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Massively Event Coverage

Massively hosts Star Trek Online free-to-play launch event

Sci-fi, Events, real-world, Events, in-game, Launches, Star Trek Online, Free-to-play, Massively Event Coverage

STO
On Tuesday, January 17th, Star Trek Online will be officially free-to-play!

In celebration of the launch, Massively will be joining Cryptic Studios in welcoming all new and veteran captains. The team is hosting several fun events ranging from costume and trivia events to livestreamed character creation tutorials and dance parties!

Please join me, Massively's humble STO columnist, as I pair up with STO's Community Manager Brandon Felczer to stream our way through all the fun. You could win up to 5000 STO Promotional Points! All livestreamed events can be viewed during and after the event on Massively's Twitch channel, and all other communications can be monitored on the "F2PLaunchParty" chat channel in-game. The fun begins at 1:00 p.m. EST on Tuesday, so check out the official schedule of events after the break.

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The Guild Counsel: What if the game leaves you?

Sci-fi, Video, Guilds, MMO industry, Star Wars Galaxies, Massively Interviews, Massively Event Coverage, Livestream, The Guild Counsel, Sandbox

SWG sunset
In previous Guild Counsel columns, we've tackled the issue of players leaving their guilds or even their games, but what about when the game leaves you? Recently, this has become an issue that, sadly, we're seeing more and more often, with announced closings of MMOs and even studios.

This week, Star Wars Galaxies' eight-year-plus run will come to an end, and the servers will shut down at midnight EST tonight. I saw a terrific tribute video made by Kyranna Mythina from the Starsider server, and I wanted to get some thoughts about the game and its closing. Read on for Kyranna's best memories of the game as well as thoughts about the end... and where to go from there.

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The Daily Grind: How will you say farewell to SWG?

Sci-fi, Events, real-world, Events, in-game, MMO industry, Star Wars Galaxies, Massively Meta, The Daily Grind, Massively Event Coverage, Miscellaneous, Sandbox

Star Wars Galaxies screenshot
Star Wars Galaxies' final day is here. Since last June's announcement that SOE's Star Wars game would be shut down on December 15th, the sandbox fans on the Massively staff have grown ever more sad, and the early arrival of Star Wars: The Old Republic has seemed like salt in the wound. For my part, I can hardly stand to log in without lamenting all the MMO design achievements that will be lost when the servers go dark.

And yet log in I will because a game only has one ending. Some of our writers will be chronicling the last hour on a livestream; others will be hanging out in social centers like Mos Eisley to watch the twin suns set. I'm planning to join a few guildmates near the location of our first guild city, formed just over eight years ago. What about you, readers? Where will you be at the end -- how will you say farewell to SWG?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Anarchy Online gets its own convention in 2012: AO Con

Sci-fi, Anarchy Online, Events, real-world, Free-to-play, Massively Event Coverage

Anarchy Online
Most MMO communities can only dream that their game would be as popular and supported as to get their own convention. A rare few see either studio- or fan-based efforts make this dream a reality. In 2012, Anarchy Online gamers will finally -- after 11 years -- join these revelers with their own convention: AO Con.

GridStream Productions is putting on the first-ever Anarchy Online convention in Grand Rapids, Michigan on August 10th through 12th, 2012. The convention will take place at the Grand Rapids Airport Hilton, and is scheduled to have DJs, costume contests, panels, and meet-n-greets.

Registration is affordable -- it's only $25 to attend the three-day convention, but you have to be 18 by August 2012 in order to go. GridStream Productions is an in-game organization that primarily focuses on putting out Anarchy Online broadcasts.

Hands-on impressions of The Secret World

Historical, Horror, Sci-fi, Events, real-world, New titles, Previews, PvP, PvE, Opinion, Hands-on, The Secret World, Massively Hands-on, Massively Event Coverage, Dungeons, Crafting

Scary monster dude in The Secret World
Last month, Funcom held a special hands-on event for The Secret World at its Montreal, Canada offices, where we sent freelancer François Blondin to cover all the exciting details. François also got to play the game for several hours, giving us a fresh perspective on what TSW has to offer MMO gamers.

