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MMObility

MMObility: The Chromebook 'All In One' project - Ten pseudo-MMOs

Fantasy, Sci-Fi, Opinion, Free-to-Play, Browser, Mobile, Casual, MMORTS, Kids, Post-Apocalyptic, Miscellaneous, MMObility, Sandbox

WarMage Battlegrounds banner
So here we are at the second-to-last installment of my Chromebook All-In-One experiment. This will be the last time I give you a list of games that work well on the Samsung Chromebook, but always keep in mind that some of the other Chromebooks, especially the Samsung 5 550, have more power and do not use an ARM-based chip. What does that mean? Well, some services like NetFlix will not work on an ARM-based machine yet. Spacetime Studios' cache of browser-based titles will not work on this Chromebook yet as well. Don't worry, it's coming soon. Imagine the ARM Chromebook as a tablet with a keyboard attached... it's not a normal netbook or notebook.

I also wrote up my wife's take on the Chromebook over at my personal blog. Be sure to check that out. She has been the perfect guinea pig as she pushes devices to their limits, and so the Chromebook has been getting heavy use from her and working wonderfully. Next week, my last installment of this series will be a video and article combo that covers the good and bad of the device, along with my final thoughts.

Until then, though, click past the cut and enjoy my list of pseudo-MMOs. These are games that don't quite fit into the MMO category but have a multiplayer aspect to them!

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MMObility: The Chromebook 'All In One' project - Ten standard MMOs

Betas, Fantasy, Real-Life, Sci-Fi, Game Mechanics, Previews, PvP, PvE, Opinion, War, Free-to-Play, Browser, Casual, Virtual Worlds, MMORTS, Kids, Family, Miscellaneous, MMObility, Sandbox

War of Dragons artwork
It's time for another installment of my month-long look at the Samsung Chromebook, the newest in the line of all-in-one devices brought to us by Google. Everything has worked pretty well so far, but the light notebook does have its issues. I'm so used to using my Google Nexus 7 tablet for reading emails and now reading articles and magazines that I am having a hard time without the pinch-to-zoom. I love the instant zooming; it's much easier when I am reading or surfing the net. (Wait, do we still say "surfing the net"?) In fact, the main issue with the Samsung Chromebook is its size. I have to hit ctrl-+ to zoom in pages often.

Other than the smaller fonts, few other issues have cropped up -- I've found gaming has been really fun on this little guy. I've noticed that everyone who reads of gaming on the device is sort of perplexed. Why would I want to game on such a non-gaming machine? It's simple, really. As the title says, this is another attempt of mine to find the perfect device for doing all that I do using only the browser: writing, gaming, gaming, writing, watching videos, writing, and playing games.

This week, I have 10 "standard" MMOs for you. These are games that act more like a common, client-based MMOs than the MMORTS titles I covered last week, but with some exceptions. The desktop browser can handle amazing, 3-D graphics, but a Chromebook does not allow downloads like Unity or Java. Keep that in mind.

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MMObility: The Chromebook 'All In One' project - Ten MMORTS titles

Fantasy, Sci-Fi, Game Mechanics, Previews, PvP, PvE, Opinion, War, Free-to-Play, Browser, Mobile, Casual, MMORTS, Miscellaneous, MMObility, Sandbox

Chromebook picture
Last week I introduced you to my newest device, the Samsung Chromebook. Yes, that's the official way to refer to the newest $249.00 Chromebook, according to my contact at Google. I have pined after one for a while, but the price point finally became too tempting and I nabbed one at my local Best Buy. Why? Why didn't I just spit out a few more bucks and get a "real" laptop or netbook, one that runs Windows 7 or 8? Well, it runs silently and almost without heat. It's essentially a keyboard attached to an 11-inch tablet that runs Flash. The Chromium OS is very secure, and it auto-updates every six weeks.

But you're here to read about games. This week I am going to talk about the MMORTS genre and why it works so well on the Chromebook. I'll list 10 of my favorites -- a drop in the bucket for all the MMORTS games out there, but these are easily some of the best and run well on the Chromebook. Stay tuned for future columns, where we'll look at even more Chromebook-friendly MMOs and pseudo-MMOs as well.

