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MMORTS

Free for All: How to survive an attack in your favorite MMORTS

Fantasy, Culture, Game Mechanics, PvP, Opinion, War, Free-to-Play, Browser, Casual, MMORTS, Free for All, Sandbox

Grepolis screenshot
You know what I love about the MMORTS? It's the massive scale of everything involved. But it's not as though you are hand-crafting every single siege engine or raising armies of monsters one baddie at a time; that would simply take too long. The MMORTS is really a casual genre that is equal to playing with your action figures on a Saturday afternoon when you were nine years old. Don't let its casual nature fool you; just like those battles between plastic toys, the wars that can happen in your favorite MMORTS can suck you in and keep you glued to the screen for hours.

It's going to happen to you at some point. Some bigshot is going to send a round of spies, estimate that you're easy pickings, and throw a fresh batch of hurt your way. What do you do? The good news is that it can be a thrilling experience almost every time if you follow a few basic guidelines.

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MMObility: The Chromebook 'All-In-One' project - The pros and cons wrap-up

Fantasy, Historical, Real-Life, Video, Culture, Opinion, Free-to-Play, Browser, Mobile, Casual, MMORTS, Guides, Miscellaneous, MMObility, Sandbox

All In One project screenshot
Well, it's been pretty much a month since I first got my hands on this Samsung Chromebook. In that time they have become a very successful product, and I've witnessed a lot of new 'Bookers falling in love with the device. I wanted to set out to see if I could use one device for pretty much every aspect of my digital life, from work to play. I've had help from my wife along the way, as she quickly got used to how easily the device worked. I've pushed it in every way that I could think of. I've watched videos on it, plugged things into it, written on it and used it to play games.

So, what do I think now? Does this little notebook fill every need? Well, yes and no. It's definitely able to do what I want it to do, but I want it to do some pretty specific things. I also wanted to show that gaming, especially massively multiplayer gaming, is accessible from the 'Book. Why? The truth is that I wanted to illustrate how MMO games not only come in all shapes and sizes, but that there are many different communities all over the world that enjoy very successful browser-based, "low-tech" MMOs. As far as Massively is concerned, this experiment was an attempt to sneak in some very cool MMOs under the guise of "cool new gadget."

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MMObility: The Chromebook 'All In One' project - Ten pseudo-MMOs

Fantasy, Sci-Fi, Opinion, Free-to-Play, Browser, Mobile, Casual, MMORTS, Kids, Post-Apocalyptic, Miscellaneous, MMObility, Sandbox

WarMage Battlegrounds banner
So here we are at the second-to-last installment of my Chromebook All-In-One experiment. This will be the last time I give you a list of games that work well on the Samsung Chromebook, but always keep in mind that some of the other Chromebooks, especially the Samsung 5 550, have more power and do not use an ARM-based chip. What does that mean? Well, some services like NetFlix will not work on an ARM-based machine yet. Spacetime Studios' cache of browser-based titles will not work on this Chromebook yet as well. Don't worry, it's coming soon. Imagine the ARM Chromebook as a tablet with a keyboard attached... it's not a normal netbook or notebook.

I also wrote up my wife's take on the Chromebook over at my personal blog. Be sure to check that out. She has been the perfect guinea pig as she pushes devices to their limits, and so the Chromebook has been getting heavy use from her and working wonderfully. Next week, my last installment of this series will be a video and article combo that covers the good and bad of the device, along with my final thoughts.

Until then, though, click past the cut and enjoy my list of pseudo-MMOs. These are games that don't quite fit into the MMO category but have a multiplayer aspect to them!