In Funcom's upcoming The Secret World, the game's three factions -- Templars, Illuminati and Dragons -- face off, compete, and collaborate (all at the same time!) amidst the nightmarish creatures being revealed throughout the world. But choose your allegiance carefully: Your faction determines your path and special bonuses for the whole game, and faction-switching won't be an option. Join me for a hands-on look at the game's current incarnation!

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Firefall makes with the G-Star trailer explosions

Sci-fi, Trailers, Video, Events, real-world, MMOFPS, Massively Event Coverage

Firefall
If you have two minutes to spare and a desire to become moderately pumped-up about Red 5's up-and-coming sci-fi shooter, then you could do far, far worse than to watch the G-Star trailer for Firefall.

There's no narrative behind it, mind you, but if you love eye candy, then you're in for a treat. Explosions, super-jumps, flights, weapons of all makes and models, snipe attacks, anti-aircraft batteries, and intense brawls are spliced together to give you a quick-and-dirty feel for the game.

Currently the game is in limited beta testing. You can watch the full Firefall trailer after the jump!

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ArcheAge fills up its 2011 dance card with beta, events

Betas, Fantasy, Events, real-world, Massively Event Coverage, ArcheAge

ArcheAge
Things over in ArcheAge's neck of the woods may seem quiet these days, but rest assured that the XL Games crew is hard at work on making the game the best it can be while spreading the word about it. Over on the ArcheAge blog, news about the continuing beta process and upcoming conventions has been laid out in one convenient place.

First up, XL Games is preparing a fourth closed beta test for sometime before the end of the year. Expectations are that this will happen in November, although no official announcement has been made.

ArcheAge will be making an appearance at two upcoming events as well. At G-Star, XL Games is forgoing a public booth for a private one in an effort to court business support for the game. ArcheAge's Chinese publisher will be showing off a demo of the game's character creation, questing system, and PvP at the Tencent Game Carnival in November.

GDC Online 2011 hits record attendance

Events, real-world, MMO industry, Massively Event Coverage, Miscellaneous

GDC Online
This week's Game Developers Conference Online in Austin, TX finished on a high note yesterday, as it saw record numbers this year: 3,350. This marks a 12% bump over 2010, which is good news for the conference organizers as they start to lay plans for 2012.

GDC Online 2011 held over 145 panels, keynotes and discussions and culminated with the Game Developers Choice Online Awards that, among other honors handed out, inducted EverQuest into the Hall of Fame.

We've had Massively reporters on the scene at GDC Online 2011 all week long, so if you missed it, it's never too late to catch up on all of the design theory and frank developer talk. GDC Online will be returning to Austin on October 8th, 2012.

GDC Online 2011: A nostalgia trip with the original EverQuest team

Fantasy, EverQuest, Events, real-world, Game mechanics, Interviews, MMO industry, Massively Event Coverage

This year, GDC Online presented the Hall of Fame award to SOE's classic EverQuest. The game is currently 12 years old, and as legendary presenter Richard Garriott put it, "It perfected the commercial genre" of MMO games. Several members of the original team attended the awards ceremony, and Massively was honored to have a chance to sit and speak with them. Even if you aren't an old school vet, you'll enjoy this trip down memory lane with Brad McQuaid, John Smedley, and the rest of the team. Read on for highlights from the interview.

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GDC Online 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

Sci-fi, Bugs, Events, real-world, Game mechanics, MMO industry, Massively Event Coverage, Star Wars: The Old Republic, Miscellaneous

Georg Zoeller
Star Wars the Old Republic is rapidly approaching its launch date, and questions constantly pop up about what the game will be like. Some longtime MMO veterans are even a bit skeptical about whether BioWare will be able to release a game of this scope in a finished state. At this year's GDC Online Principal Lead Combat Designer Georg Zoeller demonstrated some of the tools that the team uses to analyze player feedback and data, and then he explained how, through sophisticated technology, the team can make appropriate adjustments to the game as it wraps up beta testing and prepares for launch.

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GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

Culture, Events, real-world, MMO industry, Massively Event Coverage, Miscellaneous

GDC - Damion Schubert
"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Online. "This is more of a weary man, sort of stream-of-consciousness design theory talk."

Schubert wanted to call the talk "Moving Beyond Double Coding," which is a term that comes from cartoons, of all places. Double coding is content that reaches two different groups of people at the same time. Looney Tunes, for example, would entertain both adults and kids because the writers and animators designed it so.

