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MOBA

Transformers Universe launches open beta for the 4th of July

Betas, Sci-Fi, Events (In-Game), Launches, News Items, Free-to-Play, Transformers Universe, MOBA

The Transformers Universe MOBA, whose first beta event kicked off last March, will formally enter open beta this weekend because nothing says Independence Day like battle robots, am I right?

The open beta weekend will be marked by a double experience event, a 24-hour livestream starting at 11 a.m. EDT on July 5th, and "$75,000 in prizes to be won."

In a press release issued today, Jagex CEO/CTO Mark Gerhard said the game had seen almost two million battle victories during the span of the closed beta.

[Source: Jagex press release]

SMITE announces world championships for 2015

Fantasy, Culture, Events (Real-World), News Items, Free-to-Play, MOBA

Because what we really need in gaming is more chest-pounding machismo.
Are you the best SMITE player in the world? Are you sure about that? If so, maybe you should go ahead and take part in the SMITE World Championships. The company has just announced that the championship tournament will take place January 9th to 11th, 2015, along with qualifier dates for North America and Europe, all of which can be found just past the break.

Players will be competing for a grand prize of $600,000, a pool which is expected to grow over the next half-year in the lead-in to the event. You can check out the official e-sports site for the game to find out how to register your team and try to make it into the big leagues, or just check out the trailer below. Maybe you just like to spectate, after all. It's cool.

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League of Legends public chat rooms disabled by Riot

Fantasy, Culture, News Items, Opinion, Free-to-Play, MOBA, League of Legends

Life Hack: Just give up.
What's the fastest and easiest way to deal with the problems in League of Legends chat channels? Apparently, just shutting them down completely. Riot Games has removed several of the public chat rooms until the company finds a way to turn them into something "useful and accessible." The company is aware that there are great communities in the game, but it's too easy for toxic individuals to mask that.

Not only were the public chat channels problematic, but even the private channels lacked effective moderation tools outside of an ignore button. The development team is starting over from a new foundation, hoping to make the chat rooms a place to hang out with friends and more easily organize matches instead of being... well, what they were before. Feedback is welcome, so chime in on the official forums if you know what you want to see when the chats finally return.

The Witcher: Battle Arena MOBA due out Q4 2014

Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, MOBA

CD Projekt Red's first foray into multiplayer Witcher territory isn't an MMORPG but rather a MOBA. Not only is The Witcher: Battle Arena a MOBA, but it's a mobile MOBA that's due for Android, iOS, and Windows tablets and phones sometime during Q4 2014.

"There will be a monster-hunting mode, kind of an isometric multiplayer [in the future]," explains project manager Tadek Zielinski. "There will be a boss mode, where you will be able to fight the bosses -- that will be purely a (player verses enemy) experience. And we are thinking of other competitive modes. We have a classic one-lane MOBA experience with towers, but we have a different approach because we don't want to have minions, we don't want to have farming."

Not So Massively: Hearthstone's expansion, God of Destiny's greenlighting, and Dead Island's MOBA

Betas, Sci-Fi, Trailers, Video, Business Models, Events (Real-World), Expansions, MMO Industry, Patches, PvP, News Items, Consoles, MMOFPS, DUST 514, Miscellaneous, Not So Massively, MOBA, Age of Wushu, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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SMITE claims four million players since launch

Fantasy, Historical, Business Models, Game Mechanics, Interviews, MMO Industry, PvP, News Items, Free-to-Play, MOBA

smite
In a new interview with RedBull.com this week, Hi-Rez Studios COO Todd Harris revealed that since SMITE's launch last March, both the MOBA's dev team and its player population are on the rise. In fact, he says, the game has become so profitable that Hi-Rez has "double[d] the size of [its] studio."
At the game's release in late March, we were at three million players, and we are now well over four million. We are not on Steam, but comparing to Steam stats, SMITE would sit around number 10 to 12 in terms of popularity and daily players. Most importantly to us, the playing population has increased every month since the start of the Beta. [...] Our players are currently 45 percent Europe, 40 percent North America, 10 percent South America and five percent other.
Harris drops a few other bits of trivia, including the fact that SMITE's original sci-fi IP was based on the studio's MMOFPS Global Agenda, but the mythology theme was deemed more "compelling."

[With thanks to keen-eyed tipster Sorenthaz!]

Snail Games reveals King of Wushu MOBA based on Age of Wushu

Previews, MOBA, Age of Wushu

King of Wushu
Snail Games has unveiled the website for its upcoming martial arts MOBA King of Wushu. As you could probably guess, King of Wushu is based on Snail's Age of Wushu MMO, and is said to feature both RPG and TPS elements.

This new teaser site already includes forums and a point system for interested players. According to gaming site 2P.com, King of Wushu is likely to be shown at ChinaJoy 2014 in Shanghai later this year.

SMITE virtually incarnates Rama and updates Ra for the 4th of July

Trailers, Video, Classes, Culture, Game Mechanics, Patches, Previews, PvP, News Items, Humor, MOBA

SMITE
Hi-Rez Studios has today revealed the latest playable deity in its MOBA SMITE: Rama, The 7th Avatar of the Hindu god Vishnu. True to legend, Rama is an archer whose magical bow and arrows combine for skills like Astral Quiver, Astral Strike, Pick Me Up, Rolling Assault, and Astral Barrage.

