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Events (Massively's Coverage)

EVE Fanfest 2013 day one: DUST 514, wormholes, and lowsec PvP

Betas, Sci-Fi, Video, EVE Online, Culture, Events (Real-World), Expansions, Game Mechanics, Patches, PvP, News Items, Opinion, Free-to-Play, MMOFPS, Events (Massively's Coverage), DUST 514, Dev Diaries, Sandbox, Anniversaries, Subscription

EVE Fanfest 2013 day one roundup DUST 514, wormholes, lowsec PvP and Retribution
The 10th anniversary EVE Online Fanfest is beyond massive, with over 1,400 players piling into Reykjavik's Harpa building for three days of intense internet spaceshippery. Players fly from across the world to meet their corpmates and chat with other players as passionate about EVE as they are. CCP runs a packed schedule of game design presentations, reveals, and roundtable discussions with players, but for many attendees, the event is about being a part of a tight-knit community that usually exists only inside a game server.

CCP made the bold statement to the press team this morning that its goal is "to create virtual worlds more meaningful than real life," and with so many people flying across the world to meet other players face to face, I'd say the studio has succeeded. Today saw talks on EVE's hugely successful Retribution expansion, ship rebalancing, map generation in DUST 514, and lowsec PvP, and of course, we attended the DUST 514 keynote speech. There were also some hilarious shenanigans with the wormhole roundtable room filling to bursting and a guest science lecture on the possibility of faster than light travel in real life.

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Ask Massively: Why we cover what we do, part two

Business Models, Events (Real-World), MMO Industry, Opinion, Massively Meta, Ask Massively, Events (Massively's Coverage), Miscellaneous

State of Decay
Last week, I promised you a second round of questions and answers regarding the types of calls Massively makes on which games and stories it will cover and why. Let's get to it.

Mike9 wrote, "I will play [State of Decay] because it looks awesome, but I never understand why Massively covers it; it is a single-player game, not an MMO by even the loosest of definitions, not unless Super Mario World is also considered an MMO now (well, I guess that did allow two players)."

I assume you're looking for a better answer than braaaaaiiiiinnnnsssssss!

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What to expect from EVE Fanfest 2013 today: DUST 514 keynote and more

Betas, Sci-Fi, EVE Online, Culture, Events (Real-World), MMO Industry, New Titles, News Items, Opinion, Free-to-Play, Consoles, MMOFPS, Events (Massively's Coverage), DUST 514, Dev Diaries, Sandbox, Anniversaries

What to expect from EVE Fanfest 2013 Day 1
EVE Online's colossal tenth anniversary Fanfest hasn't even officially begun, but the excitement from attendees is already practically palpable. The Reykjavik nightlife has been invaded by hundreds of foreigners yelling about internet spaceships as players from around the world reunite with their online comrades and meet corpmates for the first time. Over the course of the weekend, a record 1,400 EVE fans and hundreds more press and partners will flood into the Harpa building for non-stop news and festivities from EVE Online, DUST 514, and World of Darkness.

The talks and events start later today, but last night CCP kicked off the festivities with the Icelandic Symphony Orchestra delivering stunning renditions of tracks from the EVE Online soundtrack. Today, I'll be reporting back from key talks including the Retribution expansion roundup at 8 a.m. EDT (noon GMT), ship rebalancing at 9 a.m. EDT (1 p.m. GMT), lowsec PvP and crimewatch at noon EDT (4 p.m. GMT), and of course, the DUST 514 keynote speech at 2 p.m. EDT (6 p.m. GMT). I may also be able to join in on the roundtable discussion on wormholes and live events at 10 a.m. EDT (2 p.m. GMT) for an inside look at CCP's current thoughts. Check out the Fanfest timetable and let me know if there's something interesting you think I should try to squeeze in.

