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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Wings Over Atreia Exclusive: Aion 4.0 launches in June!]]></title><link>http://massively.joystiq.com/2013/04/06/wings-over-atreia-exclusive-aion-4-0-launches-in-june/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/06/wings-over-atreia-exclusive-aion-4-0-launches-in-june/</guid><comments>http://massively.joystiq.com/2013/04/06/wings-over-atreia-exclusive-aion-4-0-launches-in-june/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/06/wings-over-atreia-exclusive-aion-4-0-launches-in-june/"><img alt="Wings Over Atreia Exclusive  Aion 40 launches in June!" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/4-launch-header.jpg" /></a></div>
Good news! (Well, at least for my police record.) As it turns out, I didn't have to resort to kidnapping to convince someone from <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> to talk to me about <em><a href="http://na.aiononline.com/">Aion</a></em> at this year's <a href="http://massively.joystiq.com/tag/GDC-2013">GDC</a>. I swear, <a href="http://massively.joystiq.com/tag/Sean-Orlikowski/">Sean Orlikowski</a>, the game's associate producer, came willingly.<br />
<br />
It does, however, appear that in the fine print of the meeting proposal, I agreed to be outfitted with a special electronic device that would send massive jolts of electricity through my system if I tried to speak about something I shouldn't. So let's see how much I can share with you before this apparatus leaves me unconscious.<br />
<br />
Can I tell you that <a href="http://massively.joystiq.com/category/aion/"><em>Aion</em></a> has a special celebration planned for the first anniversary of the <a href="http://massively.joystiq.com/tag/truly-free/">Truly Free</a> conversion? So far, so good, folks. Hmm... can I add that the next big expansion has a North American launch date planned without going unconscious... oh, appears so! OK, let's push this a little further: How about if I happened to mention that 4.0 will hit servers in June 2013 -- would I be zapped? Nope! So there you have it, folks: <a href="http://massively.joystiq.com/tag/aion-4.0/">4.0</a> is indeed going live in just two short months!<p><a href="http://massively.joystiq.com/2013/04/06/wings-over-atreia-exclusive-aion-4-0-launches-in-june/" rel="bookmark">Continue reading <em>Wings Over Atreia Exclusive: Aion 4.0 launches in June!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/06/wings-over-atreia-exclusive-aion-4-0-launches-in-june/">Wings Over Atreia Exclusive: Aion 4.0 launches in June!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/06/wings-over-atreia-exclusive-aion-4-0-launches-in-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20526077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/06/wings-over-atreia-exclusive-aion-4-0-launches-in-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aethertech</category><category>aion</category><category>Aion-4.0</category><category>Aion-4.0-patch</category><category>ascension</category><category>con</category><category>conference</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>Gunslinger</category><category>interview</category><category>interviews</category><category>massively-event-coverage</category><category>massively-Exclusive</category><category>Massively-exclusive-interview</category><category>ncsoft</category><category>new-classes</category><category>opinion</category><category>preview</category><category>previews</category><category>Sean-Orlikowski</category><category>Song-Weaver</category><category>truly-free</category><category>wings-over-atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 06 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: City of Steam demo showcases crafting and other streamlined features]]></title><link>http://massively.joystiq.com/2013/04/05/gdc-2013-city-of-steam-demo-showcases-crafting-and-other-stream/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/05/gdc-2013-city-of-steam-demo-showcases-crafting-and-other-stream/</guid><comments>http://massively.joystiq.com/2013/04/05/gdc-2013-city-of-steam-demo-showcases-crafting-and-other-stream/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/city-of-steam/" rel="tag">City of Steam</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/05/gdc-2013-city-of-steam-demo-showcases-crafting-and-other-strea/"><img alt="GDC 2013  City of Steam demo showcases crafting and  other streamlined features" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/cos-header1.jpg" style="margin: 4px;" /></a></div>
It may seem like a while has passed since we last experienced <a href="http://massively.joystiq.com/category/city-of-steam/"><em>City of Steam</em></a>, the fantasy steampunk MMORPG that fits in your browser. That's because it has! The game's last <a href="http://massively.joystiq.com/2012/12/12/city-of-steam-double-feature-a-beta-trailer-and-a-steam-greenli/">closed beta testing</a> round was back in December, and fans have been eagerly waiting to get back into the city-state of Nexus. Of course there has been <a href="http://massively.joystiq.com/2013/01/31/city-of-steams-bestiary-gives-pre-launch-advantage/">some</a> <a href="http://massively.joystiq.com/2013/01/02/mechanist-says-no-to-huge-pauldrons-revamps-city-of-steam-npc-d/">news</a> to tide us over in the meantime while developers have been turning all of that beta feedback into fixes and updates, but that's not the same; people want to play. Luckily, it's <a href="http://massively.joystiq.com/tag/GDC-2013">GDC </a>to the rescue!<br />
<br />
While the rest of the world won't actually get to access <em>City of Steam</em> until it launches open beta (which is anticipated to be within the next two months!), I was able to dive in and explore the fruits of the devs' winter labors. And let me tell you, they've put their time to good use! I met with Communications Manager <a href="http://massively.joystiq.com/tag/Gabriel-Laforge/">Gabriel Laforge</a> and Operations Director Andrew Woodruff from <a href="http://massively.joystiq.com/tag/mechanist-games">Mechanist Games</a> who showed off all the work that has gone into the game since the beta closed, from graphics to crafting to airships. They also highlighted the game's cash shop and revealed numerous rewards players can earn simply by playing the game.<p><a href="http://massively.joystiq.com/2013/04/05/gdc-2013-city-of-steam-demo-showcases-crafting-and-other-stream/" rel="bookmark">Continue reading <em>GDC 2013: City of Steam demo showcases crafting and other streamlined features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/05/gdc-2013-city-of-steam-demo-showcases-crafting-and-other-stream/">GDC 2013: City of Steam demo showcases crafting and other streamlined features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Apr 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/05/gdc-2013-city-of-steam-demo-showcases-crafting-and-other-stream/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20529589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/05/gdc-2013-city-of-steam-demo-showcases-crafting-and-other-stream/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-steam</category><category>con</category><category>conference</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>fantasy</category><category>featured</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>goblin</category><category>hands-on</category><category>interview</category><category>interviews</category><category>massively-event-coverage</category><category>mechanist</category><category>mechanist-games</category><category>preview</category><category>previews</category><category>R2-games</category><category>sci-fi</category><category>steampunk</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 05 Apr 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: Hands-on with Vendetta Online on the iPad]]></title><link>http://massively.joystiq.com/2013/04/03/gdc-2013-hands-on-with-vendetta-online-on-the-ipad/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/03/gdc-2013-hands-on-with-vendetta-online-on-the-ipad/</guid><comments>http://massively.joystiq.com/2013/04/03/gdc-2013-hands-on-with-vendetta-online-on-the-ipad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/03/gdc-2013-hands-on-with-vendetta-online-on-the-ipad/"><img alt="GDC 2013  Handson with Vendetta Online on the iPad" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/vendetta-header.jpg" /></a></div>
