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MMOFPS

E-thugs target Destiny with DDoS attacks

Sci-Fi, MMO Industry, News Items, Consoles, MMOFPS, Destiny

This seems like the exact opposite of worthwhile discourse on the quality of a game.
Destiny has been made the target of a round of DDoS attacks, coming from the same group that previously took credit for executing a similar attack against Sony Online Entertainment and a bomb threat on John Smedley's plane (among other harassment). Players were told that the game was facing issues with logging in and matchmaking across the board, but Bungie declined to elaborate further at the time; the tweet on the matter has since been deleted. Our sister site Joystiq reports that the servers are up again.

Hacker group Lizard Squad has taken credit for taking parts of the game offline, an attack which also affected Call of Duty: Ghosts. Congratulations are in order for Destiny, since nothing says you've arrived like people taking down your servers as part of a petty show of power.

Grimoire asks for funding to put FPS wizard multiplayer in your hands

Betas, Fantasy, New Titles, MMOFPS, MOBA, Crowdfunding

grimoire
You've played pretty much every first-person shooter that there is, but have you done a multiplayer FPS where there are no soldiers but wizards and no guns but fast-flung magic spells? This unusual bent on the formula is the basis for Grimoire, which has just begun a crowdfunding campaign.

According to the Kickstarter description, "Grimoire is a multiplayer mage FPS with MOBA-style abilities that puts the player in control of devastating magic." Players can fight from first- or third-person views and take on the role of one of 10 wizard classes.

Grimoire's been in development for a year, is currently being voted for on Steam Greenlight, and even has a combat preview demo that you can download and try right now. The makers said that the game's had "practically no budget" up this point, which is why they're looking to raise $42,000 to improve what's already been made. The soundtrack is being composed by Pirates of the Caribbean Online vet Marcus Zuhr.

[Thanks to Dengar for the tip!]

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Firefall patch 1.1 brings elemental destruction

Sci-Fi, Patches, Free-to-Play, MMOFPS, Firefall

firefall
A major new update has gone live for Firefall, bringing with it new types of weapons and weapon damage types.

As the name suggests, Patch 1.1: Elemental Destruction is all about ways to unleash different elements upon enemies to bring about their ruin. The update's newest weapons are the plasma flak cannon and bio injector, however even older weapons can get new modifiers to change their damage type. The additional weapon modifiers include thermal, flaming thermal, bioactive, virulent bioactive, electrical, charged electrical, beam, laser beam, microplasma, and emissive microplasma. Even grenade launchers have gotten love with new ways to throw out explosives in a spread or cluster.

Patch 1.1 also adds five dynamic encounters, two new ARES job boards, and a hardcore version of Kanaloa the Destroyer.

Check out Massively's previous in-depth look at the new weapon types of Patch 1.1.

Destiny unlocks its first raid and goes on sale

Sci-Fi, Endgame, News Items, Consoles, MMOFPS, Promotions, Dungeons, Destiny

Reacting to tepid launch reviews with a raid may not be the selling point the developers are hoping for?
Destiny hasn't been out for every long now, but if you've been power-leveling along, you might very well be level 26 or above. And that's a good thing if you want to take on the game's first raid, which has just been unlocked for players. The Vault of Glass can now be entered, with hardcore enthusiasts already rushing to be the first one to clear its challenges. As with all of Destiny's raid content, a fire team must be assembled out of members of your friend list, as there is no matchmaking option for Vault of Glass.

Haven't yet picked up the game? Well, you can do so now at a discount; despite the short amount of time Destiny has been out, retailer BrandsMart is reportedly offering the game for $30, which larger retailers such as Target and Wal-Mart may or may not price match. (Reports are conflicting.) While you likely won't be ready for the Vault of Glass if you take the offer, you will be able to get in on the ground floor a fair bit cheaper, so it's still a win.

Kotaku argues that as of this morning, Destiny has "resoundingly mediocre review scores" with "76.29% on GameRankings and a 77 on Metacritic." Our sister site Joystiq reviewed the game this morning, giving it four out of five stars.

Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Betas, Trailers, Video, Business Models, New Titles, PvP, News Items, Mobile, Consoles, MMOFPS, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Buy-to-Play, HEX, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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The Game Archaeologist: How Hellgate survived being Flagshipped

Horror, MMO Industry, Free-to-Play, MMOFPS, The Game Archaeologist, Post-Apocalyptic

hellgate
It seems that it really wasn't too long ago that I was filling in the time between night classes by boning up on video game news. I was drinking up all of the hot up-and-comers, such as Age of Conan and Warhammer Online, when I caught word that the maker of Diablo was trying to do the same thing again, only more online, in 3-D, and with a cool modern-day/futuristic/horror vibe.

There's no better way to put it than to say that from the start, Hellgate: London looked all kinds of cool. Oh sure, you can scoff now with your perfect 20/20 hindsight, but I'm betting that more than a few of you thought the same with me around that time. Diablo but with guns and an online persistence -- how could we not be intrigued? One of my most vivid memories was being torn between the idea of buying a lifetime subscription deal for $150 (again, this was before the free-to-play era, but also before the era of us spending the same money on alpha access. I'm just saying that you can't judge me.).

I didn't buy the lifetime sub, if you were wondering, but I did play. I even enjoyed Hellgate: London for a month or so, although something about it never quite clicked with me. It was only after I bailed that I watched with horror that one of the most infamous chapters of video game disasters took place. It's kind of like when you look at pictures of an earthquake and say to anyone near, "I was just standing there a week ago..."

From its giddy heights of pre-launch hype to the crash simply known as being "Flagshipped" to its subsequent resurrections (yes, plural), Hellgate is a fascinating tale of a good idea, a terrible launch, corporate scapegoating, and improbable survival.

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Line of Defense targets September 16th for early access

Betas, Sci-Fi, MMOFPS, Promotions

line of defense
Line of Defense is just a few short days from beginning its early access program, which will begin on Tuesday, September 16th. Fans of the game can go ahead and buy their way into it with one of three early access packages.

However, from now until the 16th, the early access packs are half-off on Steam. So instead of costing between $40 and $100, they currently range from $20 to $50 for this limited time.

What will Line of Defense's early access content look like? It will mostly be sight-seeing, as we understand it. According to a dev post on Steam, players will be able to check out the Heatwave starbase and poke around a nearby orbiting Starguard carrier. "Since this is a world testing build, no weapons, vehicles, aircrafts, inventory items, etc. are player usable. You will be able to explore both of these massive areas and carry out various actions," the early access FAQ states.

Exclusive: Firefall's Elemental Destruction update launches September 16th

Sci-Fi, Screenshots, Events (In-Game), Game Mechanics, Lore, Patches, Previews, News Items, PvE, Free-to-Play, MMOFPS, Dev Diaries, Firefall

Firefall
It's official: The newly revitalized Firefall is due to release its first major update, Elemental Destruction, next week -- on Tuesday, in fact. The patch is bringing new dynamic encounters in addition to abilities and weapons. And if you're a Firefall nut, then today is your day because Red 5 Design Director RudiKazootie has penned an exclusive dev blog discussing in detail the five new dynamic encounters being introduced with the update. Enjoy the full read and new screens below, and keep an eye out for Friday's edition too.

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Destiny has already raked in $500 million in sales

Sci-Fi, Bugs, Launches, MMO Industry, MMOFPS, Destiny, Buy-to-Play

destiny
Destiny's alleged big budget didn't end up being a big risk after all, as the title has become the highest-selling day-one digital console game release in history. From a combination of pre-orders, digital sales, and retail sales, Destiny has crossed the $500 million sales mark and doesn't look to be slowing any time soon.

CEO of Activision Publishing Eric Hirshberg considers this massive validation for the project: "Since the beginning, we've been confident that our investment and belief in Destiny would pay off. But not many people believed we'd be able to say it did so on day one. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation and Activision's next billion-dollar brand."

However, if you're attempting to play Destiny from a college campus, you might be dealing with a frustrating impediment. Polygon notes that a networking error is blocking the game on certain campuises. Bungie said that it is aware of the issue and is working on a solution.

[Source: Activision Blizzard press release]

Destiny launches a day one patch

Sci-Fi, Game Mechanics, Launches, New Titles, Patches, News Items, Consoles, MMOFPS, Destiny

Yikes.  Sorry, folks.
If you've played MMOs for any length of time, you've probably acquired a fear of the phrase "day one patch," as it's rarely an indication that everything will be smooth sailing. Destiny has just launched (as the most pre-ordered new IP ever, according to Activision), and it's already gotten its first patch out now, with sweeping changes to several key areas of the game's systems. Subclass locking is gone from builds and the unlocking order for subclasses has been adjusted; in addition, several classes and subclasses have seen their abilities and mechanics adjusted.

