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MMO Industry

Massively Speaking Episode 249: Captain Grumpypants

Podcasts, MMO Industry, News Items, Massively Meta, Massively Speaking, Miscellaneous

Massively Speaking Episode 249
When a subscription MMO goes free-to-play, there's always a circus atmosphere surrounding it. The studios use it as an excuse to enjoy a "second launch," players pour out opinions on all sides, and new folks wander into the danger zone out of sheer curiosity.

It's not just about F2P on this week's Massively Speaking; we have game launches, layoffs, previews, and tons of reader mail to cover. Will we have the words to do it? Or will we just end the podcast humming informatively? Jef's on it today, so there definitely will be a song and dance number at some point!

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

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Read below the cut for the full show notes.

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Neverwinter team offers token of peace for beta mess

Betas, Fantasy, MMO Industry, Free-to-Play, Neverwinter

Neverwinter team offers token of gratitude for beta mess
So Perfect World Entertainment and Cryptic Studios figure that Neverwinter players may not exactly be happy about the list of game-breaking bugs and exploits found in the game's open beta over the last few weeks. To help alleviate that player frustration, the developers are offering up an olive branch of sorts in the form of the Caturday Survivor's Pack full of in-game goodies.

For all characters created before 8 a.m. EDT (5 a.m. PDT) on Sunday, May 19th, this pack is waiting in their in-game mailbox. In it, each character will find a Stone of Health, a Dwarven Facemask, five teleport scrolls to the Protector's Enclave, two Adventurer's XP boosters, and a Cape of Catastrophe. Hey, at least they have a sense of humor about it.

The Soapbox: Diablo III's auction house ruined the game

Fantasy, Culture, Economy, Game Mechanics, MMO Industry, Endgame, PvE, Opinion, Hands-On, The Soapbox, Diablo III, Buy-to-Play

The Soapbox Diablo III's Auction House ruined the game
After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was equally to blame for the game's fall from grace following an absolutely stellar launch sales. I don't normally agree with what Jay has to say on Diablo III, but in this case he does have a very valid point.

Diablo II was consistently popular for over a decade thanks to its immense replayability. At its core, D2 was a game about building new characters and gearing them up by any means necessary. Every enemy in the game was a loot pinata just waiting to be popped, and players farmed endlessly for a few sought-after unique items. You almost never found an item that was ideal for your particular class and build, but you could usually trade for what you needed via trade channels and forums.

Blizzard claimed that the auction house was intended just to streamline this process, but when Diablo III launched, it was clear that the entire game had been designed to make the auction house almost necessary for progress. The fault here lies not just with the concept of an auction house but with the game designers.

That's right: I'm here to argue not only that Jay Wilson was right about the auction house ruining Diablo III but also that it was his own damn fault.

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Dragon's Prophet blasts beta doors open on May 30th

Betas, Fantasy, Video, MMO Industry, New Titles, News Items, Free-to-Play, Dragon's Prophet

Dragon's Prophet blasts beta doors open on May 30th
If you've been waiting for your chance to capture and tame your very own dragons to ride, then grab your saddle and get ready to mount up because Dragon's Prophet flies into open beta next week. On May 30th, beta doors open to all dragon aficionados who want to enter the world of Auratia and tame, train, and fight alongside -- as well as against -- a variety of dragon-kind. As part of their bonus, founders will have access one day earlier on the 29th. Formal launch is expected later this year.

Players can also expect to hear more about the game; as of today, SOE has lifted the closed beta NDA. Current testers can now begin sharing tales of their adventures with family, friends, and random strangers in line at the supermarket. You can also watch some of those adventures this week on Massively TV, with a two-hour show today at 10 a.m. EDT and one featuring a special dev guest on Wednesday at 8:00 p.m. EDT. And check out the video after the cut!

[Source: SOE press release]

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Dawngate beta starts this Friday

Betas, Fantasy, Sci-Fi, Video, MMO Industry, MOBA

Dawngate beta starts this Friday
Last week's kind-of announced MOBA from EA entitled Dawngate is now ready to be a thing that people can clamor over.

A new video exclusive at Machinima (also embedded below) shows off a bit of a behind-the-scenes explanation of what Dawngate offers to MOBA fans. Members of the Waystone Games team explain the game's rich lore, unique mechanics such as regenerating towers, resource gathering, RTS-style strategies, and more.