When we talk about getting our hands on a game at <a href="http://massively.joystiq.com/tag/GDC-2013/">GDC</a> for a little playtime, we don't usually get to literally grasp said game in our fingers. But that's exactly what happened when I tested out <em><a href="http://massively.joystiq.com/tag/vendetta-online">Vendetta Online</a></em> on an iPad 3; instead of just relating to the space-based sandbox through the standard accessories like mouse, keyboard, or joystick, I held the entirety of the game universe in the palms of my hands. My own 10 digits were the only accessories. And the experience impressed me!<br />
<br />
I had the opportunity to sit down with <a href="http://massively.joystiq.com/tag/john-bergman">John Bergman</a>, Founder and CEO of <a href="http://massively.joystiq.com/tag/guild-software">Guild Software</a>, to talk about the new iOS platform for <em>Vendetta Online</em> while doing my best <a href="http://i1.cdnds.net/12/31/618x464/movies_goose_top_gun_1.jpg">Goose impersonation</a> (he's way better than Maverick) playing it.<p><a href="http://massively.joystiq.com/2013/04/03/gdc-2013-hands-on-with-vendetta-online-on-the-ipad/" rel="bookmark">Continue reading <em>GDC 2013: Hands-on with Vendetta Online on the iPad</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/03/gdc-2013-hands-on-with-vendetta-online-on-the-ipad/">GDC 2013: Hands-on with Vendetta Online on the iPad</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Apr 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/03/gdc-2013-hands-on-with-vendetta-online-on-the-ipad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20527284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/03/gdc-2013-hands-on-with-vendetta-online-on-the-ipad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>conference</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>featured</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>hands-on</category><category>interview</category><category>interviews</category><category>iOS</category><category>iPad</category><category>massively-event-coverage</category><category>Massively-interview</category><category>mobile</category><category>mobile-mmo</category><category>preview</category><category>previews</category><category>tablet</category><category>Vendetta-Online</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 03 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: The MMO impact of the Webzen and Gala-Net merge]]></title><link>http://massively.joystiq.com/2013/04/03/gdc-2013-the-mmo-impact-of-the-webzen-and-gala-net-merge/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/03/gdc-2013-the-mmo-impact-of-the-webzen-and-gala-net-merge/</guid><comments>http://massively.joystiq.com/2013/04/03/gdc-2013-the-mmo-impact-of-the-webzen-and-gala-net-merge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/03/gdc-2013-the-mmo-impact-of-the-webzen-and-gala-net-merge/"><img alt="GDC 2013  Interview sheds light on Webzen and Gala merge" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/web-header.jpg" /></a></div>
<em>Acquisition.</em> Though it sounds pretty benign on its own, when used in reference to one developer taking over another, the word can inspire fear in the hearts of gamers. Questions quickly arise about the future of titles that fall on the acquired side of the equation. How will the games and players be affected by the change? Will there even still <em>be</em> a game?<br />
<br />
I sat down with Claas Wolter (European PR Manager) and Deanna Peter (Marketing/PR Associate) to discuss just this topic regarding the <a href="http://massively.joystiq.com/2013/02/01/webzen-buys-100-of-gala-net-gpotato/">recent purchase</a> of <a href="http://massively.joystiq.com/tag/gala-net">Gala-Net</a> (the parent company of <a href="http://massively.joystiq.com/tag/gpotato">gPotato</a>) by <a href="http://massively.joystiq.com/tag/webzen/">Webzen</a> and how that acquisition will affect <em><a href="http://massively.joystiq.com/category/allods-online/">Allods Online</a>, </em><em><a href="http://massively.joystiq.com/tag/age-of-wulin/">Age of Wulin</a></em>, <a href="http://massively.joystiq.com/tag/terra-militaris/"><em>Terras Militaris</em></a>, and the company's other MMORPGs.<p><a href="http://massively.joystiq.com/2013/04/03/gdc-2013-the-mmo-impact-of-the-webzen-and-gala-net-merge/" rel="bookmark">Continue reading <em>GDC 2013: The MMO impact of the Webzen and Gala-Net merge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/03/gdc-2013-the-mmo-impact-of-the-webzen-and-gala-net-merge/">GDC 2013: The MMO impact of the Webzen and Gala-Net merge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Apr 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/03/gdc-2013-the-mmo-impact-of-the-webzen-and-gala-net-merge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20528595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/03/gdc-2013-the-mmo-impact-of-the-webzen-and-gala-net-merge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquisition</category><category>age-of-wulin</category><category>allods</category><category>allods-online</category><category>arctic-combat</category><category>asia</category><category>astrum-nival</category><category>china</category><category>chinese</category><category>chinese-mmo</category><category>claas-wolter</category><category>con</category><category>conference</category><category>continent-of-the-ninth-seal</category><category>convention</category><category>deanna-peter</category><category>event</category><category>event-coverage</category><category>events</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>gala-net</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>gpotato</category><category>gvg</category><category>interview</category><category>interviews</category><category>kidnapping</category><category>mail-ru-games</category><category>mail.ru-games</category><category>mailru-games</category><category>martial-arts</category><category>massively-event-coverage</category><category>merger</category><category>microtransaction</category><category>microtransactions</category><category>ming-dynasty</category><category>mu-online</category><category>premium</category><category>pvp</category><category>sandbox</category><category>sevencore</category><category>snail-games</category><category>snail-games-usa</category><category>Terras-Militaris</category><category>webzen.com</category><category>wushu</category><category>wuxia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 03 Apr 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: How APB exploded into a franchise]]></title><link>http://massively.joystiq.com/2013/03/31/gdc-2013-how-apb-exploded-into-a-franchise/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/31/gdc-2013-how-apb-exploded-into-a-franchise/</guid><comments>http://massively.joystiq.com/2013/03/31/gdc-2013-how-apb-exploded-into-a-franchise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/31/gdc-2013-how-apb-exploded-into-a-franchise/"><img alt="GDC 2013 How APB exploded into a franchise" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/vendetta.jpg" /></a></div>
By now, pretty much everyone knows the story of how <a href="http://massively.joystiq.com/tag/gamers-first">GamersFirst</a> swept in to save the DOA <em>All Points Bulletin</em> by relaunching it as <a href="http://apbreloaded.gamersfirst.com/"><em>APB: Reloaded</em></a>. Since then, the title's done immensely well for the company and has prompted <a href="http://massively.joystiq.com/tag/Reloaded-Games/">Reloaded Games</a> to look into turning <a href="http://apbreloaded.gamersfirst.com/"><em>APB</em></a> into a bona fide franchise.<br />
<br />
How this happened was explained to us by PR Manager <a href="http://massively.joystiq.com/tag/darek-connole">Darek Connole</a> at <a href="http://massively.joystiq.com/tag/gdc-2013">GDC</a>. Connole said that the devs are constantly taking suggestions from the community and sorting them into different buckets. While some of the buckets represent doable ideas, one bucket is full of great ideas that are impossible to implement in the current game.<br />
<br />
"We're taking the NPCs from <em>APB: Reloaded</em> and bringing them into their own game," Connole said. "It's going to be a traditional first-person shooter, but it's also going to have non-traditional elements."<br />
<br />
