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Miscellaneous

Massively Speaking Episode 249: Captain Grumpypants

Podcasts, MMO Industry, News Items, Massively Meta, Massively Speaking, Miscellaneous

Massively Speaking Episode 249
When a subscription MMO goes free-to-play, there's always a circus atmosphere surrounding it. The studios use it as an excuse to enjoy a "second launch," players pour out opinions on all sides, and new folks wander into the danger zone out of sheer curiosity.

It's not just about F2P on this week's Massively Speaking; we have game launches, layoffs, previews, and tons of reader mail to cover. Will we have the words to do it? Or will we just end the podcast humming informatively? Jef's on it today, so there definitely will be a song and dance number at some point!

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

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Read below the cut for the full show notes.

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Rhode Island selling 38 Studios' game assets

MMO Industry, Legal, Miscellaneous

Rhode Island selling 38 Studios' IP
Do you have a few million on you and a desire to preserve some gaming history? Then pick up the phone and call Rhode Island, as the state is getting ready to sell 38 Studios' assets, including its games.

The state is looking to recoup some of it $130 million debt that it fell into once 38 Studios went belly-up. One of Rhode Island's lawyers says there "is interest" in the studio's assets, including concept art, design documents, and computer software. The sale of 38 Studios' IP includes the Amalur franchise, which encompassed the Project Copernicus MMO.

The state is also set to begin a lawsuit this week against former 38 Studios execs, including founder Curt Schilling. The suit claims that the executives did not inform the state when they knew that the studio would have a hard time keeping afloat financially. Schilling has asked the judge to dismiss the suit.

The Daily Grind: When are rollbacks and wipes absolutely necessary?

Fantasy, Bugs, Business Models, Economy, Events (Real-World), Game Mechanics, MMO Industry, News Items, Opinion, Free-to-Play, The Daily Grind, Miscellaneous, Diablo III, Neverwinter

When are rollbacks absolutely necessary
In the last few weeks, two big games we cover on Massively have been slammed with exploits that have injured their respective economies: Diablo III and Neverwinter. In Diablo III's case, a gold duping bug apparently pumped insane amounts of cash into the economy. Neverwinter's exploits run the gamut from Foundry abuses to negative auction hall bids that don't consume gold to classes that can one-shot bosses making farming trivial. According to these claims, NW exploiters are making off with thousands of real-life dollars when cashing out their ill-gotten funds.

In both cases, players called for characters wipes and rollbacks, believing each exploit severe enough to merit a clean slate. But in Diablo III's case, while the studio dealt harshly with the exploiters, the developers disagreed with the need for wipes and do-overs, presumably having concluded that such drastic measures would impact the legit playerbase far more than would a dented economy. Neverwinter, on the other hand, chose to roll back the servers, causing widespread uproar.

That brings us to today's question: Which studio was right? How bad does an exploit have to be before character wipes and server rollbacks are absolutely necessary?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MMO Week in Review: Trion's tribulations and DUST's launch

Massively Meta, Week in Review, Miscellaneous

RIFT
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, Trion Worlds' announcement that RIFT will transition to a free-to-play MMO in less than a month was tempered by news that the studio was forced to lay off a large portion of its staff, though the RIFT team itself was unaffected. Meanwhile, CCP's console shooter DUST 514 officially launched; Massively's Jef Reahard delivered tepid impressions of the game.

Read on for a look at the rest of this week's top MMO stories.

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Rise and Shiny: DragonRealms

Fantasy, Video, Culture, Game Mechanics, Interviews, Previews, Opinion, Virtual Worlds, Community Q&A, Rise and Shiny, Livestream, Miscellaneous, Subscription

DragonRealms website artwork
As a part of MUD May, I just had to play at least one MUD for Rise and Shiny. I have a handful of favorite MUDs, like GemStone IV, BatMUD, and Achaea, but I have never really given DragonRealms a chance. Until now. I've poked into it here and there, but every time I found myself on the Simutronics website, I always logged into GemStone IV. I heard that DragonRealms was a lot different, more hardcore, and filled with PvP, and after spending an initial week with the game and the killer community, I can say that it is different, but mainly in a few outstanding ways. Of course I might find much more that sets the game apart if I played it for several years like some of the people I met in game, but for now I'll settle with telling you what I've learned so far.

The usual embedded video in this article serves two purposes. First, it's an interview piece I did with Eric Latham, Producer at Simutronics. Next, it's a glance at DragonRealms, from character creation to a bit of gameplay. It's not as in-depth as my other videos, but it keeps in the greater theme of MUD May.

