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Miscellaneous

The Perfect Ten: MMOs that died in development hell

Opinion, Humor, Perfect Ten, Miscellaneous

The Perfect Ten MMOs that died in development hell
If you know me, you probably know that I have a weird fascination with alternate history. You know, the daydreams of historians when they're not rewriting the past to suit the latest trends. "What if?" my mind wonders, especially when it comes to MMOs.

You see, for every game that actually makes it to launch, there are several that die gasping and alone in the bowels of development hell. Sure, many of these are pathetic creatures that didn't really stand a chance anyway, but there are some that could have made an impact on the industry if they had reached release and been halfway decent. We'll never know what a world would look like with these games in them, but we can always muse, "What if?"

Continuing Perfect Ten's recent dark streak, here are 10 MMOs that died in development hell; it's to our eternal loss that we'll never get to play them.

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The Guild Counsel: Taking the reins and dealing with discipline

Guilds, Opinion, The Guild Counsel, Miscellaneous

The Guild Counsel  Taking the reigns and dealing with discipline
It's hard enough for any guild leader to enforce rules and take on problem players. But it's even harder for guild leaders who have stepped up to take over for one who has retired. Comparisons are made between how the old leader did things and how the new one is handling it, and some members might challenge a new leader's authority in order to "test" him.

This week's column is a reply to one Massively reader, who wrote,
My main commander has retired from the game, and I am struggling filling his role. Our biggest issue is dealing with discipline, either in Teamspeak or in following commands. I read your column on managing mistakes, but I am still finding it hard without being the bad guy. I know it's part of who I am; I am not an aggressive or "Bad Cop" guy. Is there a way I can develop discipline without having to totally change my personality and relationship with the guild?
This is a great topic because it's a situation that many new leaders find themselves in almost immediately after taking on the role. In this week's Guild Counsel, let's look at some ways to deal with the challenge.

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Free for All: An intro to basic combat in MUDs

Screenshots, Business Models, Culture, Game Mechanics, Opinion, Free-to-Play, Hands-On, Roleplaying, Free for All, Miscellaneous

Gemstone IV artwork
Welcome back to the second installment of MUD May! Almost any time I write an article, I try to keep new players in mind. It's fun to see the reaction from readers when I talk about MUDs or other "classic" MMO models and how these games can pull in fresh blood. Many people seem to forget that there are new players coming into MMO gaming all the time, and MUDs should be no different. Over the next few columns, I will be pulling examples from five games: Gemstone IV, Dragonrealms, Threshold RPG, BatMUD, and Achaea to explain how some basic MUD systems work.

With that in mind, I'd like to use this week's installment to explain -- in a very simple way -- how combat might feel in a MUD. One of the biggest hurdles for a new MUD player is often the massive amount of information that is built from decades of development. MUD players often sneer at the thought of simplifying the entry for new players. To be fair, this unwelcoming attitude is common in gaming in general. I feel differently, however, and want to explain some of the basics of these fantastic MMOs -- simply -- in a way that illustrates just how cool MUDs can be.

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The Daily Grind: Should MMOs keep the gore on the down-low?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Should MMOs keep the gore on the downlow
If there's one staple that MMOs share with other video games, it's that fighting tends to be a mostly bloodless and gore-free affair. Sure, sometimes a daring game might throw in blood fireworks that erupt in the air to signify that you're doing some damage, but you and your enemy will appear in model health until one of you keels over from invisible wounds.

Of course, as time progresses and technology gives us terrific marvels, there's the potential for games to start showing more and more wounds on our characters. It kind of reminds me how there used to be action figures with the main selling point that you could transform them into disfigured, gory versions as they took "battle damage."

What do you think? Should MMOs continue to keep combat gore on the down-low or have you had enough of these abstract, bloodless brawls?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Soapbox: Your MMO is going to die, and that's OK

Opinion, The Soapbox, Miscellaneous, Sandbox, Sunsets, MMORPG

City of Heroes
There is no question about it: Bringing games online has fundamentally changed the way we play and interact with one another. Thanks to the web, we can share games with our friends from thousands of miles away. We can hang out with people who live in other countries and learn about human beings who exist in completely different realities. Playing MMOs is an incredible, unique experience that gives players an honest chance at turning their favorite personal hobby into a full-on social engagement.

