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MMOFPS

Firefall patch 1.1 brings elemental destruction

Sci-Fi, Patches, Free-to-Play, MMOFPS, Firefall

firefall
A major new update has gone live for Firefall, bringing with it new types of weapons and weapon damage types.

As the name suggests, Patch 1.1: Elemental Destruction is all about ways to unleash different elements upon enemies to bring about their ruin. The update's newest weapons are the plasma flak cannon and bio injector, however even older weapons can get new modifiers to change their damage type. The additional weapon modifiers include thermal, flaming thermal, bioactive, virulent bioactive, electrical, charged electrical, beam, laser beam, microplasma, and emissive microplasma. Even grenade launchers have gotten love with new ways to throw out explosives in a spread or cluster.

Patch 1.1 also adds five dynamic encounters, two new ARES job boards, and a hardcore version of Kanaloa the Destroyer.

Check out Massively's previous in-depth look at the new weapon types of Patch 1.1.

Destiny unlocks its first raid and goes on sale

Sci-Fi, Endgame, News Items, Consoles, MMOFPS, Promotions, Dungeons, Destiny

Reacting to tepid launch reviews with a raid may not be the selling point the developers are hoping for?
Destiny hasn't been out for every long now, but if you've been power-leveling along, you might very well be level 26 or above. And that's a good thing if you want to take on the game's first raid, which has just been unlocked for players. The Vault of Glass can now be entered, with hardcore enthusiasts already rushing to be the first one to clear its challenges. As with all of Destiny's raid content, a fire team must be assembled out of members of your friend list, as there is no matchmaking option for Vault of Glass.

Haven't yet picked up the game? Well, you can do so now at a discount; despite the short amount of time Destiny has been out, retailer BrandsMart is reportedly offering the game for $30, which larger retailers such as Target and Wal-Mart may or may not price match. (Reports are conflicting.) While you likely won't be ready for the Vault of Glass if you take the offer, you will be able to get in on the ground floor a fair bit cheaper, so it's still a win.

Kotaku argues that as of this morning, Destiny has "resoundingly mediocre review scores" with "76.29% on GameRankings and a 77 on Metacritic." Our sister site Joystiq reviewed the game this morning, giving it four out of five stars.

Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Betas, Trailers, Video, Business Models, New Titles, PvP, News Items, Mobile, Consoles, MMOFPS, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Buy-to-Play, HEX, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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The Game Archaeologist: How Hellgate survived being Flagshipped

Horror, MMO Industry, Free-to-Play, MMOFPS, The Game Archaeologist, Post-Apocalyptic

hellgate
It seems that it really wasn't too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe.

There's no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I'm betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence -- how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I'm just saying that you can't judge me.).

I didn't buy the lifetime sub, if you were wondering, but I did play. I even enjoyed Hellgate: London for a month or so, although something about it never quite clicked with me. It was only after I bailed that I watched with horror that one of the most infamous chapters of video game disasters took place. It's kind of like when you look at pictures of an earthquake and say to anyone near, "I was just standing there a week ago..."

From its giddy heights of pre-launch hype to the crash simply known as being "Flagshipped" to its subsequent resurrections (yes, plural), Hellgate is a fascinating tale of a good idea, a terrible launch, corporate scapegoating, and improbable survival.

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Line of Defense targets September 16th for early access

Betas, Sci-Fi, MMOFPS, Promotions

line of defense
Line of Defense is just a few short days from beginning its early access program, which will begin on Tuesday, September 16th. Fans of the game can go ahead and buy their way into it with one of three early access packages.

However, from now until the 16th, the early access packs are half-off on Steam. So instead of costing between $40 and $100, they currently range from $20 to $50 for this limited time.

What will Line of Defense's early access content look like? It will mostly be sight-seeing, as we understand it. According to a dev post on Steam, players will be able to check out the Heatwave starbase and poke around a nearby orbiting Starguard carrier. "Since this is a world testing build, no weapons, vehicles, aircrafts, inventory items, etc. are player usable. You will be able to explore both of these massive areas and carry out various actions," the early access FAQ states.

