It's now been almost six months since DUST 514
's official release, and I think it's safe to say it hasn't quite lived up to expectations
. The game was lauded for its revolutionary realtime link with the EVE Online
universe, but so far there's very little back-and-forth between the two titles. Originally intended as an MMO in its own right but also as an integral part of EVE
's territorial endgame, DUST
now exists largely as a lobby-based first-person shooter with the twist that equipment is lost on death.
Even the planetary conquest portion of DUST
that could be considered its most MMO-esque element has been abstracted into a series of instanced and scheduled 24v24 battles. DUST
's main rival during development was the PC-based PlanetSide 2
, and had the two games released on the same platform, I'm sure that rivalry would still be in the media spotlight. I've been playing PlanetSide 2
for just a few days, and I can already see elements that would make it a far better fit for the EVE
universe than the current version of DUST
. So what could DUST
learn from its non-console-only counterpart?
In this week's EVE Evolved
, I look at how PlanetSide 2
handles issues of persistence, planetary conquest, and vehicle spawning, and why I think DUST 514
should be borrowing a few tricks from its game design.