Last week,
BioWare invited a crew of gaming journalists to Austin to experience the latest content for
Star Wars: The Old Republic. While I couldn't personally make the trip,
BioWare invited me to listen in on the presentation given by Executive Producer
Jeff Hickman. The journalists in Austin paired up and began their journey on the Hutt-controlled planet of Makeb, while I, having already been testing
Rise of the Hutt Cartel for a few weeks, began writing my impressions of what I saw on that planet.
Before I begin my report, I would like to lay down a couple of disclaimers. In order for me to tell the story behind Makeb, I will have to give some spoilers about the main game. If you haven't completed it, and you don't want to know how it ends, then you will not want to read the first section after the break. Secondly, if you are looking for
Rise of the Hutt Cartel to fix all the issues and emotional setbacks you had with
SWTOR in the first place, then you might be a little disappointed. However, if you loved the storytelling and overall gameplay of vanilla
TOR, then you will absolutely love this expansion.
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