For any of these experiences to be possible, a game must be connected to the web. Without a server humming away in someone's basement or the cold, dark corridors of an MMO developer's hushed office, the games we talk about here on Massively simply wouldn't exist. The side effect of this online requirement is that every online game, no matter how popular it may be at the moment, has a finite lifespan. Eventually, your favorite game is going to die.

This is a good thing. Here's why.

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Massively Speaking Episode 247: TransMMO synergy!

Podcasts, MMO Industry, News Items, Massively Meta, Massively Speaking, Miscellaneous

Massively Speaking Episode 247  TransMMO synergy!
Crossovers are cool, in this humble author's opinion. They not only keep comics spicy and interesting but have offered MMO studios the opportunity to join the hands of two games together in holy geekamony. As Massively Speaking makes a triumphant return this week, we talk about transMMO synergy, Camelot victorious, Flame and Frost, and more.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[RSS] Add Massively Speaking to your RSS aggregator.
[MP3] Download the MP3 directly.
[iTunes] Subscribe to the podcast in iTunes.
[Stitcher] Follow the podcast on Stitcher Radio.
Listen here on the page:



Read below the cut for the full show notes.

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The Daily Grind: What abilities do you find the most fun to use?

Culture, Game Mechanics, Opinion, The Daily Grind, Humor, Miscellaneous

The downside is that I wind up never having any energy left because I'm too busy rolling around like an acrobat.
Hitting 51 on my Scoundrel in Star Wars: The Old Republic meant getting what is probably the greatest ability ever, the ability to quickly roll forward. I absolutely love any sort of quick movement ability like that, especially rolls -- anything that lets me dart around the battlefield without being directly tied to combat. Being able to do so in Guild Wars 2 was one of my favorite parts of the game as a whole.

We've all got certain abilities that we just like making use of in MMOs. Sometimes they're not really beneficial to our builds, and sometimes they're not even all that useful, but darn it they're just plain fun to trigger. So what abilities do you find the most fun to use? Silly cosmetic tricks? Certain impressive storms of particle effects? Or are you just fond of abilities that work well from a mechanical standpoint with no concern for silly elements?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Stream Team: Seis de Mayo edition, May 6 - 12, 2013

Polls, Massively Meta, Miscellaneous, The Stream Team

The Stream Team  Seis de Mayo edition, May 6  12, 2013
You have to agree, May is one month that's full of holidays. The first week alone contains May Day, (unofficial) Star Wars Day, and Cinco de Mayo. But the party doesn't stop there! Following quickly on the heels of these is perhaps one you are less familiar with: Seis de Mayo.

Not unlike its cousin the day before, Seis de Mayo is a day of celebration; however, this celebration centers on freedom from boredom via visual entertainment. No, really! And to commemorate the day, we're releasing an all-new Massively TV schedule, giving you the means to celebrate the whole week through with The Stream Team. If you can't celebrate live, just tune into a rerun and party whenever.

Well, even if you don't believe us, you can still commemorate the occasion with us. Just check out the past the cut for a heaping helping of daily festivities.

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MMO Week in Review: Neverwinter is... well, actually, it's here

Massively Meta, Week in Review, Miscellaneous

Neverwinter
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

Dungeons and Dragons-flavored action-MMO Neverwinter soft-launched into open beta this week, free-to-play for all comers except for the inconvenient parts where you're probably going to pay. Massively was prepared, if lacking in pants, with a two-part hands-on launch diary and a formal (if irreverent) first impressions piece.

Read on for a look at this week's other top MMO stories.

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One Shots: The dark night dashes

Screenshots, Culture, One Shots, The Secret World, DC Universe Online, Star Wars: The Old Republic, TERA, Miscellaneous

One Shots The dark night rises
Just because you have passing familiarity with Superman and Batman doesn't mean you know jack about the real superheroes who do all of the dirty work while the headliners steal the signal light. For instance, have you met this guy? If you haven't, let reader Russell make your acquaintance.

"This is my Brawling Juggernaut in DC Universe Online, known by many as Orange Crush," Russell begins with aplomb. "Here he is in pursuit of justice, on the way to laying some Crush down on the villains of our great and beloved Gotham City!"

Will Orange Crush arrive in time? Tune in to the rest of this column after the break!