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MMObility: The Chromebook 'All In One' project - Ten standard MMOs

Betas, Fantasy, Real-Life, Sci-Fi, Game Mechanics, Previews, PvP, PvE, Opinion, War, Free-to-Play, Browser, Casual, Virtual Worlds, MMORTS, Kids, Family, Miscellaneous, MMObility, Sandbox

War of Dragons artwork
It's time for another installment of my month-long look at the Samsung Chromebook, the newest in the line of all-in-one devices brought to us by Google. Everything has worked pretty well so far, but the light notebook does have its issues. I'm so used to using my Google Nexus 7 tablet for reading emails and now reading articles and magazines that I am having a hard time without the pinch-to-zoom. I love the instant zooming; it's much easier when I am reading or surfing the net. (Wait, do we still say "surfing the net"?) In fact, the main issue with the Samsung Chromebook is its size. I have to hit ctrl-+ to zoom in pages often.

Other than the smaller fonts, few other issues have cropped up -- I've found gaming has been really fun on this little guy. I've noticed that everyone who reads of gaming on the device is sort of perplexed. Why would I want to game on such a non-gaming machine? It's simple, really. As the title says, this is another attempt of mine to find the perfect device for doing all that I do using only the browser: writing, gaming, gaming, writing, watching videos, writing, and playing games.

This week, I have 10 "standard" MMOs for you. These are games that act more like a common, client-based MMOs than the MMORTS titles I covered last week, but with some exceptions. The desktop browser can handle amazing, 3-D graphics, but a Chromebook does not allow downloads like Unity or Java. Keep that in mind.

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MMObility: The Chromebook 'All In One' project - Ten MMORTS titles

Fantasy, Sci-Fi, Game Mechanics, Previews, PvP, PvE, Opinion, War, Free-to-Play, Browser, Mobile, Casual, MMORTS, Miscellaneous, MMObility, Sandbox

Chromebook picture
Last week I introduced you to my newest device, the Samsung Chromebook. Yes, that's the official way to refer to the newest $249.00 Chromebook, according to my contact at Google. I have pined after one for a while, but the price point finally became too tempting and I nabbed one at my local Best Buy. Why? Why didn't I just spit out a few more bucks and get a "real" laptop or netbook, one that runs Windows 7 or 8? Well, it runs silently and almost without heat. It's essentially a keyboard attached to an 11-inch tablet that runs Flash. The Chromium OS is very secure, and it auto-updates every six weeks.

But you're here to read about games. This week I am going to talk about the MMORTS genre and why it works so well on the Chromebook. I'll list 10 of my favorites -- a drop in the bucket for all the MMORTS games out there, but these are easily some of the best and run well on the Chromebook. Stay tuned for future columns, where we'll look at even more Chromebook-friendly MMOs and pseudo-MMOs as well.

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Free for All: Preparing for battle in Alliance Warfare

Fantasy, Game Mechanics, Previews, PvP, PvE, Opinion, War, Free-to-Play, Browser, Mobile, Casual, MMORTS, Free for All

Alliance Warfare screenshot
As I have pointed out before and will likely point out again, the MMORTS represents one of the most common genres in MMOs today -- and one of the worst ones for repetitive design. If you've played one MMORTS, you haven't played them all, but you've played pretty damn near to them all. I love the genre luckily so I am able to wade through literally scores of these games in the hopes of finding those rare gems that make me think that the genre is still very valuable.

There are a lot of reasons the MMORTS is so common, number one being ease of delivery. After all, the gameplay in an MMORTS is more MMO-like than most MMOs out there, thanks to layers of persistence. Creating a series of barely animated images has to be much easier than creating an entire 3-D world; surely that has something to do with the spread of the genre.

I played yet another one over the last several days, this time Alliance Warfare. Is it different? Does it just simply repeat the same designs and mechanics from every other MMORTS? Well, yes and no.