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MMObility: The Chromebook 'All In One' project - Introduction

Fantasy, Real-Life, Video, Opinion, Free-to-Play, Browser, Mobile, Hands-On, Casual, MMORTS, Miscellaneous, MMObility, Sandbox

Chromebook page screenshot
For the next five MMObility columns, I'll be taking a look at my new Chromebook, a device I have dreamed of owning since it was first announced some time ago. I've decided to name it the "All In One" project, representing the ability of a Chromebook to do almost anything, all within the confines of a browser. Today's Chromebooks are much different beasts than the first CR-48s that were sent out for testing and reviews. The current flagship Chromebook, the Samsung Series 3 XE303C12 model that utilizes an SSD and a processor that you would normally find within a tablet, is well-built, instantly and silently updated, fun to use, and best of all, pretty darn inexpensive at $249.00 US.

Over the course of these columns, I will cover gaming on the device. Yes, gaming, as in MMORPGs. I've been a massive browser fan for a long time, so I already have access to a list of at least 100 different MMOs that run on very basic tech. I will be listing these games over the next few weeks while explaining how they work.

Don't worry, techies; I'm covering the guts and tweaky stuff on my personal blog at Beauhindman.com. This will be a two-pronged attempt at using the Chromebook in real scenarios, something that is often missing from tech reviews. So let's get started!

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MMObility: A look at the location based MMO Life is Magic

Galleries, Screenshots, Launches, New Titles, Previews, Opinion, Free-to-Play, Mobile, MMObility

Life is Magic screenshot
I've been looking forward to checking out Life is Magic since I first took a peek at it during GDC Online 2012. The art style, slick presentation, and location-based gameplay drew me in, but I've had it for only a short while since then. I've now been able to snag enough time to get a great idea about what the game holds for players, and so far I can say that there's definitely a polish to the game that I haven't found in many mobile MMOs.

So what is so special about this one, especially compared to other location-based MMOs like Fleck or Parallel Kingdom? There are several differences, most of them focused on the art style, unique world map, and cool collectible card game-ish system that ends up being the best part of the game.

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MMObility: How Facebook's recent changes affect MMOs

Business Models, Culture, MMO Industry, Opinion, Free-to-Play, Browser, Mobile, Casual, MMORTS, Miscellaneous, MMObility

Facebook logo
As you might be aware, Facebook is officially changing its policy on how an embedded MMO interacts with the famous social network. I'm no fan of reading through lines of policy changes and attempting to interpret them exactly, namely because reading about changes and fully experiencing them are two different things. Both can lead to different conclusions, as well. I want to know how these changes affect MMO developers.

I would also like to clear up what Facebook is. I've covered it many times before, but there is always a section of players and readers who have no idea or have only heard what Facebook is and what it does. To many of them, Facebook is FarmVille and spam, period. While I will not deny the existence of either of those things, I'd rather take this week to break down what Facebook is to developers, how it actually works, and how recent changes might affect players like yours truly who enjoy playing games through, on, or by utilizing Facebook.

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MMObility: How RuneScape's Evolution of Combat changed my game

Fantasy, Video, Expansions, Game Mechanics, Launches, Patches, Previews, Opinion, RuneScape, Free-to-Play, Browser, Casual, MMObility, Sandbox

RuneScape screenshot
RuneScape has long been a favorite of mine, but I have to admit to being more of an explorer than anything. Combat was always sort of sluggish and tedious. It just wasn't very exciting. I see so many comments from players who AFK, watch television, or play a second game while simultaneously grinding in RuneScape. Luckily RuneScape is a living, breathing, open MMO that comes from the olden times of MMOs but still adds on new bits of design and updated systems. There aren't many other MMOs that are updated as often as RuneScape, and hardly any of them provides as much to do.

Along comes The Evolution of Combat. Jagex has called it the biggest thing to happen to RuneScape, probably ever, and after playing with it for a few day, I tend to agree. What does it change, though, and why do I enjoy it so much? Let me tell you.

