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Hands-On (Massively's)

Bugs, minerals, and jet boots: Hands-on with Firefall's PvE

Betas, Sci-Fi, Galleries, Screenshots, Game Mechanics, Previews, Opinion, Free-to-Play, Hands-On, MMOFPS, Hands-On (Massively's), Firefall

Firefall Copacabana
As any fan of my streams can tell you, I am not awesome at video games. So when Massively asked me to take a look at Firefall, a twitch-heavy, free-to-play shooter developed by Red 5 Studios, it was only with trepidation that I accepted. Could I really find happiness in a world that relied on reflexes and skill more than clever spell rotations? Or would my incompetence make the game so frustrating that I would end up smashing my keyboard with my face?

After procrastinating for days and hoping that the project would vanish into the night (beta goblins or something), I finally sat down to check the game out. What I discovered is that Firefall is much more than a shooter; it is a vibrant universe packed with fun things to do, intriguing content to explore, and enough character customization to please even the most ardent of tweakers.

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Second Wind: World of Warcraft

World of Warcraft, Fantasy, Expansions, Game Mechanics, Lore, PvE, Opinion, Hands-On, Races, Hands-On (Massively's), Dungeons, Second Wind

World of Warcraft
When I originally started playing World of Warcraft, things were different. Priests were still waiting on their first big class patch. Regular mounts required level 40; most players couldn't afford the 100ish gold fee without a loan from their guild. Epic mounts were so prohibitively expensive as to be considered rare. Raids required the dedication and skill of 40 players, and only a couple of guilds per realm actually even bothered to run high-end content. WoW was, as they say, srs bsns.

But that was eight years ago. Since then, World of Warcraft has seen four enormous expansions (Burning Crusade, Wrath of the Lich King, Cataclysm and Mists of Pandaria) and countless minor content updates. Edges have been softened, skills refined, classes reinvented. Subs have ballooned to a peak of over 12 million, waffled up and down for a few years, then fallen most recently to 9.6 million.

Some would argue that the World of Warcraft of 2013 bears only a passing resemblance to the one we played in 2005. Others would claim it's still the same excellent/terrible game, just gussied up with fresh paint.

As a longtime WoW lover but recently lapsed subscriber, I ventured into Mists of Pandaria to sort it out for myself.

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Flameseeker Chronicles: The Gathering Storm preview

Fantasy, Events (In-Game), Game Mechanics, Patches, Previews, Endgame, News Items, Opinion, Guild Wars 2, Hands-On, Hands-On (Massively's), Flameseeker Chronicles

Flameseeker Chronicles The Gathering Storm preview
I know that nothing (nothing in the whole world, in the history of ever) sucks like waiting for the patch on patch day. There's the promise of wonderful things in the future, but they're just so tantalizingly out of reach.

So what better way to pass the time waiting for Guild Wars 2's February patch than by talking about it? I got a bit of a sneak preview at the incoming content over the weekend, so let's take a look at the nitty-gritty of what awaits us in the The Gathering Storm.

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Jewel of the North: Impressions of Neverwinter to the level 30 cap

Fantasy, Previews, Opinion, Free-to-Play, Hands-On, Hands-On (Massively's), Neverwinter

At least he died with dignity.
I've been stoked for Neverwinter ever since I first got my hands on a short demo of the game at PAX East a year or two back. The game's stylish, fast-paced combat hooked me, and I've always been particularly fond of the Forgotten Realms campaign setting, having spent a considerable amount of my teenage years in the original Neverwinter Nights and its many persistent worlds.

So of course when I got my hands on a Neverwinter beta key, I was thrilled and waited on pins and needles for the duration of the excruciatingly long download, courtesy of my lovely ISP. Once the game was finally installed on Friday, however, my weekend was consumed by my adventures in the Jewel of the North and its surrounding environs. Over the course of the weekend, I managed to take my Trickster Rogue to the level cap of 30 and experienced a fairly large amount of the available content. Spoiler alert: I liked it. But if you wanna know the details, listen up and I'll recount my tales for you.

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Why I Play: Clone Wars Adventures

Puzzle, Sci-Fi, Game Mechanics, MMO Industry, PvP, Reviews, PvE, Opinion, Free-to-Play, Browser, Casual, MMORTS, Hands-On (Massively's), Kids, Family, Clone Wars Adventures, Why I Play

Clone Wars Adventures - Dueling Shaak Ti
I'm Jef, and I love Star Wars. This is the part where the rest of you addicts chime in with "hi Jef," before we go about trying to cure ourselves of a life-long obsession. Except we're not going to do that today, are we? In fact, I'm going to dangle another death stick that you may not have considered as of yet.

It's called Clone Wars Adventures.

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Massively's comprehensive preview of Final Fantasy XIV: A Realm Reborn

Betas, Fantasy, Game Mechanics, Interviews, Previews, News Items, Opinion, Hands-On, Consoles, Interviews (Massively's), Hands-On (Massively's), Events (Massively's Coverage), Final Fantasy XIV, Miscellaneous

There's always a new adventure over the horizon.
Final Fantasy XIV is doing something that has never been done before. After launching to poor reception, the MMO appointed a new producer and director, Naoki Yoshida, who has been working tirelessly for two years to rebuild the game from the ground up. The launch version shut its servers down in November of last year, and since then players have been eagerly awaiting the release of the game's revitalized relaunch, Final Fantasy XIV: A Realm Reborn.

