keynote panel for you.

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Black Desert getting naval transportation, combat

Fantasy, Game Mechanics, Interviews, MMO Industry, New Titles, News Items, Sandbox, Black Desert

Yes, I'm aware this isn't a picture of a BD boat, you try and find one
Fan site BlackDesert.com spoke to representatives from Pearl Abyss and Daum Communications at Gamescom. The resulting interview is worth a read, and it mentions that Black Desert will in fact be getting some sort of naval system.

"Yes naval transportation and combat will be present in Black Desert Online," said Daum's Park Yoo Jin. "Players will be able to control boats and ships and depending on the kind of naval unit, there will be the possibility to board it with more than one person."

Pearl Abyss had previously announced that it was adding naval combat at this year's E3, but thus far the systems have not been made available during Black Desert's Korea beta tests.

Here are some tips for The Crew's closed beta

Betas, Real-Life, Video, Game Mechanics, MMO Industry, New Titles, News Items, Buy-to-Play

The Crew's second closed beta starts today for PC players, and Ubisoft has published a list of helpful tips designed to ease you into its open-world racing MMO. You'll find everything from keyboard and controller layouts to detailed instructions for equipping your cars and building a crew of friends on the title's website.

You might also want to check out Ubisoft's closed beta walkthrough video. It was originally published in July, but it still applies to the current test. You can view it after the break.

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Stick and Rudder: Star Citizen is standing on the shoulders of genre giants

Sci-Fi, Events (Real-World), Game Mechanics, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

It's confession time, folks. My Star Citizen fandom has been on the fritz. It's not that I'm less enamored with Cloud Imperium's sci-fi sandbox opus; it's just that the interminable waiting coupled with a pretty severe case of themepark MMO burnout (help me, ArcheAge, you're my only hope) has conspired to foul my gaming mood of late.

Fortunately, CIG read my mind and pulled me back in with its gangbusters Gamescom reveals.

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The Daily Grind: Which IP(s) would you not want made into an MMO?

Sci-Fi, Culture, MMO Industry, New Titles, PvP, Opinion, The Daily Grind, Sandbox, Crowdfunding

I'm not sure what to make of this Seldon Crisis thing. It's inspired by Asimov, according to the announcement press release, but I'm having a hard time seeing how something like Foundation will translate, however loosely, to MMO gameplay.

Maybe it will and maybe it won't, or maybe the Asimov connection is tenuous and a marketing ploy for what's really the same old PvP game. We'll find out, I guess. It got me to thinking about other potential MMO IPs, though. We've asked before what IPs you'd like to see made into an MMO, so today let's turn that around. Which IPs would you not want to see made into an MMO? And why not?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Make My MMO: August 17 - August 23, 2014

Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, Make My MMO

This week was a busy one in MMO crowdfunding circles. We heard from frequent newsmakers like Elite: Dangerous, Star Citizen, Shroud of the Avatar, Camelot Unchained, and even Pantheon. We also learned of a new Asimov-inspired sandbox called Seldon Crisis that's gearing up for a Kickstarter campaign next month. Finally, Stash launched a Kickstarter drive for a game it claims will "re-imagine the MMO genre."

Click past the cut for our weekly crowdfunding roundup.

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Das Tal's next alpha test happens August 24

Betas, Fantasy, Video, MMO Industry, New Titles, PvP, News Items

PvP sandbox Das Tal has sent out 800 single-use alpha keys for its next alpha test, according to the latest dev blog update. The test happens Sunday, August 24, and it's designed to stress test the game's servers.

Fairytale Distillery has also published a couple of alpha weekend videos that show off small-scale PvP. You can view them after the break.

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New Elite newsletter features outposts, smuggling, and more

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Elite: Dangerous, Buy-to-Play

The latest Elite: Dangerous newsletter is here, and it's worth parsing if you're high on Frontier's gorgeous space-sim sandbox. Outposts are coming to Beta 2, which might cause some of you to ask "what's an outpost?" Well, it's the "equivalent of the run-down road-side cafe, the isolated fuel station, the research outpost, the deep-space shack where Joe the Hermit lives."