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MMObility: Why the closing of Glitch matters

Screenshots, Opinion, Free-to-Play, Browser, Casual, Virtual Worlds, MMObility, Sandbox

Glitch screenshot
When it was announced that Glitch was closing, I felt a blend of shock and sadness. Glitch is one of my favorite MMOs, but it's special for a number of reasons. The game achieved a lot in a crowded market that is filled with the same gameplay, same lore, and same stock characters that we have seen for years, and it achieved all of this within a Flash-based browser environment.

The official announcement gave us a lot of clues as to what happened, but it looks like the money was just not enough to keep the game afloat. It's also very possible that the money was enough, but just barely. Running a business is hard, and running an MMO that is so unique and unusual can be the same as living paycheck to paycheck. It's stressful and scary when the future is never certain... sometimes it's easier to call it quits.

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MMObility: A deeper look at Fleck and its adorable zombies

Real-Life, Screenshots, Video, Business Models, Game Mechanics, Previews, Opinion, Free-to-Play, Browser, Mobile, Casual, Humor, Livestream, Miscellaneous, MMObility

Fleck screenshot at the Statue of Liberty
Fleck is a very interesting title that has quietly been doing some great things in the location-based MMO space. A location-based MMO is essentially an MMO that utilizes the real world via Google maps or real-life landmarks as a background for an MMO. Imagine that you are at your favorite eatery and you take out your phone and are instantly shown a world built on top of the world you're in now; that's location-based gaming. Fleck works like many other location-based MMOs but doesn't link itself to the real world as much as some of the others. Instead, it allows players to build and explore freely all while attempting to avoid (or defeat) zombies of varying strengths. Yes, zombies!

There are some really cool features in Fleck, one of the them being real weather updates like rain, snow, or fog that changes according to the player's location. If a player wants to, she can build a house literally on the spot where she lives in real life or anywhere else in the world -- on top of a Google map.

There's much more to the game, and this week I want to share a recent video I made and look into just how unique this game is.

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MMObility: Are Glitch's Feats smart design or mindless grind?

Fantasy, Culture, Events (In-Game), Game Mechanics, Opinion, Free-to-Play, Browser, Mobile, Casual, Humor, Kids, Family, Miscellaneous, MMObility, Crafting

Glitch Feats information screenshot
Live events are a funny thing. They can be some of the most exciting content and can possibly cost developers very little. Sure, there are massive big-budget events like anything building up to a World of Warcraft expansion, but there are also wonderful smaller events like welcoming new characters to Ryzom or tournaments in Illyriad. Live events can be very, very simple but can also be absolutely thrilling to players. We don't need much to make us happy, and live events are a great way to do it.

Glitch has been mad about live events for a while, although developer Tiny Speck and the players might refer to them as something else. The example I want to talk about today is Glitch's Feats, great events that not only pull parameters from lore but give almost every player from every experience level something to do.

Some see live events like Glitch's Feats as nothing more than excuses for overly passionate players to grind their way into virtual glory. While there is definitely some of that going on, I have to ask whether it's possible to have a live event that gives grinders something to shoot for while allowing casual players like yours truly something to do as well. We all want to feel included, and Feats do a pretty good job of that.

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MMObility: Find yourself in this updated list of location-based MMOs

Fantasy, Real-Life, Game Mechanics, Patches, PvP, PvE, Opinion, Free-to-Play, Browser, Mobile, Casual, Crime, Post-Apocalyptic, Miscellaneous, MMObility, Sandbox

Life is Crime screenshot
Location-based MMOs have a long way to go. I can only imagine how the genre will appear in 10 or 15 years and how common it will be to load up a virtual world on our mobile devices. Even with the advances that still need to be made, location-based gaming is pretty darned impressive. Think about it: These are games that use the real world as a playing field. While most do not employ the literal square mileage of the Earth in exact scale, most of these games can boast a very large map. These titles can also utilize the weather and other events that happen on it at any given time, blending them with our real world so that it appears there is a secret, veiled world right beside us.

I wanted to recap some of my favorite location-based MMOs for those who might need some advice on which ones to try. My favorites are marked with a "latest update" marker, but all of them are worth checking out. So pull out your phone or tablet and get to it!