In preparation for this relaunch, Yoshida spent the last week and a half touring the globe and meeting with the press to show off FFXIV in all its glory. After playing the game since launch and writing about it for three years, I was glad to attend the event and see the full spectrum of what the game has to offer in its relaunch. And there's a lot to be said about the game as a whole. It's the sort of thing that can't be contained in just one article or two.

So how about half a dozen? And a trio of videos to accompany the new benchmark program?

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Land and Hand: Crafting and gathering in Final Fantasy XIV's relaunch

Fantasy, Game Mechanics, Previews, Professions, Opinion, Hands-On, Consoles, Hands-On (Massively's), Events (Massively's Coverage), Final Fantasy XIV, Crafting

Work that armor.  Work it good.
When I was playing Final Fantasy XIV's pre-launch beta, it was gathering that made me realize I was in real trouble with this game. Normally I consider gathering to be a necessary evil, a part of the game that exists and only occasionally overlaps with what I like to do. But the first time I started chopping away as a Botanist, I knew that something special was going on here.

Of course, gathering and crafting also needed an overhaul. The former was a frequently luck-based minigame that could be intensely frustrating to decipher with few skills that seemed to do much, and the latter was obtuse even if you ignore the fact that you didn't have a recipe book. So the relaunch had the unenviable task of reworking both systems while at the same time retaining what made them such a breath of fresh air.

If you liked Final Fantasy XIV's crafting or gathering before, I'm happy to say you still will -- and odds are good you'll like both even more because the new systems in place are solid improvements of what came before.

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Massively Exclusive: An in-depth look at Final Fantasy XI's new jobs

Fantasy, Final Fantasy XI, Classes, Expansions, Game Mechanics, Previews, Opinion, Hands-On, Consoles, Hands-On (Massively's), Events (Massively's Coverage)

LAAAAAAAAANDSHAAAAAAAARK
This year isn't quite as exciting for Final Fantasy XI as it is for Final Fantasy XIV, but it's still bringing a pretty big change to the status quo. Players have had years to get used to the game as it is, but now Seekers of Adoulin is on its way to completely rewrite matters, giving us two new jobs as well as a new region and new mechanics to deal with. In other words, it's going to be shaking things up.

So while I was out in San Francisco enjoying all that Final Fantasy XIV has to offer, I also had a chance to look into Final Fantasy XI's new expansion, specifically the new player jobs. Both the Rune Fencer and the Geomancer are bringing something new to the game, and while I didn't get to play around with either job extensively, I did get to see how both will play and check out their key abilities.

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The battle is joined: Starting new and fighting through Final Fantasy XIV's relaunch

Fantasy, Events (Real-World), Game Mechanics, Previews, News Items, Opinion, Hands-On, Consoles, Hands-On (Massively's), Events (Massively's Coverage), Final Fantasy XIV

Have I mentioned I love Highlander women yet?  Because it should be restated regularly.
I know a lot about Final Fantasy XIV. This is surprising to no one; there's a reason Joystiq sent me to the preview event, a reason I write a weekly column about the game, and a reason I still have the Final Fantasy XIV collector's edition box sitting in my office. The net result is that I have spent a lot of time playing the game.

As a result, I was more than a little nervous when sitting down to play the revamped version at the Final Fantasy XIV press event in San Francisco last week. Done incorrectly, playing the game could feel subtly wrong, like a stranger pretending to be your old friend. And even if I avoided that pitfall, the gameplay could feel inelegant or forced.

I'm happy to report that none of that is the case. Make no mistake -- the game is very different from its original incarnation, but it also sports enough familiar stuff that you aren't left wandering around baffled.

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Touring La Noscea and Thanalan in Final Fantasy XIV

Fantasy, Previews, News Items, Opinion, Hands-On, Consoles, Hands-On (Massively's), Events (Massively's Coverage), Final Fantasy XIV

Touring La Noscea and Thanalan in Final Fantasy XIV
My time spent at the Final Fantasy XIV tour didn't just include a preview of the areas to be found in the upcoming beta. No, we proud and few got the chance to also explore some of the game's other iconic areas, areas closed off at the start of the beta but slated for opening later on in the testing process. I poked around both of these regions, touring both the streets of Ul'dah in Thanalan and the cliffs and plains of La Noscea.

These areas were admittedly still a work in progress. While the maps were mostly finished, the enemies in many of the regions were placeholders, and it was clear that the client we were using had a version with these regions in a state that's not ready for prime time. Still, it was interesting to look at both and see things that had been changed, updated, and in a few cases removed altogether.

Before I proceed, a note: All of the areas under discussion are still being optimized and improved, so some elements such as lighting and geometry may change by the time you get to play with them.