Read on to discover how <em>APB's</em> world is going to get a lot more crazy with <a href="http://www.kickstarter.com/projects/reloadedprod/all-points-bulletin-apb-vendetta"><em>APB: Vendetta</em></a> -- and how the team is even thinking about future games in the same world.<p><a href="http://massively.joystiq.com/2013/03/31/gdc-2013-how-apb-exploded-into-a-franchise/" rel="bookmark">Continue reading <em>GDC 2013: How APB exploded into a franchise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/31/gdc-2013-how-apb-exploded-into-a-franchise/">GDC 2013: How APB exploded into a franchise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Mar 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/31/gdc-2013-how-apb-exploded-into-a-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20524224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/31/gdc-2013-how-apb-exploded-into-a-franchise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-fps</category><category>apb-kickstarter</category><category>apb-reloaded</category><category>apb-vendetta</category><category>apbr</category><category>Bjorn-Book-Larsson</category><category>con</category><category>conference</category><category>console</category><category>consoles</category><category>convention</category><category>crime</category><category>darek-connole</category><category>event</category><category>event-coverage</category><category>events</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>g1</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gamersfirst</category><category>gdc</category><category>gdc-2013</category><category>massively-event-coverage</category><category>playstation-4</category><category>ps4</category><category>pvp</category><category>reloaded</category><category>reloaded-productions</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 31 Mar 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: Chris Roberts expounds on Star Citizen's crafting, economy]]></title><link>http://massively.joystiq.com/2013/03/30/gdc-2013-chris-roberts-expounds-on-star-citizens-crafting-ec/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/30/gdc-2013-chris-roberts-expounds-on-star-citizens-crafting-ec/</guid><comments>http://massively.joystiq.com/2013/03/30/gdc-2013-chris-roberts-expounds-on-star-citizens-crafting-ec/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/star-citizen/" rel="tag">Star Citizen</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/30/gdc-2013-chris-roberts-expounds-on-star-citizens-crafting-ec/"><img alt="GDC 2013  Chris Roberts expounds on Star Citizen's crafting, economy" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/sar-brain-header-fixed.jpg" /></a></div>
This week we have a special <a href="http://massively.joystiq.com/tag/gdc-2013/">GDC</a> edition of <a href="http://massively.joystiq.com/category/Some-Assembly-Required/">Some Assembly Required</a>. I had the opportunity to sit down with <a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts</a> and talk about his highly anticipated space sim sandbox, <em><a href="http://www.robertsspaceindustries.com/star-citizen/">Star Citizen</a></em>. We talked lore, the game's PvP/PvE sliders and living universe concepts, guilds, and when players can expect to get in some dogfighting. Roberts also delved deeply into the crafting and economic aspects of the game.<br />
<br />
If you miss the days of carving out a name for yourself and your wares and/or cornering the market and building an economic empire, you'll definitely want to keep an eye on <a href="http://massively.joystiq.com/tag/star-citizen/"><em>Star Citizen</em></a>.<p><a href="http://massively.joystiq.com/2013/03/30/gdc-2013-chris-roberts-expounds-on-star-citizens-crafting-ec/" rel="bookmark">Continue reading <em>GDC 2013: Chris Roberts expounds on Star Citizen's crafting, economy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/30/gdc-2013-chris-roberts-expounds-on-star-citizens-crafting-ec/">GDC 2013: Chris Roberts expounds on Star Citizen's crafting, economy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Mar 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/30/gdc-2013-chris-roberts-expounds-on-star-citizens-crafting-ec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20523503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/30/gdc-2013-chris-roberts-expounds-on-star-citizens-crafting-ec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-roberts</category><category>chris-roberts-interview</category><category>con</category><category>conference</category><category>convention</category><category>crafting</category><category>crowdfunding</category><category>economy</category><category>event</category><category>event-coverage</category><category>events</category><category>featured</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>game-mechanics</category><category>gdc</category><category>gdc-2013</category><category>kickstarter</category><category>lore</category><category>massively-event-coverage</category><category>opinion</category><category>pgc</category><category>player-content</category><category>player-economy</category><category>player-generated-content</category><category>pvp</category><category>sandbox</category><category>sar</category><category>sci-fi</category><category>some-assembly-required</category><category>spaceship</category><category>star-citizen</category><category>star-citizen-crafting</category><category>star-citizen-economy</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 30 Mar 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: PlanetSide 2's new app and the future of Forgelight]]></title><link>http://massively.joystiq.com/2013/03/29/gdc-2013-isaac-on-planetside-2s-new-app-forgelights-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/29/gdc-2013-isaac-on-planetside-2s-new-app-forgelights-future/</guid><comments>http://massively.joystiq.com/2013/03/29/gdc-2013-isaac-on-planetside-2s-new-app-forgelights-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/29/gdc-2013-isaac-on-planetside-2s-new-app-forgelights-future"><img alt="GDC 2013  Scrolling through PlanetSide 2's new app with Tramell Isaac" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/planetside2infiltrator-hd.jpg" /></a></div>
On Tuesday, <a href="http://massively.joystiq.com/tag/soe">SOE</a> shared <a href="http://massively.joystiq.com/2013/03/26/soe-talks-forgelight-engine-planetside-2-player-app/">a trailer</a> highlighting its Forgelight engine. The proprietary engine not only runs <em><a href="http://www.planetside2.com">PlanetSide 2</a></em> but will also be the foundation for all the studio's future games, including <a href="http://massively.joystiq.com/category/everquest-next/">EverQuest Next</a>. The same press release also introduced the upcoming <a href="http://massively.joystiq.com/category/planetside-2"><em>PS2</em></a> app. Although it won't be available to the public for a a bit, I had a chance to sit with senior art director <a href="http://massively.joystiq.com/tag/tramell-isaac">Tramell Issac</a> to see the app in action as well as discuss the Forgelight engine and what's coming up for <em>PS2</em>.<br />
<br />
The app provides easy access to a ton of gameplay info, from personal stats to weapon information to real-time in-game map updates, and consequently there could be a marked decrease in workplace productivity in store for <em>PS2</em> fans!<p><a href="http://massively.joystiq.com/2013/03/29/gdc-2013-isaac-on-planetside-2s-new-app-forgelights-future/" rel="bookmark">Continue reading <em>GDC 2013: PlanetSide 2's new app and the future of Forgelight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/29/gdc-2013-isaac-on-planetside-2s-new-app-forgelights-future/">GDC 2013: PlanetSide 2's new app and the future of Forgelight</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Mar 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/29/gdc-2013-isaac-on-planetside-2s-new-app-forgelights-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20521349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/29/gdc-2013-isaac-on-planetside-2s-new-app-forgelights-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Android-app</category><category>con</category><category>conference</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>featured</category><category>forgelight</category><category>forgelight-engine</category><category>fps</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>interview</category><category>interviews</category><category>iPad-app</category><category>massively-event-coverage</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>pp</category><category>preview</category><category>previews</category><category>ps2</category><category>ps2-roadmap</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>stats-at-your-fingertips</category><category>Tramell-Isaac</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 29 Mar 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: Age of Wushu's world is your playground]]></title><link>http://massively.joystiq.com/2013/03/28/gdc-2013-age-of-wushus-world-is-your-playground/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/28/gdc-2013-age-of-wushus-world-is-your-playground/</guid><comments>http://massively.joystiq.com/2013/03/28/gdc-2013-age-of-wushus-world-is-your-playground/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/age-of-wushu/" rel="tag">Age of Wushu</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/28/gdc-2013-age-of-wushus-world-is-your-playground/"><img alt="GDC 2013 Age of Wushu" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/wushu1.jpg" /></a></div>