Exclusive: Firefall's Elemental Destruction update launches September 16th

Sci-Fi, Screenshots, Events (In-Game), Game Mechanics, Lore, Patches, Previews, News Items, PvE, Free-to-Play, MMOFPS, Dev Diaries, Firefall

Firefall
It's official: The newly revitalized Firefall is due to release its first major update, Elemental Destruction, next week -- on Tuesday, in fact. The patch is bringing new dynamic encounters in addition to abilities and weapons. And if you're a Firefall nut, then today is your day because Red 5 Design Director RudiKazootie has penned an exclusive dev blog discussing in detail the five new dynamic encounters being introduced with the update. Enjoy the full read and new screens below, and keep an eye out for Friday's edition too.

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Destiny has already raked in $500 million in sales

Sci-Fi, Bugs, Launches, MMO Industry, MMOFPS, Destiny, Buy-to-Play

destiny
Destiny's alleged big budget didn't end up being a big risk after all, as the title has become the highest-selling day-one digital console game release in history. From a combination of pre-orders, digital sales, and retail sales, Destiny has crossed the $500 million sales mark and doesn't look to be slowing any time soon.

CEO of Activision Publishing Eric Hirshberg considers this massive validation for the project: "Since the beginning, we've been confident that our investment and belief in Destiny would pay off. But not many people believed we'd be able to say it did so on day one. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation and Activision's next billion-dollar brand."

However, if you're attempting to play Destiny from a college campus, you might be dealing with a frustrating impediment. Polygon notes that a networking error is blocking the game on certain campuises. Bungie said that it is aware of the issue and is working on a solution.

[Source: Activision Blizzard press release]

Destiny launches a day one patch

Sci-Fi, Game Mechanics, Launches, New Titles, Patches, News Items, Consoles, MMOFPS, Destiny

Yikes.  Sorry, folks.
If you've played MMOs for any length of time, you've probably acquired a fear of the phrase "day one patch," as it's rarely an indication that everything will be smooth sailing. Destiny has just launched (as the most pre-ordered new IP ever, according to Activision), and it's already gotten its first patch out now, with sweeping changes to several key areas of the game's systems. Subclass locking is gone from builds and the unlocking order for subclasses has been adjusted; in addition, several classes and subclasses have seen their abilities and mechanics adjusted.

The patch also ushers in balance changes for most styles of weapon: assault rifles, pulse rifles, shotguns, scout rifles, hand cannons, HMGs, the list goes on. Some PvP mechanics and several maps have also been adjusted, which might lead to some rude awakenings for players jumping into the game expecting to know everything from beta. Check out the full patch notes for a breakdown of all the changes.

Not So Massively: LoL's lore reboot, Destiny's launch, and Firefly Online's beta

Betas, Video, Business Models, Patches, Previews, PvP, News Items, Free-to-Play, Mobile, MMOFPS, Miscellaneous, Not So Massively, MOBA, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Buy-to-Play, Hearthstone

NSM - Destiny
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Destiny unveils more raid details

Betas, Sci-Fi, Game Mechanics, Endgame, News Items, Consoles, MMOFPS, Destiny

They're like every raid except now they're in a FPS, basically.
Destiny is coming out very soon, and that means future players are probably thinking about what the endgame will be like. The latest update on the official site shares some more details about how raids will work in both Normal and Hard modes and elaborates on the differences between difficulties. In short, Normal mode is meant to be far easier and allow for more diverse clearing strategies; Hard mode demands coordination and execution.

Opening raids for the first time is meant to be challenging; the devs shared an anecdote about players taking 45 minutes just to get in the front door. The developers are confident that players will be able to tackle raids more quickly once the raids are better known. There's also discussion about the weekly lockout, which will save your progress as you move through the raids. Take a look at the official update for more details.

Not So Massively: The MOBAs and pseudo-MMOs of PAX Prime 2014

Betas, Fantasy, Sci-Fi, Trailers, Video, Classes, Events (Real-World), Game Mechanics, Patches, PvP, News Items, War, Free-to-Play, Marvel Heroes, MMOFPS, Miscellaneous, Not So Massively, MOBA, Diablo III, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Buy-to-Play, Hearthstone

Moonrise
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

PAX Prime 2014: Hands-on with Warhammer 40,000: Eternal Crusade

Sci-Fi, PvP, Hands-On, MMOFPS, Events (Massively's Coverage), Warhammer 40k

war40k
After getting the pitch from Warhammer 40,000: Eternal Crusade at PAX Prime, I was given the opportunity to sit down and experience a PvP bout first-hand. I'll share a little pet peeve of mine before we get into the meat of the hands-on, which is that I really don't like it when developers stand over your shoulders at demos barking instructions to you. I wasn't given much of an opportunity to do what I wanted to; instead, I was constantly responding to the dev's commands!