Outposts are generally exposed, zero-G, and unsafe, but they do offer cheap fuel and a place to temporarily lie low. Speaking of lying low, this week's newsletter also features a player-made video illustrating how Elite's stealth mechanics may be used for smuggling. You can view that after the break.

[Thanks Cotic!]

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Camelot Unchained unveils first newsletter, talks vets vs. newbs

Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Dev Diaries, Sandbox, Crowdfunding, Camelot Unchained, Subscription

City State has pushed the first issue of its Camelot Unchained Unveiled newsletter out to backers this week, and the company says that the new format should be "more fun, interesting, entertaining, and informative than our old Afternoon Updates."

Content includes a state-of-the-build section with nods to performance and scalability of the client, server, and patcher as well as an engineering initiative dubbed Team Fireball. There's also an interesting design-related blurb focused on what happens when veteran players battle new players. "No matter what, the difference between a veteran and a new player won't be the same as it is in most, if not all, MMORPGs," explains Mark Jacobs.

[Thanks Maric!]

Explore The Crew's gameplay options in new vid

Real-Life, Trailers, Video, Game Mechanics, MMO Industry, New Titles, News Items, Races, Buy-to-Play

Ubisoft has released a new promotional video for The Crew which highlights the racing MMO's 1900 square mile open world, its highly detailed cities, and its vast swathes of drivable/explorable terrain. "If you can see it, you can drive there," the vid explains.

Driving off the beaten path can be profitable, too, as you'll occasionally find car wrecks and junk yards from which you can scavenge rare parts to help further customize your ride. See all that and more in the clip just past the cut.

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Isaac Asimov-inspired Seldon Crisis debuts

Betas, Sci-Fi, Galleries, Screenshots, Video, New Titles, PvP, Sandbox, Crowdfunding

seldon crisis
Fans of both Isaac Asimov's Foundation series and sandbox science-fiction MMOs will find something to appreciate in the newly announced Seldon Crisis. This "completely player-driven MMO" is loosely inspired by Asimov's writing and will be starting a Kickstarter campaign next month to fund its development.

Developer Crisis Interactive is eschewing linear progression for Seldon Crisis, leaving it to players to run the economy and galactic politics. There will be "thousands" of systems to explore, a wide variety of missions for player captains, and work for various factions. Lead Game Designer Mirko Campochiari said that it will be a game for the players: "We are taking MMO gaming back to its roots with an uncompromising game that truly rewards player ability and a return to old-school game mechanics, such as a full loot system, to create a challenging and more involved gameplay environment."

We've got your first look at Seldon Crisis, with concept art, screenshots, and a model video below.

[Source: Crisis Interactive press release]

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Here's Destiny's launch trailer

Sci-Fi, Trailers, Video, MMO Industry, New Titles, News Items, Destiny, Buy-to-Play

Can you spare two minutes and 29 seconds? Are you looking forward to Destiny? If you answered "yes" to both of those questions, you should click that big green button down there and watch Bungie's newly released launch trailer!

The sci-fantasy shooter releases for PlayStation and Xbox platforms on September 9th.

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Leaderboard: What's your post-release plan for ArcheAge?

Fantasy, Game Mechanics, MMO Industry, New Titles, Opinion, ArcheAge, Sandbox, Leaderboard

ArcheAge is coming soon, possibly as soon as next month if you believe a certain Steam-centric rumor. Whenever XLGAMES' long-gestating sandpark arrives, there will be plenty of things to keep you busy throughout its vast fantasy world.

Whether you're into trade routes, farming, crafting, traditional PvE, or open PvP, AA has you covered. With that in mind, what do you see as your primary in-game activity post-release? Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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