I'd expect the tone of these talks to be one of looking back at another successful year and the great player response to the Retribution expansion. We probably won't hear much of anything about the Odyssey expansion today, but I do expect some big DUST 514 news from the keynote. While many are probably hoping for word of a PC release, I'd be very surprised to see CCP actually do it. We'll most likely just get a release schedule for the PS3 launch and possibly footage of the game running on a PS4 devkit. I'm personally also hoping for more details on post-release updates such as the ability for DUST corps to own and manage their own territory and industrial supply chains.

Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new DUST 514 and World of Darkness scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

EVE Evolved: Massively's plans for EVE Fanfest 2013

Betas, Sci-Fi, Video, EVE Online, Culture, Events (Real-World), Expansions, MMO Industry, New Titles, News Items, Opinion, Free-to-Play, MMOFPS, Events (Massively's Coverage), World of Darkness, EVE Evolved, DUST 514, Sandbox

EVE Evolved title image
There's just over a week to go until EVE Online's massive tenth anniversary Fanfest, and you'll be pleased to hear that Massively will be there this year to cover the action! CCP is aiming to make this the biggest Fanfest yet, promising huge reveals and announcements about EVE's summer Odyssey expansion and beyond. We can also expect to hear some big news about upcoming console MMOFPS DUST 514, and fans of Vampire: The Masquerade will undoubtedly get to see some of the year's progress toward making the World of Darkness MMO a reality.

Tickets to this year's Fanfest sold out in record time, so many players who really wanted to be there for EVE's tenth anniversary celebration weren't able to secure a spot. CCP is running its usual livestream of the main talks for those not in attendance, but only certain parts of the event are being streamed. Here at Massively, we plan to give you an inside look at Fanfest with ongoing news coverage from April 25th to April 27th and in-depth opinion pieces on what each announcement means for players.

In this week's short and sweet EVE Evolved, I lay out Massively's plans for in-depth coverage of EVE Fanfest 2013 and ask what you'd like to see reported on.

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Jens Andersen reveals DCUO's Origin Crisis DLC

Super-hero, Interviews, Patches, Free-to-Play, Events (Massively's Coverage), DC Universe Online

Jens Andersen reveals DCUO's Origins Crisis DLC
Although he's been dropping hints and teasing fans for a while now, Creative Director Jens Andersen kept the bulk of DC Universe Online's seventh DLC, Origin Crisis, under wraps. That all changed when we met up at GDC; he opened the floodgates of information, sharing a wealth of details about the story, the content, and the new costumes. And now I can pass it all along to you.

Story-wise, Andersen expressed how excited he was to finally let players in on the arc that ties up a few loose ends left dangling after DLCs 2 and 3 -- Lightning Strikes and Battle for Earth. As for content, Origin Crisis adds two new raids, two four-man operations per side, two special solo challenges (which offer the chance to play as a legendary character), a new superpower, and a new tier of PvE gear. Oh, and let's not forget the three new iconic-based suits.

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Path of Exile interview reveals plans for player-generated races

Events (In-Game), Interviews, New Titles, Free-to-Play, Events (Massively's Coverage), Some Assembly Required, Player-Generated Content, Path of Exile

Path of Exile interview reveals plans for playergenerated races
Although there is no Some Assembly Required in the title, don't let that fool you; today's focus is on one of the founding precepts of this column, player-generated content. It's just not sandboxy player-generated content like we've covered before. Today's special edition explores the PGC proposed for the decidedly non-sandbox action RPG Path of Exile.

At GDC I sat down with managing director Chris Wilson and technical director Jonathan Rogers to discuss Path of Exile and their idea of adding player-run races to the game. A fan favorite, these timed gaming experiences are currently only officially sponsored events grouped into seasons, the first of which just concluded. However, devs would like to give players the opportunity to create and host unofficial events (meaning results won't have any bearing on the seasons) to allow players to enjoy this wildly popular facet of the game in a place where they can practice skills, test themselves against friends, or just enjoy a unique challenge.

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Wings Over Atreia Exclusive: Aion 4.0 launches in June!