In any case, for a pre-pre-alpha build, I'm somewhat impressed that Eternal Crusade was able to cobble together a very playable deathmatch with several classes and two vehicle types (Rhino and Predator). My first class was something of a lumbering tank, well-armed but a clunky jumper. I opted instead to get a jetpack as an assault trooper, willingly trading firepower for the awesome ability to do huge leaps and be able to clutch on to the side of a building and jump once more.

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PAX Prime 2014: Defiance defies barriers to play

Sci-Fi, Business Models, Free-to-Play, MMOFPS, Events (Massively's Coverage), Post-Apocalyptic, Defiance

defiance
If there's one message that Trion Worlds wants to get out about Defiance from PAX Prime this year, it's that the game is bursting with content and absolutely welcoming one and all to play.

While we're still waiting for the conversion of the Xbox 360 version to free-to-play, PlayStation 3 and PC players can already jump into the game and experience the title for free. The team's been hard at work refining and fleshing out the game, so for people who might have only dabbled in it shortly after launch, it's almost a completely new world to explore.

As season two of the TV show recently wrapped up, so will the current Aftermath storyline in the game. Both the show and the game dealt with the growing threat of cults, and the MMO will be packaging up the entire saga for players to revisit later in September.

The devs also shared with me that they used the real-world setting of the Bay Area to unleash some pent-up hatred toward the San Francisco airport and its parking in one of the new areas. Good to know that MMOs can be both fun to play and therapeutic for its makers!

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

PAX Prime 2014: Warhammer 40k trains players to think like soldiers

Betas, Sci-Fi, Previews, MMOFPS, Events (Massively's Coverage), Warhammer 40k

war40k
Warhammer 40,000: Eternal Crusade is most emphatically not about two things: PvE and lone rangers. While there will be a smidgeon of PvE content in the released game, the focus of the developers is about coordinated group PvP. In fact, coordination is an essential part to Eternal Crusade's experience, as the devs cited the chaos of PlanetSide 2 as something that they wish to avoid.

Instead, using technologies such as Eternal Crusade's single server, low latency, and the built in Razercom voice chat, tools are in place to allow players to find friends and squadmates and talk with them. Going off on one's own is a recipe for a quick death, while sticking with a squad to accomplish objectives and summon in reinforcements will be the path to progress. Different terrain and structures will also require different military thinking, shifting from guerilla warfare to scorched earth madness.

At PAX Prime, the devs were showing a very early alpha build to allow eight players to engage in small-scale PvP. The team stressed that the skirmish was definitely about skill instead of stats, although careful planning and strategy were just as important as quick reflexes. The ultimate goal is to help your faction take over as much territory as possible, transforming captured cities into faction-themed landscapes in the progress.

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PAX Prime 2014: PlanetSide 2 meets the PlayStation 4

Sci-Fi, MMO Industry, Free-to-Play, MMOFPS, Events (Massively's Coverage), PlanetSide 2

ps2
PlanetSide 2 is waging a war for your attention on two platforms these days. The big push by SOE as of late is to prepare the title for its testing and release on the PlayStation 4. At this year's PAX Prime, the team said that the MMOFPS should be going into a beta later this year after the devs finish refining the UI for use on the controller.

The PlayStation 4 version won't be sharing the same server as the PC, although SOE predicts that it will become the more popular edition due to the number of first-person shooter fans on the console. Great effort is being made to keep the game as fast and responsive as other FPS titles on that platform. As in many other FPS games on the PS4, voice chat will be a must-have for squads.

The team will be attempting to keep the updates for the PS4 edition as close as possible with the release of the PC title. Because of the approval process by Sony, it won't be possible for the devs to assure a same-day release across platforms.

We asked whether PlanetSide 2 could be coming to the PlayStation 3 as well, but the studio said that the older hardware simply can't handle the title without a serious compromise in game quality.

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

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