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The Daily Grind: Which game has the best taverns?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Which game has the best taverns
I love me a good tavern in an MMO. Taverns are so iconic to fantasy games and literature, being a place where adventures begin, fellowship is begun, and a respite is enjoyed. In MMOs, they're usually wonderfully detailed buildings that are perfect for roleplay, a quick stop to sell some loot, or even the odd quest or two.

Pretty much every fantasy MMO has them (and some of the non-fantasy ones as well). I think they make the world feel more lived in; a tavern is pretty much a home-away-from-home for the world-traveled adventurer, after all. Lord of the Rings Online has some of my favorite watering holes in plenty of varieties, especially the newer ones in Rohan.

If you're partial to taverns too, which game do you think has the best ones?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

WRUP: A glance at Paragon City edition

Massively Meta, Miscellaneous

I'd like to think that after it all ends things are still basically all right.  That the world grows a bit smaller, that everyone is more aware of that shrinkage, but there's still a general sense of peace.  From now to forever.
It's a lot quieter in City of Heroes these days without all the heroes around. A lot more boring. But it's all right, after a fashion. Bringing over the old Praetorian Police seemed like an iffy idea, but it's turned out to work well, and ultimately the two worlds have learned to work together. Sometimes there's a bit too much zeal involved, but old habits die hard, and everyone's keeping an eye open.

As for the heroes, no one knows quite where they went. Some people are guessing that they ascended to some deific plane of existence; others figured that they just left when they weren't needed. The favored theory is that they're needed elsewhere, that after the Praetorian invasion they found someplace in greater need of heroes. There's no memorial in the city, but that's because everyone still remembers.

Not every random WRUP opening needs to be funny. Don't worry, we saved some jokes for our weekend plans just past the break. Let us know what you'll be up to in the comments.

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The Daily Grind: Are there games you would play if you could skip to the end?

Culture, Game Mechanics, Endgame, Opinion, The Daily Grind, Miscellaneous

All right, they just released this gear, that probably shouldn't get handed out at the front door.
Most of the time I can't really recommend starting new in Final Fantasy XI, which is a shame. It's not that the game is bad, nor is it lacking in things to do once you're at the level cap. No, it's just painful to get to the level cap. If you could somehow skip months of tedious leveling and just get straight to the broad and varied endgame, you would be set. Which sounds dangerously close to an endorsement for leveling services, but that's not the point.

We all have games that we like, but not enough to fully commit to in terms of leveling. Some of these are games that are great at the cap, but we'll never see them. Of course, some would argue that if you're not willing to put in the work to level, you're not going to be willing to play the game at the top either. So are there games you would play if you could skip straight to the end of the leveling game? Or would that defeat some of your attraction to MMOs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Storyboard: Just the artifacts

Opinion, Roleplaying, Storyboard, Miscellaneous

There are a lot of powerful items in our everyday life.  Smartphones, for instance.
There's something inherently alluring about objects of power. That much is obvious; games are already fairly littered with them, ranging from weapons to vehicles to various items whose powers are invariably decided by needs of the plot. It's inevitable that as a roleplayer you would want to create something of power for your own purposes, something that has a purpose that only you know, hopefully a purpose with more careful thought than "being the most scary thing ever."

Items like this are what I'm calling artifacts. In some settings they're actual artifacts; in others they're just exceptionally well-programmed computers or bits of otherwise lost technology or whatever. They're useful for extended roleplaying, they create an additional element of your characters, and they're also really problematic in a variety of ways. Still, the drawbacks aren't significant enough to make them useless, just significant enough that you'll want to use a careful hand when adding in your own hidden wonders.

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Betawatch: April 27 - May 3, 2013

Betas, MMO Industry, News Items, Betawatch, Miscellaneous

You get a week, then I'm calling your bluff.
So Neverwinter launched this week. Or it went into open beta. Or it did both. We've kind of got a Schrödinger's Launch going on here. You can read our first impressions of the game if you're curious about its overall quality regardless of whether it really launched or not. Lost Saga enjoyed a comparatively unambiguous launch, complete with new content compared to beta.

There's not a full open beta for Marvel Heroes yet, but you can still jump into the game this weekend in celebration of some new movie or another. Representing the other major superhero franchise is Infinite Crisis, which announced that the start of its closed beta testing will be on May 8th.

Oh, and there's the usual assortment of games in testing listed just past the cut. See something amiss? Feel free to let us know about it down in the comments.

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