| Mail |
You might also like: WoW Insider, Joystiq, and more

MMO Industry

Betawatch: January 24 - 30, 2015

Betas, MMO Industry, News Items, Massively Meta, Betawatch, Miscellaneous

In the last act, people still await revivals.
Valiance Online will soon be available on Steam Greenlight, making it the first of the spiritual City of Heroes revivals to make it to that hallowed step. That's right, folks, we were the sacrifice required to save City of Heroes. We would have brought back Star Wars Galaxies too, but you know, it's almost February, and ewoks in cupid wings? No. Jump on past the break for our list of other games in testing!

Continue Reading

EVE's CSM X candidacy opens today

Sci-Fi, EVE Online, Culture, MMO Industry, PvP, News Items, Sandbox

EVE Online developer CCP is accepting applications for its Council of Stellar Management beginning today. The CSM is a democratically elected group of 14 EVE players chosen annually by their peers and tasked with maintaining "close and constant contact with EVE development."

Candidates must not have "any records of serious breach of the EULA and/or TOS," CCP says in its announcement post.

Massively-that-was

Business Models, MMO Industry, News Items, Opinion, Massively Meta, Ask Massively, Miscellaneous, Working As Intended

I'ma let you finish, but Star Wars Galaxies was the best MMO of all time.
I have sad news for the Massively staff and community today, news most of you already knew was coming.

This week, we learned our AOL overlords have decided that they no longer wish to be in the enthusiast blog business and are shutting all of them down. This mass-sunset includes decade-old gaming journalism icon Joystiq, and therefore, it includes us. February 3rd, 2015, will be the final day of operation for Massively-that-was.

Continue Reading

A Samurai class is coming to Black Desert

Betas, Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Black Desert

Black Desert is getting a new Samurai class in its next Korean update, according to MMO Culture. Little is known of the archetype at this point, though the site speculates that we may see some "Samurai-type skills like Yasuo's [from] League of Legends."

It's time to pilfer Elder Scrolls NPCs' pockets on the PTS

Fantasy, Game Mechanics, MMO Industry, Patches, News Items, PvE

Ready to kill and steal your way through Elder Scrolls Online's NPC population? You can thanks to Update 6's recent appearance on the public test server. The justice system is a big part of the patch, but so is the champion system which tweaks endgame progression.

Read all about it on the official ESO site!

Crowfall maps its universe, tells Forgemaster tales

Fantasy, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox

Ready for a Crowfall update? Good, me too. ArtCraft has educated us about the Stoneborn Forgemaster archetype as well as provided some sample illustrations on how the game world's laid out. The Forgemaster is some sort of support class, and if you're into lore there's a bit of that on offer.

There are also a couple of very interesting drawings that show the "architecture of the Crowfall universe, which should you a hint why being able to travel between worlds is so important," ArtCraft says.

The Think Tank: Repairing the 'social' in MMORPGs

Culture, Game Mechanics, MMO Industry, Opinion, Massively Meta, Roleplaying, Community Q&A, Miscellaneous, The Think Tank

Our writeup of the Why aren't MMOs more social? panel from PAX South last weekend racked up almost 500 comments, and for good reason: Interaction is at the heart of making MMOs more sticky. But is it going away, and if so, why, and how do we get it back? That's the subject of this week's Think Tank.

Continue Reading

The Game Archaeologist travels to Nexus: The Kingdom of the Winds

Fantasy, Lineage, MMO Industry, Free-to-Play, The Game Archaeologist, ArcheAge

nexus
I confess that I have a particular fascination for MMOs that came into existence in the 1990s. It's not only the fact that I was oblivious to them at the time (er, wild college days?) but that practically each and every one of them were true pioneers in their own fashion. And while your standard MMO fan might think that there were only three such games in that decade (four, if they are gracious and include Meridian 59), the truth is that there were far more of them.

Today we are going to look at one of the most important MMOs to emerge from that time period, Nexus: The Kingdom of the Winds, although its influence was primarily located in Korea while being vastly downplayed in North America. Still, here's a successful MMO that not only beat Ultima Online out of the door by a year but has since won a Guinness World Record for longevity!