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MMObility: The Chromebook 'All In One' project - Introduction

Fantasy, Real-Life, Video, Opinion, Free-to-Play, Browser, Mobile, Hands-On, Casual, MMORTS, Miscellaneous, MMObility, Sandbox

Chromebook page screenshot
For the next five MMObility columns, I'll be taking a look at my new Chromebook, a device I have dreamed of owning since it was first announced some time ago. I've decided to name it the "All In One" project, representing the ability of a Chromebook to do almost anything, all within the confines of a browser. Today's Chromebooks are much different beasts than the first CR-48s that were sent out for testing and reviews. The current flagship Chromebook, the Samsung Series 3 XE303C12 model that utilizes an SSD and a processor that you would normally find within a tablet, is well-built, instantly and silently updated, fun to use, and best of all, pretty darn inexpensive at $249.00 US.

Over the course of these columns, I will cover gaming on the device. Yes, gaming, as in MMORPGs. I've been a massive browser fan for a long time, so I already have access to a list of at least 100 different MMOs that run on very basic tech. I will be listing these games over the next few weeks while explaining how they work.

Don't worry, techies; I'm covering the guts and tweaky stuff on my personal blog at Beauhindman.com. This will be a two-pronged attempt at using the Chromebook in real scenarios, something that is often missing from tech reviews. So let's get started!

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Age of Empires Online ceases content development

Fantasy, Historical, Business Models, MMO Industry, Free-to-Play, MMORTS, Age of Empires Online

Age of Empires Online ceases content development
What you see right now in Age of Empires Online is what you'll get... forever. Microsoft Studios announced that it's ceasing any further development on the title effective immediately due to finances. The studio will release a "small amount of content" in the near future, but following that, the game's features and civilizations will be set in stone as it moves into a support phase.

That doesn't mean the game's getting cancelled, however. The announcement emphatically states that Age of Empires Online will continue to operate as is, will have future community events, and it is not "dying."

The move from development to support was explained as follows: "Creating top-tier content, as we have been for the last year and a half, is very expensive -- too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. Age of Empires Online already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective."

Rise and Shiny: Goodgame Empire

Screenshots, Video, Business Models, Game Mechanics, PvP, Opinion, War, Free-to-Play, Browser, Casual, MMORTS, Rise and Shiny, Livestream

Goodgame Empire screenshot
Goodgame Empire, by Goodgame Studios (makes sense, huh?) is a pretty casual MMORTS that sports some nice art, tempting cash-shop items, and the accessibility that still comes with Flash-based MMOs. Despite the beating that Adobe's baby took over the last year, Flash-based games do still offer some great benefits. Primarily it's the ability to play a Flash-based game from almost any configuration of PC that makes it worth it, but that's a delicate line to toe. Often Flash-based MMOs have issues and crash browsers. I had no such issues with Goodgame Empire, but that's probably due to the lack of intense, real-time animations.

The game looks great. I love stylized games, and love it when all of the art within a game fits together. Many Flash games look fantastic; Goodgame Empire does too. All of the tiny units, map icons, and bits of UI match each other and look fun. But great art does not save the game from suffering from some common MMORTS blues.

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MMObility: How Facebook's recent changes affect MMOs

Business Models, Culture, MMO Industry, Opinion, Free-to-Play, Browser, Mobile, Casual, MMORTS, Miscellaneous, MMObility

Facebook logo
As you might be aware, Facebook is officially changing its policy on how an embedded MMO interacts with the famous social network. I'm no fan of reading through lines of policy changes and attempting to interpret them exactly, namely because reading about changes and fully experiencing them are two different things. Both can lead to different conclusions, as well. I want to know how these changes affect MMO developers.

I would also like to clear up what Facebook is. I've covered it many times before, but there is always a section of players and readers who have no idea or have only heard what Facebook is and what it does. To many of them, Facebook is FarmVille and spam, period. While I will not deny the existence of either of those things, I'd rather take this week to break down what Facebook is to developers, how it actually works, and how recent changes might affect players like yours truly who enjoy playing games through, on, or by utilizing Facebook.

