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Neverwinter

Massively's Neverwinter early access launch diary: Day two

Fantasy, Opinion, Free-to-Play, Hands-On, First Impressions, Neverwinter, Neverwinter Days

Massively's Neverwinter launch diary Day two
After yesterday's initial foray into Neverwinter, I was eager to get back to it. I was still trying to figure everything out, including frustrating little issues (is there a screenshot key that saves to a folder? Can I keep the little notifications from constantly popping out of the side of the map?). There's that period of acclimation in new games when you're excited but also feel a little lost. I'm guessing it's going to be another day or two before I truly feel comfortable in my Neverwinter home.

From what I can figure out, there are six main options for a typical Neverwinter play session. There are general PvE quests, skirmishes (think instanced public quests), zone-wide events, group dungeon runs, Foundry missions, and PvP fights. There's also playing the auction house, crafting, and making your own Foundry missions.

Yesterday was about the first two, so I decided that the second day would be all about the Foundry. At a certain level or part of the quest line (around level 11), you gain access to daily Foundry quests. These give you astral diamonds as incentive to run player-made content, so I figured I had nothing to lose and everything to gain!

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Massively's Neverwinter early access launch diary: Day one

Fantasy, Previews, Opinion, Free-to-Play, Hands-On, First Impressions, Neverwinter, Neverwinter Days

Massively's Neverwinter launch diary Day one
Neverwinter's launch isn't so much a launch as a gradual roll-out that's happening in several phases and operating under the code-name of "open beta." While the doors won't be open for the general public until April 30th, purchasers of the founder's packs are able to get in a few days early. Cryptic's invited the media to join the day one festivities alongside of those who've plunked down $200 for a Hero of the North package, which is how I'm able to bring to you a day-by-day account of the first week of Neverwinter live.

While I've participated in two of the beta weekend events and have been following Neverwinter for a few months now as part of my column coverage, much of the game is virgin territory to me. I like going into a launch relatively unspoiled (or as unspoiled as a writer who covers MMOs can be), so this launch diary isn't going to be the voice of great experience. It's going to be the voice of experiences. See what I did there?

Noon on April 25th finally arrived... and we were off to the D&D races!

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Neverwinter founder early access begins today [Updated]

Betas, Fantasy, Video, Launches, New Titles, Neverwinter, Buy-to-Play

Neverwinter founder early access begins today
If you're a diehard Neverwinter fan (i.e., you threw down $200 for the Hero of the North founder's pack), you're probably sitting at home in your PJs, notebook full of character names in hand, ready to hit the Neverwinter open beta running. Or you might be at work/school wishing you played sick this morning.

Either way, Cryptic Studios' and Perfect World Entertainment's D&D-based MMO Neverwinter is celebrating a soft launch this morning as the open beta early access period will begin at 12 p.m. EDT (9 a.m. PDT). For those who purchased the Guardian of Neverwinter founder's pack ($60 US), your early access begins at 12 p.m. EDT (9 a.m. PDT) on April 27.

Good luck to everyone and watch the open beta trailer after the jump below to get you pumped up!

[Update: We've altered this post to remove a bit about stressing over character name reservations since Neverwinter allows you to grab any character name you want under your global handle. Sorry for the confusion!]

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Perfect World releases Neverwinter Helm's Hold video, pics

Betas, Fantasy, Trailers, Video, MMO Industry, New Titles, News Items, Free-to-Play, Neverwinter

Perfect World releases Neverwinter Helms Hold video, pics
Is it irony or subtle PR manipulation that a new Neverwinter update focused on Helm's Hold has released on the same day as Turbine's Helms Deep announcement?

We're not really sure, and in the end you're probably more interested in the content than the things that make game bloggers chuckle. So, yes, Perfect World has released a video and some screen shots of Helm's... er, Hold, the latter of which you can view after the cut and former of which you can view at the official Neverwinter website.

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Massively Exclusive: Neverwinter pre-launch interview, part two

Betas, Fantasy, Interviews, Launches, Free-to-Play, Neverwinter

Massively Exclusive Neverwinter prelaunch interview, part two
We're back with Cryptic Lead Producer Andy Velasquez to continue our discussion of Neverwinter's beta lessons, launch preparations, and post-launch plans. We also touch on some of the comments and concerns that players had for the title and how Cryptic is addressing them.