Fantasy, Aion, Business Models, Classes, Events (Real-World), Events (In-Game), Expansions, Game Mechanics, Interviews, Previews, Opinion, Free-to-Play, Interviews (Massively's), Events (Massively's Coverage), Wings Over Atreia, Anniversaries

Wings Over Atreia Exclusive  Aion 40 launches in June!
Good news! (Well, at least for my police record.) As it turns out, I didn't have to resort to kidnapping to convince someone from NCsoft to talk to me about Aion at this year's GDC. I swear, Sean Orlikowski, the game's associate producer, came willingly.

It does, however, appear that in the fine print of the meeting proposal, I agreed to be outfitted with a special electronic device that would send massive jolts of electricity through my system if I tried to speak about something I shouldn't. So let's see how much I can share with you before this apparatus leaves me unconscious.

Can I tell you that Aion has a special celebration planned for the first anniversary of the Truly Free conversion? So far, so good, folks. Hmm... can I add that the next big expansion has a North American launch date planned without going unconscious... oh, appears so! OK, let's push this a little further: How about if I happened to mention that 4.0 will hit servers in June 2013 -- would I be zapped? Nope! So there you have it, folks: 4.0 is indeed going live in just two short months!

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GDC 2013: City of Steam demo showcases crafting and other streamlined features

Fantasy, Events (Real-World), Game Mechanics, Interviews, New Titles, Opinion, Free-to-Play, Browser, Hands-On, Interviews (Massively's), Hands-On (Massively's), Events (Massively's Coverage), City of Steam

GDC 2013  City of Steam demo showcases crafting and  other streamlined features
It may seem like a while has passed since we last experienced City of Steam, the fantasy steampunk MMORPG that fits in your browser. That's because it has! The game's last closed beta testing round was back in December, and fans have been eagerly waiting to get back into the city-state of Nexus. Of course there has been some news to tide us over in the meantime while developers have been turning all of that beta feedback into fixes and updates, but that's not the same; people want to play. Luckily, it's GDC to the rescue!

While the rest of the world won't actually get to access City of Steam until it launches open beta (which is anticipated to be within the next two months!), I was able to dive in and explore the fruits of the devs' winter labors. And let me tell you, they've put their time to good use! I met with Communications Manager Gabriel Laforge and Operations Director Andrew Woodruff from Mechanist Games who showed off all the work that has gone into the game since the beta closed, from graphics to crafting to airships. They also highlighted the game's cash shop and revealed numerous rewards players can earn simply by playing the game.

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GDC 2013: Activision's pursuit of photorealism

Screenshots, Video, Events (Real-World), MMO Industry, Previews, Opinion, Events (Massively's Coverage), Miscellaneous

GDC 2013 Activision's pursuit of photorealism
At a GDC panel titled "Next Generation Character Rendering" last week, research and development staffers at Activision-Blizzard showed off some stunning computer-generated portraits. The catch? They don't represent in-game assets; instead, they showcase the tech behind the graphics.

So while these we won't be seeing the lady above as the protagonist of Titan, it's reasonable to expect that the characters of Blizzard's future games could look just as convincing and real. As I looked on from the audience, my iPhone's camera focused on the projected slides as if they beheld actual faces.

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GDC 2013: Hands-on with Vendetta Online on the iPad

Sci-Fi, Events (Real-World), Game Mechanics, Interviews, MMO Industry, Hands-On, Interviews (Massively's), Hands-On (Massively's), First Impressions, Events (Massively's Coverage), Sandbox

GDC 2013  Handson with Vendetta Online on the iPad
When we talk about getting our hands on a game at GDC for a little playtime, we don't usually get to literally grasp said game in our fingers. But that's exactly what happened when I tested out Vendetta Online on an iPad 3; instead of just relating to the space-based sandbox through the standard accessories like mouse, keyboard, or joystick, I held the entirety of the game universe in the palms of my hands. My own 10 digits were the only accessories. And the experience impressed me!

I had the opportunity to sit down with John Bergman, Founder and CEO of Guild Software, to talk about the new iOS platform for Vendetta Online while doing my best Goose impersonation (he's way better than Maverick) playing it.

