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Events (Massively's Coverage)

MMO Family: The consequences of kids at conventions

Events (Real-World), MMO Industry, Opinion, Massively Meta, Events (Massively's Coverage), Kids, MMO Family, Family, Miscellaneous

MMO Family The consequences of kids at conventions
As I wound down my time at PAX East recently, I couldn't help but notice how different this convention was compared to when I went a couple of years ago. Yes, the exhibition floor was bigger, and there were many more in attendance, but the overall feel was different as well, and part of that was the increased presence of children.

We normally don't think of a video game convention as a family activity, and yet the fact that so many adults brought their children is telling. And whether you agree with it or not, there's something to be learned from the presence of kids at game conventions.

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Massively Speaking Episode 243: Super Adventure MJ

Podcasts, Events (Real-World), MMO Industry, Massively Meta, Events (Massively's Coverage), Massively Speaking, Miscellaneous

Massively Speaking Episode 243 Super Adventure MJ
MJ returns from her grand GDC adventure, and boy does she have stories to tell! Most of those stories will be to her therapist who will help her overcome the trauma of five days of non-stop interviews, but some of those tales will be related in this podcast. Also, you won't hear her sing the baby monkey song, but she totally did before we started recording and it was awesome. You had to be there.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

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Read below the cut for the full show notes.

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Leaderboard: Which convention reveal excited you the most?

Events (Real-World), MMO Industry, Opinion, Events (Massively's Coverage), Leaderboard

The Elder Scrolls Online concept art
So March's gaming convention madness is in our rearview mirror (although some coverage is still trickling in during the early part of this week). There were plenty of big reveals and plenty of smaller details, too, and chances are there was something that caught your eye from our GDC and PAX East coverage over the past two weeks.

For today's Leaderboard, let's pit a few of the noteworthy reveals against one another to see which game excited the Massively commentariat the most. Vote after the cut.

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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EVE Evolved: EVE's Odyssey expansion could be incredible

Sci-Fi, EVE Online, Expansions, Game Mechanics, MMO Industry, Patches, PvP, Endgame, News Items, PvE, Opinion, Events (Massively's Coverage), EVE Evolved, Sandbox, Subscription

EVE Evolved title image
When EVE Online's upcoming Odyssey expansion was officially announced last week at PAX East, the anticipation from players was almost palpable. Odyssey aims to follow in the footsteps of 2009's blockbuster Apocrypha expansion by revamping the exploration system and filling the void of space with thousands of new hidden treasures. We've been promised new ships, a new scanner mechanic with sleek new UI and additional functionality, and a rebalancing of industrial resources across the game.

Though CCP is saving most of the expansion reveals for next month's EVE Fanfest and beyond, we can make some fairly educated guesses on what the expansion will contain from the press release and teaser site. It's pretty much a given that we'll get some kind of new exploration ship, and there's pretty strong evidence that moon minerals will be changing somehow. We're also almost guaranteed to get new faction battlecruisers, and the evidence is mounting that Jove space may finally be about to open for exploration.

In this week's EVE Evolved, I look at the evidence for Jove space finally opening, explain why we desperately need a new scanning system, and make some educated guesses on what else the Odyssey expansion might contain.

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GDC 2013: How APB exploded into a franchise

Business Models, Events (Real-World), Interviews, PvP, Free-to-Play, All Points Bulletin, MMOFPS, Interviews (Massively's), Events (Massively's Coverage)

GDC 2013 How APB exploded into a franchise
By now, pretty much everyone knows the story of how GamersFirst swept in to save the DOA All Points Bulletin by relaunching it as APB: Reloaded. Since then, the title's done immensely well for the company and has prompted Reloaded Games to look into turning APB into a bona fide franchise.

How this happened was explained to us by PR Manager Darek Connole at GDC. Connole said that the devs are constantly taking suggestions from the community and sorting them into different buckets. While some of the buckets represent doable ideas, one bucket is full of great ideas that are impossible to implement in the current game.

"We're taking the NPCs from APB: Reloaded and bringing them into their own game," Connole said. "It's going to be a traditional first-person shooter, but it's also going to have non-traditional elements."

Read on to discover how APB's world is going to get a lot more crazy with APB: Vendetta -- and how the team is even thinking about future games in the same world.

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GDC 2013: Catching up with Gas Powered Games' Chris Taylor

Events (Real-World), MMO Industry, New Titles, PvP, Free-to-Play, Events (Massively's Coverage)

GDC 2013 Catching up with Gas Powered Games' Chris Taylor
Hey, is that CEO Chris Taylor from Gas Powered Games? By jove, it is! At GDC this past week we had the opportunity to catch up with Taylor and see how his studio is doing following its acquisition by Wargaming.net. He said that the synergy between his studio and Wargaming.net is powerful: "Our overlap is enormous between what we believe in as a company and what Wargaming believes in."