Beta testing starts this Friday, and you can head on over to the game's official site to sign up.

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The Daily Grind: Do you think MMO gamemaking is fundamentally broken?

Business Models, MMO Industry, Opinion, Free-to-Play, The Daily Grind

Scott Hartsman
Buried in the brouhaha that is the latest round of Trion layoffs was the opinion of former RIFT producer Scott Hartsman. The MMO industry veteran offered his sympathies on Twitter and also offered to help affected former employees with job intros and the like.

Hartsman also hinted at his views on current industry trends, saying that "this model of gamemaking is so fundamentally broken." Given the limitations of Twitter and fact that Hartsman didn't elaborate, it's hard to know exactly what he meant, though we can extrapolate based on his prior positions on F2P and the context surrounding the Trion situation.

What about you, Massively readers? Do you agree with Hartsman? Is this model of MMO gamemaking fundamentally broken?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Cloud Imperium unveils Star Citizen hangar module

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Sandbox, Star Citizen, Buy-to-Play

Star Citizen - Hangar module with Hornet
Cloud Imperium has taken the wraps off Star Citizen's hangar module, a standalone app that's scheduled to be released to early adopters later this summer. Pledgers will get a chance to walk through their hangars and ogle their pledge ships, as well as climb inside them and invite their friends over for a spaceship-themed soiree.

The hangar module is "about 50 percent fleshed out right now," according to the spiffy Cloud Imperium video tour that you can watch after the cut.

[Thanks Eric!]

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Gloria Victis pre-alpha screens show forest updates

Fantasy, MMO Industry, New Titles, News Items, Sandbox

Gloria Victis pre-alpha screens show forest updates
Black Eye Games updated its Gloria Victis Facebook page over the weekend. The occasion was a pre-alpha feature push that saw plenty of new stuff make its way into the fledgling sandbox.

"The forest is now filled with life," the post says, including boars, foxes, wolves, and plenty of raw gatherables like bark, timber, hops, flax, and sunflowers. Black Eye has also enlarged the game world proper and added humanoid mobs. There are screens of all this stuff and more behind the links below. You'll also find some Massively-exclusive screens behind the break.

[Thanks to everyone who tipped us!]

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Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?

Fantasy, MMO Industry, Opinion, Leaderboard

Leaderboard Which upcoming fantasy MMO are you looking forward to the most
Since last week's Leaderboard went over so well, I figured, why not put up another semi-controversial poll in the hopes that fans of the choices I inadvertently leave off will pepper my inbox with hate mail? Snarkiness aside, I am curious to see the results of today's vote, which pits the big three fantasy MMOs releasing over the next year against one another in a grueling duel to the death.

The prize? The coveted title of Most Anticipated 2013/14 Fantasy MMO in the Massively Comments Section, which is going to be really hard to cram onto the trophy. In any case, vote for your favorite after the break.

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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Chaos Theory: Opinions, facts, and open flames

Game Mechanics, MMO Industry, Endgame, Opinion, The Secret World, Chaos Theory, MMORPG, Buy-to-Play

Chaos Theory  Opinions, facts, and open flames
It's not often that my writings take a ranty slant, In fact, I don't believe I have ever expressed anything along those lines here in Chaos Theory -- although I have a time or two elsewhere. Blue moons come and go much more frequently than I don my Massively-standard-issue flame-retardant garb and venture forth. But right here, right now looks to be one of those times, and I'm already suiting up. So what about The Secret World has me riled up enough to flex my woefully underused ranting muscle?

Nothing.

Seriously, I can't call to mind a single thing in the game deserving of a rant. Sure, TSW isn't perfect; there are flaws and there are things that could use improving, things that are certainly worth discussing. But rant-inducing? Nope. Too bad the same can't be said for people.

It doesn't matter how many times I've witnessed it: It never ceases to amaze me when folks trumpet their own opinions as fact while insisting dissenting opinions can't possibly exist. It's like they board the crazy train where the lines between opinion and fact are swirled together like coffee and creamer, where reality and logic are tossed right out the window. So as a public service, I'm going to derail that train.

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Rhode Island selling 38 Studios' game assets

MMO Industry, Legal, Miscellaneous

Rhode Island selling 38 Studios' IP
Do you have a few million on you and a desire to preserve some gaming history? Then pick up the phone and call Rhode Island, as the state is getting ready to sell 38 Studios' assets, including its games.