But that isn't why you clicked on this article. You clicked because of the eagle. Yes, the team has also implemented new skins for characters, including one for Ra, who can now be skinned as the patriotic, firework-wielding bald eagle Ra'merica because why not? "For each sale of this skin, $2 will be donated to the American Red Cross," noted Hi-Rez blandly, as if that obviated the insanity.

We've included Rama's and Ra's videos below.

[With thanks to tipster Sorenthaz!]

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Not So Massively: GTAO's update, Hearthstone's tourney, and LoL's Summoner's RIFT revamp

Betas, Sci-Fi, Video, Business Models, Game Mechanics, New Titles, Patches, PvP, News Items, Mobile, Consoles, MMOFPS, Community Q&A, Post-Apocalyptic, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Firefall, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Path of Exile, Hearthstone, The Division

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Heroes of the Storm bringing in non-US players in next alpha

Betas, Fantasy, Sci-Fi, News Items, Free-to-Play, MOBA

It's different from League of Legends because Blizzard.
While there's been a lot already said about the upcoming Heroes of the Storm, the fact remains that the game is still in alpha. A technical alpha, to be specific, emphasizing the nuts and bolts of functionality. But the next phase of testing will be bringing in more people, including testers from outside the USA, giving an even broader perspective on what's working and what isn't. A recent development blog on the official site explains what's happened so far as well as what's coming next for the game.

The short version is that the alpha is going well, but there's still more feedback needed to make the game truly the best it can be. As an early test version, it's still very much a game in development, with the emphasis being on what does or does not work from the technical side. Players who wish to opt in for a potential testing invite should do so via the Battle.net account management page.

University adds League of Legends team to its athletic program

Fantasy, MMO Industry, PvE, Free-to-Play, MOBA

LoL
Could being at wiz video games get you a scholarship and a college degree? As far-fetched of a dream as that may seem, it's now becoming a reality at one institute of higher learning.

Robert Morris University in Illinois announced today that it will be forming an official League of Legends varsity team as part of its athletic program for the 2014-15 academic year. Team members will be treated on the same level as other athletes, meaning that they're eligible for tutoring, support, and scholarships.

The team is a result of the university's associate athletic director's love of competitive PC gaming and acknowledgement that it requires the same level of teamwork as other sports.

"Although e-sports have long been a part of the culture of gaming, competitions have seen a large surge in popularity in recent years," the university posted. "Robert Morris University recognizes the value and legitimacy of e-sports and is excited to add e-sports to its already rich athletic program."

Riot seeks 'culturally aligned' devs, offers cash payouts for quitting

Culture, MMO Industry, News Items, Free-to-Play, MOBA, League of Legends

League of Legends developer Riot has unveiled an initiative called Queue Dodge which is designed to strengthen the gamemaker's workforce and "reinforce" its internal culture.

"We operate on a foundation of shared mission, values, passion, trust, and mutual respect," says the company's announcement post. "If someone gags on the unique flavor of our culture, they'd be doing themselves and the company a disservice to hang on just for the paycheck. Culturally aligned people and teams are more effective, and alignment around mission and values allows us to better serve players. We've designed Queue Dodge to help self-identified mismatches move on in an open, positive, and constructive way."

Riot new-hires can opt in to the program during their first 60 days on the job. They will be paid 10 percent of their annual salary -- up to $25,000 -- to leave.

MechWarrior Online launches the Clan Invasion

Sci-Fi, Events (In-Game), Previews, Free-to-Play, MechWarrior Online, MOBA

MWO
MechWarrior Online has moved forward the internal game timeline to the year 3049, and with the change of date comes a long awaited event: the Clan Invasion.

This fictional event in the BattleTech universe will now play out in the online game, as players will fight in notable battles with new 'Mechs on different planets.

With the Clan Invasion begun, the team has begun work on creating Units for the game. Units are MWO's version of guilds and will include ranks and chat channels when they arrive in the game proper.

Supergirl lands in Infinite Crisis today

Super-hero, Trailers, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Free-to-Play, MOBA, Infinite Crisis

MOBA art  > MOBA gameplay
Turbine wants you to know that it has added Supergirl to DC-based MOBA Infinite Crisis. Supergirl is a bruiser "who loves getting up close and personal," the company says via press release. Said release offers a bit of the character's backstory, but more crucial for our purposes is a three-minute gameplay video.

You can view it after the break!

[Source: Turbine press release]

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Not So Massively: Destiny, Star Citizen, and Elite at E3

Betas, Historical, Trailers, Video, Events (Real-World), Game Mechanics, MMO Industry, Previews, News Items, War, Free-to-Play, Marvel Heroes, Mac, MMOFPS, World of Tanks, Miscellaneous, Not So Massively, World of Warships, MOBA, Diablo III, Destiny, Star Citizen, Elite: Dangerous, Virtual Reality

Elite
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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