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One Shots: The many lives of Gwen Thackeray

World of Warcraft, Screenshots, EVE Online, Guild Wars, Guild Wars 2, One Shots, Miscellaneous

One Shots Looming death
Hey Gwen, how's it hanging? Find that flute yet? Yeah, don't worry, I'm sure it'll turn up around here somewhere. Don't get too near the river there, girl; those skale have a nasty bite! Say, what's that sulfurous smell in the air? And those distant screams that are drawing nearer at an incredible rate? And a sudden looming premonition that the property values around here are about to take a nosedive?

Reader Sharvis sent in this Guild Wars picture with a modicum of pity: "Here is Gwen moments before the Searing. Poor girl."

Don't feel too sorry for her, Sharvis! She gets an entire expansion, after all!

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The Daily Grind: Why do you play an anthropomorphic race?

Culture, Opinion, The Daily Grind, Races, Miscellaneous

The Daily Grind Why do you play an anthropomorphic race
A Daily Grind discussion last week on MMO races that we detest got me thinking about anthropomorphic races -- you know, the animals-on-hind-legs dudes and dudettes. The frog-people. The cow-people. The cat-people. The wolf-people. The leopard-people. The rat-people. The lizard-people. The panda-people. Really, the sky's the limit when you can turn any animal into a humanoid playable race. I'm only disappointed that we haven't seen platypus-people or manatee-people yet in MMOs.

Without bringing the "imaginary racism" this time, I'm genuinely curious what propels people to play an anthropomorphic race. The easy jab would be to say that it's just catering to the furries out there, but I think that's not universally true. What's the appeal of playing a dog-person? It can't just be racials such as "mark your territory" and "excess slobber."

So I want to hear from the folks who play one of these races and hear what your reason is for picking an animal-humanoid character. Don't be defensive. I'm not attacking you; I'm merely curious. Is it the road less traveled? Is it an affection you have for a particular animal? Is it a rebellion against the boring fantasy races out there?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

WRUP: Someone no longer likes us on Facebook edition

Massively Meta, Miscellaneous

UUUUUUNNNNBREAK MY HEEEEEEAAAAART
It finally happened. Like fools, we ignored the dire warnings of what would happen if we kept posting stuff about games you don't like or articles you didn't agree with. The worst has finally come to pass -- someone no longer likes our Facebook page.

We've been in shock here at the office. I've been hitting the rum pretty hard even by my standards, Jef is sitting in an empty bathtub sobbing, and Bree has been playing "Unbreak my Heart" on loop for about seven hours. We'd plead for that reader to come back, but he'll never see it. He no longer likes us. It's really the worst insult you could deliver.

Despite the fact that this traumatic event has left us as broken shells, we somehow managed to pull ourselves together long enough to put together an installment of WRUP. Click on past the break to see what we're up to for the next couple of days other than staring at the number of likes on Facebook, and let us know what you'll be up to in the comments.

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Storyboard: The way it was for three years

Culture, Opinion, Massively Meta, Roleplaying, Storyboard, Miscellaneous

Going back in time.
Roleplaying is the same as it ever was. People are still shoehorning in lore characters into backstories, someone is a sparkly magic vampire, and you can still turn a corner in a tavern to find two people with a decided lack of gear or public shame. (In Second Life, that corner is the one you turn to download the game.) But I've had three years of talking about it, so it's at least a little different than it was.

I don't know if I'd go so far as to say it's better.

Every year I like to take a look back at the past year, talk about what worked well, what didn't work at all, and what I'd like to do in the future. So it is for this year, complete with a nice big surprise down at the end there. Regular readers may be less surprised, but you can just bear with me.

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Betawatch: May 11 - 17, 2013

Betas, MMO Industry, Previews, News Items, Betawatch, Miscellaneous

But Iron Man 3, amirite?
Early access for Marvel Heroes is just around the corner, if you consider 11 days to be a corner. It'll be a chance for everyone to get started on the process of hitting the level cap... or at least getting halfway there before grinding dailies. Your mileage may vary. DUST 514 finally ended its testing earlier this week, meaning that you can go be obliterated by an orbital strike right now if you own a PS3.

Elsewhere in the testing world, Anno Online quietly went into open beta (keep an eye out for our own Beau Hindman's look at the game later this month). There are games preparing for a beta in the future, as well, and more information about popular titles still in beta. It's been a quiet week otherwise.

