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MMObility

MMObility: What needs to happen to make the mobile market shine

Game Mechanics, MMO Industry, Opinion, Mobile, Miscellaneous, MMObility

Life is Magic screenshot
I've recently written about what the MMO future might look like, but in case you haven't read that piece yet, I can sum it up for you. Essentially I see the new generation being so used to gaming and communicating on portable yet powerful devices that the sit-down keyboard and mouse setup might very well be doomed. Even major PC manufacturers and sellers are noticing the trend. Take a visit to your local Gamestop or equivalent game shop and you will notice that the chains have started to sell tablets as well.

All of this tablet gaming might wound the current style of MMOs. I suspect that within the next decade or two it will all come full circle back to massive three-dimensional worlds on tech that becomes even more powerful and common, so we have to look at what the mobile market can do currently to keep MMOs in the lineup.

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MMObility: Exploring a tiny universe in Pocket Galaxy

Betas, Sci-Fi, Screenshots, Video, EVE Online, Game Mechanics, New Titles, Previews, PvP, PvE, Opinion, Free-to-Play, Casual, MMObility

Pocket Galaxy screenshot
Pocket Galaxy, a new sci-fi mobile MMO, is relatively impressive at first. It's a nice looking game that feels like a cross between Dark Orbit, Asteroids, and EVE Online and seems to be pretty casual and cheap to play. These things make me happy. I've adopted a casual playstyle because of my need to be the guy who plays every single game he sees, and that has had the side effect of making casual gaming perfect for me.

For example, a Pocket Galaxy player who wants to craft more ammo for one of her guns needs to create the items by waiting a certain amount of real time that can be shortened by using cash. Many players might see this as some sort of money-grab. I see it as a casual game with the option to speed up build times, but then again... I'm patient.

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MMObility: Vendetta Online on the iPad is a familiar experience

Sci-Fi, PvP, Opinion, Mobile, MMObility, Sandbox

Vendetta Online iPad screenshot
Vendetta Online has a long history. You can play the game across many platforms and access the same universe as all other players no matter which device you are on. That's right, you can jump on your Android device and kill a few enemies while on a lunch break and then go home to switch to the PC, for example. I looked at the game for Rise and Shiny last year, and we got our hands on it again at this year's GDC Online. It's always been an impressive enough experience for the most part, but the game is definitely aging. It's still not a newbie-friendly title, and the smaller playerbase makes the game seem like a ghost town a lot of the time.

I have been poking around the game for a bit now only to encounter mostly the same experience I found before. That's not a bad thing, but it's not exactly a good thing, either, because if there is one thing I do not like, it's bumping into a rough newbie experience. Sure, there are tutorials and missions to help you get started, but once you make your way into the greater universe, you might find yourself a bit lost, or worse -- bored.

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MMObility: Revisiting The Lost Titans

Betas, Screenshots, Video, Events (In-Game), Game Mechanics, Interviews, Previews, PvP, Opinion, Free-to-Play, Browser, Casual, Family, Livestream, MMObility, Dungeons

The Lost Titans screenshot
It's pretty impressive that The Lost Titans, a new browser-based MMO by ZQGame, launched in China and was supporting 600 servers within six months, but China is a unique, browser-eating beast. I've talked about the foreign browser market before and often marvel at how so many players in the West scoff at browser games. It's not as though "browser" is a genre; it's a delivery system. But here we are, getting ready to scroll through comments to read about how "browser games" suck. That's like saying, "MP3s are bad music."

Still, I cannot deny that some browser-based games do indeed suck. In fact, the last time I played The Lost Titans live, I found myself so bored I almost could not finish the stream, but I thought I'd try again with a fresh perspective. Despite finding many of the same issues I had before, I was surprised at how much further the game has come. I sat down with ZQGame's Laura Stephens during this latest livestream to talk about the game.

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MMObility: Hailan Rising is a lesson in confusion and miscommunication

Betas, Fantasy, Video, Bugs, Game Mechanics, PvP, Opinion, Free-to-Play, MMObility

Hailan Rising screenshot
I was excited to try out Hailan Rising, a new PvP-centric MMO being published by GamersFirst. It looks sort of primitive but has an old-school appeal that I thought would suit my tastes. For a long time I also thought it was a browser-based game, perhaps because it was being built in Unity, but at this point I'm confused about pretty much everything connected with the title. To make matters worse, the forums are filled with similarly confused players who just want some answers. Many of them cannot log in, but I was able to. But then all I found was an empty server, literally.

I did some research and read up on some of the information we posted on this site as recently as February of this year. I checked the forums and mailed off an inquiry to GamersFirst that as of press time has not been answered. So what is Hailan Rising and what has happened to it?