As <a href="http://www.ageofwushu.com/"><em>Age of Wushu</em></a> is just a couple of weeks away from launch at this point, catching up with <a href="http://massively.joystiq.com/tag/snail-games">Snail Games</a> at <a href="http://massively.joystiq.com/tag/gdc-2013">GDC</a> this year was one of our highest priorities. We tagged and bagged Associate Producer <a href="http://massively.joystiq.com/tag/colin-miller/">Colin Miller</a> for a brief interview about the latest pre-launch decisions and preparations that the team is making.<br />
<br />
Miller had a lot to say about the tweaks and improvements that have been done to this martial arts sandbox. A huge amount of work has been poured into cleaning up the localization over the beta period, not to mention the interface. "Most of our feedback was pretty negative on the UI that we had in place, so we've been trying to rework that a bit," he said. "Hopefully there's going to be some improvements there."<br />
<br />
All systems are go for an April 10th launch, Miller assured us. Keep reading after the break for more on what Snail Games plans for <a href="http://massively.joystiq.com/category/age-of-wushu/"><em>Age of Wushu</em></a> after it goes live.<p><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-age-of-wushus-world-is-your-playground/" rel="bookmark">Continue reading <em>GDC 2013: Age of Wushu's world is your playground</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-age-of-wushus-world-is-your-playground/">GDC 2013: Age of Wushu's world is your playground</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Mar 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-age-of-wushus-world-is-your-playground/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20522324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/28/gdc-2013-age-of-wushus-world-is-your-playground/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-wulin</category><category>age-of-wushu</category><category>art-of-wushu</category><category>china</category><category>chinese</category><category>chinese-mythology</category><category>colin-miller</category><category>column</category><category>con</category><category>conference</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>featured</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>interview</category><category>interviews</category><category>kung-fu</category><category>martial-arts</category><category>massively-event-coverage</category><category>preview</category><category>previews</category><category>sandbox</category><category>snail-games</category><category>snail-games-usa</category><category>wushu</category><category>wuxia</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 28 Mar 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[PAX East 2013: SOE's Linda Carlson on the state of the community]]></title><link>http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/</guid><comments>http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community"><img alt="The Guild Counsel  SOE's Linda Carlson on the state of the community" data-src-height="285" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/happy-pandas.jpg" /></a></div>
How many times have you found yourself asking, "Why won't the devs just listen?!" For any loyal MMO fan, it can be extremely frustrating to see feedback seemingly get ignored, and sometimes it feels as if there's a huge wall separating the fans from the developers.<br />
<br />
<a href="http://massively.joystiq.com/tag/Linda-Carlson/">Linda Carlson</a>, <a href="http://massively.joystiq.com/tag/SOE/">SOE's</a> Director of Global Community Relations, spoke with Massively at this year's <a href="http://massively.joystiq.com/tag/PAX-East-2013/">PAX East</a> to talk about SOE's efforts to break down that wall and improve the relationship between players and developers into something that's more collaborative, rather than contentious. Whether you're the most loyal SOE fan or someone who's vowed never to play another SOE game, you might be surprised at what she has to say.<p><a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/" rel="bookmark">Continue reading <em>PAX East 2013: SOE's Linda Carlson on the state of the community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/">PAX East 2013: SOE's Linda Carlson on the state of the community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Mar 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20520235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>community</category><category>con</category><category>conference</category><category>convention</category><category>dave-georgeson</category><category>eq</category><category>eqii</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>featured</category><category>free-realms</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>interview</category><category>interviews</category><category>john-smedley</category><category>leadership</category><category>linda-carlson</category><category>massively-event-coverage</category><category>opinion</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>soe</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 28 Mar 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: DCUO's Andersen talks housing, hints at league version]]></title><link>http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/</guid><comments>http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-jens-andersen-talks-housing-hints-at-league-ve/"><img alt="GDC 2013 DCUO's Jens Andersen talks decorating, hints at league housing" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/dcscrdlc6lairsdeco01.jpg" /></a></div>
We first learned about <em><a href="http://massively.joystiq.com/category/dc-universe-online/">DC Universe Online's</a></em> housing system last fall at SOE Live, where we got the scoop on the <a href="http://massively.joystiq.com/2012/10/20/soe-live-2012-a-deeper-look-at-dcuos-housing-lairs/">personal lairs</a> coming in the <a href="http://massively.joystiq.com/tag/Home-Turf/">Home Turf</a> DLC from creative director <a href="http://massively.joystiq.com/tag/jens-andersen">Jens Andersen</a>. At that time, he also shared his vision of expanding to include league housing sometime in the future.<br />
<br />
While sitting down with Andersen for a chat at <a href="http://massively.joystiq.com/tag/gdc-2013/">GDC</a> yesterday, the conversation turned to the now two-month-old housing system. The discussion included how the community was utilizing this unique blend of housing and PvP duels. Andersen then shared some tips for decorating with an eye towards battles; he also hinted that league housing may be slated for making an appearance in one of the game's upcoming DLCs.<p><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/" rel="bookmark">Continue reading <em>GDC 2013: DCUO's Andersen talks housing, hints at league version</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/">GDC 2013: DCUO's Andersen talks housing, hints at league version</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Mar 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20521348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dcuos-andersen-talks-housing-hints-at-league-version/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>conference</category><category>console</category><category>consoles</category><category>convention</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>decorating</category><category>event</category><category>event-coverage</category><category>events</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>guild-housing</category><category>housing</category><category>interview</category><category>interviews</category><category>lairs</category><category>league-housing</category><category>massively-event-coverage</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 28 Mar 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2013: Dragon's Prophet demo and hands-on]]></title><link>http://massively.joystiq.com/2013/03/28/gdc-2013-dragons-prophet-demo-and-hands-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/28/gdc-2013-dragons-prophet-demo-and-hands-on/</guid><comments>http://massively.joystiq.com/2013/03/28/gdc-2013-dragons-prophet-demo-and-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dragons-prophet/" rel="tag">Dragon's Prophet</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dragons-prophet-demo-and-hands-on"><img alt="GDC 2013 Dragon's Prophet demo and handson dishes up details" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/dp-header.jpg" /></a></div>