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MMObility: Free-to-play and mobile at GDC Online, part 2

Betas, Fantasy, Trailers, Video, Game Mechanics, MMO Industry, New Titles, Opinion, Free-to-Play, Browser, Mobile, Casual, Miscellaneous, MMObility, Sandbox

World is Magic screenshot
Let's continue my look at how free-to-play and mobile gaming showed at GDC Online this year. If you missed the first part, you can check it out in my last Free for All column. There was so much to cover that I had to wrap it into a two-parter. I truly think this was the best mobile showing since I first went to GDC Online four years ago, so be sure to check out all of the games I mention. Mobile is growing, as is free-to-play, and it couldn't be more obvious than when we get to witness so many good games being developed.

If I have anything to do with it, I will be playing these games ASAP. That means that you get to read what I think about them, and you get to play along as well!

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MMObility: Finding the fun within the browser

Fantasy, Sci-Fi, Business Models, Culture, Game Mechanics, PvP, PvE, Opinion, War, Free-to-Play, Browser, Mobile, Casual, MMORTS, Humor, Post-Apocalyptic, Miscellaneous, MMObility

RuneScape screenshot
Fun is an odd thing to define. I have to be honest and say that I don't often have fun when playing MMOs. I don't. I enjoy myself, sometimes to an amazing degree, but I don't have what I would call "fun." When I play a game like Wurm Online or Parallel Kingdom, I am not having fun but am having something closer to the feeling you get when you read a good book. You know the feeling: You're breathing deep, lying on the bed, possibly, very relaxed. OK, I understand how dirty that sounds, but you know what I mean. Playing a good MMO is often like playing chess. It's not really fun, but it is still a very good thing.

Browser-based titles can often be enjoyable, but the normally limited graphics and sometimes click-and-wait gameplay means that I get more of a scratch-my-chin sort of feeling when I leap into Illyriad or other games. Of course, in-browser graphics are changing and becoming more and more like standard client-based MMOs. Thanks to Unity and other engines, we can play in immersive, three-dimensional worlds in our browser. Smartphones are becoming more tablet-like, and mobile games are quickly becoming more like standard gaming as well.

So what do we play when we want to have simple fun?

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MMObility: Mobile devices might breathe new life into older MMOs

World of Warcraft, Asheron's Call, Dark Age of Camelot, Business Models, Culture, Opinion, Ultima Online, Mobile, MMObility

Conquer Online screenshots
One of the greatest things about the mobile market is the reappearance of older, single-player titles that are now being introduced to a new generation. Tablets and smartphones are quickly becoming go-to gaming devices offering not only more powerful processors and bigger screens but access to the internet and huge stores of digital goodies. Recently, I've been playing through titles I've missed, like Broken Sword, a point-and-click adventure game from 1996. Touch devices are proving to be perfect for many older-style games. We're simply replacing the mouse with the finger, and the move feels natural.

When I interviewed the Ultima Online team during a livestream this week, I asked Producer Bonnie Armstrong about a mobile version of the game. After all, I've played games, like Conquer Online, that look almost identical to Ultima Online, so I know it can be done. Her answer?
I would love to, personally. I think it would be pretty cool. I think somebody kind of joked around and said you know when somebody's 90 years old, they're going to be in an old folk's home playing UO on their phone. [...] That kind of sums us up.
There are many MMOs that I could see offering a mobile version. Would it be better or worse for these classic titles?

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MMObility: Data caps, throttled signals, and blocked sites

Fantasy, Business Models, Culture, Opinion, Free-to-Play, Browser, Mobile, Casual, Miscellaneous, MMObility

RuneScape screenshot
One of the main reasons I enjoy covering mobile MMOs is the fact that many gamers have access to a poor connection at best, and my articles might offer these fellow geeks a selection of games to play. I often take some of the things in my life for granted, like my healthy dogs or the one cup of coffee I have in the morning, but I never take my internet connection for granted, especially when I'm reminded every time I pay the bill just how much it costs me. It's an awesome 150/65 Mb/s, and I tend to get speeds pretty close to that. I often tell people that because my wife works at home with me, our internet connection is our "work vehicle."

But many of my friends complain about having a really bad connection to the internet. Some of it is the result of location, but a lot is because companies can actually throttle the signal, providing unlimited yet barely workable internet. While there are several titles out there that are playable on almost any connection, throttling can kill gaming for many of us. So just how bad is it?

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