If you missed the first part of this interview, make sure you check it out before continuing!

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Massively Exclusive: Neverwinter pre-launch interview, part one

Betas, Fantasy, Interviews, Launches, Free-to-Play, Neverwinter

Massively Exclusive Neverwinter prelaunch interview
Andy Velasquez has seen his fair share of MMO launches, but that doesn't make a new one any less exhilarating or terrifying. As lead producer, he's the captain of the Neverwinter ship and must make sure it's seaworthy before slipping out of drydock and heading into the unknown waters of release. Metaphor or no, it's a daunting job with little downtime, especially in this final week leading up to the soft launch of open beta.

Velasquez took a half-hour out of his busy schedule to sit with us and talk about the preparations being made for Neverwinter's big moment. Read on for his candid insights into beta stories, launch day, and making tough calls when tough calls had to be made.

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New dev blog details Neverwinter's crafting

Betas, Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, Crafting, Neverwinter

Is that Kira Carsen?
How would you feel about a Neverwinter professions blog? No, you're not expected to write one, silly, but you can certainly read one if you're interested in the game's crafting mechanics.

In a nutshell, crafting involves hiring numerous NPC assets to complete crafting-related tasks. These NPCs include Leadership Mercs, Platesmithing Miners, Mailsmithing Prospectors, Leatherworking Skinners, and Tailoring Weavers. Over time, completing various tasks will award profession XP as well as resources and rewards.

Your NPC assets will work on your tasks while you're out adventuring, and you can also "tinker with your professions on the Neverwinter Gateway website when you're outside of the game client," according to the diary. Learn more at the game's official site.

Neverwinter Days: Choosing your first class

Betas, Fantasy, Classes, Opinion, Free-to-Play, Neverwinter, Neverwinter Days

Neverwinter Days Choosing your first class
Ready to play some Neverwinter? It looks as though Cryptic is ready to pull the trigger on this bad boy, with a soft launch (open beta with no wipes) starting on April 25th for founders and April 30th for everyone else. While I'm not surprised that the studio is moving ahead with the launch, I still wish that Neverwinter were being held back a few months to get more testing time and to add more classes.

You see, five classes doesn't seem like enough to me, especially in a D&D MMO. Yes, there's plenty of room for growth here, and I'm sure that Cryptic will be charging for each new class rolled out, but five? That's pretty paltry, especially when you read this prospective list.

But I'm not in charge of development and schedules; I'm just a humble gamer and writer. So I'll lift my chin and get excited for the fact that, hey, we're going to be playing non-wipeable Neverwinter soon! That means that we all have just a couple of weeks to make a crucial decision: What class will we roll first? Let's take a look at the big five and see what the options are.

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Massively Exclusive: Neverwinter's Rothe Valley

Betas, Fantasy, Galleries, Screenshots, Video, Free-to-Play, Neverwinter

Massively Exclusive Neverwinter's Rothe Valley
With Neverwinter's open beta right around the corner, now is the time to get a good feel for this game world. Cryptic's released a new video and screenshots on a new region called Rothe Valley. It's a peaceful farming community that's come under attack by evil Drow who have enslaved the people. The spider-queen Lolth is behind it all, and players who want to help out the farmers will be entering her dark domain for a counter-attack.

Get your first look at Rothe Valley in the gallery below and in the video after the jump.

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Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond

Fantasy, Sci-Fi, Darkfall, Game Mechanics, MMO Industry, New Titles, PvP, PvE, Free-to-Play, Guides, EverQuest Next, ArcheAge, Some Assembly Required, Sandbox, WildStar, Neverwinter, Age of Wushu, Camelot Unchained, The Repopulation, Player-Generated Content, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Origins of Malu, Pathfinder Online

Some Assembly Required - Massively's guide to sandboxes
Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether ArcheAge forces you to PvP, or if you can't tell The Repopulation from Origins of Malu, this is your post.

I'll be updating it as game features are added, removed, or revealed, so be sure to use the comments to let me know if I've overlooked a particularly noteworthy item. Finally, I want to point out that this isn't an exhaustive list because of the sheer number of sandbox projects ongoing. For now, I'm choosing to focus on the ones that will be playable in 2013/2014 as well as the projects that have a big-name developer attached.

