There are also a couple of very interesting drawings that show the "architecture of the Crowfall universe, which should you a hint why being able to travel between worlds is so important," ArtCraft says.
The video runs for nearly 10 minutes and explains a good bit about the game's combat abilities. It also summarizes possible playstyles based on weapon and armor choices, as well as a high-level look at the game's "MOBA meets MMO" combat system.
Click past the cut to see for yourself!
[Source: Fairytale Distillery press release]
Looks like the team is "making progress on the first map and getting the server in the hands of early admins." Project lead Derek Brinkmann has also been "working to optimize the Lua script engine to make sure we have the ability to support enough servers" for those early admins.
There's much more to the report, but you'll need to visit the official Shards website to read it!
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This past weekend was PAX South 2015, the first PAX held in San Antonio, and our reporters covered not-so-massive online games in addition to MMORPGs, including Star Citizen, Elite: Dangerous, Shroud of the Avatar, Gigantic, Moonrise and State of Decay, Pox Nora, and TUG. Here's what else the week brought not-so-massive fans.
- Jef took a look at sandbox Space Engineers for MMO Burnout.
- League of Legends' 2015 World Championship will be held in Europe.
- Marvel Heroes kicked off a cow-themed promotion and opened pre-orders for the Winter Soldier.
- DayZ has now sold over 3 million early access copies.
- Elite: Dangerous' February patch will focus on "new type of story-driven collaborative content."
- Heroes of Newerth is adding a new quest system and game mode.
- Path of Exile threatened cheaters with the banhammer.
- The Crew announced a new three-car DLC bundle.
- TUG implemented multiplayer.
- World of Warships now has aircraft carriers.
- Borderlands Online posted a trailer in time for its Chinese technical test.
- My.com released a new World of Speed trailer (it's after the cut).
- Heroes in the Sky is yet another WWII arcade battler.
- Shards of War introduced a new playable sentinel named Patches.
- League of Legends new Nemesis Draft mode is not going well.
- Destiny's getting a new PvP mode.
- Hearthstone's January 2015 ranked play season is drawing to a close.
- The "Wyrmius" minigame arrived in Warframe.
- Nosgoth landed in open beta.
- MOBA The Witcher: Battle Arena launched on mobile.
- A town in the Philippines banned Dota following a fatal stabbing over the game.
Interestingly, I didn't find out what kind of mistake I made from the head honcho of Bitbox, Vladimir Piskunov. I found out from someone who has been playing for a long time and was invited to play at the Life Is Feudal booth. His name is Bill, and he's the "superfan" who demoed the game for me. He explained the ins and outs of the mechanics until I started having Ultima Online flashbacks. We discussed the skill system and trekked around the world, and then reminded me that LiF will eventually be an MMORPG. And I could certainly see how. If sandboxes are your thing as they are mine, then maybe this game is up our alley.
It was a little jarring to go from adorable pet battles to being torn in half by a zombie, but the two-for-one session provided a nice glimpse of where Undead Labs has been and where it intends to go.
I hopped in on a quick Gigantic match with some other press folks this afternoon at PAX South 2015, and in the midst of delivering an absolute drubbing to the scrubs (kidding!) on the other side of the table, I was able to get a feel for the game's combat system, characters, and the way its massive guardians change the way battles play out.
News of the expansion raised many a question from our readers (and our staff!). Massively's Larry Everett and I sat down with O'Brien and Johanson to try to get those questions answered and dive a little deeper into the changes coming to Guild Wars 2's living world.
And no, there isn't a release date.
Click past the cut for our weekly crowdfunding news roundup.
MMO Culture reports that Borderlands started its "technical test" today. It also says that the game is an "instance-based online shooter," so really you aren't missing too much if you're a fan of the original series and its open world ethos.
Heroes in the Sky looks to provide a streamlined combat experience, as players will jump into PvE and PvP aerial battles with a mouse-and-keyboard setup. Dogfights can happen in the various WWII theaters, including Europe and the Pacific. It's been around for several years now but is only now making itself available worldwide.
If you're curious about giving it a try, you won't have to wait long: Heroes in the Sky will launch globally on February 5th with various in-game events. We've got a trailer for you after the break.
Version two of the fantasy sandbox adds player husks, which is another way of saying lootable corpses. "The extent of your losses will be related to how quickly you are able to return to the site of your husk and if you are able to recover the inventory that remains on the husk before others are able to take all of its contents or its timer expires," Dancey writes.
There's a bit more to the update, but you'll need to click through to the GoblinWorks website to read it!
Host: MJ Guthrie
Date: Thursday, January 22nd, 2015
Time: 1:00 p.m. EST
Enjoy our Stream Team video below.
Posted on Jan 30th 2015 8:00PM
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