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MMObility: Dragon Eternity shines on the iPad

Screenshots, Game Mechanics, PvP, Opinion, Free-to-Play, Browser, Mobile, Hands-On, Casual, MMObility

Dragon Eternity iPad version screenshot
Dragon Eternity has always been a pretty neat browser-based game that drew me in more with its mechanics and UI design than with its actual gameplay. Frankly, the game is a grind. You'll be sent on quest after quest that is basically kill-ten-whatever, with the occasional gather quest thrown in for good measure. I wasn't terribly thrilled with it before, but I did find myself occasionally enjoying it. The artwork in the game is beautiful. That alone is a reason to poke my head into the title once in a while.

Now that a new iPad version has been released, I just had to give it another go to see if it felt the same as before. I have to say, how you interface with a game can really make a difference. Sure, the grind is still there, and the quests are generally the same at higher levels as they are at level one, but the iPad works awesome.

That's not all, however. I also participated in PvP combat for the first time and found out exactly where the game shines.

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MMObility: How the mobile market is trying to change MMOs

Business Models, Culture, Game Mechanics, Opinion, Free-to-Play, Mobile, Races, Casual, MMORTS, MMObility

Real Racing 3 screenshot
My brother called me the other day to tell me that he had just beaten me in Real Racing 3, an EA title that has drawn some criticism for its use of microtransactions. I enjoyed the heck out of the game, and it seems that EA is not worried about the criticism thanks to the overall positive response to the title. I asked my brother about the in-game purchases and he didn't really know what I was talking about. It was only more evidence that the rest of the market -- especially the huge mobile market -- doesn't really appear to care about persistent worlds or immersive lore. The fact is that pseudo-MMOs or games that are barely on the edge of MMO are MMO enough for many people, even people like my brother, who is no stranger to MMO gaming and has spent years in and out of World of Warcraft raiding and leveling.

I was going to write about a game called Raft Pirates for this column, but when I started to look at it, I realized that it didn't quite seem like a "real" MMO, and so I asked the developer to define the game for me. The response I got back only added to my confusion about where the mobile market is going. So in today's MMObility, I want to continue the discussion I started last week, but this time I'll like to look at how the mobile market is keeping things muddy.

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MMObility: Avabel Online is almost everything I dislike about mobile MMOs

Fantasy, Screenshots, Opinion, Free-to-Play, Mobile, MMObility

Avabel Online screenshot
The mobile MMO market is still so young and underdeveloped that it seems unfair to judge it too harshly. Calling it devoid of quality content is sort of like describing the dark days of early graphical MMOs, a time filled with games that were nothing but a grind wrapped in what we thought was a pretty package. In hindsight, those three-day waits and incredibly tedious levels were "fun" only when we consider that they were all we had to choose from.

The mobile market is about 80% crap as it is right now; this is true. I say that as someone who is a massive fan of the platform. For what it's worth, the rest of the standard MMO market is around 80% crap as well, but there are a lot more titles to choose from. Mobile has its star titles and wonderful developers, but when a game like Avabel Online pops up, I cringe at the possibility that an entire generation of gamers might grow up on such tedium.

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MMObility: Fifteen fun free MMORPGs for your tablet or smartphone

Fantasy, Sci-Fi, Game Mechanics, Previews, Opinion, Free-to-Play, Mobile, Casual, MMObility, Sandbox

Avabel screenshot
Mobile MMORPGs are still hard to come by. Sure, there are a ton of pseudo-MMOs and developers who claim to have created an MMO, but the fact is that persistence -- a key to defining what an MMO is -- is often gone from many of these games. I want to be able to log out of the game while the rest of the digital world goes on without me. Or better yet, and in the case of most MMORTS titles, I want to log out of the game and continue to have an effect on the world through trades, wars, or the fallout of diplomacy.

Even though the market is often bare, there are still quite a few MMOs out there. Many of them are fun as well! I know, I know, I am making it seem as though the smartphone or tablet MMO market is empty of all content, but the truth is that for its age, it's doing very well. There are more and more coming out all of the time, and hopefully I'll be there to cover them. In the meanwhile, enjoy a list of the specific titles that rest on my Nexus 7 3G tablet, just waiting to be played anywhere and any time!

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MMObility: The community portal of Grepolis might just be a model for the industry

Fantasy, Historical, Video, Business Models, PvP, War, Free-to-Play, Browser, Mobile, Casual, MMORTS, Community Q&A, MMObility

Grepolis community screenshot
Innogames' hit browser-based game Grepolis has been receiving some pretty exciting updates lately. It's one of my favorite MMORTS titles because it's simple to learn and can be played on practically any schedule, so I've really been enjoying the updates that have added music and sound effects, holiday mechanics, and more animations. There's a lot more to come, however, according to Grepolis' developer crew.

What sort of things? Well, besides the usual updates and additions to gameplay, the team is promising that how players interact with the community will change as well. Sure, plenty of developers have promised better communication and more interaction, but what Grepolis is promising might just be some of the coolest community tools yet. If they work, of course.

