Game: Age of Ascent
Host: Beau Hindman
Date: Friday, March 14th, 2014
Time: 3:00 p.m. EDT
Enjoy our Stream Team video below.
Battlegrounds Designer Kevin Lee and Lead PvP Designer Jen Gordy explained to me that PvP is one of the key focuses of the game; all PvP content in WildStar will be on a cross-realm queue. Your level and gear stats will be normalized to provide an equal playing field. WildStar's telegraph system ensures that PvP is extremely reactive, which is typical, but what's not typical is being able to see where your enemy is aiming that AoE or conal attack.
Video, EVE Online, Business Models, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, New Titles, PvP, Opinion, Hands-On, Events (Massively's Coverage), World of Darkness, EVE Evolved, DUST 514, Dev Diaries, Player-Generated Content
The Fanfest weekend is typically a packed schedule of panels, talks, roundtable discussions with developers, and keynote speeches revealing the future of the game. While the event is understandably focused on EVE Online, it's recently expanded to cover aspects of DUST 514, the latest goings-on with World of Darkness, and even CCP's new virtual reality dogfighter EVE Valkyrie. CCP has announced that this year's event will see a monument to the EVE playerbase unveiled in Reykjavik Harbor as well as the first reveal of EVE's summer expansion, but what else can we hope to glean from this year's event at the start of May?
In this edition of EVE Evolved, I delve into the EVE Fanfest announcement and speculate on what we might expect to hear from this year's event. Will this be the year that World of Darkness gets some serious news? And what's new for DUST 514?
Last year's 10th anniversary Fanfest was the biggest one yet, with information included on World of Darkness and DUST 514 and the official reveal of Oculus Rift-based dogfighter EVE Valkyrie. This year's attendees can look forward to the first ever live demo of EVE's yet-to-be-revealed summer expansion, hands-on experience with the next major evolution of DUST 514, and playtests of a brand-new build of the virtual reality dogfighter EVE Valkyrie.
This year's Fanfest will also see a special monument dedicated to EVE Online players revealed to the world; The "Worlds Within a World" monument will be installed in Reykjavik Harbor and will be etched with the names of all active EVE subscribers on March 1st. It's also hoped that crowdfunded EVE Online documentary A Tale of Internet Spaceships will be premiered during the Fanfest weekend, and we'll reportedly hear the latest on CCP's new EVE comic book and live action TV series. The event takes place from May 1st to May 3rd, and I'll be attending this year's event on behalf of Massively to bring you in-depth first-hand coverage of all the big reveals. Stay tuned!
I recently had a chance to preview the game on the PS4 and chat with Square-Enix's Naoki Yoshida.
Enter The Elder Scrolls Online and my excitement for it. I knew a lot of the series' famed freeform gameplay would be cut back in exchange for letting me play alongside my friends, but that was something that I, as a series newbie, was willing to sacrifice. But while my overall impression of the game was positive, I still have this lurking sensation that something important was missing.
Today, we present to you our impressions of last weekend's preview event and the beta so far. We've got videos on character creation, thoughts on the starting zones and storytelling, guides to skill progression and racial perks, and an overview of the state of the game from an MMO player who isn't already a nut for the series. Enjoy!
|The Elder Scrolls Online beta is absolutely nothing special
Eliot posts his general impressions of ESO as an MMORPG fan with no Elder Scrolls baggage.
|A guide to character creation in The Elder Scrolls Online
Larry tackles ESO's robust character creation with an in-depth video. Butt sliders included.
|A guide to skill progression in The Elder Scrolls Online
Matt investigates ESO's skills and character progression in the noble pursuit of battlemagery.
|What do The Elder Scrolls Online's racial abilities mean for endgame?
Larry explores just how annoyed we should be about the Imperial Edition's perks.
|Starting out in The Elder Scrolls Online: Coldharbour and Stros M'Kai
Matthew treks through the tutorial and Daggerfall Covenant zones.
|Starting out in The Elder Scrolls Online: Bleakrock Isle and Khenarthi's Roost
Matt scopes out the early areas of ESO's Ebonheart Pact and Aldmeri Dominion factions.
|Tamriel Infinium: Story and character in The Elder Scrolls Online
Larry considers the quality of ESO's pivotal players and introductory story.
The difference between the two is borderline comical. The Aldmeri Dominion is treated to a sunny tropical paradise, while the Ebonheart Pact fights its way through the frozen mountains of Skyrim. On top of that, they seem to be designed almost completely independently from one another.
Many players of modern MMOs might be inclined to think of a character's abilities as being determined by that character's class, and that is indeed somewhat the case in ESO. However, ESO owes its genesis to a series of games renowned for its freedom of character development, and that legacy continues (albeit to a slightly lesser extent) in ESO's skill progression system, though it also takes ample cues from its contemporary MMOs as well.
If you can't tune in to the broadcast yourself over at Twitch, we've got you covered; watch the livestream below and follow along as Massively's MJ liveblogs all the juicy tidbits in the comments below.
What excites me about almost any trade show is the stuff you find in the corners of the show room: the smaller booths, the indie developers or the hints of up-and-coming tech that will eventually make our lives easier and more fun. And of course, I'm always excited to see tech that might bring mobile MMOs to the place they deserve to be, a place in our everyday lives. CES is exciting to me because it shows the potential and possibly inexpensive future of tech.
Thanks to Engadget, one of our sister sites, I was able to get more than an eyeful of neat mobile tech!
The announcers, broadcasting the match simultaneously on Dota TV (Dota 2's in-game spectating client) and Twitch, are dumbfounded. The chat channels are exploding. And as everyone witnesses the Meepo gamble pay off in the most incredible way, the excitement only expands and intensifies. But perhaps what's most special about this Meepo pick, about this final game between two local teams that have bested challenger after challenger, is not the risky strategy or the money on the line.
What's special is that anyone is watching it at all.
According to the teaser post on the official website, Chris Roberts and company will also be talking up the latest hangar module tweaks as well as the Squadron 42 stand-alone campaign. If you're stuck at work or otherwise unable to tune into CIG's Twitch broadcast, don't sweat it. Massively's Jef is here to liveblog the full event. Be sure to refresh this post and its comments every so often to see what's happening.