Continue Reading

Skycastles coming to TERA on February 24

Fantasy, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, TERA, Housing

Have you recently come home to TERA? OK, maybe you never left. Either way, En Masse is betting you'll get excited about the Skycastle guild housing system that's heading your way on February 24th.

The castles float above major cities and are available "to the top-ranking guilds on each server via two new ongoing four-week guild competitions that track guild points earned from dungeons, battlegrounds, and guild-vs.-guild battles," according to an En Masse press blurb.

The patch will also include a new dungeon set aboard the Sky Cruiser Endeavor as well as a hard-mode version of Bathysmal Rise.

[Source: En Masse press release]

The Daily Grind: What's the ideal guild size in an MMO?

Game Mechanics, Guilds, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous

Last week, a Massively commenter mentioned that he was in a 700-person guild in The Elder Scrolls Online. Yep, you read that number right! He inspired an impromptu discussion about the problems inherent in a guild of that size, such as the difficulties of managing it, the potential for dozens of smaller cliques, and the frequently negative impact a big mob of people can have on a server community and a game's development.

Personally, I found that a 50-person guild was a real challenge to lead well; I prefer a much smaller group, 20 members or so, just enough that I feel I know everyone well and there aren't competing cliques of people creating drama. Conveniently, that's the kind of guild I'm in, too. How about you? What's the ideal guild size in an MMO?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Leaderboard: When did you start reading Massively?

MMO Industry, Leaderboard

This site has been around a while. Not as long as some, but still a while. For today's Leaderboard, tell us how long you've been around Massively. Assuming it's more than a week or so, you already know that there's a poll just past the cut.

Continue Reading

New Das Tal vid explains combat, playstyles, and more

Betas, Fantasy, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox

Das Tal's devs have released a new video and are currently adding player settlements, resource warfare, crafting, and progression to the PvP sandbox, according to a new press release.

The video runs for nearly 10 minutes and explains a good bit about the game's combat abilities. It also summarizes possible playstyles based on weapon and armor choices, as well as a high-level look at the game's "MOBA meets MMO" combat system.

Click past the cut to see for yourself!

[Source: Fairytale Distillery press release]

Continue Reading

I just reupped my sub so FFXIV is having a free weekend

Fantasy, Events (In-Game), MMO Industry, News Items, Final Fantasy XIV

Last night I re-upped my Final Fantasy XIV subscription. Naturally this made it an ideal time for Square to announce a free weekend for its fantasy MMORPG.

I haven't been in the game since late 2013, and given my dissatisfaction with pretty much everything at the moment, I figured why not return to a fun title that treats crafting (and fishing!) as more than a half-assed sideline activity.

So, yep. That's pretty much that. Free FFXIV weekend -- for inactive accounts -- from Friday, January 30th through Monday, February 2nd. Have fun!

[Source: Square press release]

Shards producer letter talks maps, admin servers, and more

Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox

We've been wondering what's up with Shards Online, and today we're learning a little bit about that via its new producer's letter.

Looks like the team is "making progress on the first map and getting the server in the hands of early admins." Project lead Derek Brinkmann has also been "working to optimize the Lua script engine to make sure we have the ability to support enough servers" for those early admins.

There's much more to the report, but you'll need to visit the official Shards website to read it!

[Thanks Omedon!]

Frontier lays off 15 employees

Sci-Fi, MMO Industry, News Items, Sandbox, Elite: Dangerous, Buy-to-Play

Keep flying on anyway.
Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with all of the expertise on Elite: Dangerous and the upcoming Coaster Park Tycoon concentrated in Cambridge, it simply made more sense to reduce staff in the satellite studio.

No word on what this means for the long-term health of the Halifax location, which may very well be facing the axe as well. Our deep consolation goes to all employees affected by the layoffs.

Breaking News

Breaking News

Massively-that-was


Featured Stories

Betawatch: January 24 - 30, 2015

Posted on Jan 30th 2015 8:00PM

The Stream Team: Drowning my sorrows in Landmark

Posted on Jan 30th 2015 6:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW