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Not So Massively: Patches for Destiny, Path of Exile, and Diablo III

Betas, Business Models, Game Mechanics, PvP, News Items, MMOFPS, Miscellaneous, Not So Massively, Dungeons, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Path of Exile, E-sports, OARPG

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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The Crew's console closed beta launches tomorrow

Betas, Real-Life, News Items, Consoles, Miscellaneous

The Crew
Console closed beta arrives tomorrow for racing MMO The Crew, a tweet from Ubisoft has announced. PS4 and Xbox One players can sign up on the official site to secure a spot in the test. Sorry, Wii U and PS3 stalwarts; the game won't be ported for you.

The game's second beta began on PC back in August. It's slated to launch on November 11th.

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MMO Week in Review: Path of the Titan

Massively Meta, Week in Review, Miscellaneous

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, Blizzard made Titan's cancelation official, sending analysts scurrying to make bold statements of doom and/or apathy and leaving MMO fans to ponder what Titan's death really means to our genre.

Read on for a look at the rest of this week's top MMO stories.

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One Shots: Because who wouldn't want a 12-story-tall killing machine?

Screenshots, Culture, One Shots, RIFT, Vindictus, Miscellaneous, ArcheAge, WildStar

What does this sight make you think of? Voltron? Pacific Rim? A convenient excuse to wet yourself in front of your fellow soldiers? Thank goodness it's not fully online and operational, or else we'd be facing down a mechanical killing machine that would take a million-person raid to bring down.

"I call this one 'You're Gonna Need a Bigger Bot'," reader Bunglerm00se submitted. "Yes, that is a several-stories-high killer robot, and no, this one doesn't have that cute boy from Sons of Anarchy calling the shots in its brainpan. I was already pre-disposed to liking WildStar, but this is one of the visuals that sealed the deal."

Wait... am I the only one who piddled in my bloomers? C'mon, guys, I thought we were in this together!

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Make My MMO: September 21 - 27, 2014

Betas, Business Models, MMO Industry, New Titles, News Items, Massively Meta, Miscellaneous, Crowdfunding, Make My MMO

As usual in the Kickstarter corner of the MMO industry, this week saw ups and downs for hopeful MMOs. Trials of Ascension hit its $60,000 crowndfund goal, Star Citizen broke $54,000,000 (count those zeroes, folks!), and Camelot Unchained got a new website. Yay! But TUG laid off half its staff, Pathfinder Online's early enrollment has been delayed until almost Halloween, and Project Gorgon's Kickstarter campaign has fallen short of its $100,000 goal. Boo! Bringing balance to the universe is Shroud of the Avatar, which was successfully Steam greenlit but has resorted to enticing testers with digital hats.

Read on for our complete MMO crowdfunding roundup in this week's edition of Make My MMO.

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Perfect Ten: What Titan's death means for the industry and you

World of Warcraft, Sci-Fi, MMO Industry, Opinion, Perfect Ten, Miscellaneous, Diablo III, Hearthstone

Blizzard's fans are in mourning this weekend and its competition is no doubt rejoicing after the World of Warcraft developer finally cancelled its seven-years-in-the-making Titan MMO. Word on the street is that Titan was a little too similar to what Bungie came up with in Destiny, although all the studio itself will say is that it ultimately wasn't fun.

So Titan joins Starcraft Ghost and Warcraft Adventures in the Blizzard graveyard. It's a loss for those who were hoping to see what Blizz could do outside of World of Warcraft in the MMO space. But what does this cancellation mean for Blizzard, the industry, and us as MMO gamers? I have a few thoughts, although I'll pre-empt them by predicting that your life will most likely go on just the same it did before this momentous announcement.

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WRUP: The gods have disconnected you

Massively Meta, Miscellaneous

Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you tell us... actually, what are you doing typing here? Your five-minute ArcheAge timer is up, and you're about to get booted for idling.

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The Daily Grind: How many button presses should it take to kill a mob?

Culture, Opinion, The Daily Grind, Miscellaneous

MJ and I were talking while playing The Secret World the other day about the game's legendary fight length. Well, at least I consider fights in this MMO as taking longer than normal. I told her that generally if a standard, level-even mob isn't dead by a rotation-and-a-half of my skills, or about eight button presses, then it begins to irk me.

Now it definitely depends on the mob strength and situation, but I don't want to be pounding 30 keys and sitting there for two minutes before a critter drops. However, saying that got me wondering what you all consider as a normal, acceptable number of button presses (or skills used) per fight. What do you think?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Betawatch: September 20 - 26, 2014

Betas, Business Models, Launches, MMO Industry, News Items, Betawatch, Miscellaneous

Trion Worlds ended Trove's alpha yesterday... and soft-launched its paid beta (complete with a brand-new class) in its place. Beta, mind you, will not be wiped again, but you've still got to pony up for a starter pack of one flavor or another to access it. What else is new in the land of MMO testing this week? Read on for the complete Betawatch roundup.