With MMOs, Schubert says that devs are often trying to double code the games for both casual and hardcore players. This is where the well-known slogan "easy to play, hard to master" originates. He held up Blizzard as a primary example of this model. Blizzard's "donut," as Schubert calls it, has a casual outer ring and a hardcore center for both types of players. By double coding, Blizzard ensures that casual players can invite their hardcore friends to experience the game and vice-versa.

However, this model is faltering, and Schubert pinpoints why after the jump!

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EverQuest joins Ultima Online in GDCOA's Hall of Fame

Fantasy, EverQuest, Events, real-world, MMO industry, Massively Event Coverage

GDCOA
EverQuest may not be the recent hotness that everyone's talking about, but its impact on the MMO genre continues to be felt to this day. As such, it's great to see this classic game reaping its reward, as the Game Developers Choice Online Awards inducted EQ into the Hall of Fame yesterday.

EverQuest was chosen for its lengthy advancements in MMO gaming, including it's focus on raiding and guild improvements. It now joins old-time competitor Ultima Online as the only other title in GDCOA's Hall of Fame.

Sony Online Entertainment's
John Smedley graciously accepted the honor: "When we set out to create EverQuest, many felt it was an unattainable stretch of the imagination. As it turns out, EverQuest exceeded even our wildest expectations. Twelve years later, we are about to release its 18th expansion, and have big plans for its future. We are incredibly proud of its impact on the industry and the community we have built. Tonight's honor is a testament to the hard working individuals who have contributed to EverQuest -- both past and present."

GDC Online 2011: KingsIsle's Sara Jensen Schubert talks RPG math

Events, real-world, Game mechanics, MMO industry, Endgame, Massively Event Coverage, Miscellaneous

I'm sure many of us have wondered how game developers decide upon item stats, experience amounts, damage per second, and all of the other numbers that we come across in our favorite games. Actually, it might sound more like, "Why the heck is my uber sword of uberness only doing X amount of damage?!" At GDC Online this week, Sara Jensen Schubert gave a rare glimpse into the math behind MMORPGs. She has worked on games like Shadowbane and DC Universe Online and is now a lead designer at KingsIsle Entertainment. Her background and focus is a traditional RPG viewpoint, and she builds from there to go through the process of designing and building stats, character attributes, experience rewards, the leveling curve, and itemization. While her talk is aimed at those in the industry, it offers a unique perspective into what goes into those stats behind our gear and why it takes us so long to level up. Read on for highlights from the presentation.

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GDC Online 2011: Chatting planes, tanks, and battleships with Wargaming.net

Historical, Galleries, Screenshots, Game mechanics, Interviews, Previews, PvP, War, Free-to-play, Massively Interviews, Massively Event Coverage, World of Tanks, World of Warplanes, World of Battleships

Just a year ago, Wargaming.net was at GDC Online to promote World of Tanks. At the time, it was still in closed beta, with open beta still a month away. Nevertheless, the team was enthusiastic and excited to share its plans for the game.

What a difference a year makes. Today, World of Tanks has weathered a successful launch, surpassing five million registered players in August and setting a Guinness World Record for simultaneous player connections at 91,311. Retail boxes are now arriving in stores, and game updates have come at a steady pace. On top of that, the company is working on World of Warplanes and World of Battleships as it expands on its wartime MMO series. This week at GDC Austin, Massively had a chance to talk to Vice President of Public Relations in North America Bryan Davies and PR Manager Arthur Pratapopau, and they shared some news about all three titles. Read on for highlights from the interview.

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GDC Online 2011: CCP on virtual goods in EVE Online

Sci-fi, EVE Online, Economy, MMO industry, Massively Event Coverage, DUST 514, Sandbox

EVE Online
Remember Monoclegate? CCP sure does, and at GDC this week, the company reflected on some lessons learned from its introduction of virtual goods to EVE Online. Associate Producer Ben Cockerill from CCP games offered a candid look at what the team learned through both player response and market data. While the initial launch of virtual goods in Incarna sparked a fierce objection on the forums and even in-game protests and riots, things have settled down quite a bit, and CCP seems confident that it is headed in the right direction now.

Read on for a look at why virtual goods were introduced into EVE Online and what the team has learned so far.

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