Last fall, <a href="http://massively.joystiq.com/tag/runewaker">Runewaker</a> and <a href="http://massively.joystiq.com/tag/soe/">SOE</a> announced <em><a href="http://massively.joystiq.com/category/dragons-prophet">Dragon's Prophet</a></em>, a free-to-play fantasy game focused on -- you guessed it -- dragons. Since then, we've been treated to various videos detailing the classes, the starter zones, and other gameplay. Just last week the game entered <a href="http://massively.joystiq.com/2013/03/14/dragons-prophet-flies-into-na-closed-beta-march-19/">closed beta</a> in North America, allowing select folks the chance to get in and test out the current stage of the game.<br />
<br />
This week, I joined those folks in-game during my hands-on and demo at this year's <a href="http://massively.joystiq.com/tag/gdc-2013/">GDC</a>. I was also able to talk with senior producer Todd Carson and associate producer Rod Haza as they demonstrated different aspects of the game at the convention. What delectable tidbits of information about classes, housing, and (of course) dragons did I uncover? The answer awaits after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/dragons-prophet/">Dragon's Prophet</a></strong></p><a href="http://massively.joystiq.com/photos/dragons-prophet/#5773073"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/windhunters-hold-main-hut_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dragons-prophet/#5773074"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/windhunters-hold-main-gate_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dragons-prophet/#5773075"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/windhunter-troll-mage_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dragons-prophet/#5773076"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/underworld-port-airship_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dragons-prophet/#5773077"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/tahkar-village-lake_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dragons-prophet-demo-and-hands-on/" rel="bookmark">Continue reading <em>GDC 2013: Dragon's Prophet demo and hands-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dragons-prophet-demo-and-hands-on/">GDC 2013: Dragon's Prophet demo and hands-on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Mar 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dragons-prophet-demo-and-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20519671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/28/gdc-2013-dragons-prophet-demo-and-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-customization</category><category>con</category><category>conference</category><category>convention</category><category>dragon</category><category>dragon-taming</category><category>dragons</category><category>dragons-prophet</category><category>event</category><category>event-coverage</category><category>events</category><category>featured</category><category>galleries</category><category>gallery</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>hands-on</category><category>housing</category><category>infernum</category><category>infernum-productions</category><category>interview</category><category>interviews</category><category>massively-event-coverage</category><category>preview</category><category>previews</category><category>PvP</category><category>RAPTOR-COW-DRAGONS</category><category>rod-haza</category><category>runewaker</category><category>runewaker-entertainment</category><category>screenshot</category><category>screenshots</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>todd-carson</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 28 Mar 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR's Jeff Hickman on the expansion and the state of the game]]></title><link>http://massively.joystiq.com/2013/03/27/swtors-jeff-hickman-on-the-expansion-and-the-state-of-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/27/swtors-jeff-hickman-on-the-expansion-and-the-state-of-the-game/</guid><comments>http://massively.joystiq.com/2013/03/27/swtors-jeff-hickman-on-the-expansion-and-the-state-of-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/27/swtors-jeff-hickman-on-the-expansion-and-the-state-of-the-game/"><img alt="Massively Interview SWTOR's Jeff Hickman reveals more about the Cartel expansion" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/rothc-keyart-jhickmanpx.jpg" style="margin:4px" /></a></div>
<div>
	The Massively Bothan spy network is at it again; there are just too many unanswered questions about the new <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> expansion. We know the primary focus of <a href="http://swtor.com/rothc"><em>Rise of the Hutt Cartel</em></a> is on the contested world of Makeb, but what about these rumors of additional content? Does this expansion have more to offer? We cornered Executive Producer <a href="http://massively.joystiq.com/tag/jeff-hickman/">Jeff Hickman</a> and interrogated him until he spilled the beans. And since our IT-O droid was feeling frisky and our <a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;cad=rja&amp;ved=0CDgQFjAA&amp;url=http%3A%2F%2Fstarwars.wikia.com%2Fwiki%2FBavo_Six&amp;ei=hU9TUZLXCcqhigKFiYH4CA&amp;usg=AFQjCNEyQLeSH1yhybPgK5DTuDRMSwZJ6g&amp;sig2=C2Oryc7WuChXWVDcPIDALg&amp;bvm=bv.44442042,d.cGE">Bavo Six</a> supply was ample, we asked Hickman a couple of question regarding the <a href="http://massively.joystiq.com/2013/03/21/bioware-swtor-servers-teeming-with-people/">state of the game blog</a> he posted on the <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> website as well.</div>
<br />
Fortunately, he answered our questions before we were forced to test the firepower of the Massively battlestation on his home planet of Alderaan. Now we can reveal his answers to the whole galaxy.<p><a href="http://massively.joystiq.com/2013/03/27/swtors-jeff-hickman-on-the-expansion-and-the-state-of-the-game/" rel="bookmark">Continue reading <em>SWTOR's Jeff Hickman on the expansion and the state of the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/27/swtors-jeff-hickman-on-the-expansion-and-the-state-of-the-game/">SWTOR's Jeff Hickman on the expansion and the state of the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Mar 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/27/swtors-jeff-hickman-on-the-expansion-and-the-state-of-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20520665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/27/swtors-jeff-hickman-on-the-expansion-and-the-state-of-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>expansion</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hutt-cartel</category><category>interview</category><category>interviews</category><category>jeff-hickman</category><category>lucasarts</category><category>rise-of-the-hutt-cartel</category><category>rothc</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 27 Mar 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2013: Hands-on with The Repopulation]]></title><link>http://massively.joystiq.com/2013/03/25/pax-east-2013-hands-on-with-the-repopulation/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/25/pax-east-2013-hands-on-with-the-repopulation/</guid><comments>http://massively.joystiq.com/2013/03/25/pax-east-2013-hands-on-with-the-repopulation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/the-repopulation/" rel="tag">The Repopulation</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-hands-on-with-the-repopulation/"><img alt="PAX East 2013  Handson with the Repopulation" data-src-height="216" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/repoppic.jpg" /></a></div>
Ever since its successful Kickstarter campaign, <a href="http://www.therepopulation.com/"><em>The Repopulation</em></a> has been progressing along at an impressive pace. And if <a href="http://massively.joystiq.com/tag/PAX-East-2013/">PAX East</a> was any indication, the game shows no signs of slowing down as it approaches beta and zeroes in on a launch date.<br />
<br />