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Trion Worlds taking over End of Nations development

Betas, MMO Industry, Free-to-Play, MMORTS

Trion Worlds taking over End of Nations development
With End of Nations' development in trouble due to mass layoffs at Petroglyph Studios, Trion Worlds has decided to step in to save the day -- or at least finish the game. The End of Nations team announced last night that the game's being brought in-house to its publisher for the final stretch of development prior to launch.

"We are committed to delivering the top-notch product we know this game can be," the team wrote, "and we are looking forward to welcoming you back into the testing phase of the game to help get it there."

Trion promised that it was making changes due to player feedback from the beta and has plans to make the learning curve more friendly, update the user interface, and put a nice coat of polish over the entire game.

Petroglyph lays off End of Nations developers

Betas, Sci-Fi, MMO Industry, New Titles, News Items, Free-to-Play, MMORTS

End of Nations concept art
Petroglyph Games has laid off 30 staffers from its Las Vegas-based studio. "Well, it appears this winter break will be extended indefinitely," tweeted End of Nations designer Adam Stevens. "Layoffs at Petroglyph. Looking like I'll be leaving Las Vegas."

Last week we reported on End of Nations' open beta postponement, and publisher Trion Worlds also began refunding purchases made by the MMORTS title's closed beta participants. According to Gamasutra, Petroglyph stated that it had "identified several key areas of the game which need polish and improvement," and even went so far as to remove a link to End of Nations from the company's official forums.

Late last month, community manager Myell Erik noted that "End of Nations has not been cancelled," but the game's latest delay means that sci-fi real-time strategy aficionados won't see it until 2013 at the earliest.

Trion postpones End of Nations open beta 'until further notice'

Betas, MMO Industry, New Titles, News Items, Free-to-Play, MMORTS

Trion postpones End of Nations open beta 'until further notice'
This morning we received a reader tip alerting us to the fact that Trion has put the brakes on its End of Nations MMORTS. Our tipster reported that the game's open beta is on hold indefinitely and that Trion has notified closed beta customers that they'll be getting refunds.

We contacted Trion to confirm, and the studio noted that it posted a blurb on Facebook last Wednesday (i.e., the day before Thanksgiving; we see what you did there!). Trion offered no further comment, but we'll keep you informed about End of Nations' fate as we learn more.

[Thanks to Grim for the tip.]

Kingz blends RTS, MMO, and collectible card game elements

Fantasy, Trailers, Video, Game Mechanics, MMO Industry, New Titles, News Items, MMORTS

Kingz blends RTS, MMO, and collectible card game elements
The latest MMO to jump on the z-powered name bandwagon is Kingz, a LogiWorks title that looks to blend RTS, MMO, and collectible card game mechanics.

Steparu has a quick preview and a gameplay trailer from G-Star that introduces the game's instanced kingdoms and kingdom management. That takes care of the RTS aspects mentioned above, but what about the MMO part? Well, apparently players can leave their private kingdom at any time and adventure in the wider world, encountering traditional MMO mobs, resources, and other players.

PvP is also an option, though you can only attack another player's kingdom if he's actually online. The card game elements are broken down into three distinct phases. The first card type boosts your kingdom resources, harvesting abilities, etc. The second card type is equipped on your player character and affects individual combat abilities. The third and final card type is used during siege warfare. Get a look at all this and more via the gameplay trailer after the cut.

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Free for All: Free-to-play and mobile at GDC Online, part 1

Betas, Fantasy, MMO Industry, New Titles, Previews, Opinion, Free-to-Play, Browser, Casual, MMORTS, Free for All, Miscellaneous, Sandbox

GDC Online information screenshot
GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music and only a handful of booth babes. In other words, GDC Online is quieter, smaller and more professional than a typical fan convention. For a grumpy old gamer like yours truly, it's heaven. I can actually talk to developers without having to scream over music.

What did I find, and what excited me this year? A lot. We've already written up or recorded many interviews so far, but I wanted to take this week's Free for All and MMObility to recap the stuff that truly got me excited.

Let's get to it... there's simply too much to see!

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