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Everyone's a potential traitor... even you: WildStar's Dominion faction

Betas, Sci-Fi, Galleries, Screenshots, Trailers, Video, Classes, Game Mechanics, Interviews, Lore, Previews, PvE, Opinion, Hands-On, Races, Interviews (Massively's), Hands-On (Massively's), First Impressions, Events (Massively's Coverage), Sandbox, WildStar

The Dominion
Last week, we revealed WildStar's Exile faction -- a Firefly-esque group of rebels, pirates, and vagabonds. Today, we're finally able to put our eyeballs on the game's Dominion faction, including three of its four races, plus a newly unveiled class, the Stalker.

My instinct was to assume that the Dominion faction was meant to be a parallel to Firefly's Alliance -- space cowboys versus authoritarian aristocrats. But having explored them in more detail, I saw a lot more of Star Wars and Allods Online than I expected, and that's brilliant. Allods also has two factions, the "evil" one of which is a unique blend of Imperial Russian industrial dieselpunk and high-society technocracy. Blend that with Human High Culture propaganda from the Star Wars Extended Universe and maybe a dash of Brazil's dystopian humor and you've got WildStar's Dominion.

But don't take just my word for it. Let's have a look at the videos!

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Your first 15 minutes in Neverwinter

Betas, Fantasy, Video, Classes, Game Mechanics, Previews, PvE, Free-to-Play, Hands-On, Hands-On (Massively's), Guides, Dungeons, Neverwinter

Neverwinter Video
The first Neverwinter beta weekend is behind us, and while founders got a chance to hack their way through throngs of kobolds while exploring the Forgotten Realms, everyone else is no doubt still eager for more information. How does the combat feel? Do the powers follow the D&D rules closely? What kinds of attacks will I use as the various classes? How does the questing work?

These are all valid questions for any gamer still on the fence about Cryptic's inbound MMO. Neverwinter will be free-to-play at launch, but the only way to guarantee access to the next two beta weekend events is to shell out $60 or $200 for one of the Founder's packs.

In case you've missed our previous coverage, we've reported on the Cloak Tower dungeon, character creation (twice), and given our first impressions of the beta weekend. Today, we'll highlight the low-level powers and feats from all three available classes and the first 15 minutes of Neverwinter's gameplay. Hopefully, these videos will help you decide whether to wait for the game's launch or pony up some scratch to get into the next beta event.

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First impressions of Neverwinter's beta

Betas, Fantasy, Screenshots, New Titles, Previews, Opinion, Free-to-Play, Hands-On, Hands-On (Massively's), First Impressions, Neverwinter

First Impressions Neverwinter beta
Neverwinter is all the rage these days among MMO fans as the promise of a Fourth Edition D&D MMO in the Forgotten Realms setting has many old-school tabletop gamers jumping at the opportunity to get into the early testing stages. Thanks to last week's short press beta and this weekend's first early head-start glimpse, I was able to play through the game for a few days to get a feel for what to expect when the game launches later this year.

We first heard rumblings of a Neverwinter MMO in 2010 and got to see a live demo of it at E3 2011, just before Perfect World Entertainment took over Cryptic Studios. It was a very early build, but I was so excited to see a comprehensive drag-and-drop dungeon builder that seemed to work beautifully. Even during the demo, I was daydreaming about what I could do with this thing and the adventures I could have with my friends.

Of course, that all changed when Cryptic announced a complete overhaul to the original incarnation of the game. Luckily for us, this meant that the dungeon-creating RPG was turning into a full-fledged MMO.

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Massively's video guide to Neverwinter character creation

Fantasy, Video, Classes, Lore, New Titles, Previews, Free-to-Play, Hands-On, Hands-On (Massively's), Guides, Neverwinter

Neverwinter screenshot
Are you impatiently waiting to get your Dungeons and Dragons on in the upcoming Neverwinter beta events? Then we're sure you have already planned out what your character will look like. No? Well then, let us help you.

Yesterday, we previewed the character creation tools for Cryptic's upcoming MMO, but we didn't showcase all of the customization options for every race. Today we remedy that with not one but six videos showing off all of the hairstyles, faces, scars, and tattoos for both genders of every race!

Enjoy the previews after the cut.

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Hands-on with Neverwinter's character creator

Betas, Fantasy, Video, Game Mechanics, Previews, Free-to-Play, Hands-On (Massively's), First Impressions, Neverwinter

A rundown of Neverwinter's character creator
Cryptic is well-known for giving players powerful tools to create from the get-go when a new character is rolled in one of its titles, so it stands to reason that Neverwinter would fall in line with this philosophy. Because of this, I wanted to mine some of the details of Neverwinter's character creator so that you might be able to start planning out your ideal character -- if only in your mind (for now).

At the time of the press preview yesterday, Cryptic was still keeping a few classes and races under wraps. Even so, I was able to make some interesting class/race combos, like a Halfling Devout Cleric and a Tiefling Guardian Fighter. What was of more interest to me was how these characters can be customized, both visually and personally, so I quickly skipped past this step to get into the good stuff. Read on for a look at my hands-on and a pair of videos exploring the character design process.

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