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Neverwinter closes in on another beta weekend with the Great Weapon Fighter

Betas, Fantasy, Classes, Game Mechanics, News Items, Free-to-Play, Neverwinter

I'm going to fight this weapon so hard.
Some people are pretty good at fighting weapons, but sometimes you just need a great weapon fighter. Someone who really fights weapons better than...

Wait, we're sorry. Neverwinter's Great Weapon Fighter is a class that fights with great weapons, not a great fighter of weapons. The name can be read a couple of different ways, but since the class is on display in the latest spotlight (complete with video past the break) you can clear up any misconceptions about it fairly easily.

Of course, you can't quite clear up those misconceptions via open beta, since Neverwinter isn't opening the gates until April 30th. Founders and other beta testers can enjoy the game's latest beta weekend very soon, however, with the test period starting on Friday at 3:00 p.m. EDT. This latest weekend is featuring both the crafting system and the new Gateway system, so testers should look forward to several new features starting on Friday.

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Neverwinter gives players the freedom to buy skills

Betas, Fantasy, Classes, Game Mechanics, Free-to-Play, Neverwinter

Neverwinter gives players the freedom to buy skills
Quoting beta feedback as a reason, Cryptic is changing Neverwinter's character progression to allow players to purchase new skills via power points. Previously, specific skills were handed out automatically upon hitting certain levels, but apparently choice was a big request of testers.

The new power points system, which will be available in the upcoming fourth beta weekend, allows for both skill unlocks and upgrades. There will be certain restrictions, such as keeping the third rank for all skills locked until level 30 and not giving players enough points to purchase everything by the time they hit the endgame.

The team says that this system will make the decision of feat choices more strategic, particularly in compensating for any power weakness.

Neverwinter shines the light on kobolds

Fantasy, Lore, Previews, News Items, Free-to-Play, Neverwinter

They're not really concerned about candles.
Kobolds in Neverwinter aren't quite as pathetic as you might think. Sure, they're fairly weak in a stand-up fight, and they tend to run from any engagement unless they've got the advantage of numbers. But they can build up those numbers very quickly when they need to, and they're not as stupid as you might think. The latest Monster Manual entry shines more light on these diminutive reptilian creatures and what players can expect when they hear kobolds in the distance.

Draconic worship is the order of the day for kobold clans, and while the dragons barely deign to notice their minions the kobolds treat their masters as incarnate deities. Their spellcasting Wyrmpriests direct the lesser members of the group to find more treasure for their chosen dragon, and they can also turn a dozen ragtag kobolds from a joke of an encounter into a fighting force to be reckoned with. They're not as intimidating as ogres, but get enough of the kobolds together and you should still be very afraid.

Neverwinter open beta starts April 30

Betas, Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, Crafting, Neverwinter

Neverwinter open beta starts April 30
Cryptic and Perfect World are throwing open Neverwinter's beta doors on April 30th. A joint press release states that there will be no character wipes or play restrictions after the open beta period begins.

If you can't wait until the end of the month to get your free-to-play Forgotten Realms MMO fix, you can become a Neverwinter Founder and take part in the 60-hour Beta Weekend 4 that starts on April 12th. Founders will get first crack at the game's profession system and may opt to pursue leatherworking, platesmithing, mailsmithing, or leadership.

[Source: Perfect World press release]

Neverwinter Days: Can the Foundry succeed?

Betas, Fantasy, Events (In-Game), Game Mechanics, MMO Industry, Opinion, Free-to-Play, Neverwinter, Neverwinter Days, Player-Generated Content

Neverwinter Days Can the Foundry succeed
For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. BioWare's 2002 Neverwinter Nights and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's storytelling, user-generated content (UGC) in Neverwinter Nights and other similar games allowed the common gamer a chance to try his or her hand at making an adventure from scratch.

In my opinion, UGC is the holy grail for MMOs. We all know how developers can never create content faster than the community consumes it, so utilizing the community's creativity, time, and energy to assist in making that content theoretically eliminates a content limit. There's always something to do because people are always, always creating.

But UGC is notoriously tricky to handle in a persistent online world, and it comes with many trouble spots that haven't been fully addressed. Considering just how much Neverwinter is relying on its UGC, via the Foundry, to flesh out the game, I have to wonder: Can the Foundry succeed?

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