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TUG cuts its staff in half to keep moving forward

Betas, Fantasy, MMO Industry, News Items, Miscellaneous, Sandbox

Well, this is a fair bit darker than I had previously anticipated...
There are certain announcements that never inspire confidence, like saying that you've had to remove half of the team working on a project. That's the announcement that TUG's developers recently dropped on the community. An investor that the team had been counting on provided terms that would have meant losing control of the project, so Nerd Kingdom chose to decline the funding. This might have been a great choice from a moral stance perspective, but it also meant that the team had to be pruned to keep the project financially viable.

For fans, the immediate downside is that the game will be running a bit later with its Kickstarter rollouts than previously scheduled. The game is still humming along in development, though, and this reduction should be enough to keep the lights on. You can read the full update on the Kickstarter page, which also details a few potential unnamed spots of hope on the horizon.

Museum hopes to resurrect Habitat, 'world's first MMO'

Culture, Events (Real-World), MMO Industry, News Items, Miscellaneous

So here's a bizarre little piece of MMO news for your Friday morning: This weekend, with the help of Kixeye and Fujitsu, a volunteer-driven, public museum in Oakland, California, hopes to relaunch an antique Lucasfilm game called Habitat, which it's calling the world's first massively multiplayer online game (that part is probably debatable, but let's hear them out).
"The Museum of Art and Digital Entertainment (The MADE) will be spending Sunday, September 28th, attempting to resurrect the world's first massively multiplayer online game, Habitat. The project seeks to relaunch the Habitat server on original Stratus Technologies hardware from 1989, and to allow users on the Internet to connect to the game server for free using a Commodore 64 emulator. The MADE is the first videogame museum to attempt such a relaunch. In fact, there has never been an attempt to relaunch a 28 year old, dead MMO before, primarily because MMO's are mostly a phenomenon that has existed only over the last 15 years."
According to Wikipedia's curators, Habitat was created in 1985 as the "first attempt at a large-scale commercial virtual community that was graphically based" and is "considered a forerunner of the modern MMORPGs." MADE even claims the game invented the term "Avatar" for use in online games. The 1989-era server hardware it'll run on can today support 10,000 users, says the museum.

Massively's very own Game Archaeologist, Justin Olivetti, investigated Habitat's history in a two-part series in 2012.
The Game Archaeologist moves into Lucasfilm's Habitat: Part 1
The Game Archaeologist moves into Lucasfilm's Habitat: Part 2

The Daily Grind: Do you follow MMOs because of their designers?

Business Models, Culture, MMO Industry, Opinion, The Daily Grind, Miscellaneous

An interesting Kill Ten Rats article a few weeks ago pondered the idea that gamers purchase games because those games are "by the makers of" some other game -- to their doom. Much ado, for example, was made over WildStar's dev team because of its members' work on World of Warcraft, and names like Jake Song, Brad McQuaid, and Mark Jacobs carry a lot of weight when attached to a new MMO title. Yet star power doesn't necessarily make for a good or successful game, especially if that famous designer wasn't directly responsible for whatever it was that made an old game great. Akaneiro is still a mess with or without American McGee's tag.

What about you? Do you buy MMOs based on the past work of individual developers?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Think Tank: Remembering our first MMOs

Culture, MMO Industry, Opinion, Massively Meta, Hands-On, First Impressions, Miscellaneous, The Think Tank

This week, my very first MMO, Ultima Online, turns 17 years old in what can only be an intentional effort to make classic MMO gamers feel very, very old indeed. I've been thinking a lot about the game and returned to it recently to scope it out, so for today's Think Tank, I polled the Massively writers about their own "first MMOs," their first memories of the genre, and whether their firsts have survived the test of time.

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WildStar adopts quarterly update cadence: 'No more drops before their time'

Fantasy, Business Models, Game Mechanics, Patches, PvP, News Items, PvE, Dev Diaries, Miscellaneous, WildStar, Dungeons, Subscription

WildStar Product Director Mike Donatelli has penned a new state of the game post to address concerns about the themepark in the wake of Jeremy Gaffney's resignation as Carbine President and the announcement of server merges in the form of megaservers.

Donatelli says that WildStar will now function under a quarterly cadence for major updates. In August, he told players that the team was adopting a "when it's done" approach to drops instead of its originally planned monthly cadence. "If it's not ready, we'll hold it until it is," he reiterates today, citing quality as his motivator. "This doesn't mean we won't have other activities available to experience on a more regular basis; we're just taking the necessary time to get the major drops right." The next drop, scheduled for November, will include both solo and world story content.

He also promises improved elder game itemization, disincentives for toxic PvP behavior, attunement adjustments, and a new training dungeon to prepare players for WildStar's controversial raid content. "I want to stress that we're not nerfing raids," he writes. "We're just giving you the tools to succeed when tackling them."

Leaderboard: Class choices vs. personality types

Polls, Classes, Culture, MMO Industry, Opinion, Massively Meta, Miscellaneous, Leaderboard

A recent Massively Speaking podcast listener wrote to us wondering whether personality types (and stereotypes) have in-game ramifications when it comes to class selection. Is it true that extroverts gravitate toward leadership roles in a party and that introverts prefer to support a team from the sidelines, or is that all just a bunch of hokum?

Today's Leaderboard straw poll asks you about both your personality type and preferred class to see whether there's a compelling connection. Read on to vote!

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WRUP: Good news is no news?

Posted on Oct 18th 2014 10:00AM





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