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MMOFPS

The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution

Sci-fi, PlanetSide, Game mechanics, Interviews, MMO industry, New titles, PvP, News items, Free-to-play, MMOFPS, PlanetSide 2, Sandbox, The Firing Line

The Firing Line interviews PlanetSide 2's Matt Higby
Sony Online Entertainment has begun carpet-bombing media outlets with publicity relating to its upcoming PlanetSide 2 MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring alpha gameplay videos are finding their way into the public eye, and interviews abound.

I managed to get creative director Matt Higby's attention for a few moments, and he's got some interesting things to say about PS2's upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.

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PlanetSide 2 unveils the Mechanized Assault Exo-Suit

Sci-fi, Galleries, Screenshots, Previews, News items, MMOFPS, PlanetSide 2

Screenshot -- PlanetSide 2
Heads up, PlanetSide 2 fans; today, Sony Online Entertainment has released some new battlefield intel for you on the game's "most heavy-duty class": the Mechanized Assault Exo-Suit, or MAX. PlanetSide 2's MAX suit "serves as a mobile weapons platform, capable of unleashing a serious beating," and will prove incredibly valuable to players in the field.

Thanks to the game's modular weapons system, MAX suits can be customized to deal with specific threats, or they can be outfitted with a more generic loadout to provide all-around support on the warzones. Each faction's version of the MAX suit will come with abilities specific to that faction. Add to that a nice, hefty layer of armor plating, and you've got a force to be reckoned with in any battlefield situation. For a first look at the formidable exosuits, check out the gallery below.

[Source: Sony Online Entertainment press release]

Gallery: PlanetSide 2

The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary

Sci-fi, Galleries, Screenshots, PlanetSide, Culture, Game mechanics, MMO industry, PvP, News items, Opinion, MMOFPS, PlanetSide 2, Sandbox, The Firing Line, Anniversary

The Firing Line - Epic SOE memories on PlanetSide's ninth anniversary
So PlanetSide is nine years old this week (nine!), and Sony Online Entertainment is journeying down memory lane to look back at its ground-breaking MMOFPS. The firm is of course hard at work on the sequel, but some of the devs have taken a time-out to share their favorite memories with us.

Though the word "epic" is overused in MMO discourse, it's a recurring theme here. Due to the size, scope, and sheer ambition on display in the original PlanetSide, it's actually appropriate too. While you're reminiscing with the devs, take a stroll through our side-by-side gallery that compares vehicles and equipment from the original PlanetSide with their counterparts in PlanetSide 2.

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The Firing Line: Hands-on with Heroes & Generals

Historical, Game mechanics, MMO industry, New titles, PvP, News items, War, Free-to-play, Browser, Hands-on, MMOFPS, Massively Hands-on, First Impressions, The Firing Line

The Firing Line - Hands on with Heroes & Generals
During the first 10 minutes of my time with Heroes & Generals, I killed once, died twice, and drove a tank, a jeep, a half-track, and a bicycle (not necessarily in that order). I also rode shotgun on said tank and said jeep, manning a nifty vehicle-mounted machine gun in the process.

I marveled at the visuals, took way too many screenshots of my squadmates looking at the blow-away badass in-game map (it's the little things, amirite?), and generally had a helluva good time. Did I mention that all of this happened in a browser?

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Take to the skies with PlanetSide 2's aerial combat trailer

Sci-fi, Trailers, Video, Previews, News items, MMOFPS, PlanetSide 2

Screenshot -- PlanetSide 2
Infantry may make up the bulk of PlanetSide 2's armies, but there's much more to a solid fighting force than footsoldiers. A new video of the game from Sony Online Entertainment shines the spotlight on the various forms of aerial support available to the PlanetSide 2 factions.

We're not just talking about a few bombers and personnel carriers, either; the video shows off some rather impressive dogfights between a great number of players as well as a few strafing runs against some unfortunate ground units. While it's only a short teaser, it definitely gives players a sense of the kind of explosion-filled excitement players can expect from the game's aerial combat when they finally get in the cockpit. Just click on past the cut to see the whole video with your own eyes.

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New Firefall dev blog discusses raising the skill ceiling

News items, Free-to-play, MMOFPS, Dev Diaries, Firefall

Screenshot -- Firefall
The other day we talked about Red 5 Studios' new development philosophy for its upcoming MMOFPS, Firefall, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by discussing how it plans to make the game "approachable and exciting to players of all skill levels," while ensuring that it remains rewarding to the truly hardcore.