This weekend, I had a chance to speak with lead developer <a href="http://massively.joystiq.com/tag/joshua-halls">Joshua Halls</a>, who took the time to walk me through the sandbox MMO and give me an update on what's new and what's still in the works.<p><a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-hands-on-with-the-repopulation/" rel="bookmark">Continue reading <em>PAX East 2013: Hands-on with The Repopulation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-hands-on-with-the-repopulation/">PAX East 2013: Hands-on with The Repopulation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Mar 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-hands-on-with-the-repopulation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20516560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-hands-on-with-the-repopulation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>con</category><category>conference</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>featured</category><category>hands-on</category><category>massively-event-coverage</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>repopulation</category><category>sandbox</category><category>sci-fi</category><category>the-repopulation</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 25 Mar 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[PAX East 2013: SOE's Dave Georgeson on EQ Next and the future of online gaming]]></title><link>http://massively.joystiq.com/2013/03/25/pax-east-2013-soes-dave-georgeson-on-eq-next-and-the-future-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/25/pax-east-2013-soes-dave-georgeson-on-eq-next-and-the-future-of/</guid><comments>http://massively.joystiq.com/2013/03/25/pax-east-2013-soes-dave-georgeson-on-eq-next-and-the-future-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-soes-dave-georgeson-on-eq-next-and-the-future-of"><img alt="PAX East 2013  SOE's Dave Georgeson talks EQ Next, and the future of online gaming" data-src-height="241" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/eqii-flying-mount.jpg" /></a></div>
If there's one pastime that MMO fans share, it's making predictions. Which games will succeed, and which ones will struggle? Which will go free-to-play, merge servers, or even shut down? And will there ever be an MMO that's crowned as <em>the</em> <em><a href="http://worldofwarcraft.com">WoW</a>-</em>killer?<br />
<br />
But what about the bigger picture of online gaming in general? We've seen it come a long way over the past decades, and it's not always easy to see where it's headed. <a href="http://massively.joystiq.com/tag/SOE/">SOE's</a> director of development of the <em>EverQuest </em>franchise, <a href="http://massively.joystiq.com/tag/dave-georgeson/">Dave Georgeson</a>, sat down with Massively at <a href="http://massively.joystiq.com/tag/PAX-East-2013/">PAX East</a> this year to prognosticate on the future of online gaming. And of course, part of that future includes <em><a href="http://massively.joystiq.com/tag/EQ-Next/">EQ Next</a></em>, and while he still can't talk specifics, he did shed some light on the philosophy behind the game's design, with some hints about what players might see when it's revealed at <a href="http://massively.joystiq.com/tag/SOE-Live-2013/">SOE Live</a> this summer.<p><a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-soes-dave-georgeson-on-eq-next-and-the-future-of/" rel="bookmark">Continue reading <em>PAX East 2013: SOE's Dave Georgeson on EQ Next and the future of online gaming</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-soes-dave-georgeson-on-eq-next-and-the-future-of/">PAX East 2013: SOE's Dave Georgeson on EQ Next and the future of online gaming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Mar 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-soes-dave-georgeson-on-eq-next-and-the-future-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20516636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/25/pax-east-2013-soes-dave-georgeson-on-eq-next-and-the-future-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>con</category><category>conference</category><category>convention</category><category>dave-georgeson</category><category>eq</category><category>eq-2</category><category>eq-free-to-play</category><category>eq-ii</category><category>eq-next</category><category>eq1</category><category>eq2</category><category>eqii</category><category>eqn</category><category>event</category><category>event-coverage</category><category>events</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>everquest-next</category><category>expo</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>interview</category><category>interviews</category><category>john-smedley</category><category>massively-event-coverage</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 25 Mar 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[PAX East 2013: Red 5 on Firefall's new gaming TV channel]]></title><link>http://massively.joystiq.com/2013/03/23/pax-east-2013-red-5-on-firefalls-new-gaming-tv-channel/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/23/pax-east-2013-red-5-on-firefalls-new-gaming-tv-channel/</guid><comments>http://massively.joystiq.com/2013/03/23/pax-east-2013-red-5-on-firefalls-new-gaming-tv-channel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-red-5-on-firefalls-new-gaming-tv-channel"><img alt="PAX East 2013  Red 5 talks Firefall, and reveals a new gaming TV channel" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/chosen-1.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Red-5-Studios/">Red 5 Studios'</a> MMOFPS <em><a href="http://massively.joystiq.com/category/Firefall/">Firefall</a></em> is probably familiar to the Massively family, but it presentation Friday at <a href="http://massively.joystiq.com/tag/PAX-east-2013">PAX East</a> was a chance to get a look behind the curtain at how far it's come and how far it has to go during testing.<br />
<br />
CEO <a href="http://massively.joystiq.com/tag/Mark-Kern/">Mark Kern</a> and Lead Game Designer <a href="http://massively.joystiq.com/tag/scott-youngblood/">Scott Youngblood</a> presented a little history of the game's development so far, with a look to the future. But if that's not enough to get you to gear up and plant a Thumper, maybe their announcement about a brand-new video channel devoted to everything and anything involving gaming will catch your interest.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/pax-east-firefall/">PAX East Firefall</a></strong></p><a href="http://massively.joystiq.com/photos/pax-east-firefall/#5758142"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/agricultural-facility_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pax-east-firefall/#5758143"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/chosen-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pax-east-firefall/#5758144"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/chosen-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pax-east-firefall/#5758145"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/crystite-cavern_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pax-east-firefall/#5758146"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/melding_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-red-5-on-firefalls-new-gaming-tv-channel/" rel="bookmark">Continue reading <em>PAX East 2013: Red 5 on Firefall's new gaming TV channel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-red-5-on-firefalls-new-gaming-tv-channel/">PAX East 2013: Red 5 on Firefall's new gaming TV channel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Mar 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-red-5-on-firefalls-new-gaming-tv-channel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20515541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/23/pax-east-2013-red-5-on-firefalls-new-gaming-tv-channel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>alpha-test</category><category>alpha-testing</category><category>beta</category><category>beta-test</category><category>beta-testing</category><category>con</category><category>conference</category><category>convention</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>f2p</category><category>featured</category><category>firefall</category><category>fps</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>game-changers</category><category>interview</category><category>interviews</category><category>mark-kern</category><category>massively-event-coverage</category><category>mmo-shooter</category><category>orson-scott-card</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>project-cosplay</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>rise-of-the-indies</category><category>sci-fi</category><category>scott-youngblood</category><category>screenshot</category><category>screenshots</category><category>shooter</category><category>stage-5</category><category>tb</category><category>testing</category><category>third-person-shooter</category><category>thumper</category><category>war</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Sat, 23 Mar 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive: Champions Online challenges players to take on the Forum Malvanum]]></title><link>http://massively.joystiq.com/2013/03/22/exclusive-champions-online-challenges-players-to-take-on-the-fo/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/22/exclusive-champions-online-challenges-players-to-take-on-the-fo/</guid><comments>http://massively.joystiq.com/2013/03/22/exclusive-champions-online-challenges-players-to-take-on-the-fo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/22/exclusive-champions-online-challenges-players-to-take-on-the-fo"><img alt="Wait, how will you get wheel spikes on this?" data-src-height="306" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/co-forum-epl-321.