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MMObility: Google's Ingress shines light on the good and bad of ARGs

Betas, Real-Life, Screenshots, Game Mechanics, New Titles, Previews, PvP, Opinion, Free-to-Play, Mobile, MMObility

Ingress screenshot
If you're turned on by augmented reality gaming or games that occur at least in some part within the real world, then you have probably heard about Google's latest experiment, Ingress. Google has been in the MMO game before. Years ago the company created a sort of social sandbox called Google Lively. It was a very interesting project, but its disappearance did not exactly fill me with confidence that Google could pull off another one. Still, this is one of the country's largest experimentation-driven companies with some of the smartest people and greatest access to information, so an ARG might just be the perfect fit.

I was just given access to the current stage of the game; be aware that everything I talk about or show you is most likely going to change over time.

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MMObility: Remanum's trade wars stump this chump

Historical, Real-Life, Video, Culture, Game Mechanics, Previews, Opinion, Free-to-Play, Browser, Casual, Virtual Worlds, Humor, Livestream, MMObility

Remanum screenshot
It's been a while since I visited Remanum, an interesting trade-based MMO brought to us by Travian Games, the same studio that brought us Travian and other interesting titles. I was initially turned on to the game's non-combat options simply because combat is used so much that many of the current combat systems are outdated or just plain boring. Non-combat, or optional systems for play like trade and exploration, are the hope for gamers like yours truly who cannot stand to play a game as though they're clocking in to work.

The only problem with Remanum? I suck at, well, trading. I know that I can grasp the principles of "buy low, sell high" and other market staples, but I simply can't grasp the finer nuances of buying and selling. I have a brother who seems to have a natural way with numbers, but I've always been more of an artist. Numbers and me just sort of stare at each other from across the table.

So why do I like Remanum so much?

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MMObility: Innogames' Fabio Lo Zito on cash shops, quality, and PvP

Fantasy, Video, Business Models, Culture, Game Mechanics, Interviews, Previews, PvP, PvE, Opinion, War, Free-to-Play, Browser, Mobile, Casual, MMORTS, Livestream, Miscellaneous, MMObility, Sandbox, Anniversaries

Innogames lineup screenshot
One of the greatest parts of my job is having the ability to take a peek into the minds of some of the industry's most creative developers. If an interview goes really well, I come away from it with not only a deeper understanding of mechanics or policies but some knowledge about the creative process. For me, MMOs represent a perfect storm of writing, music, art, and math; they click my creativity into hyperdrive. I couldn't write about MMOs if I didn't love them so much.

I'm not sure why I didn't notice German-based developer Innogames until relatively recently, but its lineup is more varied, challenging, and immersive than many of its rivals. It makes titles that offer a variety not only of gameplay but of accessibility. All of its titles can be played in a browser, and now a handful are available even on mobile.

I sat down with Innogames' Fabio Lo Zito during a livestream earlier this week to discuss what makes it all work.

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MMObility: Modern War almost gets it, but only almost

Screenshots, Trailers, Video, Bugs, Game Mechanics, Previews, PvP, Opinion, War, Free-to-Play, Casual, MMORTS, Miscellaneous, MMObility

Modern War screenshot
Modern War by Gree has some pretty neat things going for it. A lot of the gameplay is not really state-of-the-art, and most of it we've seen before in many social-style games, but it allows for some cool and relatively persistent play on your mobile device. It's hard to find MMOs in today's mobile market. A lot of the time I'll download a new one only to find out that it's not really an MMO at all. There are some really great titles in the mobile/smartphone market, but it takes work to find them.

Modern War is a sneaky one. It's more of a pseudo-MMO but does a few cool things that more MMORTS titles should. It also works nicely on my Nexus 7 tablet, for the most part, except for a few odd problems that I'll cover in a minute. After I'm done, you might understand how mixed up the game feels as it's pretty close to becoming a good game.

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MMObility: The Chromebook 'All-In-One' project - The pros and cons wrap-up

Fantasy, Historical, Real-Life, Video, Culture, Opinion, Free-to-Play, Browser, Mobile, Casual, MMORTS, Guides, Miscellaneous, MMObility, Sandbox

All In One project screenshot
Well, it's been pretty much a month since I first got my hands on this Samsung Chromebook. In that time they have become a very successful product, and I've witnessed a lot of new 'Bookers falling in love with the device. I wanted to set out to see if I could use one device for pretty much every aspect of my digital life, from work to play. I've had help from my wife along the way, as she quickly got used to how easily the device worked. I've pushed it in every way that I could think of. I've watched videos on it, plugged things into it, written on it and used it to play games.

So, what do I think now? Does this little notebook fill every need? Well, yes and no. It's definitely able to do what I want it to do, but I want it to do some pretty specific things. I also wanted to show that gaming, especially massively multiplayer gaming, is accessible from the 'Book. Why? The truth is that I wanted to illustrate how MMO games not only come in all shapes and sizes, but that there are many different communities all over the world that enjoy very successful browser-based, "low-tech" MMOs. As far as Massively is concerned, this experiment was an attempt to sneak in some very cool MMOs under the guise of "cool new gadget."

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