We were most curious about the "mystery MMO" that Taylor and his team is constructing. "We are doing research and prototyping on our first Wargaming game," Taylor said, "which will be a huge PvP, free-to-play MMO. It's going to take a little while to get it rolling, and we'll talk about it more once we know it is exactly. We'll announce it down the road."

Is there anything else that he was willing to share about it? Taylor paused and said, "It's going to be the biggest game we've ever made."

Massively sent its ace reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! Whether it's EVE Online or Star Wars: The Old Republic or that shiny new toy you've got your eye on, we're on the case, so stay tuned for all the highlights from the show!

PAX East 2013: A second hands-on with WildStar's Draken Stalker

Sci-Fi, Events (Real-World), Events (In-Game), Game Mechanics, Previews, Opinion, Hands-On, Hands-On (Massively's), Events (Massively's Coverage), WildStar

Screenshot -- WildStar
Everyone at the completely fictional Massively office seems to have some kind of schoolgirl crush on Carbine Studios' quirky upcoming sci-fi title WildStar, and I can understand why. The setting is fresh, melding some aspects of our favorite sci-fi properties (cough Firefly cough) with a a healthy dose of fantasy and a not insignificant amount of witty comedy, and the list of features the game boasts is rather extensive. I mean, did you even see that housing trailer? Holy wow, guys.

In spite of all of that, though, I was still a little cautious about giving in to the hype. After all, I'm sure there's not an MMO fan in existence who hasn't gotten super excited about a game and become a devoted fanboy only to have his hopes and expectations shattered when the game didn't live up to the hype. So I let myself be excited, but reservedly so, until I could get my hands on the game for myself to complement Eliot's earlier PAX hands-on with the game. As it so happens, on the last day of PAX East, I got to do just that. Though it was only a short 25-minute demo (thank goodness -- otherwise the lines would have circled the convention center), I think I was able to get a pretty solid idea of what we can expect from WildStar, and let me tell you right now, we can expect some great things.

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GDC 2013: Chris Roberts expounds on Star Citizen's crafting, economy

Sci-Fi, Contests, Economy, Game Mechanics, New Titles, Interviews (Massively's), Events (Massively's Coverage), Some Assembly Required, Sandbox, Star Citizen

GDC 2013  Chris Roberts expounds on Star Citizen's crafting, economy
This week we have a special GDC edition of Some Assembly Required. I had the opportunity to sit down with Chris Roberts and talk about his highly anticipated space sim sandbox, Star Citizen. We talked lore, the game's PvP/PvE sliders and living universe concepts, guilds, and when players can expect to get in some dogfighting. Roberts also delved deeply into the crafting and economic aspects of the game.

If you miss the days of carving out a name for yourself and your wares and/or cornering the market and building an economic empire, you'll definitely want to keep an eye on Star Citizen.

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GDC 2013: Dean Hall on the pillars of DayZ's design

Horror, Business Models, Culture, MMO Industry, News Items, Events (Massively's Coverage), Post-Apocalyptic, Miscellaneous

GDC 2013 Dean Hall Talks Pillars of DayZ's Design
Dean Hall talks about DayZ as a scientist would a Petri dish gone grotesque. He knows perhaps what the game's strengths and appeal might be, knows why it hosts over 1.7 million players. Still, he meets the success with some bemusement, especially considering how notoriously difficult the mod is to install. Now Hall is working with Bohemia Interactive on a standalone DayZ title (to be released, he apologizes, "when it's ready").

In Hall's "Designing DayZ" lecture at GDC this week, the focus was on his philosophy in shaping the game.

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GDC 2013: PlanetSide 2's new app and the future of Forgelight

Sci-Fi, Free-to-Play, MMOFPS, Interviews (Massively's), Hands-On (Massively's), Events (Massively's Coverage), PlanetSide 2

GDC 2013  Scrolling through PlanetSide 2's new app with Tramell Isaac
On Tuesday, SOE shared a trailer highlighting its Forgelight engine. The proprietary engine not only runs PlanetSide 2 but will also be the foundation for all the studio's future games, including EverQuest Next. The same press release also introduced the upcoming PS2 app. Although it won't be available to the public for a a bit, I had a chance to sit with senior art director Tramell Issac to see the app in action as well as discuss the Forgelight engine and what's coming up for PS2.

The app provides easy access to a ton of gameplay info, from personal stats to weapon information to real-time in-game map updates, and consequently there could be a marked decrease in workplace productivity in store for PS2 fans!