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> players have just braved a full-scale invasion in the appropriately named Lemurian Invasion event. So now the superheroes of Millennium City get to take a long weekend and possibly head to the beach, right? Hardly. A new challenge approaches in the form of the upcoming Forum Malvanum event, throwing heroes into a pitched arena battle run by a mysterious alien race. But it's not quite what you might think.<br />
<br />
The aliens behind these gladiatorial games have been running challenges across the galaxy for quite some time, and they've now invited Earth's champions to participate. Should the heroes emerge victorious, they'll reap the rewards of galaxy-spanning wealth and power. Not that you can expect the games of an intergalactic race obsessed with bloodsports to be particularly fair...<br />
<br />
Leaving aside the perpetual nightmare that is a superhero's life, this even promises to offer several additions for players. Aside from the almost mandatory new lockbox, the event will contain new content including an arena showdown and a mission focused around a high-speed race. We also had a chance to sit down and ask producer Tom Edwards a few more questions about the upcoming event. Read on!<br />
<span style="font-size: 10pt; line-height: 12pt;"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/">Champions Online Main Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141403"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141404"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141405"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141406"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141407"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-5_thumbnail.jpg" alt="" title="" /></a></div></span><p><a href="http://massively.joystiq.com/2013/03/22/exclusive-champions-online-challenges-players-to-take-on-the-fo/" rel="bookmark">Continue reading <em>Exclusive: Champions Online challenges players to take on the Forum Malvanum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/22/exclusive-champions-online-challenges-players-to-take-on-the-fo/">Exclusive: Champions Online challenges players to take on the Forum Malvanum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Mar 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/22/exclusive-champions-online-challenges-players-to-take-on-the-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20514045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/22/exclusive-champions-online-challenges-players-to-take-on-the-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena</category><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>event</category><category>f2p</category><category>featured</category><category>forum-malvanum</category><category>free-to-play</category><category>in-game-event</category><category>interview</category><category>interviews</category><category>lockboxes</category><category>news</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>preview</category><category>pwe</category><category>race</category><category>race-events</category><category>superhero</category><category>superheroes</category><category>Tom-Edwards</category><category>vehicles</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Mar 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[ZeniMax's Paul Sage on The Elder Scrolls Online's endgame, PvP, and crafting]]></title><link>http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/</guid><comments>http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/19/zenimaxs-paul-sage-on-the-elder-scrolls-onlines-endgame-pvp"><img alt="The Elder Scrolls Online Interview With ZeniMax's Paul Sage" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/eso-argonian-header.jpg" style="margin: 4px; width: 530px; height: 350px;" /></a></div>
During my <a href="http://massively.joystiq.com/2013/03/19/an-orc-sorcerer-on-stros-mkai-hands-on-with-the-elder-scrolls">hands-on play session</a> with <em><a href="http://massively.joystiq.com/category/the-elder-scrolls-online/">The Elder Scrolls Online</a></em> at the media event last week, I got a glimpse of the early game experience, and it was delicious. But most MMOs are judged on what awaits players at the max-level endgame, so I sat down with <a href="http://massively.joystiq.com/tag/Zenimax-Online/">ZeniMax Online Studios</a> creative director <a href="http://massively.joystiq.com/tag/paul-sage/">Paul Sage</a> to ask about those areas of the game that I <em>didn't</em> get to see.<br />
<br />
Specifically, I asked Sage to describe ZeniMax's strategy for keeping players occupied once they hit the level cap at 50. His reply included four main activities: questing in enemy alliance zones, four-player dungeons, adventure zones, and the PvP alliance war in Cyrodiil. Read on for all of the details I gleaned from the interview!<p><a href="http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/" rel="bookmark">Continue reading <em>ZeniMax's Paul Sage on The Elder Scrolls Online's endgame, PvP, and crafting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/">ZeniMax's Paul Sage on The Elder Scrolls Online's endgame, PvP, and crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Mar 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20508366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>endgame</category><category>eso</category><category>factions</category><category>featured</category><category>interview</category><category>interviews</category><category>morrowind</category><category>oblivion</category><category>paul-sage</category><category>preview</category><category>previews</category><category>pvp</category><category>rvr</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><dc:creator><![CDATA[Richie Procopio]]></dc:creator><pubDate>Tue, 19 Mar 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: EQII's Ribbitribbit Day celebrates community]]></title><link>http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/</guid><comments>http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/"><img alt="The Tattered Notebook EQII's Ribbitribbit Day celebrates community, creates memorial to remember others" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/ribbit-header.jpg" /></a></div>
There is no two ways about it: Every time I started to pen this particular piece, I had to pause. You see, the story behind it all is steeped in emotion; inspiration, joy, pride, sadness, and togetherness are all a part of the heartwarming tale that is simply impossible to not be touched by (or in my case, completely choked up). And it's one that makes me proud to be a part of the <a href="https://www.everquest2.com/"><em>EverQuest II</em></a> community.<br />
<br />
Last year we shared with you the story of a young boy whose simple wish for a fun place to play in <a href="http://massively.joystiq.com/2012/03/17/the-tattered-notebook-the-touching-story-of-ribbitribbit-and-th/"><em>EQII</em></a> brought the community together in an unparalleled way. In order to <a href="http://massively.joystiq.com/2012/03/17/the-tattered-notebook-the-touching-story-of-ribbitribbit-and-th/">make an extra special place for Ribbitribbit</a>, adventurers, raiders, and crafters left their guilds -- heck, even their servers -- to come aid in what became more than a simple island refuge. It became a multi-house playground that included a Tier 3 guild hall. The sheer volume of enthusiastic participation is enough to make any heart swell. Sadly, shortly thereafter Ribbitribbit lost his battle with cancer, and <a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/">that same community mourned his passing</a>. Now, one year later, the same organizer who uncorked that first outpouring of generosity has brought players together again to commemorate community, continue philanthropy, and remember those who have been lost.<br />