The patch also ushers in balance changes for most styles of weapon: assault rifles, pulse rifles, shotguns, scout rifles, hand cannons, HMGs, the list goes on. Some PvP mechanics and several maps have also been adjusted, which might lead to some rude awakenings for players jumping into the game expecting to know everything from beta. Check out the full patch notes for a breakdown of all the changes.

Not So Massively: LoL's lore reboot, Destiny's launch, and Firefly Online's beta

Betas, Video, Business Models, Patches, Previews, PvP, News Items, Free-to-Play, Mobile, MMOFPS, Miscellaneous, Not So Massively, MOBA, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Buy-to-Play, Hearthstone

NSM - Destiny
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Destiny unveils more raid details

Betas, Sci-Fi, Game Mechanics, Endgame, News Items, Consoles, MMOFPS, Destiny

They're like every raid except now they're in a FPS, basically.
Destiny is coming out very soon, and that means future players are probably thinking about what the endgame will be like. The latest update on the official site shares some more details about how raids will work in both Normal and Hard modes and elaborates on the differences between difficulties. In short, Normal mode is meant to be far easier and allow for more diverse clearing strategies; Hard mode demands coordination and execution.

Opening raids for the first time is meant to be challenging; the devs shared an anecdote about players taking 45 minutes just to get in the front door. The developers are confident that players will be able to tackle raids more quickly once the raids are better known. There's also discussion about the weekly lockout, which will save your progress as you move through the raids. Take a look at the official update for more details.

Not So Massively: The MOBAs and pseudo-MMOs of PAX Prime 2014

Betas, Fantasy, Sci-Fi, Trailers, Video, Classes, Events (Real-World), Game Mechanics, Patches, PvP, News Items, War, Free-to-Play, Marvel Heroes, MMOFPS, Miscellaneous, Not So Massively, MOBA, Diablo III, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Buy-to-Play, Hearthstone

Moonrise
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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PAX Prime 2014: Hands-on with Warhammer 40,000: Eternal Crusade

Sci-Fi, PvP, Hands-On, MMOFPS, Events (Massively's Coverage), Warhammer 40k

war40k
After getting the pitch from Warhammer 40,000: Eternal Crusade at PAX Prime, I was given the opportunity to sit down and experience a PvP bout first-hand. I'll share a little pet peeve of mine before we get into the meat of the hands-on, which is that I really don't like it when developers stand over your shoulders at demos barking instructions to you. I wasn't given much of an opportunity to do what I wanted to; instead, I was constantly responding to the dev's commands!

In any case, for a pre-pre-alpha build, I'm somewhat impressed that Eternal Crusade was able to cobble together a very playable deathmatch with several classes and two vehicle types (Rhino and Predator). My first class was something of a lumbering tank, well-armed but a clunky jumper. I opted instead to get a jetpack as an assault trooper, willingly trading firepower for the awesome ability to do huge leaps and be able to clutch on to the side of a building and jump once more.

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PAX Prime 2014: Defiance defies barriers to play

Sci-Fi, Business Models, Free-to-Play, MMOFPS, Events (Massively's Coverage), Post-Apocalyptic, Defiance

defiance
If there's one message that Trion Worlds wants to get out about Defiance from PAX Prime this year, it's that the game is bursting with content and absolutely welcoming one and all to play.

While we're still waiting for the conversion of the Xbox 360 version to free-to-play, PlayStation 3 and PC players can already jump into the game and experience the title for free. The team's been hard at work refining and fleshing out the game, so for people who might have only dabbled in it shortly after launch, it's almost a completely new world to explore.

As season two of the TV show recently wrapped up, so will the current Aftermath storyline in the game. Both the show and the game dealt with the growing threat of cults, and the MMO will be packaging up the entire saga for players to revisit later in September.

The devs also shared with me that they used the real-world setting of the Bay Area to unleash some pent-up hatred toward the San Francisco airport and its parking in one of the new areas. Good to know that MMOs can be both fun to play and therapeutic for its makers!

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

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