Indie developer Fernando Zapata
of CPU Dreams
is taking on a subgenre not often challenged by indies, the MMOFPS, but he doesn't seem daunted. In fact, his fledgling MMOFPS, Hunternet
, can already handle 700 players on a map, more than PlanetSide 2
-- more "any other MMOFPS."
The video below includes footage from a Hunternet
network stress test, with "700 clients spread across the cloud connected to a single dedicated server," a server where "players are not limited in their interaction by network culling as done in other large scale MMOs that spread out players and limit when you can see other players."
After two years in development, the game is in alpha, so placeholder art is seen throughout the tech demo video and screenshots. Zapata says he's revisited and rethought many genre tropes, like "controls, health, scoring, shooting, spawning, teamwork," along with more "mundane" bits like a scaling UI and integrated voice chat. The website welcomes tester signups
from gamers who "embrace failure as an integral part of learning" and "value mechanics over aesthetics." Skip the signup, says the dev, if you think shooters must be ultra-realistic "big macho war fests."
Check out the alpha assets below, and notice we didn't use the word Kickstarter