The state is looking to recoup some of it $130 million debt that it fell into once 38 Studios went belly-up. One of Rhode Island's lawyers says there "is interest" in the studio's assets, including concept art, design documents, and computer software. The sale of 38 Studios' IP includes the Amalur franchise, which encompassed the Project Copernicus MMO.

The state is also set to begin a lawsuit this week against former 38 Studios execs, including founder Curt Schilling. The suit claims that the executives did not inform the state when they knew that the studio would have a hard time keeping afloat financially. Schilling has asked the judge to dismiss the suit.

Aion helps player pop the question

Fantasy, Aion, MMO Industry, News Items, Free-to-Play

Aion helps player pop the question
Who says devs only want to beat us with a nerf bat? When a long-time Aion player decided he wanted to ask the most important question of his life using the game he and his beloved shared countless hours in over the years, devs jumped to his aid.

To help make the experience memorable, Aion's devs provided a backdrop of cakes and musicians in Sanctum Square on the Israphel server where both resided. Then as the hopeful groom-to-be dropped to his knee in game, the heartfelt words he recited to her in real life also flashed across the game screen for all to see. When she gave her answer, the sky exploded in fireworks and everyone saw the message, "She said YES!!!"

Congratulations to the happy couple, Jambo and Trishann! We're sure that's a proposal that will not be forgotten. And kudos to NCsoft for having the heart to be a part of one of the greatest moments in its players' lives. You can see more images of the event below.

Obsidian and Allods team up to create Skyforge

MMO Industry, New Titles, News Items

Obsidian and Allods team up to create Skyforge
If you've ever been curious about what would happen if you mixed the Allods Online team with Obsidian Entertainment, wonder no more! The two forces announced their partnership at the Russian Game Developers Convention where they unveiled their upcoming MMORPG, Skyforge. The game is planned to release for the PC in 2014.

More details are available from the devs themselves in the video after the break, if you speak Russian. For those who don't, you can catch a few snippits of game video between the interviews and a stretch coming just before the seven minute mark.

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The Daily Grind: When are rollbacks and wipes absolutely necessary?

Fantasy, Bugs, Business Models, Economy, Events (Real-World), Game Mechanics, MMO Industry, News Items, Opinion, Free-to-Play, The Daily Grind, Miscellaneous, Diablo III, Neverwinter

When are rollbacks absolutely necessary
In the last few weeks, two big games we cover on Massively have been slammed with exploits that have injured their respective economies: Diablo III and Neverwinter. In Diablo III's case, a gold duping bug apparently pumped insane amounts of cash into the economy. Neverwinter's exploits run the gamut from Foundry abuses to negative auction hall bids that don't consume gold to classes that can one-shot bosses making farming trivial. According to these claims, NW exploiters are making off with thousands of real-life dollars when cashing out their ill-gotten funds.

In both cases, players called for characters wipes and rollbacks, believing each exploit severe enough to merit a clean slate. But in Diablo III's case, while the studio dealt harshly with the exploiters, the developers disagreed with the need for wipes and do-overs, presumably having concluded that such drastic measures would impact the legit playerbase far more than would a dented economy. Neverwinter, on the other hand, chose to roll back the servers, causing widespread uproar.

That brings us to today's question: Which studio was right? How bad does an exploit have to be before character wipes and server rollbacks are absolutely necessary?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Neverwinter returns with seven-hour rollback after exploit

Betas, Fantasy, MMO Industry, Neverwinter, Buy-to-Play

Neverwinter returns with sevenhour rollback after exploit
Over the weekend, a massive exploit plagued Perfect World Entertainment's Neverwinter beta as players discovered a way to make billions off of the auction house and Astral Diamond Exchange.

After initially closing the economy to explore the company's options, PWE decided to do a seven-hour rollback of the servers that affects the progress made between 8:20 a.m. EDT (5:20 a.m. PDT) and 3:20 p.m. EDT (12:20 p.m. PDT) yesterday for all players.

"Rest assured, the issue has been corrected and we have taken appropriate action against all players who took advantage of the bug, including but not limited to enforcing permanent bans," the announcement reads.

[Thanks to everyone who sent this one in!]

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