That doesn't mean there isn't a list past the break. There's always a list. As always, if you see something odd on there, feel free to let us know in the comments.

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MMOTCG HEX doubles Kickstarter goal with 3 weeks left

Fantasy, MMO Industry, New Titles, Trading Card Games, Miscellaneous, Crowdfunding

MMOTDG HEX doubles Kickstarter goal with 3 weeks left
HEX: Shards of Fate, the MMO trading card game that we first introduced last week, is doing fairly well in its current Kickstarter campaign. How well, you ask? So far the company has raised over $600,000 of the game's $300,000 goal with 21 days still to go! That's thanks to almost 5,000 backers so far.

While these numbers are impressive one week into the campaign, it should be no surprise considering the talent working on this MMOTDG. Cryptozoic Entertainment is a veteran studio that has developed and published several other trading card and board games for The Walking Dead, Lord of the Rings, DC Comics, World of Warcraft, and more.

With the game already funded at this point, it's still worth checking out the game's reward tiers and stretch goals to see if it's something you might be interested in supporting. You have only 21 more days!

[Thanks for the tip, Sounder!]

New action combat MOBA Skara begins Kickstarter campaign

Video, MMO Industry, New Titles, Miscellaneous, MOBA, Crowdfunding

New action combat MOBA begins Kickstarter campaign
"Imagine an experience with the action of Street Fighter inside a story and land like World of Warcraft, all blended into a fast-paced Call of Duty style arena." That's how 8 Bit Studios describes its newest MOBA Kickstarter project entitled Skara: The Blade Remains.

Skara looks to be high on the action with combat based on actual attack directions and multiplayer combos. This Kickstarter campaign has just begun, but offers some exciting rewards, including a digital copy of the game as low as the £15 tier.

Check out the project page and the informative video -- featuring some pretty sweet dev facial hair -- just after the jump.

[Thanks to Alex for the tip!]

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MMObility: What needs to happen to make the mobile market shine

Game Mechanics, MMO Industry, Opinion, Mobile, Miscellaneous, MMObility

Life is Magic screenshot
I've recently written about what the MMO future might look like, but in case you haven't read that piece yet, I can sum it up for you. Essentially I see the new generation being so used to gaming and communicating on portable yet powerful devices that the sit-down keyboard and mouse setup might very well be doomed. Even major PC manufacturers and sellers are noticing the trend. Take a visit to your local Gamestop or equivalent game shop and you will notice that the chains have started to sell tablets as well.

All of this tablet gaming might wound the current style of MMOs. I suspect that within the next decade or two it will all come full circle back to massive three-dimensional worlds on tech that becomes even more powerful and common, so we have to look at what the mobile market can do currently to keep MMOs in the lineup.

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The Daily Grind: Do Kickstarter perks put you off from MMOs?

Business Models, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Miscellaneous, Crowdfunding, Camelot Unchained, Star Citizen

Star Citizen art
Last week, drama swirled around Chris Roberts' Star Citizen pseudo-MMO when he announced and then clarified that certain early crowdfunders will receive lifetime insurance on their ships once the game launches. Potential players rightfully worried that such a move could taint the economy and create a special class of characters with pay-to-win perks that place everyone else at a serious disadvantage.

MMO players are becoming inured to the idea that Kickstarting a game might land them a poster or tattoo or title or even beta access, but non-cosmetic advantages seem to rile everyone up. It's one thing when Camelot Unchained offers special chat and another altogether when it promises big-time donors their own in-game islands. Then again, without such generous Kickstarter pledges, the games might never be made for the rest of us to play at all, so maybe the trade-off is worth it.

What do you think? Does it bother you that gamers with money can buy their way into godhood before a game is even made? Are there Kickstarter perks that put you off from future MMOs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Guild Counsel: How Stargell stars can help your guild

Culture, Guilds, Opinion, The Guild Counsel, Miscellaneous

The Guild Counsel  How Stargell stars can help your guild
When I was a kid, I loved the Red Sox, but I was dying to get a Pittsburgh Pirates baseball cap. It's not that I was a fan of the team; I just loved the unusual look of the hat, with its pillbox shape, gold stripes, and most importantly, rows and rows of gold stars. Those stars were called Stargell stars and were the creative genius of Hall of Famer Willie Stargell.

It might seem strange to be talking baseball in a guild column, but those Stargell stars played a key role in the Pirates' success, and they serve as a great example of successful guild management. Can a little embroidered star really make a difference? Let's take a look in this week's Guild Counsel.

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