<br />
Today's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a> invites you to become a part of this community with a look at Ribbitribbit Day 2013.<p><a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/" rel="bookmark">Continue reading <em>The Tattered Notebook: EQII's Ribbitribbit Day celebrates community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/">The Tattered Notebook: EQII's Ribbitribbit Day celebrates community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Mar 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20500429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/16/the-tattered-notebook-eqiis-ribbitribbit-day-celebrates-commun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>generosity</category><category>memorial</category><category>opinion</category><category>pay-it-forward</category><category>pgc</category><category>player-content</category><category>player-event</category><category>player-generated-content</category><category>player-housing</category><category>player-memorial</category><category>Ribbitribbit</category><category>Ribbitribbit-Day</category><category>sandbox</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sat, 16 Mar 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[A door to the Marvel world: David Brevik talks Marvel Heroes]]></title><link>http://massively.joystiq.com/2013/03/15/a-door-to-the-marvel-world-david-brevik-talks-marvel-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/15/a-door-to-the-marvel-world-david-brevik-talks-marvel-heroes/</guid><comments>http://massively.joystiq.com/2013/03/15/a-door-to-the-marvel-world-david-brevik-talks-marvel-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/15/a-door-to-the-marvel-world-david-brevik-talks-marvel-heroes/"><img alt="Massively Interview David Brevik talks Marvel Heroes" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/marvel-heroes-flames.jpg" style="margin:4px" /></a></div>
<em><a href="http://massively.joystiq.com/category/marvel-heroes/">Marvel Heroes</a></em> is an upcoming action RPG that allows players to sling web justice as Spider-Man or just throw a stress-relieving tantrum as the Hulk. Whatever your favorite alter-ego, the upcoming free-to-play game hopes to be a refreshing addition to the isometric genre.<br />
<br />
At a recent press event in San Francisco, I sat down with <a href="http://massively.joystiq.com/tag/David-Brevik/">David Brevik</a>, President and CEO of <a href="http://massively.joystiq.com/tag/gazillion-entertainment/">Gazillion Entertainment</a>, to scope out the influence of <em><a href="http://massively.joystiq.com/tag/Diablo/">Diablo</a> </em>vs. the Marvel Universe and whether we'll see the PvP fans are hoping for.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/marvel-heroes-1/">Marvel Heroes</a></strong></p><a href="http://massively.joystiq.com/photos/marvel-heroes-1/#5709715"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/marvel-heroes-beam_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/marvel-heroes-1/#5709716"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/marvel-heroes-boom_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/marvel-heroes-1/#5709717"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/marvel-heroes-daredevil_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/marvel-heroes-1/#5709718"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/marvel-heroes-deadpool_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/marvel-heroes-1/#5709719"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/marvel-heroes-flames_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/03/15/a-door-to-the-marvel-world-david-brevik-talks-marvel-heroes/" rel="bookmark">Continue reading <em>A door to the Marvel world: David Brevik talks Marvel Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/15/a-door-to-the-marvel-world-david-brevik-talks-marvel-heroes/">A door to the Marvel world: David Brevik talks Marvel Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Mar 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/15/a-door-to-the-marvel-world-david-brevik-talks-marvel-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20497390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/15/a-door-to-the-marvel-world-david-brevik-talks-marvel-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>action-mmo</category><category>brian-michael-bendis</category><category>david-brebik</category><category>diablo</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>gazillion</category><category>gazillion-entertainment</category><category>interview</category><category>interviews</category><category>isometric</category><category>marvel</category><category>marvel-heroes</category><category>marvel-universe</category><category>marvel-universe-online</category><category>muo</category><category>preview</category><category>previews</category><category>screenshot</category><category>screenshots</category><category>secret-identity</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Gavin Townsley]]></dc:creator><pubDate>Fri, 15 Mar 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with Marvel Heroes' combat, events, and crafting]]></title><link>http://massively.joystiq.com/2013/03/14/hands-on-with-marvel-heroes-combat-events-and-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/14/hands-on-with-marvel-heroes-combat-events-and-crafting/</guid><comments>http://massively.joystiq.com/2013/03/14/hands-on-with-marvel-heroes-combat-events-and-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/11/hands-on-with-marvel-heroes-combat-events-and-crafting/"><img alt="Handson with Marvel Heroes" data-src-height="318" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/stormraft1920x1080.jpg" /></a></div>
This has been a hard year on mice. <em><a href="http://massively.joystiq.com/category/diablo-iii/">Diablo III</a></em>, <em><a href="http://massively.joystiq.com/tag/torchlight-2">Torchlight 2</a></em>, <em><a href="http://massively.joystiq.com/tag/path-of-exile">Path of Exile</a></em>, and now another click-fest is in the works: <a href="http://massively.joystiq.com/category/Marvel-Heroes/">Marvel Heroes</a>. This new free-to-play addition to the isometric family will put you in the shoes of classic heroes such as Spider-Man, Iron Man, Hulk, Storm, Wolverine, and many more from the Marvel roster. Just when my index finger was starting to forgive me!<br />
<br />
To better understand how much danger my mouse and finger were in, I traveled down to <a href="http://massively.joystiq.com/tag/Gazillion-Entertainment/">Gazillion Entertainment</a> for some hands-on time with a few of my favorite comic wonders. Is <em>Marvel Heroes</em> is bringing more than just tights to the table?<p><a href="http://massively.joystiq.com/2013/03/14/hands-on-with-marvel-heroes-combat-events-and-crafting/" rel="bookmark">Continue reading <em>Hands-on with Marvel Heroes' combat, events, and crafting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/14/hands-on-with-marvel-heroes-combat-events-and-crafting/">Hands-on with Marvel Heroes' combat, events, and crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Mar 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/14/hands-on-with-marvel-heroes-combat-events-and-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20496414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/14/hands-on-with-marvel-heroes-combat-events-and-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>action-mmo</category><category>brian-michael-bendis</category><category>david-brevik</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gazillion</category><category>gazillion-entertainment</category><category>hands-on</category><category>interview</category><category>interviews</category><category>marvel</category><category>marvel-heroes</category><category>marvel-universe</category><category>marvel-universe-online</category><category>muo</category><category>secret-identity</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Gavin Townsley]]></dc:creator><pubDate>Thu, 14 Mar 2013 12:00:00 EST</pubDate></item></channel></rss>