The post begins by taking a look at the game's core combat, which contains "a number of weapons and abilities that are lower-twitch and lower-skill," such as beam weapons, AoE abilities, and splash damage. The post goes on to discuss a number of potential solutions to these problems, such as changing the high-splash-damage plasma cannon into a gun that deals lower splash damage, but with devastating direct-hit damage. It's an interesting read for players who are looking for a bit more skill-based gameplay in their MMOs, and Firefall fans in general would do well to go check out the full post on the game's official site.

Firefall video blog says farewell to levels, hello to skill

Sci-fi, Video, Game mechanics, Previews, News items, Free-to-play, MMOFPS, Firefall

Not a farewell to arms, mind you.  That would make the game kind of silly.
The team at Red 5 Studios has been working hard on making Firefall the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer Scott Youngblood and development VP James Macauley drops the news that the level system is being discarded and replaced with a much more organic system for player growth.

Under the new system, players still earn EXP. That EXP will be spent on specific upgrades at a player's discretion rather than marking off specific levels, allowing you to unlock the upgrades that feel relevant in the order you want them. It also places less emphasis on levels in head-to-head matchups, something Macauley stresses is important to the team.

There's more than just the removal of levels at work, however; the development team is also overhauling crafting to be more complex and rewarding as well as developing a new system of equipment tiers to keep players advancing. The full diary just past the break only gives brief glimpses of several new systems, but Firefall fans should be quite happy with what's over the horizon.

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CCP releases Welcome to New Eden video for DUST 514

Betas, Sci-fi, Video, Game mechanics, MMO industry, New titles, News items, Free-to-play, MMOFPS, DUST 514, Dev Diaries, Sandbox

DUST 514 - one universe, one war
CCP has released a new DUST 514-focused developer video. The clip is titled Welcome to New Eden, so if you're looking for any new tidbits about the upcoming sci-fi MMOFPS, you probably won't find them here.

If you're a DUST newb, on the other hand, this one's for you, as it gives you a rundown on what sets the game apart from its legions of FPS competitors. In a nutshell, the difference-maker is EVE Online and the way that DUST integrates with a pre-existing game, economy, and playerbase on a scale that is basically unheard of.

As producer Thomas Farrer puts it, "DUST is different pretty much by virtue of what it really is. DUST is a persistent FPS on PlayStation 3. Not only is it directly linked to EVE Online, a PC MMO, it's set directly within the EVE Online universe." Warp past the cut for a look at the full clip.

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Guy steals friend's goods in APB, GM offers vigilante justice in return

Culture, Free-to-play, All Points Bulletin, Crime, MMOFPS, Humor

APB
Account theft and compromise are tragic facts of life in all MMOs, as player BlackJackieChan discovered the other day when he logged into APB: Reloaded and realized that he was wiped out.

After posting a tirade on the forums, BlackJackieChan got the attention of a GM, who subsequently investigated the crime. His findings were stunning: BlackJackieChan's in-game friend beef43302 was the culprit. Beef43302 had crept into his friend's account, swiped a number of goods, and then deleted the temporary characters used for the theft. Beef43302 then tried to cover up his wrongdoing by consoling BlackJackieChan with a new car and encouraging him to stick with the game.

Even though BlackJackieChan was accused of not protecting his account (apparently he had shown his password to his friend), GamersFirst restored the stolen items and then offered BlackJackieChan the chance to decide his friend's punishment. "Seeing as this is a relatively unique case," the GM wrote, "we shall let you decide the fate of beef43302."

BlackJackieChan has yet to respond on the thread, but the GM did tell the offender that the company suspended his account "unless BlackJackieChan says otherwise."

DUST 514 handing out first beta keys tomorrow [Updated]

Betas, Sci-fi, Events, in-game, Free-to-play, MMOFPS, DUST 514

DUST 514
Did you drop your name into CCP Games' hat as a potential tester for DUST 514? Then tomorrow might be a lovely day for you, as the studio is emailing out the first round of closed beta keys for registered participants after a short delay from its original key-handing-out schedule.

It is unknown how many keys will be sent out and to whom. Last month, CCP told Fanfest attendees that they would be among the first to test the anticipated MMOFPS. The DUST 514 website states that the studio is sending out Fanfest keys first and keys to standard registered players "soon after."

To celebrate the release of the closed beta keys, CCP is holding a "special event" over the weekend. The details of this event are forthcoming.

[Update: CCP has confirmed that beta registration has begun today and that EVE players and Fanfest attendees will get first pick.]

Free for All: Planet Cyrene adds to the high-stakes worlds of Entropia

Betas, Launches, New titles, Previews, PvP, Opinion, Free-to-play, MMOFPS, Humor, Free for All

Planet Cyrene screenshot
I'm not much of a shooter fan and probably never will be. Sure, I have as much fun blasting my way through monsters as the next gamer, but I rarely have the patience or physical stamina to overcome the pains and frustrations of shooter PvP. After all, my first rule of PvP applies especially well to shooters: There is always someone better than you. Planet Cyrene, the new world being added to the impressive portfolio of Entropia Universe, tasks players tasks similar to those found in Planet Calypso and mixes in PvP arenas that promise to frustrate (or delight) players, depending on their skill level. I sat down with Ed Robles III, lead developer for Planet Cyrene, to see just how nasty and expensive things might get.

Remember, this is the Entropia Universe we are talking about, and that means players will spend real money on bullets, armor, and practically everything else. Fortunately, players can earn items that are worth real money as well. Call it gambling or whatever you want, but it still seems to be a pretty successful formula.

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The Firing Line: 16th century fragging edition

Betas, Fantasy, Sci-fi, Trailers, Video, Classes, Game mechanics, MMO industry, Patches, News items, Free-to-play, MMOFPS, Dev Diaries, The Firing Line

Image
What do War Thunder, World of Warplanes, Leonardo da Vinci, and Tribes: Ascend have in common? Not a whole lot aside from their respective appearances in this week's edition of The Firing Line.

Won't you join me after the cut for a rundown on some recent and notable online shooter news? If you're feeling particularly ornery, you can point and laugh at the fact that I'm still not in the War Thunder beta.

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MechWarrior Online unloads six preview videos

Sci-fi, Video, Game mechanics, Previews, News items, Free-to-play, MMOFPS, MechWarrior Online

Oh, Medium Lasers, how I still love you.
With all the talk about how MechWarrior Online will play, potential players have no doubt been itching to see the game in full swing. We only recently got a peek at the first in-game screenshots, but today a veritable cascade of new information is available. Not one, not two, but six preview videos have been released, showing off the general gameplay, all four 'Mech weight classes, and the interface for customizing your 'Mech before you march it into battle.

Aside from a variety of gameplay footage (clearly unpolished but still encouraging), the videos give some insight into the game's design goals. Rather than following the route of the classic MechWarrior games that placed the heaviest 'Mechs at the top of the food chain, MechWarrior Online wants all machines to have a place on the battlefield depending on player style and battlefield objectives. But why read about it when you can watch it in action just past the break? After all, that way you're learning the same information and watching giant robots shoot at each other.

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Why I Play: Global Agenda

Sci-fi, PvP, PvE, Opinion, Free-to-play, MMOFPS, Global Agenda, Why I Play

Global Agenda screenshot
Among the Massively staff, I'm known as the obsessive competitor who plays every game in a hardcore fashion. It's no surprise that I gravitate toward high-skill, difficult games that test skill instead of the typical MMO grinds. But it should be a bit of a surprise that I don't really like competitive shooters. Shooters take a lot of the elements I really love about competition such as mindgames and positioning and marginalize them in favor of raw aiming and twitch reflexes. I'm fond of saying "You must be this tall to ride this ride" when it comes to shooters that are very twitch-based.

Global Agenda is a different beast than other shooters, though. The competitive shooter market is saturated with class-based shooters whose emphasis is more on teamwork than on aiming, and Global Agenda really takes it to eleven. Aiming is still important, but it's hardly the most important skill in the game, and every class has a way of minimizing the need for aiming skill. In fact, most of the more effective builds in GA don't require aiming. The emphasis in GA is on teamwork, mobility, and good decision-making. Even though it's a shooter, I find it really easy to spend far too much of my time playing it. It's just great fun.

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The Firing Line: Hands-on with Firefall's beta

Betas, Sci-fi, Game mechanics, MMO industry, New titles, Opinion, Free-to-play, Hands-on, MMOFPS, First Impressions, The Firing Line, Firefall

The Firing Line - Hands on with Firefall's beta
I'm dying on the beautiful beach outside Firefall's starter town. As I lay bleeding from a hundred holes and generally making a mess of my shiny new bumble bee-colored battleframe, my avatar collapses to the sand and says the funniest thing I've heard in a while.

"Grandpa!"

This is delivered in his best rural Georgia twang, and it lessens the sting of my latest newbie move. The whole scene is Firefall in a nutshell: It's fun, frustrating, and funny all at once.

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