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GDC 2013: The MMO impact of the Webzen and Gala-Net merge

Business Models, Events (Real-World), Interviews, MMO Industry, Free-to-Play, Interviews (Massively's), Events (Massively's Coverage)

GDC 2013  Interview sheds light on Webzen and Gala merge
Acquisition. Though it sounds pretty benign on its own, when used in reference to one developer taking over another, the word can inspire fear in the hearts of gamers. Questions quickly arise about the future of titles that fall on the acquired side of the equation. How will the games and players be affected by the change? Will there even still be a game?

I sat down with Claas Wolter (European PR Manager) and Deanna Peter (Marketing/PR Associate) to discuss just this topic regarding the recent purchase of Gala-Net (the parent company of gPotato) by Webzen and how that acquisition will affect Allods Online, Age of Wulin, Terras Militaris, and the company's other MMORPGs.

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MMO Family: The consequences of kids at conventions

Events (Real-World), MMO Industry, Opinion, Massively Meta, Events (Massively's Coverage), Kids, MMO Family, Family, Miscellaneous

MMO Family The consequences of kids at conventions
As I wound down my time at PAX East recently, I couldn't help but notice how different this convention was compared to when I went a couple of years ago. Yes, the exhibition floor was bigger, and there were many more in attendance, but the overall feel was different as well, and part of that was the increased presence of children.

We normally don't think of a video game convention as a family activity, and yet the fact that so many adults brought their children is telling. And whether you agree with it or not, there's something to be learned from the presence of kids at game conventions.

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Massively Speaking Episode 243: Super Adventure MJ

Podcasts, Events (Real-World), MMO Industry, Massively Meta, Events (Massively's Coverage), Massively Speaking, Miscellaneous

Massively Speaking Episode 243 Super Adventure MJ
MJ returns from her grand GDC adventure, and boy does she have stories to tell! Most of those stories will be to her therapist who will help her overcome the trauma of five days of non-stop interviews, but some of those tales will be related in this podcast. Also, you won't hear her sing the baby monkey song, but she totally did before we started recording and it was awesome. You had to be there.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
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Read below the cut for the full show notes.

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Leaderboard: Which convention reveal excited you the most?

Events (Real-World), MMO Industry, Opinion, Events (Massively's Coverage), Leaderboard

The Elder Scrolls Online concept art
So March's gaming convention madness is in our rearview mirror (although some coverage is still trickling in during the early part of this week). There were plenty of big reveals and plenty of smaller details, too, and chances are there was something that caught your eye from our GDC and PAX East coverage over the past two weeks.

For today's Leaderboard, let's pit a few of the noteworthy reveals against one another to see which game excited the Massively commentariat the most. Vote after the cut.

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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EVE Evolved: EVE's Odyssey expansion could be incredible

Sci-Fi, EVE Online, Expansions, Game Mechanics, MMO Industry, Patches, PvP, Endgame, News Items, PvE, Opinion, Events (Massively's Coverage), EVE Evolved, Sandbox, Subscription

EVE Evolved title image
When EVE Online's upcoming Odyssey expansion was officially announced last week at PAX East, the anticipation from players was almost palpable. Odyssey aims to follow in the footsteps of 2009's blockbuster Apocrypha expansion by revamping the exploration system and filling the void of space with thousands of new hidden treasures. We've been promised new ships, a new scanner mechanic with sleek new UI and additional functionality, and a rebalancing of industrial resources across the game.

Though CCP is saving most of the expansion reveals for next month's EVE Fanfest and beyond, we can make some fairly educated guesses on what the expansion will contain from the press release and teaser site. It's pretty much a given that we'll get some kind of new exploration ship, and there's pretty strong evidence that moon minerals will be changing somehow. We're also almost guaranteed to get new faction battlecruisers, and the evidence is mounting that Jove space may finally be about to open for exploration.

In this week's EVE Evolved, I look at the evidence for Jove space finally opening, explain why we desperately need a new scanning system, and make some educated guesses on what else the Odyssey expansion might contain.

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