The action starts at 1:00 p.m. EST.
Game: Dota 2
Host: Mike Foster
Date: Saturday, February 22nd, 2014
Time: 1:00 p.m. EST
Enjoy our Stream Team video below.
Can I ask (with what I hope is genuine curiosity) what guidelines you generally try to follow when choosing which news stories to cover? I do understand that it just isn't feasible to cover every update, patch, developer's announcement, press release, expansion, research paper, Kickstarter project, or success/failure story relating to the thousands of MMORPGs out there, but sometimes the criteria seem opaque to me. As an example, since the start of 2014, I counted 22 news articles exclusively focused on Brad McQuaid's Pantheon Kickstarter. In contrast, the active and available MMOs that I am most interested in don't seem to make much of a splash at all. Is this just a reflection of the gaming community's hunger for something new and original, of hype and promises being much more satisfying and desirable than the tangible and playable worlds from which the curtain of hopes and dreams has been stripped away? Is it a reflection of the personal interests of the Massively team, who certainly can't be expected to take up much time with games that simply don't do anything for them? Or is there something unfortunate about the gaming media that unknowingly feeds the hype and disappointment cycle through disproportionate reporting of developer plans and marketing over actual development?Complicated questions demand complicated answers. What do we consider when deciding whether something is newsworthy?
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