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GDC 2013: James Ohlen on how F2P saved SWTOR

Sci-Fi, MMO Industry, Opinion, Free-to-Play, Events (Massively's Coverage), Star Wars: The Old Republic

GDC swtor panel writeup  see team email for the assets
If you've been following BioWare for any length of time, then you know James Ohlen. When I interviewed him a couple of years back at PAX East and again last year at the Star Wars: The Old Republic guild summit, I could feel his sincere passion for the game. Ohlen joined the SWTOR project at its inception and held the creative director position for well over half a decade. SWTOR is as much his game as anyone's.

As is common at the Game Developers Conference, developers speak candidly to other future game-creators about the inner workings of their studios' biggest projects. Sometimes those tales are cautionary; some are inspiring. This time, Ohlen's told the story of SWTOR, the game that currently holds the record as the second largest subscription MMO ever, and how free-to-play turned what could have been a tale of utter failure into a story of success.

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GDC 2013: Bungie shows off Destiny character concepts and animation

Sci-Fi, Video, Events (Real-World), MMO Industry, New Titles, News Items, Consoles, Events (Massively's Coverage), Destiny

GDC 2013 Bungie shows of Destiny character concepts and animation
Want a look at some of the characters in Bungie's new Destiny IP? You're in luck, because the company showed off a two-minute video crammed with creature concepts and animation at this week's GDC in San Francisco.

Joystiq has the scoop, and you can check out the Hive, the Fallen, the Vex, and the Cabal in the clip after the cut.

Massively sent its ace reporters to San Francisco to bring you back the biggest MMO news from this year's GDC, the largest pro-only gaming industry con in the world! Whether it's EVE Online or Star Wars: The Old Republic or that shiny new toy you've got your eye on, we're on the case, so stay tuned for all the highlights from the show!

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GDC 2013: Age of Wushu's world is your playground

Betas, Fantasy, Historical, Events (In-Game), Interviews, Launches, Previews, Free-to-Play, Interviews (Massively's), Events (Massively's Coverage), Sandbox, Age of Wushu

GDC 2013 Age of Wushu
As Age of Wushu is just a couple of weeks away from launch at this point, catching up with Snail Games at GDC this year was one of our highest priorities. We tagged and bagged Associate Producer Colin Miller for a brief interview about the latest pre-launch decisions and preparations that the team is making.

Miller had a lot to say about the tweaks and improvements that have been done to this martial arts sandbox. A huge amount of work has been poured into cleaning up the localization over the beta period, not to mention the interface. "Most of our feedback was pretty negative on the UI that we had in place, so we've been trying to rework that a bit," he said. "Hopefully there's going to be some improvements there."

All systems are go for an April 10th launch, Miller assured us. Keep reading after the break for more on what Snail Games plans for Age of Wushu after it goes live.

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PAX East 2013: Hands-on with Marvel Heroes

Betas, Super-hero, Galleries, Screenshots, Business Models, Classes, Events (Real-World), Events (In-Game), Game Mechanics, Previews, PvE, Opinion, Free-to-Play, Marvel Heroes, Hands-On, Hands-On (Massively's), Events (Massively's Coverage)

PAX East 2013  Handson with Marvel Heroes
Gazillion Entertainment made a splash at PAX East, arriving with the big announcement that Marvel Heroes will be launching on June 4th. In addition, the team gave new details about endgame content, PvP, and special "ultimate powers" for each hero.

During the convention, Massively had a chance to sit down with VP of marketing Leo Olebe and CEO David Brevik to get a look at the state of the game, including some brand-new content that the devs have just added to Marvel Heroes. What did we see during our hands-on with the game? Let's just say that rampaging dinosaurs and "Hulk Smash" were but the tip of the iceberg.

Gallery: Marvel Heroes

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PAX East 2013: SOE's Linda Carlson on the state of the community

Fantasy, EverQuest, EverQuest II, Business Models, Culture, Interviews, MMO Industry, Free-to-Play, Free Realms, Interviews (Massively's), Events (Massively's Coverage), The Guild Counsel

The Guild Counsel  SOE's Linda Carlson on the state of the community
How many times have you found yourself asking, "Why won't the devs just listen?!" For any loyal MMO fan, it can be extremely frustrating to see feedback seemingly get ignored, and sometimes it feels as if there's a huge wall separating the fans from the developers.

Linda Carlson, SOE's Director of Global Community Relations, spoke with Massively at this year's PAX East to talk about SOE's efforts to break down that wall and improve the relationship between players and developers into something that's more collaborative, rather than contentious. Whether you're the most loyal SOE fan or someone who's vowed never to play another SOE game, you might be surprised at what she has to say.

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